|Paladin's Pledge||Lulutsu||Ul'dah Merchant Strip, Gladiators' Guild||GLA 30|
|Block incoming attacks.
Duration: 6 s
Oath Gauge Cost: 50
|Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Total Eclipse
|Take all damage intended for another party member.
Oath Gauge Cost: 50
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
|Renders you impervious to most attacks.
|Delivers an attack with a potency of 100.
Combo Action: Riot Blade
|Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Barrier Effect: Prevents damage up to 10% of your maximum HP
Effect ends upon additional HP recovery via healing magic.
|Restores target's HP.
Cure Potency: 1,200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member
|Delivers an attack with a potency of 100.
Combo Action: Riot Blade
|Reduces target party member's damage taken by 10%.
Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
Oath Gauge Cost: 50
|Deals unaspected damage with a potency of 350.|
|Deals unaspected damage with a potency of 150. Potency increases up to 550 as MP nears maximum.
Additional Effect: Increases attack magic and healing magic potency by 50% if current MP is at 80% or higher , and allows spells to be cast immediately Duration: 12s
|Passage of Arms||70||0||120||0||0||0y||8y|
|Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
|Deals unaspected damage with a potency of 250 to all nearby enemies.|
|Rushes target and delivers an attack with a potency of 200.
Maximum Charges: 2
Cannot be executed while bound.
|Delivers an attack with a potency of 550.
Additional Effect: Restores MP
Can only be executed while under the effect of Sword Oath.
|Deals unaspected damage with a potency of 800 to target and all enemies nearby it.
Can only be executed while under the effect of Requiescat. Effect fades upon execution.
|Reduces damage taken by self and nearby party members by 25%.
Can only be executed while the Adrenaline Gauge is full.
|Removes Cover status.|
|Activates the instrument.|
|Simulates the spell Levitate using Nero tol Scaeva's odd contraption.|
|Movement speed is increased.
|Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
|Scatters potentially harmful aether.|
|Doom Of The Living||4.5||45||0||0||8y||0y|
|Restores 50% of maximum TP.|
|Delivers an attack with a potency of 9,000.|
|Restores 25% of maximum MP.|
|Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.|
|Restores 25% of maximum HP.|
|Reduces damage taken by 25%.
|Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.|
|Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.|
|Decreased Damage Taken||Decreases damage taken by 3%.|
|Decreased Recast Time||Decreases recast time of additional actions by 20%.|
|Increased Action Speed||Decreases weaponskill and spell cast and recast times by 3%.|
|Increased Damage Dealt||Increases damage dealt by 3%.|
|Increased Healing Potency||Increases spell-based HP restoration by 5%.|
|Increased HP||Increases maximum HP by 5%.|
|Increased MP Regeneration||Increases MP regeneration rate by 25%.|
|Increased Resistance Duration||Increases duration of resistances by 50%.|
|Increased TP Regeneration||Increases TP regeneration rate by 40%.|
|Slot||Best||Next Tier||Third Tier|
|Main Hand||Edenchoir Bastard Sword
||Augmented Crystarium Sword
||Augmented Crystarium Kite Shield
||Crystarium Kite Shield|
|Head||Augmented Crystarium Circlet of Fending
Edenchoir Helm of Fending
|Crystarium Circlet of Fending
||Edencall Helm of Fending|
Neo-Ishgardian Cap of Fending
|Body||Augmented Crystarium Tabard of Fending
Edenchoir Mail of Fending
|Crystarium Tabard of Fending
||Edencall Mail of Fending|
Ornate Neo-Ishgardian Top of Fending
Neo-Ishgardian Top of Fending
|Hands||Edenchoir Gauntlets of Fending
Augmented Crystarium Gauntlets of Fending
|Crystarium Gauntlets of Fending
||Edencall Gauntlets of Fending|
Neo-Ishgardian Gauntlets of Fending
|Legs||Augmented Crystarium Trousers of Fending
Edenchoir Cuisses of Fending
|Crystarium Trousers of Fending
||Edencall Cuisses of Fending|
Neo-Ishgardian Bottoms of Fending
|Feet||Augmented Crystarium Thighboots of Fending
Edenchoir Sollerets of Fending
|Crystarium Thighboots of Fending
||Edencall Sollerets of Fending|
Neo-Ishgardian Sollerets of Fending
|Waist||Edenchoir Tassets of Fending
Augmented Crystarium Belt of Fending
|Crystarium Belt of Fending
||Edencall Tassets of Fending|
Neo-Ishgardian Plate Belt of Fending
|Neck||Augmented Crystarium Choker of Fending
Edenchoir Choker of Fending
|Crystarium Choker of Fending
||Edencall Choker of Fending|
Neo-Ishgardian Choker of Fending
|Ear||Augmented Crystarium Earrings of Fending
Edenchoir Earrings of Fending
|Crystarium Earrings of Fending
||Edencall Earrings of Fending|
Neo-Ishgardian Earring of Fending
|Rings||Augmented Crystarium Ring of Fending
Edenchoir Ring of Fending
|Crystarium Ring of Fending
||Edencall Ring of Fending|
Neo-Ishgardian Ring of Fending
|Wrist||Augmented Crystarium Wristband of Fending
Edenchoir Wristband of Fending
|Crystarium Wristband of Fending
||Edencall Wristband of Fending|
Neo-Ishgardian Wristbands of Fending
||Jan 21, 2014 - 06:35:36 | Location: Nowhere, In a Box|
I found that after 45 is where you really see pld grow as a tank. I have my pld to 50 and am working on valor gear. It seems like war is better at the beginning, but now I see how much I love my job. I have played as both. It's worth it if you want to be a main tank and really have high health and hate (enmity). Personally I think pld is better, but I might be biased. The cross class abilities from mar make it worth it. You get the best of both worlds.
||Dec 23, 2013 - 16:21:36 | Location: Nowhere, In a Box|
I might be missing something, but isn't it kind of crappy that Paladins lose out on a lot of helpful cross-class abilities that are available to Gladiators?
If I were to switch to Paladin I would lose 70% of my (hypothetical) cross-class build: Raging Strikes, Invigorate, Hawkeye, Featherfoot, Second Wind, Keen Flurry, and Haymaker.
While Shield Oath and Cover would undoubtedly be good for tanking (especially in situations where you can't prevent other party members from taking damage by simply holding aggro), do they sufficiently make up for this shortcoming?
Maybe I'm incorrectly assuming that Hallowed Ground will cause enemies to lose interest in you? I'm only at level 28.
||Dec 02, 2013 - 06:41:00 | Location: Nowhere, In a Box|
Both Defiance and Shield Oath will increase effective hp by 25%.
If you take 20% less damage the effect to health is 1.0/.8 --> 1.25.
That said, what really matters is the Wrath 15% increase to healing taken, but there Warrior definitely falls short of Paladin in terms of how much healing is needed to keep the tank alive. Even if the two passives/buffs were equal, the stronger the boss is compared to your heals, the further that pushes PLD ahead (though, vice-versa on weak enemies).
A 2.0 Warrior is essentially a matter of big numbers when in small ponds. It can practically self-heal WP and AK bosses, but as soon as something is seriously bigger than it is it falls behind Paladins, who scale with the enemy rather than being limited to their own stats.
(Note: Post made prior to patch)
2.1 Warriors will still likely fall behind Paladins in situations of extended streaming damage, but can burst mitigate more often. This still makes Inner Beast-Infuriate-Inner Beast more effective than Sentinel, lasting 12 compared to Sentinel's 10 seconds, and at a third of the cooldown (in addition to the 2-minute CD Sentinel's reduction currently listed for Vengeance), but consider also that PLD is still walking around with a permanent Rampart and one more main mitigation ability than Warrior (IB[~20-], Foresight, Vengeance, (Featherfoot), (Storm's Path[7.5]), vs. Rampart, Foresight, Sentinel, Bulwark, (Flash), (Hallowed Ground).
||Nov 20, 2013 - 03:21:23 | Location: Nowhere, In a Box|
according to SE they say that pld has the upper hand on survivability over warrior which is the reason that warrior will be getting a buff
||Oct 22, 2013 - 15:11:48 | Location: Nowhere, In a Box|
As for the tank buffs, Defiance is actually better due to the other effects it has besides HP+ and enmity+. As you stack Wrath you also get a 15% increase to healing taken (and crit). Paladins, however, have the ability to block as well as a no-cd stun. Both types of tank are necessary, both are just as good in many situations.
||Oct 15, 2013 - 05:25:04 | Location: Nowhere, In a Box|
Shield Oath scales with damage, Defiance scales with WAR's health. It's easy to see why Shield Oath is better.
||Oct 10, 2013 - 08:47:30 | Location: Unknown, United States|
In regards to defiance looking better than shield oath I would actually say that shield oath is a bit better than defiance. Both increase survivability by exactly the same amount, yet shield oath has a smaller damage reduction (20% vrs 25%). The math is that a 25% hp increase is exactly 1/5th of your new hp total which is now 125%.
||Oct 09, 2013 - 19:09:06 | Location: Nowhere, In a Box|
Here is a video showing the paladin quest giver location..
||Oct 02, 2013 - 13:40:03 | Location: Nowhere, In a Box|
Well i was playing around with a equal lvl warrior in an instance last night and we were taking turns tanking mobs. I gotta say it was different. Fact of the matter is paladin is gonna hold hate better most of the time.... I simply had more "oh crap" buttons to hit. Secondly with the cycling of job abilities and shield oath I took significantly less damage. His mobs died a little faster while my mobs were a little less mana intensive on our healer. At this stage in the game it doesnt feel like a huge difference.
||Oct 01, 2013 - 17:19:56 | Location: Nowhere, In a Box|
I'm a lvl 38 Paladin and I was enjoying it but I can't help but think that Warriors are better, key point being WAR's Defiance granted at lvl 30
"Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity.
Effect ends upon reuse."
And the PLD version granted at lvl 40
"Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Cannot be used with Sword Oath.
Effect ends upon reuse." Seems unfair that the WAR gets 25% more health while the PLD gets a damage reduction (Yes I understand that Tank require Damage Reduction skills) and the ten lvl difference also seems slightly unfair.
Just appears in my eyes slightly unbalanced although I am sure there is a reason for it
||Sep 27, 2013 - 09:16:58 | Location: Nowhere, In a Box|
Best cross class IMO is Stoneskin, Forsight, Bloodbath, Mercy Stroke and Cure.
Skull Sunder is completely pointless, Protect is better left to healers, raise cant be use in combat, fracture only raise your dps slightly and doesnt generate much enmity.
||Sep 25, 2013 - 13:14:32 | Location: Nowhere, In a Box|
how to use the cross class ability?
||Sep 03, 2013 - 14:00:32 | Location: Nowhere, In a Box|
are these the only cross class skliss for paladin?
because gladiator is able to use a lot more refering to the guide.
||Sep 01, 2013 - 17:59:11 | Location: Nowhere, In a Box|
Skull Sunder and Bloodbath icons wrong way round
||Aug 29, 2013 - 02:12:08 | Location: Nowhere, In a Box|
Max vit= become any class you desire ^^
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