ILevel | Weapon Location | Armour Location |
55 | Wanderer's Palace, Amdapor Keep | Wanderer's Palace, Amdapor Keep |
60 | Ifrit Primal | Pharos Sirius, Haukke Manor (Hard), Copperbell Mines (Hard) |
70 | Garuda Primal, Crafted | Brayflox's Longstop (Hard), Halatali (Hard), The Lost City of Amdapor, Crafted |
75 | Moogle Primal | N/A |
80 | Relic Weapon | Crystal Tower: Labyrinth of the Ancients, Ultima Weapon, Tam-Tara Deepcroft (Hard), Stone Vigil (Hard), Hullbreaker Isle |
90 | Relic Weapon +1, Extreme Primals | Binding Coil of Bahamut, Extreme Primals, Mythology Tokens, Crafted |
95 | Binding Coil of Bahamut Turn 5, Leviathan Extreme | N/A |
100 | Leviathan Extreme Mirror Upgrade, Ramuh Extreme, Animus Relic, Soldiery Token Weathered Weapons | Crystal Tower: Syrcus Tower, Soldiery Token Weathered Set, Thornmarch Extreme (Necklace only), Ramuh Extreme (Ring only) |
110 | Soldiery Token Weathered Upgrades, Novus Relic, Shiva Weapon | Second Coil of Bahamut, Soldiery Token Weathered Upgrades |
115 | Second Coil of Bahamut Turn 4, Nexus Relic | |
120 | Poetic Token Weathered | Poetic Token Weathered, Crystal Tower: World of Darkness |
130 | Poetic Token Weathered Upgrades | Poetic Token Weathered Upgrades, Final Coil of Bahamut |
135 | Final Coil of Bahamut Turn 4 |
Content | Level | iLevel Entry Requirement | Soldiery Tokens | Poetic Tokens |
Castrum Meridianum | 50 | N/A | 20 | 0 |
The Praetorium | 50 | N/A | 20 | 0 |
Wanderer's Palace | 50 | N/A | 20 | 5 |
Amdapor Keep | 50 | N/A | 20 | 5 |
Pharos Sirius | 50 | 48 | 30 | 10 |
Haukke Manor (Hard) | 50 | 48 | 30 | 10 |
Copperbell Mines (Hard) | 50 | 48 | 30 | 10 |
Halatali (Hard) | 50 | 55 | 40 | 15 |
Brayflox's Longstop (Hard) | 50 | 55 | 40 | 15 |
The Lost City of Amdapor | 50 | 55 | 40 | 15 |
Tam-Tara Deepcroft (Hard) | 50 | 70 | 50 | 20 |
Stone Vigil (Hard) | 50 | 70 | 50 | 20 |
Hullbreaker Isle | 50 | 70 | 50 | 20 |
Sastasha Seagrot (Hard) | 50 | 80 | 70 | 30 |
The Sunken Temple of Qarn (Hard) | 50 | 80 | 70 | 30 |
Snowcloak | 50 | 80 | 70 | 30 |
The Wanderer's Palace (Hard) | 50 | 90 | 100 | 40 |
Amdapor Keep (Hard) | 50 | 90 | 100 | 40 |
Keeper of the Lake | 50 | 90 | 100 | 40 |
Content | Level | iLevel Entry Requirement | Soldiery Tokens | Poetic Tokens |
Crystal Tower: Labyrinth of the Ancients | 50 | 50 | 100 | 10 |
Crystal Tower: Syrcus Tower | 50 | 70 | 100 | 15 |
Crystal Tower: World of Darkness | 50 | 90 | 100 | 20 |
The Binding Coil of Bahamut Turns 1, 2, 4, 5 | 50 | 70, 73, 70, 77, 82 | 10 | 5 |
The Second Coil of Bahamut Turns 1, 2, 3, 4 | 50 | N/A | 20 | 10 |
The Final Coil of Bahamut Turns 1, 2, 3, 4 | 50 | N/A | 0 | 30 |
Content | Level | iLevel Entry Requirement | Soldiery Tokens | Poetic Tokens |
Chimera | 50 | 52 | 8 | 4 |
Hydra | 50 | 52 | 8 | 4 |
Ifrit (Hard) | 50 | 49 | 9 | 5 |
Ifrit (Extreme) | 50 | 70 | 16 | 10 |
Garuda (Hard) | 50 | 52 | 9 | 5 |
Garuda (Extreme) | 50 | 65 | 16 | 8 |
Titan (Hard) | 50 | 57 | 12 | 6 |
Titan (Extreme) | 50 | 67 | 16 | 9 |
Good King Moggle Mog XII | 50 | 54 | 9 | 5 |
Good King Moggle Mog XII Extreme | 50 | 54 | 16 | 11 |
Leviathan | 50 | 60 | 12 | 5 |
Leviathan Extreme | 50 | 80 | 16 | 12 |
Ramuh | 50 | 60 | 12 | 5 |
Ramuh Extreme | 50 | 80 | 16 | 13 |
Shiva | 50 | 61 | 12 | 6 |
Shiva (Extreme) | 50 | 61 | 20 | 14 |
Gilgamesh | 50 | 61 | 8 | 4 |
Ultima Weapon (Hard) | 50 | 61 | 12 | 7 |
The Dragon's Neck | 50 | 80 | 15 | 5 |
Odin | 50 | 95 | 15 | 7 |
Battle in the Big Keep | 50 | 90 | 15 | 7 |
The Chrysalis | 50 | 90 | 15 | 7 |
Roulette | Level | iLevel Entry Requirement | Soldiery Tokens | Poetics Tokens |
Low Level | 50 | 16 | 60 | 5 |
High Level | 50 | 48 | 50 | 15 |
Expert | 50 | 70 | 0 | 35 |
Main Scenario | 50 | 50 | 80 | 0 |
Trials | 50 | 60 | 40 | 10 |
AnonHunter [Anon] |
May 03, 2015 - 13:10:11 | Location: Nowhere, In a Box |
I looked at this when I first started and it seriously made me feel like I'd never catch up (I started 3 months ago). Why not tell them to just do hunts?!? It's so easy to get i110 gear and there are so many linkshells on servers dedicated to finding the hunts that if you are hunting actively, you won't miss a thing. I've literally leveled two classes to 50 after my paladin and had i110 gear waiting for them because hunts were such an easy way to get soldiery. I now main a Paladin (i126) and am making final coil progress. I wish someone had told me about hunts sooner, because I was trying for this crap loot drops that can be replaced in less time than it took to finally get the drops. |
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congotim [Anon] |
Aug 07, 2014 - 15:37:23 | Location: Nowhere, In a Box |
I just recently hit item level 76 and I have yet to do any of the big dungeons/raids http://na.finalfantasyxiv.com/lodestone/character/5957418/ A great way that I have found as a more casual player (2-3 hours during the week, 5-6 on the weekend), to get a nice cache of Tomestones is to do 1 duty roulette of the trials and then repeatedly do Chimera. The reason for this is that, most of the time, there is a new player hitting the Chimera battle, and that means 50 extra tomestones. Because Chimera is so quickly repeatable and the battle is about 5 minutes long, you can usually do it 5 or 6 times. Granted there is some luck involved, but you can snag 300 tomestones of mythology in an hour and not even break a sweat. Between fights, I have been able to find time to sell items and get caught up on the main quest story line, so it has worked pretty well for me! |
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john wayne [Anon] |
Jul 21, 2014 - 20:02:15 | Location: Nowhere, In a Box |
I'm curious as to how much time all these steps take. Likehow many runs or how many hours. A few guestimations throughout would be really cool. Other than that very informative guide, thanks! |
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terrack [Anon] |
Jul 13, 2014 - 02:28:57 | Location: Nowhere, In a Box |
Hey all, just trying to learn this game |
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Xenor |
Jul 12, 2014 - 10:49:12 | Location: Durham, United Kingdom |
The guide has now been reworked for patch 2.3 and the Tomestone changes have been updated. |
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Xenor |
Jul 11, 2014 - 00:43:01 | Location: Durham, United Kingdom |
It hasn't been updated for 2.3 yet however the general progression route is still the same since most 2.3 content wasn't top tier. That doesn't mean it won't be updated - the plan is to update it sometime this weekend (tomorrow or Sunday). The Mythology rewards will also be updated - the majority of those changed in 2.3. On the plus the Duty Finder in-game now gives you this info too. |
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Hey there [Anon] |
Jul 09, 2014 - 19:06:50 | Location: Nowhere, In a Box |
Is this up to date? |
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anon [Anon] |
Jul 08, 2014 - 05:21:15 | Location: Nowhere, In a Box |
ummmmm apparently its not... those numbers for the myth rewards are ALL wrong... just lettin ya know |
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Xenor |
May 31, 2014 - 10:07:34 | Location: Durham, United Kingdom |
Yeah it's current as of patch 2.2. It doesn't go into much detail about 2.2 content because the guide is more about the progression path than the content itself. Guides for Leviathan and Moogle extreme can be found elsewhere on the site. Guides for the Second Coil of Bahamut are overdue, but unfortunately my static collapsed when 2.2 went live and I have only just gotten a new one. |
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Canti [Anon] |
May 23, 2014 - 17:46:06 | Location: Nowhere, In a Box |
Does this end game progression cover everything in the latest patch of the game? |
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Anonymous |
Apr 11, 2014 - 20:02:44 | Location: Nowhere, In a Box |
Nice guide! |
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Xenor |
Mar 27, 2014 - 21:29:06 | Location: Durham, United Kingdom |
It will indeed, in the very near future once I finish gathering all the data for the new end-game progression. Right now I'm prioritizing things like the item database and dungeons. But most of the 2.2 stuff should be ready by the end of the weekend. |
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Ezenithor [Anon] |
Mar 24, 2014 - 16:56:39 | Location: Nowhere, In a Box |
Will this be updated to reflect 2.2 changes? |
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Xenor |
Oct 20, 2013 - 22:33:50 | Location: Durham, United Kingdom |
Just updated these for 2.05, thanks for the reminder. |
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Anonymous |
Oct 18, 2013 - 16:30:50 | Location: Nowhere, In a Box |
Any plans to update this post with the 2.05 changes to tomestone drops? |
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