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White Mage

White Mage (WHM) Actions, Traits and Role Actions


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FFXIV - Disciples of Magic - White Mage
While it is commonly known that Gridania's leaders, the three Seedseer siblings, are unsurpassed in their mastery of conjury, none save a few souls are aware that they are also keepers of white magic, the arcane art of succor.
Taking healing and protection for its dominion, white magic came into existence eras past in order that the destructive force of black magic be kept in check and balance preserved.

Over time, however, even those who donned the white came to pervert their powers for the sake of personal gain, a decaying of virtue that led to the demise of the men of the Fifth Astral Era.

Though thought to have become buried in the sands of history, white magic is in the midst of revival at the hands of the Padjal, who desire that the light of succor shine throughout Eorzea.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.


A Conjurer can become a White Mage by equipping the Soul of the White Mage item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Seer Folly E-Sumi-Yan Gridania, Conjurers' Guild CNJ 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to White Mage


White Mage is a classic healing job that branches off Conjurer. Its role is to restore the HP of party members that take damage from monsters, cure bad status effects from party members and to revive fallen members of the party upon death. The White Mage can also deal damage with Holy, Aero and Stone but this should be seen as secondary to everything else.


Attributes


As a White Mage your main attribute is Mind (MND) as this increases healing magic potency. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Spell Speed, Direct Hit Rate, Determination and Critical Hit Rate in addition to simply boosting MND.

Spell Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the White Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All White Mage actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - White Mage - Presence Of MindPresence Of Mind 30 0 1500 0 0y 0y
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
FFXIV - White Mage - RegenRegen 35 0 2.50 0 30y 0y
Grants healing over time effect to target.
Cure Potency: 150
Duration: 21s
FFXIV - White Mage - Cure IIICure III 40 2 2.50 0 30y 6y
Restores HP of target and all party members nearby target.
Cure Potency: 550
FFXIV - White Mage - HolyHoly 45 3 2.50 0 0y 8y
Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

Additional Effect: Stun
Duration: 4s
FFXIV - White Mage - BenedictionBenediction 50 0 1800 0 30y 0y
Restores all of a target's HP.
FFXIV - White Mage - AsylumAsylum 52 0 900 0 30y 6y
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
FFXIV - White Mage - Stone IIIStone III 54 2.5 2.50 0 25y 0y
Deals earth damage with a potency of 210.
FFXIV - White Mage - AssizeAssize 56 0 600 0 0y 15y
Deals unaspected damage to all nearby enemies with a potency of 300.

Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300

Additional Effect: Restores 10% of own MP
FFXIV - White Mage - Aero IIIAero III 58 2.5 2.50 0 25y 5y
Deals wind damage with a potency of 50 to target and all enemies nearby it.

Additional Effect: Wind damage over time
Potency: 40
Duration: 24s
FFXIV - White Mage - TetragrammatonTetragrammaton 60 0 600 0 30y 0y
Restores target's HP.
Cure Potency: 700
FFXIV - White Mage - Thin AirThin Air 62 0 1200 0 0y 0y
Reduces MP cost of all spells to 0.
Duration: 12s
FFXIV - White Mage - Stone IVStone IV 64 2.5 2.50 0 25y 0y
Deals earth damage with a potency of 250.
FFXIV - White Mage - Divine BenisonDivine Benison 66 0 300 0 30y 0y
Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on your Healing Gauge.
Duration: 15s
All Lilies are lost upon execution.
FFXIV - White Mage - Plenary IndulgencePlenary Indulgence 70 0 600 0 0y 30y
Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.
1 Confession: 150
2 Confessions: 300
3 Confessions: 450
Party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
Confession Duration: 10s
Can only be cast when at least one party member (including self) has a Confession granted by you.


As well as these the White Mage can also equip Conjurer actions.



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The White Mage can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - Cleric StanceCleric Stance 8 0 900 0 0y 0y
Increases attack magic potency by 5%.
Duration: 15s
FFXIV -  - BreakBreak 12 2.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 50.

Additional Effect: Heavy +20%
Duration: 20s
FFXIV -  - ProtectProtect 16 3 2.50 0 30y 15y
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m
FFXIV -  - EsunaEsuna 20 1 2.50 0 30y 0y
Removes a single detrimental effect from target.
FFXIV -  - Lucid DreamingLucid Dreaming 24 0 1200 0 0y 0y
Reduces enmity by half.

Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
FFXIV -  - SwiftcastSwiftcast 32 0 600 0 0y 0y
Next spell is cast immediately.
Duration: 10s
FFXIV -  - Eye For An EyeEye For An Eye 36 0 1800 0 25y 0y
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage
Duration: 10s
FFXIV -  - LargesseLargesse 40 0 900 0 0y 0y
Increases healing magic potency by 20%.
Duration: 20s
FFXIV -  - SurecastSurecast 44 0 300 0 0y 0y
Spells can be cast without interruption.

Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s
FFXIV -  - RescueRescue 48 0 1500 0 30y 0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the White Mage. There exists even more PvP actions and even traits but these are not unique to the White Mage. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Assize Assize 0 60 0 0 0y 15y
Restores own HP and the HP of nearby party members.
Cure Potency: 1,500

Additional Effect: Restores 2,500 MP

Additional Effect: Reduces Assize recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
FFXIV - PVP - Benediction Benediction 0 120 0 0 30y 0y
Restores all of a target's HP.

Additional Effect: Reduces Benediction recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
FFXIV - PVP - Cure Cure 1.3 2.3 0 0 30y 0y
Restores target's HP.
Cure Potency: 2,500

Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat
FFXIV - PVP - Cure II Cure II 1.3 2.3 0 0 30y 0y
Restores target's HP.
Cure Potency: 5,000

Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat
FFXIV - PVP - Divine Benison Divine Benison 0 20 0 0 30y 0y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 10s

Additional Effect: Reduces Divine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
FFXIV - PVP - Empyrean Rain Empyrean Rain 0 0 0 0 0y 30y
Restores 50% of own HP and the HP of all nearby party members.

Additional Effect: Removes Stun, Sleep, Bind, Heavy, Slow, and Silence
Can only be executed while the Adrenaline Gauge is full.
FFXIV - PVP - Fluid Aura Fluid Aura 0 20 0 0 5y 0y
Deals a 10-yalm knockback.

Additional Effect: Bind
Duration: 3s
FFXIV - PVP - Protect Protect 0 40 0 0 30y 0y
Reduces target's damage taken by 20%.
Duration: 10s

Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%
FFXIV - PVP - Regen Regen 0 2.3 0 0 30y 0y
Grants healing over time effect to target.
Cure Potency: 1,500
Duration: 15s
FFXIV - PVP - Stone III Stone III 1.3 2.3 0 0 25y 0y
Deals earth damage with a potency of 1,000.

Additional Effect: Heavy +50%
Duration: 3s


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


White Mage Equipment


The best equipment for your White Mage constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Genji Cane
Ultimate Dreadwyrm Cane
Augmented Lost Allagan Cane
Shinryu's Cane
Shield Tidal Wave Buckler
Wave Buckler
Ancient Shield
Head Augmented Lost Allagan Helm of Healing
Genji Eboshi of Healing
Ivalician Astrologer's Eyeglasses
Lost Allagan Helm of Healing
Genta Eboshi of Healing
True Griffin Hat of Healing
Body Augmented Lost Allagan Coat of Healing
Genji Domaru of Healing
Lost Allagan Coat of Healing
Ivalician Astrologer's Tunic
Genta Domaru of Healing
Indigo Ramie Robe of Healing
Ornate Indigo Ramie Robe of Healing
Hands Augmented Lost Allagan Gloves of Healing
Genji Kote of Healing
Ivalician Astrologer's Gloves
Lost Allagan Gloves of Healing
Genta Kote of Healing
True Griffin Gloves of Healing
Legs Augmented Lost Allagan Pantaloons of Healing
Genji Tsutsu-hakama of Healing
Lost Allagan Pantaloons of Healing
Ivalician Astrologer's Slops
Genta Tsutsu-hakama of Healing
Indigo Ramie Skirt of Healing
Feet Augmented Lost Allagan Sabatons of Healing
Genji Sune-ate of Healing
Ivalician Astrologer's Boots
Lost Allagan Sabatons of Healing
Genta Sune-ate of Healing
True Griffin Sandals of Healing
Waist Augmented Lost Allagan Belt of Healing
Genji Obi of Healing
Lost Allagan Belt of Healing
Ivalician Astrologer's Belt
Indigo Ramie Sash of Healing
Genta Obi of Healing
Neck Augmented Lost Allagan Choker of Healing
Genji Necklace of Healing
Lost Allagan Choker of Healing
Lakshmi's Necklace of Healing
Genta Necklace of Healing
Torreya Choker of Healing
Ear Augmented Lost Allagan Earrings of Healing
Genji Earrings of Healing
Lost Allagan Earrings of Healing
Genta Earrings of Healing
Lakshmi's Earrings of Healing
Palladium Earring of Healing
Rings Augmented Lost Allagan Ring of Healing
Genji Ring of Healing
Lost Allagan Ring of Healing
Genta Ring of Healing
Lakshmi's Ring of Healing
Palladium Band of Healing
Wrist Augmented Lost Allagan Bracelet of Healing
Genji Bracelet of Healing
Lost Allagan Bracelet of Healing
Lakshmi's Bracelet of Healing
Genta Bracelet of Healing
Torreya Bracelet of Healing




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Xenor
Oct 05, 2014 - 17:51:29 | Location: Durham, United Kingdom

Correct, BLM only. WHM would be too strong if they could do that.
 
acorn [Anon]
Oct 01, 2014 - 00:01:53 | Location: Nowhere, In a Box

It most likely isn't the case but can anyone tell me with certainty if you cast ice II as a cnj/whm, will you be bestowed umbral ice and regain mana? Its just a black mage thing right?
 
Anonymous
Dec 21, 2013 - 11:40:51 | Location: Nowhere, In a Box

The Latest Patch Update made Thunder a THM/BLM Specific ability
 
Anonymous
Sep 27, 2013 - 09:55:31 | Location: Nowhere, In a Box

I can see some pretty nice insta raises with swiftcast :3
 
whitewisper [Anon]
Sep 26, 2013 - 11:04:25 | Location: Nowhere, In a Box

wow is white mage a hard job to handle in this game. I have played mmorpgs for the 13 years or so and in most cases i have played support class i.e contollor or white mage and never had a problem. so this is my question to all of you would you say that i should unlock the cross class abiltys before starting the end-game content.
 
Anonymous
Sep 13, 2013 - 22:34:51 | Location: Nowhere, In a Box

White mage has a MP restoration skill. Shroud of Saints also applies Regen ^^
 
Krojack [Anon]
Sep 13, 2013 - 21:20:02 | Location: Nowhere, In a Box

@Tabby [Anon]: At level 38 you get "Shroud of Saints" which reduces enmity by half but also puts a 15s buff on you that restores MP (Refresh Potency: 60). At level 48 this is increased to Refresh Potency: 80. You can use this every 2 minutes.
 
Sound [Anon]
Sep 13, 2013 - 11:12:46 | Location: Nowhere, In a Box

What are you talking about, Tabby?
Conj gets shroud of Saints.
 
Tabby [Anon]
Sep 11, 2013 - 23:18:13 | Location: Nowhere, In a Box

Can I just say, that I'm upset that Conjurer/White Mage doesn't have access to any MP restoration skills? 3:
 
Anonymous
Aug 28, 2013 - 07:37:25 | Location: Nowhere, In a Box

Remember to complete your CNJ quests, so every 5 levels, E-Sumi (Guildmaster) will give you quest every 5 levels, complete them and you will get the quest for your WHM