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Astrologian

Astrologian (AST) Abilities, Traits and Cross Class Skills


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FFXIV - Disciples of War - Astrologian
Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight - but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their ethereal energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born - a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.


Astrologian was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become an Astrologian you must complete the following quest.

Quest NPC Location Conditions
Stairway to the Heavens Jannequinard Ishgard, The Pillars (X:15 Y:10) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Astrologian job can equip to their bar and select to use at any time as long as their timer is available.

As an Astrologian you should be focusing on MND as this increases healing magic potency. PIE may also be useful if you are having MP issues.

Astrologians have two stances. These are called Diurnal Sect and Nocturnal Sect and the difference is that one is a healing stance similar to a WHM while the other makes use of barriers like a SCH. You can switch between them, but only outside of combat.

Depending on which stance you are in the effects of your spells will differ so it will be important to learn when best to use each stance.


Cards


Cards will play a role for the Astrologian's play style as you will be able to draw cards at random that give you one of the following effects.

Card Description Royal Road Effect
The Balance Increases target's damage dealt by 10%. Duration: 15s Next card has a potency of 150%.
The Bole Reduces target's damage taken by 10%. Duration: 15s Next card has a potency of 150%.
The Arrow Increases target's attack speed by 10%. Duration: 15s Next card's effect has an AoE with 50% potency.
The Spear Reduces target's action recast time by 20%. Duration: 20s Next card's effect has an AoE with 50% potency.
The Ewer Reduces MP cost of target's spells by 20%. Duration: 20s Next card's effect has double duration.
The Spire Reduces TP cost of target's weaponskills by 20%. Duration: 20s Next card's effect has double duration.



Abilities


Abilities are actions that the Astrologian can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Astrologian actions are exclusive to that job.


AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Astrologian - MaleficMalefic 1 2.5 2.5354 0 25y 0y
Deals unaspected damage with a potency of 150.
FFXIV - Astrologian - BeneficBenefic 2 2 2.5354 0 30y 0y
Restores target's HP. Cure Potency: 380
FFXIV - Astrologian - CombustCombust 4 0 2.5354 0 25y 0y
Deals unaspected damage over time. Potency: 40 Duration: 18s
FFXIV - Astrologian - LightspeedLightspeed 6 0 1500 0 0y 0y
Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s
FFXIV - Astrologian - Luminiferous AetherLuminiferous Aether 8 0 1200 0 0y 0y
Reduces enmity generation. Additional Effect: Refresh Refresh Potency: 60 Duration: 15s
FFXIV - Astrologian - HeliosHelios 10 2.5 2.51061 0 0y 15y
Restores own HP and the HP of all nearby party members. Cure Potency: 290
FFXIV - Astrologian - AscendAscend 12 8 2.52652 0 30y 0y
Resurrects target to a weakened state. Cannot be used when in combat.
FFXIV - Astrologian - Essential DignityEssential Dignity 15 0 400 0 30y 0y
Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP.
FFXIV - Astrologian - Exalted DetrimentExalted Detriment 18 1 2.5619 0 30y 0y
Removes a single detrimental effect from target.
FFXIV - Astrologian - StellaStella 22 2.5 2.5442 0 25y 0y
Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s)
FFXIV - Astrologian - Benefic IIBenefic II 26 2 2.5796 0 30y 0y
Restores target's HP. Cure Potency: 620
FFXIV - Astrologian - DrawDraw 30 0 300 0 0y 0y
Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s
Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.
FFXIV - Astrologian - Diurnal SectDiurnal Sect 30 0 50 0 0y 0y
Increases attack speed by 5% while adding a Regen effect to certain actions. Effect ends upon reuse.
FFXIV - Astrologian - Aspected BeneficAspected Benefic 34 0 2.5707 0 30y 0y
Restores target's HP. Cure Potency: 190 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 18s Effect cannot be stacked.
FFXIV - Astrologian - Royal RoadRoyal Road 35 0 150 0 0y 0y
Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: 50% potency, extends effect to nearby targets
Ewer and Spire: Doubled duration
FFXIV - Astrologian - DisableDisable 38 0 600 0 25y 0y
Reduces the potency of the target's next action by 5% Duration: 10s
FFXIV - Astrologian - SpreadSpread 40 0 600 0 0y 0y
Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
Can only be executed in combat. Recast timer cooldown will begin once the held card is read.
FFXIV - Astrologian - Aspected HeliosAspected Helios 42 3 2.51326 0 0y 15y
Restores own HP and the HP of all nearby party members. Cure Potency: 140
Diurnal Sect Effect: Regen Cure Potency: 50 Duration: 30s Effect cannot be stacked.
FFXIV - Astrologian - ShuffleShuffle 45 0 900 0 0y 0y
Return the currently drawn arcanum to your deck and draw another.
FFXIV - Astrologian - Combust IICombust II 46 2.5 2.5619 0 25y 0y
Deals unaspected damage over time. Potency: 45 Duration: 30s
FFXIV - Astrologian - Nocturnal SectNocturnal Sect 50 0 50 0 0y 0y
Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions.
Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
FFXIV - Astrologian - SynastrySynastry 50 0 1200 0 30y 0y
Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s
FFXIV - Astrologian - GravityGravity 52 3 2.51414 0 25y 2y
Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
FFXIV - Astrologian - Malefic IIMalefic II 54 2.5 2.5530 0 25y 0y
Deals unaspected damage with a potency of 200.
FFXIV - Astrologian - Time DilationTime Dilation 56 0 900 0 30y 0y
Extends the duration of the target's beneficial effects by 15 seconds.
FFXIV - Astrologian - Collective UnconsciousCollective Unconscious 58 0 900 0 0y 7y
Creates a wheel of fortune around the caster.
Effect granted to party members upon entry differs depending on active Sect.
Can only be executed when a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect Effect: Regen Cure Potency: 150 Duration: 18s
Nocturnal Sect Effect: Damage taken is reduced by 10% Duration: 18s
FFXIV - Astrologian - Celestial OppositionCelestial Opposition 60 0 1500 0 0y 2y
Stuns all nearby enemies. Duration: 4s (PvP 2s)
Also extends duration of beneficial effects cast on self and party members by 5 seconds.


Traits


Traits are not abilities and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Astrologian job.

Name Level Recast
FFXIV - Astrologian - Enhanced Mind Enhanced Mind 8 0
Increases mind by 2.
FFXIV - Astrologian - Enhanced Mind II Enhanced Mind II 14 0
Increases mind by 4.
FFXIV - Astrologian - Enhanced Lightspeed Enhanced Lightspeed 16 0
Reduces Lightspeed magic attack decrease to 25%
FFXIV - Astrologian - Enhanced Ascension Enhanced Ascension 20 0
Allows the casting of Ascend while engaged in battle.
FFXIV - Astrologian - Enhanced Mind III Enhanced Mind III 24 0
Increases mind by 6.
FFXIV - Astrologian - Enhanced Essential Dignity Enhanced Essential Dignity 28 0
Shortens Essential Dignity recast time to 40 seconds.
FFXIV - Astrologian - Magick and Mend Magick and Mend 32 0
Increases base action damage and HP restoration by 10%.
FFXIV - Astrologian - Enhanced Benefic Enhanced Benefic 36 0
Grants a 15% chance that your next Benefic II will have no cast time. Duration: 15s
FFXIV - Astrologian - Magick and Mend II Magick and Mend II 40 0
Increases base action damage and HP restoration by 30%.
FFXIV - Astrologian - Enhanced Disable Enhanced Disable 44 0
Increases Disable damage reduction to 10%.
FFXIV - Astrologian - Enhanced Luminiferous Aether Enhanced Luminiferous Aether 48 0
Increases Luminiferous Aether refresh potency to 80.


Cross Class Abilities


In FFXIV: Heavensward it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Astrologian no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Conjurer - CureCure 2 2 2.5442 0 30y 0yCNJ
Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
Duration: 15s
FFXIV - Conjurer - AeroAero 4 0 2.5354 0 25y 0yCNJ
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 25
Duration 18s
FFXIV - Conjurer - Cleric StanceCleric Stance 6 0 50 0 0y 0yCNJ
Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
FFXIV - Conjurer - ProtectProtect 8 3 2.5884 0 30y 15yCNJ
Increases the physical defence of all party members within range of target.
Duration: 30m
FFXIV - Thaumaturge - SurecastSurecast 8 0 300 0 0y 0yTHM
Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
FFXIV - Conjurer - RaiseRaise 12 8 2.52652 0 30y 0yCNJ
Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)
FFXIV - Thaumaturge - Blizzard IIBlizzard II 12 2 2.5707 0 0y 5yTHM
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - SwiftcastSwiftcast 26 0 1800 0 0y 0yTHM
Next spell is cast immediately. Duration: 10s
FFXIV - Conjurer - StoneskinStoneskin 34 3 2.5884 0 30y 0yCNJ
Creates a barrier around target that absorbs damage totalling 10% of target's maximum HP.


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages.

Name Recast Range
Retrogradation 0 0y
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.



Astrologian Screenshots


FFXIV - Astrologian FFXIV - Astrologian FFXIV - Astrologian




AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM


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