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Dark Knight

Dark Knight (DRK) Actions, Traits and Role Actions


FFXIV - Disciples of War - Dark Knight
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights”.

These sentinels bear no shields declaring their allegiance. Instead, their great swords act as beacons to guide the meek through darkness.


Dark Knight was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Dark Knight you must complete the following quest.

Quest NPC Location Conditions
Our End Ishgardian citizen Ishgard, The Pillars (X:13 Y:8) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Dark Knight


Dark Knight is a tank job which uses defensive tactics to hold enmity. It is still capable of dealing decent damage however this should not be your main priority - you should always focus on defense before offense.


Attributes


As a Dark Knight your main stat is Vitality (VIT) as this increases your HP and allows you to survive big attacks from bosses. You should be focusing on equipment with this stat. It is also worth looking at equipment with Strength (STR) to increase your damage and the percentage of damage mitigated by block and parry as this will be useful in boss fights.

For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting VIT. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Dark Knight can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Dark Knight actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Dark Knight - Hard SlashHard Slash 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 200.
FFXIV - Dark Knight - Syphon StrikeSyphon Strike 2 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Hard Slash

Combo Potency: 300

Combo Bonus: Restores MP
FFXIV - Dark Knight - Spinning SlashSpinning Slash 4 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9
Combo Action:0101 F201F4F201F5Hard Slash0101

F201F8F201F9Combo Potency:0101 220
FFXIV - Dark Knight - UnleashUnleash 6 0 2.50 0 0y 5y
Deals unaspected damage with a potency of 150 to all nearby enemies.
FFXIV - Dark Knight - GritGrit 10 0 100 0 0y 0y
Significantly increases enmity generation.

Effect ends upon reuse.
FFXIV - Dark Knight - UnmendUnmend 15 0 2.50 0 15y 0y
Deals unaspected damage with a potency of 150.

Additional Effect: Increased enmity
FFXIV - Dark Knight - Power SlashPower Slash 26 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9
Combo Action:0101 F201F4F201F5Spinning Slash0101

F201F8F201F9Combo Potency:0101 300

F201F8F201F9Dark Arts Potency: 0101 240

F201F8F201F9Dark Arts Combo Potency:0101 440

F201F8F201F9Dark Arts Combo Effect: 0101Increased enmity

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - SouleaterSouleater 26 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Syphon Strike

Combo Potency: 400

Combo Bonus: Restores own HP

Cure Potency: 300 Combo Bonus: Increases Blood Gauge by 20
FFXIV - Dark Knight - Flood of DarknessFlood of Darkness 30 0 20 0 10y 10y
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.

Additional Effect: Grants Darkside, increasing damage dealt by 10%

Duration: 30s

Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Edge of Darkness.
FFXIV - Dark Knight - DarksideDarkside 30 0 50 0 0y 0y
Increases damage dealt by 20%. MP regeneration stops during battle and F201FAF201FBRefresh0101 statuses granted by others have no effect.

Effect ends upon reuse.
FFXIV - Dark Knight - Blood WeaponBlood Weapon 35 0 600 0 0y 0y
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.

Effect does not stack when hitting multiple targets with a single attack.

Duration: 10s
FFXIV - Dark Knight - Blood PriceBlood Price 35 0 400 0 0y 0y
Restores partial MP when damage is taken.

F201F8F201F9Duration:0101 15s

F201F8F201F9Additional Effect:0101 Increases F201F4F201F5Blood Gauge0101 by 1 every time you suffer damage and another 4 over time while in battle

Can only be used while under the effect of F201FAF201FBGrit0101. Effect is canceled if F201FAF201FBGrit0101 ends.
FFXIV - Dark Knight - Shadow WallShadow Wall 38 0 1200 0 0y 0y
Reduces damage taken by 30%.

Duration: 10s
FFXIV - Dark Knight - Edge of DarknessEdge of Darkness 40 0 20 0 0y 0y
Deals unaspected damage with a potency of 350.

Additional Effect: Grants Darkside, increasing damage dealt by 10%

Duration: 30s

Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Flood of Darkness.
FFXIV - Dark Knight - Dark PassengerDark Passenger 40 0 600 0 10y 10y
Deals unaspected damage with a potency of 140 to all enemies in a straight line before you.

F201F8F201F9Additional Effect:0101 Increased enmity

Can only be executed when succumbing to the F201FAF201FBDarkside0101.

F201F8F201F9Dark Arts Potency:0101 280

F201F8F201F9Dark Arts Effect:0101 F201FAF201FBBlind0101

F201F8F201F9Duration:0101 15s

F201FAF201FBDark Arts0101 fades upon execution.
FFXIV - Dark Knight - Dark MindDark Mind 45 0 600 0 0y 0y
Reduces magic vulnerability by 20%.

Duration: 10s
FFXIV - Dark Knight - Dark ArtsDark Arts 45 0 20 0 0y 0y
Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the F201FAF201FBDarkside0101. Effect fades if F201FAF201FBDarkside0101 is canceled.

F201F8F201F9Duration:0101 10s
FFXIV - Dark Knight - Living DeadLiving Dead 50 0 3000 0 0y 0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.

Living Dead Duration: 10s

While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.

Walking Dead Duration: 10s
FFXIV - Dark Knight - Salted EarthSalted Earth 52 0 900 0 15y 5y
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.

Duration: 15s
FFXIV - Dark Knight - PlungePlunge 54 0 300 0 15y 0y
Delivers a jumping attack with a potency of 200. Maximum Charges: 2 Cannot be executed while bound.
FFXIV - Dark Knight - Abyssal DrainAbyssal Drain 56 0 600 0 15y 5y
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.

Additional Effect: Restores own HP

Cure Potency: 200
FFXIV - Dark Knight - Sole SurvivorSole Survivor 58 0 1200 0 25y 0y
Marks target with the status F201FAF201FBAnother Victim0101. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.

F201F8F201F9Duration:0101 15s
FFXIV - Dark Knight - Carve and SpitCarve and Spit 60 0 600 0 0y 0y
Delivers a threefold attack with a potency of 450.

Additional Effect: Restores MP
FFXIV - Dark Knight - BloodspillerBloodspiller 62 0 2.50 0 0y 0y
Delivers an attack with a potency of 600.

Blood Gauge Cost: 50
FFXIV - Dark Knight - QuietusQuietus 64 0 2.50 0 0y 5y
Delivers an attack with a potency of 210 to all nearby enemies.

Blood Gauge Cost: 50
FFXIV - Dark Knight - DeliriumDelirium 68 0 900 0 0y 0y
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.

Duration: 10s
FFXIV - Dark Knight - The Blackest NightThe Blackest Night 70 0 150 0 30y 0y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.

Duration: 7s

Grants Dark Arts when barrier is completely absorbed.
FFXIV - Dark Knight - Stalwart SoulStalwart Soul 72 0 2.50 0 0y 5y
Deals unaspected damage with a potency of 100 to all nearby enemies.

Combo Action: Unleash

Combo Potency: 160

Combo Bonus: Restores MP

Combo Bonus: Increases Blood gauge by 20
FFXIV - Dark Knight - Flood of ShadowFlood of Shadow 74 0 20 0 10y 10y
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.

Additional Effect: Grants Darkside, increasing damage dealt by 10%

Duration: 30s

Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Edge of Shadow.
FFXIV - Dark Knight - Edge of ShadowEdge of Shadow 74 0 20 0 0y 0y
Deals unaspected damage with a potency of 500.

Additional Effect: Grants Darkside, increasing damage dealt by 10%

Duration: 30s

Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Flood of Shadow.
FFXIV - Dark Knight - Dark MissionaryDark Missionary 76 0 900 0 0y 15y
Reduces magic damage taken by self and nearby party members by 10%.

Duration: 15s
FFXIV - Dark Knight - Living ShadowLiving Shadow 80 0 1200 0 0y 0y
Conjure a simulacrum of your darkside to fight alongside you.

Duration: 24s

Blood Gauge Cost: 50


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Dark Knight job.

Name Level
FFXIV - Dark Knight - Tank Mastery Tank Mastery 1
Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
FFXIV - Dark Knight - Enhanced Shadowskin Enhanced Shadowskin 14
Increases damage reduction granted by Shadowskin to 20%.
FFXIV - Dark Knight - Enhanced Vitality Enhanced Vitality 20
Increases vitality by 8.
FFXIV - Dark Knight - Clean Weapon Clean Weapon 20
Shortens Blood Weapon recast time to 40 seconds.
FFXIV - Dark Knight - Hasty Reprisal Hasty Reprisal 28
Shortens Reprisal recast time to 30 seconds.
FFXIV - Dark Knight - Enhanced Scourge Enhanced Scourge 32
Extends Scourge duration to 30 seconds.
FFXIV - Dark Knight - Low Blows Low Blows 36
Grants a 30% chance that your next parry will reset the Low Blow recast timer.
FFXIV - Dark Knight - Enhanced Vitality II Enhanced Vitality II 40
Increases vitality by 16.
FFXIV - Dark Knight - Enhanced Unmend Enhanced Unmend 40
Grants a 30% chance that after casting Unmend your next Unleash will require no MP. Duration: 15s
FFXIV - Dark Knight - Enhanced Dark Dance Enhanced Dark Dance 44
Improves Dark Dance parry rate increase to 30%.
FFXIV - Dark Knight - Soul Devourer Soul Devourer 48
Increases Souleater absorb HP effect to 100% of damage inflicted.
FFXIV - Dark Knight - Enhanced Vitality III Enhanced Vitality III 60
Increases vitality by 24.
FFXIV - Dark Knight - Blackblood Blackblood 62
Allows for Blood Gauge accumulation upon the landing of certain actions.
FFXIV - Dark Knight - Blackblood Blackblood 62
Allows for Blood Gauge accumulation upon the landing of certain actions.
FFXIV - Dark Knight - Enhanced Blackblood Enhanced Blackblood 66
Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.
FFXIV - Dark Knight - Enhanced Blackblood Enhanced Blackblood 66
Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
FFXIV - Dark Knight - Darkside Mastery Darkside Mastery 74
Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
FFXIV - Dark Knight - Enhanced Plunge Enhanced Plunge 78
Allows the accumulation of charges for consecutive uses of Plunge.[BR][BR]Maximum Charges: 2


Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Dark Knight can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Dark Knight. There exists even more PvP actions and even traits but these are not unique to the Dark Knight. You can find these further down the page.

Name Cast Recast MP TP Range Radius


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Dark Knight Equipment


The best equipment for your Dark Knight constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Edengrace Greatsword
Augmented Deepshadow Claymore
Deepshadow Claymore
Head Augmented Deepshadow Helm of Fending
Edengrace Armet of Fending
Deepshadow Helm of Fending
Edengate Armet of Fending
Facet Circlet of Fending
Body Edengrace Mail of Fending
Augmented Deepshadow Cuirass of Fending
Deepshadow Cuirass of Fending
Edengate Mail of Fending
Ornate Facet Mail of Fending
Facet Mail of Fending
Hands Augmented Deepshadow Gauntlets of Fending
Edengrace Gauntlets of Fending
Deepshadow Gauntlets of Fending
Edengate Gauntlets of Fending
Facet Gauntlets of Fending
Legs Augmented Deepshadow Breeches of Fending
Edengrace Trousers of Fending
Deepshadow Breeches of Fending
Edengate Trousers of Fending
Facet Chain Hose of Fending
Feet Augmented Deepshadow Sollerets of Fending
Edengrace Greaves of Fending
Deepshadow Sollerets of Fending
Edengate Greaves of Fending
Facet Sabatons of Fending
Waist Edengrace Tassets of Fending
Augmented Deepshadow Tassets of Fending
Deepshadow Tassets of Fending
Edengate Tassets of Fending
Facet Plate Belt of Fending
Neck Augmented Deepshadow Necklace of Fending
Edengrace Choker of Fending
Deepshadow Necklace of Fending
Edengate Choker of Fending
Immaculate Necklace of Fending
Facet Choker of Fending
Ear Augmented Deepshadow Earring of Fending
Edengrace Earring of Fending
Deepshadow Earring of Fending
Edengate Earring of Fending
Immaculate Ear Cuffs of Fending
Facet Earrings of Fending
Rings Augmented Deepshadow Ring of Fending
Edengrace Ring of Fending
Deepshadow Ring of Fending
Immaculate Ring of Fending
Edengate Ring of Fending
Facet Ring of Fending
Wrist Augmented Deepshadow Bracelet of Fending
Edengrace Bracelet of Fending
Deepshadow Bracelet of Fending
Edengate Bracelet of Fending
Immaculate Bracelets of Fending
Facet Bracelet of Fending



Dark Knight Screenshots


FFXIV - Dark Knight FFXIV - Dark Knight FFXIV - Dark Knight
FFXIV - Dark Knight




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Anonymous
Jun 22, 2015 - 00:44:31 | Location: Nowhere, In a Box

Sole survivor's tooltip is incorrect in-game. You actually use it on an enemy, and if that enemy is killed you will regain the HP/MP.

Source: Level 59 DRK