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Bard

Bard (BRD) Actions, Traits and Role Actions


FFXIV - Disciples of War - Bard
Upon hearing the word bard, most folk are like to be put in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords.

Few know, however, that bards in fact trace their origins back to bowmen who took to singing in the heat of battle, that they might fortify their spirits with anthems beseeching the gods for victory.
In time, their impassioned song came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death. While the bardic tradition had gone into decline in recent decades, the time is nigh when song once more shapes the outcome of conflict.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. An Archer can become a Bard by equipping the Soul of the Bard item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
A Song of Bards and Bowmen Luciane Gridania, Archers' Guild ARC 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Bard


Bard is a support job that branches off the damage dealing class Archer. The idea behind the job is that it sacrifices some damage in order to buff party members via songs.


Attributes


As a Bard your main stat is Dexterity (DEX) for your ranged damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting DEX. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Bard can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Bard actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Bard - the Wanderer's Minuetthe Wanderer's Minuet 52 0 800 0 25y 0y
Deals unaspected damage with a potency of 100.

F201F8F201F9Additional Effect:0101 Increases critical hit rate of all party members within a radius of 20 yalms by 2%

F201F8F201F9Duration:0101 30s

Effect is lost if party members move out of hearing distance.

F201F8F201F9Additional Effect:0101 Allows execution of F201F4F201F5Pitch Perfect0101 if critical damage over time is dealt by F201FAF201FBCaustic Bite0101 or F201FAF201FBStormbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101

Can be stacked up to 3 times.

This action does not share a recast timer with any other actions.
FFXIV - Bard - Pitch PerfectPitch Perfect 52 0 30 0 0y 0y
Delivers an attack with a potency of 100 when F201FAF201FBRepertoire0101 stack is 1, 240 when F201FAF201FBRepertoire0101 stack is 2, and 420 when F201FAF201FBRepertoire0101 stack is 3.

Can only be executed when the F201FAF201FBWanderer's Minuet0101 is active.
FFXIV - Bard - Empyreal ArrowEmpyreal Arrow 54 0 150 0 0y 0y
Delivers an attack with a potency of 230. This weaponskill does not share a recast timer with any other actions.
FFXIV - Bard - Iron JawsIron Jaws 56 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 If the target is suffering from a F201FAF201FBCaustic Bite0101 or F201FAF201FBStormbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101 effect inflicted by you, the effect timer is reset
FFXIV - Bard - the Warden's Paeanthe Warden's Paean 58 0 450 0 30y 0y
Removes one select detrimental effect from a target party member or pet. If the target is not enfeebled, a barrier is created nullifying the target's next detrimental effect suffered.

F201F8F201F9Duration:0101 30s
FFXIV - Bard - SidewinderSidewinder 60 0 600 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 If the target is suffering from a F201FAF201FBCaustic Bite0101 or F201FAF201FBStormbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101F201FAF201FBVenomous Bite0101 or F201FAF201FBWindbite0101 effect inflicted by you, F201F4F201F5Sidewinder0101 potency is increased to 175 for one effect, or 260 for both
FFXIV - Bard - TroubadourTroubadour 62 0 1800 0 0y 20y
Adds an additional effect to the song currently being sung.

F201F8F201F9Mage's Ballad Effect:0101 Increases maximum HP by 15%

F201F8F201F9Army's Paeon Effect:0101 Reduces physical vulnerability by 10%

F201F8F201F9The Wanderer's Minuet Effect:0101 Reduces magic vulnerability by 10%

F201F8F201F9Duration:0101 30s

Can only be executed while singing F201FAF201FBMage's Ballad0101, F201FAF201FBArmy's Paeon0101, or the F201FAF201FBWanderer's Minuet0101.
FFXIV - Bard - Caustic BiteCaustic Bite 64 0 2.50 0 0y 0y
Delivers an attack with a potency of 120.

F201F8F201F9Additional Effect:0101 F201FAF201FBPoison0101

F201F8F201F9Potency:0101 45

F201F8F201F9Duration:0101 30s
FFXIV - Bard - StormbiteStormbite 64 0 2.50 0 0y 0y
Deals wind damage with a potency of 120.

F201F8F201F9Additional Effect:0101 Wind damage over time

F201F8F201F9Potency:0101 55

F201F8F201F9Duration:0101 30s
FFXIV - Bard - Nature's MinneNature's Minne 66 0 450 0 30y 0y
Increases HP recovery via healing magic for a party member or self by 20%.

F201F8F201F9Duration:0101 15s
FFXIV - Bard - Refulgent ArrowRefulgent Arrow 70 0 2.50 0 0y 0y
Delivers an attack with a potency of 300.

Can only be executed while under the effect of F201FAF201FBStraighter Shot0101.


As well as these the Bard can also equip Archer actions.



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Bard can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Bard. There exists even more PvP actions and even traits but these are not unique to the Bard. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Terminal Velocity Terminal Velocity 1.5 15 0 0 30y 30y
Delivers an attack to all enemies in a straight line before you with a potency of 6,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: Reduces target's HP recovered by healing magic by 25%
Duration: 15s
Can only be executed while the Adrenaline Gauge is full.


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Bard Equipment


The best equipment for your Bard constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Circinae Eureka
Circinae Physeos
Omega Bow
Augmented Scaevan Magitek Bow
Circinae
Hydatos Harp Bow +1
Seiryu's Greatbow
Head Omega Circlet of Aiming
Augmented Scaevan Headgear of Aiming
Elemental Hat of Aiming +1
Ivalician Sky Pirate's Hat
Elemental Hat of Aiming +2
Scaevan Headgear of Aiming
Yama Gantai of Aiming
Elemental Hat of Aiming
Omicron Circlet of Aiming
Rakshasa Gantai of Aiming
Body Omega Jacket of Aiming
Augmented Scaevan Tabard of Aiming
Scaevan Tabard of Aiming
Ivalician Sky Pirate's Jacket
Elemental Jacket of Aiming +2
Elemental Jacket of Aiming +1
Yama Haori of Aiming
Elemental Jacket of Aiming
Omicron Jacket of Aiming
Rakshasa Haori of Aiming
Ornate Rakshasa Haori of Aiming
Hands Augmented Scaevan Gloves of Aiming
Omega Gloves of Aiming
Ivalician Sky Pirate's Plunder
Elemental Gloves of Aiming +2
Scaevan Gloves of Aiming
Elemental Gloves of Aiming +1
Yama Tekko of Aiming
Elemental Gloves of Aiming
Omicron Gloves of Aiming
Rakshasa Tekko of Aiming
Legs Augmented Scaevan Trousers of Aiming
Omega Trousers of Aiming
Elemental Breeches of Aiming +2
Elemental Breeches of Aiming +1
Scaevan Trousers of Aiming
Ivalician Sky Pirate's Trousers
Yama Hakama of Aiming
Omicron Trousers of Aiming
Elemental Breeches of Aiming
Rakshasa Hakama of Aiming
Feet Augmented Scaevan Greaves of Aiming
Omega Boots of Aiming
Ivalician Sky Pirate's Shoes
Elemental Boots of Aiming +2
Scaevan Greaves of Aiming
Elemental Boots of Aiming +1
Yama Zori of Aiming
Elemental Boots of Aiming
Omicron Boots of Aiming
Rakshasa Zori of Aiming
Waist Augmented Scaevan Tassets of Aiming
Omega Tassets of Aiming
Scaevan Tassets of Aiming
Ivalician Sky Pirate's Belt
Yama Obi of Aiming
Omicron Tassets of Aiming
Rakshasa Obi of Aiming
Neck Omega Choker of Aiming
Augmented Scaevan Choker of Aiming
Scaevan Choker of Aiming
Yama Necklace of Aiming
Omicron Choker of Aiming
Rakshasa Necklace of Aiming
Ear Augmented Scaevan Ear Cuff of Aiming
Omega Ear Cuff of Aiming
Scaevan Ear Cuff of Aiming
Yama Earring of Aiming
Omicron Ear Cuff of Aiming
Rakshasa Earring of Aiming
Rings Augmented Scaevan Ring of Aiming
Omega Ring of Aiming
Scaevan Ring of Aiming
Yama Ring of Aiming
Omicron Ring of Aiming
Rakshasa Ring of Aiming
Wrist Omega Bracelet of Aiming
Augmented Scaevan Bracelet of Aiming
Scaevan Bracelet of Aiming
Yama Bracelet of Aiming
Omicron Bracelet of Aiming
Rakshasa Bracelet of Aiming




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Nimrod [Anon]
Jun 22, 2015 - 21:09:27 | Location: Nowhere, In a Box

There seems to be an error in the explanation of Iron Jaws.
(Potency taken from Empyreal Arrow)
 
Anonymous
Jul 15, 2014 - 08:50:19 | Location: Nowhere, In a Box

I have a question. Farshot said Potency is not affected by distance. Is distance affected only in pvp or both pvp and pve?
 
Anonymous
Jan 15, 2014 - 03:46:30 | Location: Nowhere, In a Box

Invigorate restores 400tp
 
Koramu Akura [Anon]
Sep 19, 2013 - 02:32:46 | Location: Nowhere, In a Box

Feint only slows attack/skill//cast speed. It does not slow run speed so it isnt that great.

Best cross class skills for BRD are:

Groups:
1.Internal Release
2.Blood For Blood
3.Mantra
4.Invigorate
5.Second Wind

Solo:
1.Second Wind
2.Haymaker
3.Internal Release
4.Invigorate
5.Featherfoot
 
Nanaki386 [Anon]
Sep 06, 2013 - 19:34:11 | Location: Nowhere, In a Box

Anyone know if the "additional effect: slow" of Feint is a movement speed decrease? Or if its just attack speed?
 
Calder [Anon]
Sep 05, 2013 - 18:53:55 | Location: Nowhere, In a Box

Cure is horrible for anyone that doesn't have mind, even a Paladin it's almost worthless. Bard is better off with PGL and LNC abilities, Second Wind will work way better as a heal anyway.
 
Xenor
Sep 02, 2013 - 07:34:54 | Location: Durham, United Kingdom

I'll fix this tonight. I don't know how it was over looked when I updated the jobs after phase 4.
 
Darq [Anon]
Aug 30, 2013 - 17:06:43 | Location: Nowhere, In a Box

Agreed with Mirth Alfa.

This needs to be updated. Can't use the CNJ abilities and need to add the PUG abilities that can be used as cross skills.
 
Euphya [Anon]
Aug 30, 2013 - 09:40:10 | Location: Nowhere, In a Box

Dang too bad....,cure and raise were actually two big reasons for me going bard...especially cure argh.
 
Anonymous
Aug 30, 2013 - 03:45:19 | Location: Nowhere, In a Box

yeah I heard we can only cross skill from pugilist(duh) and lancer now. I'm not quite sure about lancer since I haven't levelled it


and I'm kinda sad I can't cross skills my conjurer abilities when I'm a bard.. self heals saved me alot of times because I tend to solo alot and move at a fast pace that sometimes my HP doesn't regen to full before I start another fight.

 
Anonymous
Aug 30, 2013 - 03:45:07 | Location: Nowhere, In a Box

yeah I heard we can only cross skill from pugilist(duh) and lancer now. I'm not quite sure about lancer since I haven't levelled it


and I'm kinda sad I can't cross skills my conjurer abilities when I'm a bard.. self heals saved me alot of times because I tend to solo alot and move at a fast pace that sometimes my HP doesn't regen to full before I start another fight.


 
Anonymous
Aug 30, 2013 - 03:42:32 | Location: Nowhere, In a Box

yeah I'm kinda sad that I can't cross skill other classes anymore as a bard. I've heard that We can only cross skill pugilist and lancer skills now. I don't know about lancer since I haven't levelled one
 
Mirth Alfa [Anon]
Aug 29, 2013 - 07:21:21 | Location: Nowhere, In a Box

I can confirm that cure is no longer usable by BRD nor is protect or Raise
 
KazumiAmano
Aug 04, 2013 - 17:53:37 | Location: Unknown, United States

In Phase 3, I'm almost sure you wanted to stay a Bard. The best weapon was for BRD only, Rain of Death gave 10% damage taken debuff, and I think BRD got a bunch of DEX as a bonus just for changing to BRD. The cross-class skills you could use would never make up for this.

In Phase 4, I saw there are variations of top level gear (relic+1 and an equivalent) for class and job, so that shouldn't be an issue, and Rain of Death lost that damage taken debuff. It may well be that for purely top DPS you'll want to choose Archer when you're completely decked out, but even then a Bard will almost certainly be more desirable in any party formation even IF it does slightly less DPS, as an 8 man buff is well worth a little DPS loss for the individual.
 
Dps archer [Anon]
Aug 04, 2013 - 01:44:41 | Location: Nowhere, In a Box

Does max lvl archer have to go bard for max dps?
 
fate167
Aug 01, 2013 - 12:45:50 | Location: Unknown, United States

do conjurers and white mages have skills or spells that can restore the mp of party members to help when a bard does run out of mp?
 
Xenor
Aug 01, 2013 - 12:34:11 | Location: Durham, United Kingdom

It is a constant MP drain until you run out of MP, cn't remember if it restores your own too but I don't think it does. You can turn the songs off and on however by recasting them.

From what I read elsewhere you get abut a minute before your MP runs out. You can boost this time with PIE and ethers, and I think having a second BRD will mean unlimited time with a rotation.
 
fate167
Jul 31, 2013 - 12:59:16 | Location: Unknown, United States

If it doesn't restore your own mp then I'm assuming that the mp drain while singing will probably be a slow drain so that you can still use a decent amount before running out of mp. At least most of the attacking skills that the bard would use come from the archer and use tp instead of mp. Other than singing, most of your need for mp would be for healing spells, which would be minimal in a dungeon or party since there would more than likely be a dedicated healer anyway.
 
Anonymous
Jul 31, 2013 - 01:11:42 | Location: Nowhere, In a Box

Is this a constant MP drain or just during cast time? I'm really hoping that Mage's Ballad can be used to regenerate the Bard's own MP as well as the party. I would hate to lose more MP than I can regenerate. This is vital for long battles in my experience.
 
Anonymous
Jul 16, 2013 - 18:50:53 | Location: Nowhere, In a Box

need a heal over time song...