Disciplines

Blacksmith (BSM) Crafting Abilities and Materia


FFXIV - Disciples of Hand - Blacksmith
It is in the fires and on the anvils of Eorzea's blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.

The tradition itself stretches back to the realm’s Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer.

Below is a list of abilities for the Blacksmith class up to level 50. All of the Blacksmith's abilities use 0 MP or TP and have 0 cast time.

Abilities


While Blacksmiths can equip up to 10 abilities to their bar, only 5 will appear during the crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for Blacksmith crafting.

As none of the DoH abilities are exclusive to any specific class it is worth levelling up other DoH classes so that you can get better abilities.


DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

Name Level Cast Recast Requires
FFXIV - Blacksmith - Stone Throw Stone Throw 1 0 5 Discipline of Hand or Land
Throw a rock at an enemy.
FFXIV - Blacksmith - Wrist Flick Wrist Flick 10 0 30 Discipline of Hand or Land
Hurl with great force, causing your next thrown stone to stun the target.
FFXIV - Blacksmith - Maker's Muse Maker's Muse 10 0 0 Discipline of Hand
Ensures success of standard synthesis for the next three steps.
FFXIV - Blacksmith - Hasty Hand Hasty Hand 15 0 0 Discipline of Hand
Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.
FFXIV - Blacksmith - Brand of Fire Brand of Fire 20 0 0 Discipline of Hand
Ends elemental instAction and increases quality. Effect is increased when the element stabilized is fire.
FFXIV - Blacksmith - Ingenuity Ingenuity 30 0 0 Discipline of Hand
Renders recipe difficulty equal to your skill for the next three steps.
FFXIV - Blacksmith - Sublimation Sublimation 30 0 0 Discipline of Hand
Increases quality by 50% for the next three steps.
FFXIV - Blacksmith - High Return High Return 36 0 0 Discipline of Hand
Ensures great success for the next step when used during elemental instAction.
FFXIV - Blacksmith - Greater Calling Greater Calling 45 0 0 Discipline of Hand
Ensures success of all types of synthesis for the next three steps.






Materia Selection


To get the most out of your Blacksmith, you should aim to maximise their stats through using materia that best benefits the class. A blacksmith's main attributes are STR and MND, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Tool Craftsman's Command (Control) | Craftsman's Competence (Craftmanship) | Craftsman's Cunning (Magic Craftmanship)
Head Mind (MND)
Body Nothing worth slotting.
Hands Strength (STR)
Legs Ironman's Will (STR/VIT) | Swordsman's Cry (STR/DEX) |
Loresman's Wit (INT/MND) | Vestryman's Faith (MND/PIE)
Feet Nothing worth slotting.
Waist Nothing worth slotting.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver


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