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Dark Knight

Dark Knight (DRK) Actions, Traits and Role Actions


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of War - Dark Knight
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights”.

These sentinels bear no shields declaring their allegiance. Instead, their great swords act as beacons to guide the meek through darkness.


Dark Knight was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Dark Knight you must complete the following quest.

Quest NPC Location Conditions
Our End Ishgardian citizen Ishgard, The Pillars (X:13 Y:8) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Dark Knight


Dark Knight is a tank job which uses defensive tactics to hold enmity. It is still capable of dealing decent damage however this should not be your main priority - you should always focus on defense before offense.


Attributes


As a Dark Knight your main stat is Vitality (VIT) as this increases your HP and allows you to survive big attacks from bosses. You should be focusing on equipment with this stat. It is also worth looking at equipment with Strength (STR) to increase your damage and the percentage of damage mitigated by block and parry as this will be useful in boss fights.

For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting VIT. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Dark Knight can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Dark Knight actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Dark Knight - Hard SlashHard Slash 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 150.
FFXIV - Dark Knight - Spinning SlashSpinning Slash 4 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220
FFXIV - Dark Knight - UnleashUnleash 6 0 2.50 0 0y 5y
Deals unaspected damage with a potency of 50 to all nearby enemies.

Additional Effect: Increased enmity
FFXIV - Dark Knight - Syphon StrikeSyphon Strike 10 0 2.50 0 0y 0y
Delivers an attack with a potency of 100. Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250 Dark Arts Combo Potency: 390 Combo Bonus: Restores MP
MP restoration increased while under the effect of Grit. Dark Arts fades upon execution.
FFXIV - Dark Knight - UnmendUnmend 15 0 2.50 0 15y 0y
Deals unaspected damage with a potency of 150.

Additional Effect: Increased enmity

Additional Effect: 30% chance that next Unleash will cost no MP
Duration: 15s
FFXIV - Dark Knight - Blood WeaponBlood Weapon 18 0 400 0 0y 0y
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands. Duration: 15s
Cannot be used while under the effect of Grit. Effect is canceled if Grit is activated.
FFXIV - Dark Knight - Power SlashPower Slash 26 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300 Dark Arts Combo Effect: Increased enmity
Dark Arts fades upon execution.
FFXIV - Dark Knight - DarksideDarkside 30 0 50 0 0y 0y
Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.
FFXIV - Dark Knight - GritGrit 30 0 2.50 0 0y 0y
Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity.
Effect ends upon reuse.
FFXIV - Dark Knight - Blood PriceBlood Price 35 0 400 0 0y 0y
Restores partial MP when damage is taken.
Duration: 15s Additonal Effect: Increases Blood Gauge by 1 immediately and another 4 over time while in battle Can only be used while under the effect of Grit. Effect is canceled if Grit ends.
FFXIV - Dark Knight - SouleaterSouleater 38 0 2.50 0 0y 0y
Delivers an attack with a potency of 100. Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 300 Dark Arts Combo Potency: 440
Grit Combo Bonus: Absorbs a portion of damage dealt as HP Combo Bonus: Increases Blood Gauge by 10 Dark Arts fades upon execution.
FFXIV - Dark Knight - Dark PassengerDark Passenger 40 0 300 0 10y 10y
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside. Dark Arts Potency: 240
Dark Arts Effect: Blind
Duration: 15s
Dark Arts fades upon execution.
FFXIV - Dark Knight - Dark MindDark Mind 42 0 600 0 0y 0y
Reduces magic vulnerability by 15%.
Can only be executed when succumbing to the Darkside.
Duration: 10s Dark Arts Effect: Increases magic vulnerability reduction to 30%
Dark Arts fades upon execution.
FFXIV - Dark Knight - Dark ArtsDark Arts 45 0 20 0 0y 0y
Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
FFXIV - Dark Knight - Shadow WallShadow Wall 46 0 1800 0 0y 0y
Reduces damage taken by 30%.
Duration: 10s
FFXIV - Dark Knight - Living DeadLiving Dead 50 0 3000 0 0y 0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
FFXIV - Dark Knight - Salted EarthSalted Earth 52 0 450 0 15y 5y
Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
Additional Effect: Increases Blood Gauge by 1
FFXIV - Dark Knight - PlungePlunge 54 0 300 0 15y 0y
Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
FFXIV - Dark Knight - Abyssal DrainAbyssal Drain 56 0 2.50 0 15y 5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

Additional Effect: Increased enmity
Dark Arts Effect: Absorbs a portion of damage dealt as HP
Dark Arts fades upon execution.
FFXIV - Dark Knight - Sole SurvivorSole Survivor 58 0 1200 0 25y 0y
Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s
FFXIV - Dark Knight - Carve And SpitCarve And Spit 60 0 600 0 0y 0y
Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.
FFXIV - Dark Knight - DeliriumDelirium 62 0 1200 0 0y 0y
Restores MP.

Additional Effect: Extends Blood Weapon and Blood Price effects by 8s and 16s respectively.
Blood Gauge Cost: 50
FFXIV - Dark Knight - QuietusQuietus 64 0 2.50 0 0y 5y
Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210

Additional Effect: Restores own MP
Blood Gauge Cost: 50
Dark Arts fades upon execution.
FFXIV - Dark Knight - BloodspillerBloodspiller 68 0 2.50 0 0y 0y
Delivers an attack with a potency of 400.
Dark Arts Potency: 540
Grit Potency: 475
Dark Arts+Grit Potency: 650
Blood Gauge Cost: 50
Dark Arts fades upon execution.
FFXIV - Dark Knight - The Blackest NightThe Blackest Night 70 0 150 0 30y 0y
Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 50 when full 20% (10%) is absorbed.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Dark Knight job.

Name Level
FFXIV - Dark Knight - Enhanced Shadowskin Enhanced Shadowskin 14
Increases damage reduction granted by Shadowskin to 20%.
FFXIV - Dark Knight - Enhanced Vitality Enhanced Vitality 20
Increases vitality by 8.
FFXIV - Dark Knight - Clean Weapon Clean Weapon 20
Shortens Blood Weapon recast time to 40 seconds.
FFXIV - Dark Knight - Hasty Reprisal Hasty Reprisal 28
Shortens Reprisal recast time to 30 seconds.
FFXIV - Dark Knight - Enhanced Scourge Enhanced Scourge 32
Extends Scourge duration to 30 seconds.
FFXIV - Dark Knight - Low Blows Low Blows 36
Grants a 30% chance that your next parry will reset the Low Blow recast timer.
FFXIV - Dark Knight - Enhanced Vitality II Enhanced Vitality II 40
Increases vitality by 16.
FFXIV - Dark Knight - Enhanced Unmend Enhanced Unmend 40
Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s
FFXIV - Dark Knight - Enhanced Dark Dance Enhanced Dark Dance 44
Improves Dark Dance parry rate increase to 30%.
FFXIV - Dark Knight - Soul Devourer Soul Devourer 48
Increases Souleater absorb HP effect to 100% of damage inflicted.
FFXIV - Dark Knight - Enhanced Vitality III Enhanced Vitality III 60
Increases vitality by 24.
FFXIV - Dark Knight - Blackblood Blackblood 62
Allows for Blood Gauge accumulation upon the landing of certain actions.
FFXIV - Dark Knight - Enhanced Blackblood Enhanced Blackblood 66
Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.


Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Dark Knight can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - RampartRampart 8 0 900 0 0y 0y
Reduces damage taken by 20%.
Duration: 20s
FFXIV -  - Low BlowLow Blow 12 0 250 0 0y 0y
Stuns target.
Duration: 5s
FFXIV -  - ProvokeProvoke 16 0 400 0 25y 0y
Gesture threateningly, placing yourself at the top of a target's enmity list.
FFXIV -  - ConvalescenceConvalescence 20 0 1200 0 0y 0y
Increases own HP recovery via healing magic by 20%.
Duration: 20s
FFXIV -  - AnticipationAnticipation 24 0 600 0 0y 0y
Increases parry rate by 30%.
Duration: 20s
FFXIV -  - ReprisalReprisal 32 0 600 0 0y 0y
Lowers target's damage dealt by 10%.
Duration: 5s
FFXIV -  - AwarenessAwareness 36 0 1200 0 0y 0y
Nullifies chance of suffering critical damage.
Duration: 25s
FFXIV -  - InterjectInterject 40 0 300 0 0y 0y
Silences target.
Duration: 1s
FFXIV -  - UltimatumUltimatum 44 0 900 0 0y 5y
Provoke nearby enemies, placing yourself at the top of their enmity list.
FFXIV -  - ShirkShirk 48 0 1200 0 25y 0y
Diverts 25% of enmity to target party member.


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Dark Knight. There exists even more PvP actions and even traits but these are not unique to the Dark Knight. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Bloodspiller Bloodspiller 0 2.3 0 0 0y 0y
Delivers an attack with a potency of 2,000.

Additional Effect: Silence
Duration: 2s
Blood Gauge Cost: 50
FFXIV - PVP - Grit Grit 0 5 0 0 0y 0y
Reduces both damage taken and damage dealt by 25%.
Effect ends upon reuse.
FFXIV - PVP - Hard Slash Hard Slash 0 2.3 0 0 0y 0y
Delivers an attack with a potency of 750.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Low Blow Low Blow 0 5 0 0 0y 0y
Delivers an attack with a potency of 750.

Additional Effect: Stun
Duration: 2s
FFXIV - PVP - Plunge Plunge 0 30 0 0 15y 0y
Rushes target and delivers an attack with a potency of 500.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
FFXIV - PVP - Power Slash Power Slash 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Spinning Slash
Combo Potency: 1,500

Additional Effect: Reduces target's HP recovered by healing magic by 10%
Duration: 15s

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Sole Survivor Sole Survivor 0 60 0 0 25y 0y
Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.
Duration: 10s
FFXIV - PVP - Souleater Souleater 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,250
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Blood Gauge by 20

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Spinning Slash Spinning Slash 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,000

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Syphon Strike Syphon Strike 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,250

※This action cannot be assigned to a hotbar.
FFXIV - PVP - The Blackest Night The Blackest Night 0 10 0 0 30y 0y
Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 20 when full 20% is absorbed.
FFXIV - PVP - Unmend Unmend 0 30 0 0 15y 0y
Deals unaspected damage with a potency of 500.

Additional Effect: 10-yalm draw-in


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Dark Knight Equipment


The best equipment for your Dark Knight constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Genji Nagamaki
Ultimate Dreadwyrm Claymore
Augmented Lost Allagan Claymore
Shinryu's Greatsword
Head Augmented Lost Allagan Helm of Fending
Genji Kabuto of Fending
Ivalician Squire's Headgear
Lost Allagan Helm of Fending
Genta Kabuto of Fending
Chromite Helm of Fending
Body Augmented Lost Allagan Surcoat of Fending
Genji Oyoroi of Fending
Lost Allagan Surcoat of Fending
Ivalician Squire's Tunic
Genta Oyoroi of Fending
Chromite Armor of Fending
Ornate Chromite Armor of Fending
Hands Augmented Lost Allagan Gauntlets of Fending
Genji Kote of Fending
Ivalician Squire's Gauntlets
Lost Allagan Gauntlets of Fending
Genta Kote of Fending
Chromite Gauntlets of Fending
Legs Genji Tsutsu-hakama of Fending
Augmented Lost Allagan Trousers of Fending
Ivalician Squire's Trousers
Lost Allagan Trousers of Fending
Genta Tsutsu-hakama of Fending
True Griffin Breeches of Fending
Feet Augmented Lost Allagan Sabatons of Fending
Genji Sune-ate of Fending
Ivalician Squire's Thighboots
Lost Allagan Sabatons of Fending
Genta Sune-ate of Fending
Chromite Sabatons of Fending
Waist Genji Obi of Fending
Augmented Lost Allagan Belt of Fending
Ivalician Squire's Belt
Lost Allagan Belt of Fending
Genta Obi of Fending
Indigo Ramie Sash of Fending
Neck Genji Necklace of Fending
Augmented Lost Allagan Choker of Fending
Lost Allagan Choker of Fending
Genta Necklace of Fending
Lakshmi's Necklace of Fending
Torreya Choker of Fending
Ear Genji Earrings of Fending
Augmented Lost Allagan Earrings of Fending
Lost Allagan Earrings of Fending
Genta Earrings of Fending
Lakshmi's Earrings of Fending
Palladium Earring of Fending
Rings Genji Ring of Fending
Augmented Lost Allagan Ring of Fending
Lost Allagan Ring of Fending
Genta Ring of Fending
Lakshmi's Ring of Fending
Palladium Band of Fending
Wrist Augmented Lost Allagan Bracelet of Fending
Genji Bracelet of Fending
Lost Allagan Bracelet of Fending
Lakshmi's Bracelet of Fending
Genta Bracelet of Fending
Torreya Bracelet of Fending



Dark Knight Screenshots


FFXIV - Dark Knight FFXIV - Dark Knight FFXIV - Dark Knight
FFXIV - Dark Knight




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Anonymous
Jun 22, 2015 - 00:44:31 | Location: Nowhere, In a Box

Sole survivor's tooltip is incorrect in-game. You actually use it on an enemy, and if that enemy is killed you will regain the HP/MP.

Source: Level 59 DRK