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Paladin

Paladin (PLD) Actions, Traits and Role Actions


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of War - Paladin
The elite of the Sultansworn bend the knee to the sultanate of Ul'dah, swearing a solemn oath to serve the nation as its sword and shield. Clad in brilliant silver armor and called paladins, these men and women were once the pride of the nation, held in high esteem by nobles and smallfolk alike.

But their glory days are no more, for as the sultanate's power waned, so too did the prestige of the paladin. They are now but a shadow of their former selves, and the sultana must needs turn to sellswords for protection.

In these troubled times, command of the Sultansworn has fallen to a young paladin named Jenlyns. Desperate to restore their honor, he has resorted to recruiting outsiders and training them in the legendary battle arts of the paladin, once a closely guarded secret.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.


A Gladiator can become a Paladin by equipping the Soul of the Paladin item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Paladin's Pledge Lulutsu Ul'dah Merchant Strip, Gladiators' Guild GLA 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Paladin job can equip to their bar and select to use at any time as long as their timer is available.

As a Paladin you should be focusing on VIT as this increases HP, as well as STR and DEX for block and parry. For more info on how to play Paladin see our Paladin Guide.


Actions


Actions are skills that the Paladin can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Paladin actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Paladin - Shield OathShield Oath 30 0 2.50 0 0y 0y
Reduces damage taken by 20%, while reducing damage dealt by 15% and increasing enmity.
Cannot be used with Sword Oath.
Effect ends upon reuse.
FFXIV - Paladin - Sword OathSword Oath 35 0 2.50 0 0y 0y
Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
Cannot be used with Shield Oath.
Effect ends upon reuse.
FFXIV - Paladin - CoverCover 40 0 1200 0 10y 0y
Take all damage intended for another party member , suffering only 80% of it .
Duration: 12s
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
FFXIV - Paladin - Spirits WithinSpirits Within 45 0 300 0 0y 0y
Delivers an attack with a potency of 300.
Potency decreases as own HP decreases.
FFXIV - Paladin - Total EclipseTotal Eclipse 46 0 2.50 0 0y 5y
Delivers an attack with a potency of 110 to all nearby enemies.
FFXIV - Paladin - Hallowed GroundHallowed Ground 50 0 4200 0 0y 0y
Renders you impervious to most attacks.
Duration: 10s
FFXIV - Paladin - SheltronSheltron 52 0 50 0 0y 0y
Blocks the next attack.

Additional Effect: Partial MP restored upon block
Duration: 10s
Oath Gauge Cost: 50
FFXIV - Paladin - Goring BladeGoring Blade 54 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 250
Combo Bonus: Damage over time
Potency: 60
Duration: 21s
FFXIV - Paladin - Divine VeilDivine Veil 56 0 1200 0 0y 0y
Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s
Effect ends upon additional HP recovery via healing magic.
FFXIV - Paladin - ClemencyClemency 58 1.5 2.50 0 30y 0y
Restores target's HP.
Cure Potency: 1200

Additional Effect: Restores to self 50% of HP restored to target if target is a party member
FFXIV - Paladin - Royal AuthorityRoyal Authority 60 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 360
FFXIV - Paladin - InterventionIntervention 62 0 100 0 30y 0y
Reduces target party member's damage taken by 10%.
Duration: 6s

Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
Oath Gauge Cost: 50
FFXIV - Paladin - Holy SpiritHoly Spirit 64 1.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 400.
Shield Oath Bonus: Increases Oath Gauge by 20
FFXIV - Paladin - RequiescatRequiescat 68 0 600 0 0y 0y
Delivers an attack with a potency of 350. Potency decreases as own MP decreases.

Additional Effect: Increases attack magic and healing magic potency by 20% if current MP is at 80% or higher
Duration: 12s
FFXIV - Paladin - Passage Of ArmsPassage Of Arms 70 0 1200 0 0y 8y
Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.


As well as these the Paladin can also equip Gladiator actions.


Combos


The Paladin job has the following combos which can be executed. These will give extra damage and effects.

Fast Blade > Savage Blade
Fast Blade > Riot Blade
Savage Blade > Rage of Halone

Fast Blade > Savage Blade > Rage of Halone



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Paladin can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - RampartRampart 8 0 900 0 0y 0y
Reduces damage taken by 20%.
Duration: 20s
FFXIV -  - Low BlowLow Blow 12 0 250 0 0y 0y
Stuns target.
Duration: 5s
FFXIV -  - ProvokeProvoke 16 0 400 0 25y 0y
Gesture threateningly, placing yourself at the top of a target's enmity list.
FFXIV -  - ConvalescenceConvalescence 20 0 1200 0 0y 0y
Increases own HP recovery via healing magic by 20%.
Duration: 20s
FFXIV -  - AnticipationAnticipation 24 0 600 0 0y 0y
Increases parry rate by 30%.
Duration: 20s
FFXIV -  - ReprisalReprisal 32 0 600 0 0y 0y
Lowers target's damage dealt by 10%.
Duration: 5s
FFXIV -  - AwarenessAwareness 36 0 1200 0 0y 0y
Nullifies chance of suffering critical damage.
Duration: 25s
FFXIV -  - InterjectInterject 40 0 300 0 0y 0y
Silences target.
Duration: 1s
FFXIV -  - UltimatumUltimatum 44 0 900 0 0y 5y
Provoke nearby enemies, placing yourself at the top of their enmity list.
FFXIV -  - ShirkShirk 48 0 1200 0 25y 0y
Diverts 25% of enmity to target party member.


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Paladin. There exists even more PvP actions and even traits but these are not unique to the Paladin. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aegis Boon Aegis Boon 0 0 0 0 0y 50y
Reduces damage taken by self and nearby party members by 25%.
Duration: 15s
Can only be executed while the Adrenaline Gauge is full.
FFXIV - PVP - Clemency Clemency 1.3 2.3 0 0 30y 0y
Restores target's HP.
Cure Potency: 2,000

Additional Effect: Restores to self 50% of HP restored to target if target is a party member
FFXIV - PVP - Cover Cover 0 3 0 0 10y 0y
Take all damage intended for another party member. Only active when member is closer than 10 yalms.
Oath Gauge Cost: 20
Depletes Oath Gauge by 20 periodically while active.
FFXIV - PVP - Fast Blade Fast Blade 0 2.3 0 0 0y 0y
Delivers an attack with a potency of 750.

Additional Effect: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Hallowed Ground Hallowed Ground 0 120 0 0 0y 0y
Renders you impervious to most attacks.
Duration: 5s
FFXIV - PVP - Holy Spirit Holy Spirit 1.3 2.3 0 0 25y 0y
Delivers an attack with a potency of 1,250.

Additional Effect: Silence
Duration: 2s
FFXIV - PVP - Rage Of Halone Rage Of Halone 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Savage Blade
Combo Potency: 1,250
Combo Bonus: Reduces target's attack potency and healing magic potency by 10%
Duration: 15s
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Requiescat Requiescat 0 30 0 0 0y 0y
Delivers an attack with a potency of 500. Potency increases up to 400% as MP nears maximum.

Additional Effect: Increases attack magic potency by 50% and healing magic potency by 25%
Duration: 10s
FFXIV - PVP - Riot Blade Riot Blade 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Royal Authority Royal Authority 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Riot Blade
Combo Potency: 1,250
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Savage Blade Savage Blade 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Shield Bash Shield Bash 0 5 0 0 0y 0y
Delivers an attack with a potency of 500.

Additional Effect: Stun
Duration: 3s
FFXIV - PVP - Shield Oath Shield Oath 0 5 0 0 0y 0y
Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.
FFXIV - PVP - Uncover Uncover 0 3 0 0 0y 0y
Removes Cover status.


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 60 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


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Anonymous
Jan 21, 2014 - 06:35:36 | Location: Nowhere, In a Box

I found that after 45 is where you really see pld grow as a tank. I have my pld to 50 and am working on valor gear. It seems like war is better at the beginning, but now I see how much I love my job. I have played as both. It's worth it if you want to be a main tank and really have high health and hate (enmity). Personally I think pld is better, but I might be biased. The cross class abilities from mar make it worth it. You get the best of both worlds.
 
Anonymous
Dec 23, 2013 - 16:21:36 | Location: Nowhere, In a Box

I might be missing something, but isn't it kind of crappy that Paladins lose out on a lot of helpful cross-class abilities that are available to Gladiators?

If I were to switch to Paladin I would lose 70% of my (hypothetical) cross-class build: Raging Strikes, Invigorate, Hawkeye, Featherfoot, Second Wind, Keen Flurry, and Haymaker.

While Shield Oath and Cover would undoubtedly be good for tanking (especially in situations where you can't prevent other party members from taking damage by simply holding aggro), do they sufficiently make up for this shortcoming?

Maybe I'm incorrectly assuming that Hallowed Ground will cause enemies to lose interest in you? I'm only at level 28.

 
Anonymous
Dec 02, 2013 - 06:41:00 | Location: Nowhere, In a Box

Both Defiance and Shield Oath will increase effective hp by 25%.
If you take 20% less damage the effect to health is 1.0/.8 --> 1.25.

That said, what really matters is the Wrath 15% increase to healing taken, but there Warrior definitely falls short of Paladin in terms of how much healing is needed to keep the tank alive. Even if the two passives/buffs were equal, the stronger the boss is compared to your heals, the further that pushes PLD ahead (though, vice-versa on weak enemies).

A 2.0 Warrior is essentially a matter of big numbers when in small ponds. It can practically self-heal WP and AK bosses, but as soon as something is seriously bigger than it is it falls behind Paladins, who scale with the enemy rather than being limited to their own stats.

(Note: Post made prior to patch)
2.1 Warriors will still likely fall behind Paladins in situations of extended streaming damage, but can burst mitigate more often. This still makes Inner Beast-Infuriate-Inner Beast more effective than Sentinel, lasting 12 compared to Sentinel's 10 seconds, and at a third of the cooldown (in addition to the 2-minute CD Sentinel's reduction currently listed for Vengeance), but consider also that PLD is still walking around with a permanent Rampart and one more main mitigation ability than Warrior (IB[~20-], Foresight[90], Vengeance[120], (Featherfoot[90]), (Storm's Path[7.5]), vs. Rampart[90], Foresight[120], Sentinel[180], Bulwark[180], (Flash), (Hallowed Ground)[480].
 
drake [Anon]
Nov 20, 2013 - 03:21:23 | Location: Nowhere, In a Box

according to SE they say that pld has the upper hand on survivability over warrior which is the reason that warrior will be getting a buff
 
Anonymous
Oct 22, 2013 - 15:11:48 | Location: Nowhere, In a Box

As for the tank buffs, Defiance is actually better due to the other effects it has besides HP+ and enmity+. As you stack Wrath you also get a 15% increase to healing taken (and crit). Paladins, however, have the ability to block as well as a no-cd stun. Both types of tank are necessary, both are just as good in many situations.
 
Anonymous
Oct 15, 2013 - 05:25:04 | Location: Nowhere, In a Box

Shield Oath scales with damage, Defiance scales with WAR's health. It's easy to see why Shield Oath is better.
 
Inarius
Oct 10, 2013 - 08:47:30 | Location: Unknown, United States

In regards to defiance looking better than shield oath I would actually say that shield oath is a bit better than defiance. Both increase survivability by exactly the same amount, yet shield oath has a smaller damage reduction (20% vrs 25%). The math is that a 25% hp increase is exactly 1/5th of your new hp total which is now 125%.
 
Vuxxy [Anon]
Oct 09, 2013 - 19:09:06 | Location: Nowhere, In a Box

Here is a video showing the paladin quest giver location..

https://www.youtube.com/watch?v=bfCwXrPopCg
 
Anonymous
Oct 02, 2013 - 13:40:03 | Location: Nowhere, In a Box

Well i was playing around with a equal lvl warrior in an instance last night and we were taking turns tanking mobs. I gotta say it was different. Fact of the matter is paladin is gonna hold hate better most of the time.... I simply had more "oh crap" buttons to hit. Secondly with the cycling of job abilities and shield oath I took significantly less damage. His mobs died a little faster while my mobs were a little less mana intensive on our healer. At this stage in the game it doesnt feel like a huge difference.
 
Anonymous
Oct 01, 2013 - 17:19:56 | Location: Nowhere, In a Box

I'm a lvl 38 Paladin and I was enjoying it but I can't help but think that Warriors are better, key point being WAR's Defiance granted at lvl 30
"Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity.
Effect ends upon reuse."

And the PLD version granted at lvl 40
"Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Cannot be used with Sword Oath.
Effect ends upon reuse." Seems unfair that the WAR gets 25% more health while the PLD gets a damage reduction (Yes I understand that Tank require Damage Reduction skills) and the ten lvl difference also seems slightly unfair.
Just appears in my eyes slightly unbalanced although I am sure there is a reason for it
 
Nova [Anon]
Sep 27, 2013 - 09:16:58 | Location: Nowhere, In a Box

Best cross class IMO is Stoneskin, Forsight, Bloodbath, Mercy Stroke and Cure.

Skull Sunder is completely pointless, Protect is better left to healers, raise cant be use in combat, fracture only raise your dps slightly and doesnt generate much enmity.
 
anonymous [Anon]
Sep 25, 2013 - 13:14:32 | Location: Nowhere, In a Box

how to use the cross class ability?
 
theLEGEND [Anon]
Sep 03, 2013 - 14:00:32 | Location: Nowhere, In a Box

are these the only cross class skliss for paladin?

because gladiator is able to use a lot more refering to the guide.
 
Andy [Anon]
Sep 01, 2013 - 17:59:11 | Location: Nowhere, In a Box

Skull Sunder and Bloodbath icons wrong way round
 
Hmedon [Anon]
Aug 29, 2013 - 02:12:08 | Location: Nowhere, In a Box

Max vit= become any class you desire ^^