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Dark Knight

Dark Knight (DRK) Actions, Traits and Role Actions


FFXIV - Disciples of War - Dark Knight
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights”.

These sentinels bear no shields declaring their allegiance. Instead, their great swords act as beacons to guide the meek through darkness.


Dark Knight was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Dark Knight you must complete the following quest.

Quest NPC Location Conditions
Our End Ishgardian citizen Ishgard, The Pillars (X:13 Y:8) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Dark Knight


Dark Knight is a tank job which uses defensive tactics to hold enmity. It is still capable of dealing decent damage however this should not be your main priority - you should always focus on defense before offense.


Attributes


As a Dark Knight your main stat is Vitality (VIT) as this increases your HP and allows you to survive big attacks from bosses. You should be focusing on equipment with this stat. It is also worth looking at equipment with Strength (STR) to increase your damage and the percentage of damage mitigated by block and parry as this will be useful in boss fights.

For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting VIT. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Dark Knight can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Dark Knight actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Dark Knight - Hard SlashHard Slash 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 150.
FFXIV - Dark Knight - Spinning SlashSpinning Slash 4 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9
Combo Action:0101 F201F4F201F5Hard Slash0101

F201F8F201F9Combo Potency:0101 220
FFXIV - Dark Knight - UnleashUnleash 6 0 2.50 0 0y 5y
Deals unaspected damage with a potency of 50 to all nearby enemies.

F201F8F201F9Additional Effect:0101 Increased enmity
FFXIV - Dark Knight - Syphon StrikeSyphon Strike 10 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Dark Arts Potency:0101 240

F201F8F201F9
Combo Action:0101 F201F4F201F5Hard Slash0101

F201F8F201F9Combo Potency:0101 250

F201F8F201F9Dark Arts Combo Potency:0101 390

F201F8F201F9Combo Bonus:0101 Restores MP

MP restoration increased while under the effect of F201FAF201FBGrit0101. F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - UnmendUnmend 15 0 2.50 0 15y 0y
Deals unaspected damage with a potency of 150.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9Additional Effect:0101 30% chance that next F201F4F201F5Unleash0101 will cost no MP

F201F8F201F9Duration:0101 15s
FFXIV - Dark Knight - Blood WeaponBlood Weapon 18 0 400 0 0y 0y
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases F201F4F201F5Blood Gauge0101 by 3 each time a physical attack lands.

F201F8F201F9Duration:0101 15s

Cannot be used while under the effect of F201FAF201FBGrit0101. Effect is canceled if F201FAF201FBGrit0101 is activated.
FFXIV - Dark Knight - Power SlashPower Slash 26 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9
Combo Action:0101 F201F4F201F5Spinning Slash0101

F201F8F201F9Combo Potency:0101 300

F201F8F201F9Dark Arts Potency: 0101 240

F201F8F201F9Dark Arts Combo Potency:0101 440

F201F8F201F9Dark Arts Combo Effect: 0101Increased enmity

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - DarksideDarkside 30 0 50 0 0y 0y
Increases damage dealt by 20%. MP regeneration stops during battle and F201FAF201FBRefresh0101 statuses granted by others have no effect.

Effect ends upon reuse.
FFXIV - Dark Knight - GritGrit 30 0 2.50 0 0y 0y
Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity generation.

Effect ends upon reuse.
FFXIV - Dark Knight - Blood PriceBlood Price 35 0 400 0 0y 0y
Restores partial MP when damage is taken.

F201F8F201F9Duration:0101 15s

F201F8F201F9Additional Effect:0101 Increases F201F4F201F5Blood Gauge0101 by 1 every time you suffer damage and another 4 over time while in battle

Can only be used while under the effect of F201FAF201FBGrit0101. Effect is canceled if F201FAF201FBGrit0101 ends.
FFXIV - Dark Knight - SouleaterSouleater 38 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Dark Arts Potency:0101 240

F201F8F201F9
Combo Action:0101 F201F4F201F5Syphon Strike0101

F201F8F201F9Combo Potency:0101 300

F201F8F201F9Dark Arts Combo Potency:0101 440

F201F8F201F9Grit Combo Bonus:0101 Absorbs a portion of damage dealt as HP

F201F8F201F9Combo Bonus:0101 Increases F201F4F201F5Blood Gauge0101 by 10

F201FAF201FBDark Arts0101 fades upon execution.F201F8F201F9Grit Combo Bonus:0101 Absorbs a portion of damage dealt as HPF201F8F201F9Grit Combo Bonus:0101 Absorbs a portion of damage dealt as HP
FFXIV - Dark Knight - Dark PassengerDark Passenger 40 0 600 0 10y 10y
Deals unaspected damage with a potency of 140 to all enemies in a straight line before you.

F201F8F201F9Additional Effect:0101 Increased enmity

Can only be executed when succumbing to the F201FAF201FBDarkside0101.

F201F8F201F9Dark Arts Potency:0101 280

F201F8F201F9Dark Arts Effect:0101 F201FAF201FBBlind0101

F201F8F201F9Duration:0101 15s

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - Dark MindDark Mind 42 0 600 0 0y 0y
Reduces magic vulnerability by 30%.

Can only be executed when succumbing to the F201FAF201FBDarkside0101.

F201F8F201F9Duration:0101 10s
FFXIV - Dark Knight - Dark ArtsDark Arts 45 0 20 0 0y 0y
Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the F201FAF201FBDarkside0101. Effect fades if F201FAF201FBDarkside0101 is canceled.

F201F8F201F9Duration:0101 10s
FFXIV - Dark Knight - Shadow WallShadow Wall 46 0 1200 0 0y 0y
Reduces damage taken by 30%.

F201F8F201F9Duration:0101 10s
FFXIV - Dark Knight - Living DeadLiving Dead 50 0 3000 0 0y 0y
Grants the effect of F201FAF201FBLiving Dead0101. When HP is reduced to 0 while under the effect of F201FAF201FBLiving Dead0101, instead of becoming KO'd, your status will change to F201FAF201FBWalking Dead0101.

F201F8F201F9Living Dead Duration:0101 10s

While under the effect of F201FAF201FBWalking Dead0101, most attacks will not lower your HP below 1. If, before the F201FAF201FBWalking Dead0101 timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.

F201F8F201F9Walking Dead Duration:0101 10s
FFXIV - Dark Knight - Salted EarthSalted Earth 52 0 450 0 15y 5y
Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.

F201F8F201F9Duration:0101 21s

F201F8F201F9Additional Effect:0101 Increases F201F4F201F5Blood Gauge0101 by 1
FFXIV - Dark Knight - PlungePlunge 54 0 300 0 15y 0y
Delivers a jumping attack with a potency of 200.

F201F8F201F9Dark Arts Potency:0101 340

F201F8F201F9Dark Arts Effect:0101 Increased enmity

F201FAF201FBDark Arts0101 fades upon execution.

Cannot be executed while bound.
FFXIV - Dark Knight - Abyssal DrainAbyssal Drain 56 0 2.50 0 15y 5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9Dark Arts Effect:0101 Absorbs a portion of damage dealt as HP

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - Sole SurvivorSole Survivor 58 0 1200 0 25y 0y
Marks target with the status F201FAF201FBAnother Victim0101. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.

F201F8F201F9Duration:0101 15s
FFXIV - Dark Knight - Carve and SpitCarve and Spit 60 0 600 0 0y 0y
Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of F201FAF201FBDark Arts0101.

F201F8F201F9Dark Arts Potency:0101 450

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - DeliriumDelirium 62 0 800 0 0y 0y
Restores MP.

F201F8F201F9Additional Effect:0101 Extends F201FAF201FBBlood Weapon0101 and F201FAF201FBBlood Price0101 effects by 8s and 16s respectively.

F201F8F201F9Blood Gauge Cost: 010150
FFXIV - Dark Knight - QuietusQuietus 64 0 2.50 0 0y 5y
Delivers an attack with a potency of 160 to all nearby enemies.

F201F8F201F9Dark Arts Potency: 0101210

F201F8F201F9Additional Effect:0101 Restores own MP

F201F8F201F9Blood Gauge Cost: 010150

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - BloodspillerBloodspiller 68 0 2.50 0 0y 0y
Delivers an attack with a potency of 400.

F201F8F201F9Dark Arts Potency: 0101540

F201F8F201F9Grit Potency: 0101475

F201F8F201F9Dark Arts+Grit Potency: 0101650

F201F8F201F9Blood Gauge Cost: 010150

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - The Blackest NightThe Blackest Night 70 0 150 0 30y 0y
Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.

F201F8F201F9Duration: 01017s

Increases F201F4F201F5Blood Gauge0101 by 50 when full 20% (10%) is absorbed.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Dark Knight job.

Name Level
FFXIV - Dark Knight - Enhanced Shadowskin Enhanced Shadowskin 14
Increases damage reduction granted by Shadowskin to 20%.
FFXIV - Dark Knight - Enhanced Vitality Enhanced Vitality 20
Increases vitality by 8.
FFXIV - Dark Knight - Enhanced Vitality Enhanced Vitality 20
Increases vitality by 8.
FFXIV - Dark Knight - Clean Weapon Clean Weapon 20
Shortens Blood Weapon recast time to 40 seconds.
FFXIV - Dark Knight - Hasty Reprisal Hasty Reprisal 28
Shortens Reprisal recast time to 30 seconds.
FFXIV - Dark Knight - Enhanced Scourge Enhanced Scourge 32
Extends Scourge duration to 30 seconds.
FFXIV - Dark Knight - Low Blows Low Blows 36
Grants a 30% chance that your next parry will reset the Low Blow recast timer.
FFXIV - Dark Knight - Enhanced Vitality II Enhanced Vitality II 40
Increases vitality by 16.
FFXIV - Dark Knight - Enhanced Vitality II Enhanced Vitality II 40
Increases vitality by 16.
FFXIV - Dark Knight - Enhanced Unmend Enhanced Unmend 40
Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s
FFXIV - Dark Knight - Enhanced Dark Dance Enhanced Dark Dance 44
Improves Dark Dance parry rate increase to 30%.
FFXIV - Dark Knight - Soul Devourer Soul Devourer 48
Increases Souleater absorb HP effect to 100% of damage inflicted.
FFXIV - Dark Knight - Enhanced Vitality III Enhanced Vitality III 60
Increases vitality by 24.
FFXIV - Dark Knight - Enhanced Vitality III Enhanced Vitality III 60
Increases vitality by 24.
FFXIV - Dark Knight - Blackblood Blackblood 62
Allows for Blood Gauge accumulation upon the landing of certain actions.
FFXIV - Dark Knight - Blackblood Blackblood 62
Allows for F201F4F201F5Blood Gauge0101 accumulation upon the landing of certain actions.
FFXIV - Dark Knight - Enhanced Blackblood Enhanced Blackblood 66
Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.
FFXIV - Dark Knight - Enhanced Blackblood Enhanced Blackblood 66
Allows for F201F4F201F5Blood Gauge0101 accumulation while under the effect of F201FAF201FBBlood Weapon0101 or F201FAF201FBBlood Price0101.


Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Dark Knight can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Dark Knight. There exists even more PvP actions and even traits but these are not unique to the Dark Knight. You can find these further down the page.

Name Cast Recast MP TP Range Radius


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Dark Knight Equipment


The best equipment for your Dark Knight constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Omega Claymore
Xiphias Eureka
Xiphias Physeos
Xiphias
Augmented Scaevan Magitek Greatsword
Hydatos Guillotine +1
Seiryu's Spine
Head Omega Circlet of Fending
Augmented Scaevan Helm of Fending
Elemental Helm of Fending +2
Scaevan Helm of Fending
Elemental Helm of Fending +1
Ivalician Holy Knight's Circlet
Yama Mask of Fending
Elemental Helm of Fending
Omicron Circlet of Fending
Rakshasa Mask of Fending
Body Augmented Scaevan Armor of Fending
Omega Gambison of Fending
Elemental Armor of Fending +2
Elemental Armor of Fending +1
Scaevan Armor of Fending
Ivalician Holy Knight's Armor
Yama Kasaya of Fending
Omicron Gambison of Fending
Elemental Armor of Fending
Ornate Rakshasa Kasaya of Fending
Rakshasa Kasaya of Fending
Hands Omega Armguards of Fending
Augmented Scaevan Gauntlets of Fending
Elemental Gauntlets of Fending +2
Scaevan Gauntlets of Fending
Elemental Gauntlets of Fending +1
Ivalician Holy Knight's Gloves
Yama Kote of Fending
Elemental Gauntlets of Fending
Omicron Armguards of Fending
Rakshasa Kote of Fending
Legs Augmented Scaevan Trousers of Fending
Omega Trousers of Fending
Ivalician Holy Knight's Trousers
Elemental Trousers of Fending +2
Scaevan Trousers of Fending
Elemental Trousers of Fending +1
Yama Tsutsu-Hakama of Fending
Elemental Trousers of Fending
Omicron Trousers of Fending
Rakshasa Tsutsu-hakama of Fending
Feet Augmented Scaevan Greaves of Fending
Omega Shoes of Fending
Ivalician Holy Knight's Boots
Elemental Shoes of Fending +2
Elemental Shoes of Fending +1
Scaevan Greaves of Fending
Yama Sune-Ate of Fending
Omicron Shoes of Fending
Elemental Shoes of Fending
Rakshasa Sune-ate of Fending
Waist Omega Tassets of Fending
Augmented Scaevan Tassets of Fending
Scaevan Tassets of Fending
Ivalician Holy Knight's Belt
Yama Obi of Fending
Omicron Tassets of Fending
Rakshasa Obi of Fending
Neck Omega Choker of Fending
Augmented Scaevan Choker of Fending
Scaevan Choker of Fending
Yama Necklace of Fending
Omicron Choker of Fending
Rakshasa Necklace of Fending
Ear Omega Ear Cuff of Fending
Augmented Scaevan Ear Cuff of Fending
Scaevan Ear Cuff of Fending
Yama Earring of Fending
Omicron Ear Cuff of Fending
Rakshasa Earring of Fending
Rings Augmented Scaevan Ring of Fending
Omega Ring of Fending
Scaevan Ring of Fending
Yama Ring of Fending
Omicron Ring of Fending
Rakshasa Ring of Fending
Wrist Omega Bracelet of Fending
Augmented Scaevan Bracelet of Fending
Scaevan Bracelet of Fending
Yama Bracelet of Fending
Omicron Bracelet of Fending
Rakshasa Bracelet of Fending



Dark Knight Screenshots


FFXIV - Dark Knight FFXIV - Dark Knight FFXIV - Dark Knight
FFXIV - Dark Knight




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Anonymous
Jun 22, 2015 - 00:44:31 | Location: Nowhere, In a Box

Sole survivor's tooltip is incorrect in-game. You actually use it on an enemy, and if that enemy is killed you will regain the HP/MP.

Source: Level 59 DRK