If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.
|Stairway to the Heavens||Jannequinard||Ishgard, The Pillars (X:15 Y:10)||Quest: Before the Dawn|
|Card||Description||Royal Road Effect|
|The Balance||Increases target's damage dealt by 10%. Duration: 15s||Next card has a potency of 150%.|
|The Bole||Reduces target's damage taken by 10%. Duration: 15s||Next card has a potency of 150%.|
|The Arrow||Increases target's attack speed by 10%. Duration: 15s||Next card's effect has an AoE with 50% potency.|
|The Spear||Reduces target's action recast time by 20%. Duration: 20s||Next card's effect has an AoE with 50% potency.|
|The Ewer||Reduces MP cost of target's spells by 20%. Duration: 20s||Next card's effect has double duration.|
|The Spire||Reduces TP cost of target's weaponskills by 20%. Duration: 20s||Next card's effect has double duration.|
|Deals unaspected damage with a potency of 150.|
|Restores target's HP. Cure Potency: 380|
|Deals unaspected damage over time. Potency: 40 Duration: 18s|
|Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s|
|Reduces enmity generation. Additional Effect: Refresh Refresh Potency: 60 Duration: 15s|
|Restores own HP and the HP of all nearby party members. Cure Potency: 290|
|Resurrects target to a weakened state. Cannot be used when in combat.|
|Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP.|
|Removes a single detrimental effect from target.|
|Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s)|
|Restores target's HP. Cure Potency: 620|
|Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s
Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.
|Increases attack speed by 5% while adding a Regen effect to certain actions. Effect ends upon reuse.|
|Restores target's HP. Cure Potency: 190 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 18s Effect cannot be stacked.|
|Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: 50% potency, extends effect to nearby targets
Ewer and Spire: Doubled duration
|Reduces the potency of the target's next action by 5% Duration: 10s|
|Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
Can only be executed in combat. Recast timer cooldown will begin once the held card is read.
|Restores own HP and the HP of all nearby party members. Cure Potency: 140
Diurnal Sect Effect: Regen Cure Potency: 50 Duration: 30s Effect cannot be stacked.
|Return the currently drawn arcanum to your deck and draw another.|
|Deals unaspected damage over time. Potency: 45 Duration: 30s|
|Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions.
Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle. Effect ends upon reuse.
|Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s|
|Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.|
|Deals unaspected damage with a potency of 200.|
|Extends the duration of the target's beneficial effects by 15 seconds.|
|Creates a wheel of fortune around the caster.
Effect granted to party members upon entry differs depending on active Sect.
Can only be executed when a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect Effect: Regen Cure Potency: 150 Duration: 18s
Nocturnal Sect Effect: Damage taken is reduced by 10% Duration: 18s
|Stuns all nearby enemies. Duration: 4s (PvP 2s)
Also extends duration of beneficial effects cast on self and party members by 5 seconds.
|Increases mind by 2.|
|Enhanced Mind II||14||0|
|Increases mind by 4.|
|Reduces Lightspeed magic attack decrease to 25%|
|Allows the casting of Ascend while engaged in battle.|
|Enhanced Mind III||24||0|
|Increases mind by 6.|
|Enhanced Essential Dignity||28||0|
|Shortens Essential Dignity recast time to 40 seconds.|
|Magick and Mend||32||0|
|Increases base action damage and HP restoration by 10%.|
|Grants a 15% chance that your next Benefic II will have no cast time. Duration: 15s|
|Magick and Mend II||40||0|
|Increases base action damage and HP restoration by 30%.|
|Increases Disable damage reduction to 10%.|
|Enhanced Luminiferous Aether||48||0|
|Increases Luminiferous Aether refresh potency to 80.|
|Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
|Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
|Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.|
|Increases the physical defence of all party members within range of target.
|Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
|Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)|
|Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
|Next spell is cast immediately. Duration: 10s|
|Creates a barrier around target that absorbs damage totalling 10% of target's maximum HP.|
|Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
|Enhanced Dexterity (PvP)||0||0y|
|Increases dexterity by 2.|
|Enhanced Dexterity II (PvP)||0||0y|
|Increases dexterity by 4.|
|Enhanced Dexterity III (PvP)||0||0y|
|Increases dexterity by 6.|
|Enhanced Intelligence (PvP)||0||0y|
|Increases intelligence by 2.|
|Enhanced Intelligence II (PvP)||0||0y|
|Increases intelligence by 4.|
|Enhanced Intelligence III (PvP)||0||0y|
|Increases intelligence by 6.|
|Enhanced Mind (PvP)||0||0y|
|Increases mind by 2.|
|Enhanced Mind II (PvP)||0||0y|
|Increases mind by 4.|
|Enhanced Mind III (PvP)||0||0y|
|Increases mind by 6.|
|Enhanced Piety (PvP)||0||0y|
|Increases piety by 2.|
|Enhanced Piety II (PvP)||0||0y|
|Increases piety by 4.|
|Enhanced Piety III (PvP)||0||0y|
|Increases piety by 6.|
|Enhanced Strength (PvP)||0||0y|
|Increases strength by 2.|
|Enhanced Strength II (PvP)||0||0y|
|Increases strength by 4.|
|Enhanced Strength III (PvP)||0||0y|
|Increases strength by 6.|
|Enhanced Vitality (PvP)||0||0y|
|Increases vitality by 2.|
|Enhanced Vitality II (PvP)||0||0y|
|Increases vitality by 4.|
|Enhanced Vitality III (PvP)||0||0y|
|Increases vitality by 6.|
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