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Dark Knight

Dark Knight (DRK) Abilities, Traits and Cross Class Skills


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of War - Dark Knight
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights”.

These sentinels bear no shields declaring their allegiance. Instead, their great swords act as beacons to guide the meek through darkness.


Dark Knight was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become an Dark Knight you must complete the following quest.

Quest NPC Location Conditions
Our End Ishgardian citizen Ishgard, The Pillars (X:13 Y:8) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Dark Knight job can equip to their bar and select to use at any time as long as their timer is available.

As a Dark Knight you should be focusing on VIT as this increases defence and HP. STR may also be useful if you are playing as an off tank.


Abilities


Abilities are actions that the Dark Knight can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Dark Knight actions are exclusive to that job.


AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Dark Knight - Hard SlashHard Slash 1 0 2.50 70 0y 0y
Delivers an attack with a potency of 150.
FFXIV - Dark Knight - ShadowskinShadowskin 2 0 900 0 0y 0y
Reduces damage taken by 15%. Duration: 20s
FFXIV - Dark Knight - Spinning SlashSpinning Slash 4 0 2.50 60 0y 0y
Delivers an attack with a potency of 100. Additional Effect: Increased enmity
Combo Action: Hard Slash Combo Potency: 220
FFXIV - Dark Knight - ScourgeScourge 6 0 2.50 60 0y 0y
Delivers an attack with a potency of 100. Additional Effect: Damage over time Potency: 40 Duration: 18s
FFXIV - Dark Knight - UnleashUnleash 8 0 2.5796 0 0y 0y
Deals unaspected damage with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity
FFXIV - Dark Knight - Low BlowLow Blow 10 0 250 0 0y 0y
Delivers an attack with a potency of 100. Additional Effect: Stun Duration: 5s (PvP 3s) Additional Effect: 30% chance that next parry will reset the recast timer
FFXIV - Dark Knight - Syphon StrikeSyphon Strike 12 0 2.50 60 0y 0y
Delivers an attack with a potency of 100.
Combo Action: Hard Slash Combo Potency: 250 Combo Bonus: Restores MP
FFXIV - Dark Knight - UnmendUnmend 15 0 2.5354 0 0y 0y
Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity
FFXIV - Dark Knight - Blood WeaponBlood Weapon 18 0 400 0 0y 0y
Increases attack speed by 10% and converts physical damage dealt into MP. Duration: 15s
Cannot be used while under the effect of Grit.
FFXIV - Dark Knight - ReprisalReprisal 22 0 300 0 0y 0y
Delivers an attack with a potency of 210. Can only be used immediately after parrying an attack.
Additional Effect: Lowers target's damage dealt by 10% Duration: 20s
FFXIV - Dark Knight - Power SlashPower Slash 26 0 2.50 60 0y 0y
Delivers an attack with a potency of 100.Additional Effect: Increased enmity
Combo Action: Spinning Slash Combo Potency: 300
FFXIV - Dark Knight - DarksideDarkside 30 0 50 0 0y 0y
MP is slowly drained while increasing damage dealt by 15%. MP refreshing statuses have no effect. Effect ends upon reuse.
FFXIV - Dark Knight - GritGrit 30 0 2.51326 0 0y 0y
Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity.
Also increases chance to hit by 5%. Effect ends upon reuse.
FFXIV - Dark Knight - Dark DanceDark Dance 34 0 600 0 0y 0y
Increases parry rate by 20%. Can only be executed while succumbing to the Darkside. Duration 20s
FFXIV - Dark Knight - Blood PriceBlood Price 35 0 400 0 0y 0y
Restores partial MP when damage is taken. Duration: 15s
FFXIV - Dark Knight - SouleaterSouleater 38 0 2.50 60 0y 0y
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike Combo Potency: 260
Grit Effect: Absorbs 50% of damage dealt as HP
FFXIV - Dark Knight - Dark PassengerDark Passenger 40 0 300 0 0y 0y
Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
Can only be used when succumbing to the Darkside.
FFXIV - Dark Knight - Dark MindDark Mind 42 0 600 0 0y 0y
Reduces magic vulnerability by 15%.
Can only be used when succumbing to the Darkside. Duration: 10s
FFXIV - Dark Knight - Dark ArtsDark Arts 45 0 50 0 0y 0y
Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the Darkside. Effect fades if Darkside is canceled. Duration: 10s
FFXIV - Dark Knight - Shadow WallShadow Wall 46 0 1800 0 0y 0y
Reduces damage taken by 30%. Duration: 10s
FFXIV - Dark Knight - DeliriumDelirium 50 0 2.50 60 0y 0y
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike Combo Potency: 280 Combo Bonus: Reduces target's INT by 10% Duration: 20s Effect does not stack with Dragon Kick.
FFXIV - Dark Knight - Living DeadLiving Dead 50 0 3000 0 0y 0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s

While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s
FFXIV - Dark Knight - Salted EarthSalted Earth 52 0 450 0 0y 0y
Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter. Duration: 21s
FFXIV - Dark Knight - PlungePlunge 54 0 300 0 0y 0y
Delivers a jumping attack with a potency of 200. Cannot be executed while bound.
FFXIV - Dark Knight - Abyssal DrainAbyssal Drain 56 0 2.5972 0 0y 0y
Deals unaspected damage with a potency of 120 to target and enemies near it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs 100% of damage dealt as HP Dark Arts fades upon execution.
FFXIV - Dark Knight - Sole SurvivorSole Survivor 58 0 1200 0 0y 0y
Marks target party member with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Duration: 15s
FFXIV - Dark Knight - Carve and SpitCarve and Spit 60 0 600 0 0y 0y
Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450 Dark Arts fades upon execution.


Traits


Traits are not abilities and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Dark Knight job.

Name Level Recast
FFXIV - Dark Knight - Enhanced Vitality Enhanced Vitality 8 0
Increases vitality by 2.
FFXIV - Dark Knight - Enhanced Shadowskin Enhanced Shadowskin 14 0
Increases damage reduction granted by Shadowskin to 20%.
FFXIV - Dark Knight - Enhanced Vitality II Enhanced Vitality II 16 0
Increases vitality by 4.
FFXIV - Dark Knight - Clean Weapon Clean Weapon 20 0
Shortens Blood Weapon recast time to 40 seconds.
FFXIV - Dark Knight - Enhanced Vitality III Enhanced Vitality III 24 0
Increases vitality by 6.
FFXIV - Dark Knight - Hasty Reprisal Hasty Reprisal 28 0
Shortens Reprisal recast time to 30 seconds.
FFXIV - Dark Knight - Enhanced Scourge Enhanced Scourge 32 0
Extends Scourge duration to 30 seconds.
FFXIV - Dark Knight - Low Blows Low Blows 36 0
Grants a 30% chance that your next parry will reset the Low Blow recast timer.
FFXIV - Dark Knight - Enhanced Unmend Enhanced Unmend 40 0
Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s
FFXIV - Dark Knight - Enhanced Dark Dance Enhanced Dark Dance 44 0
Improves Dark Dance parry rate increase to 30%.
FFXIV - Dark Knight - Soul Devourer Soul Devourer 48 0
Increases Souleater absorb HP effect to 100% of damage inflicted.


Cross Class Abilities


In FFXIV: Heavensward it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Dark Knight no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Marauder - ForesightForesight 2 0 900 0 0y 0yMRD
Increase defense by 20%. Duration: 20s
FFXIV - Gladiator - Savage BladeSavage Blade 4 0 2.50 60 3y 0yGLA
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 200
FFXIV - Marauder - Skull SunderSkull Sunder 4 0 2.50 60 3y 0yMRD
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Heavy Swing
Combo Potency: 200
Grants Wrath when used with Defiance. Duration: 30s
FFXIV - Marauder - FractureFracture 6 0 2.50 80 3y 0yMRD
Delivers an attack with a potency of 100.
Additional Effect: Damage over time.
Potency: 20
Duration 30s (Duration 18s below level 28)
FFXIV - Gladiator - FlashFlash 8 0 2.58 0 0y 5yGLA
Increases Enmity in all nearby enemies. Additional Effect: Blind.
Duration 12s
FFXIV - Marauder - BloodbathBloodbath 8 0 900 0 0y 0yMRD
Converts 25% of physical damage dealt into HP.
Duration: 30s (Duration 15s below level 20)
FFXIV - Gladiator - ConvalescenceConvalescence 10 0 1200 0 0y 0yGLA
Increases HP restored by spells or actions by 30%.
Duration: 20s (Effect 20% below level 32)
FFXIV - Gladiator - ProvokeProvoke 22 0 400 0 25y 0yGLA
Gesture threateningly, increasing enmity in target.
FFXIV - Marauder - Mercy StrokeMercy Stroke 26 0 400 0 3y 0yMRD
Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
FFXIV - Gladiator - AwarenessAwareness 34 0 1200 0 0y 0yGLA
Reduces the chance of suffering critical damage by 25%.
Duration: 25s (Duration 20s below level 44)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages.

Name Recast Range
Carnal Chill 0 0y
Push Back 0 0y
Tar Pit 0 0y
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.



Dark Knight Screenshots


FFXIV - Dark Knight FFXIV - Dark Knight FFXIV - Dark Knight
FFXIV - Dark Knight




AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM


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Anonymous
Jun 22, 2015 - 00:44:31 | Location: Nowhere, In a Box

Sole survivor's tooltip is incorrect in-game. You actually use it on an enemy, and if that enemy is killed you will regain the HP/MP.

Source: Level 59 DRK