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White Mage

White Mage (WHM) Abilities, Traits and Cross Class Skills


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FFXIV - Disciples of Magic - White Mage
While it is commonly known that Gridania's leaders, the three Seedseer siblings, are unsurpassed in their mastery of conjury, none save a few souls are aware that they are also keepers of white magic, the arcane art of succor.
Taking healing and protection for its dominion, white magic came into existence eras past in order that the destructive force of black magic be kept in check and balance preserved.

Over time, however, even those who donned the white came to pervert their powers for the sake of personal gain, a decaying of virtue that led to the demise of the men of the Fifth Astral Era.

Though thought to have become buried in the sands of history, white magic is in the midst of revival at the hands of the Padjal, who desire that the light of succor shine throughout Eorzea.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.



A Conjurer can become a White Mage by equipping the Soul of the White Mage item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Seeds of Initiative Soileine Gridania, Conjurers' Guild CNJ 30, ACN 15

* Quest giver/name may be incorrect (1.23 info), conditions have been updated for ARR.

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the White Mage job can equip to their bar and select to use at any time as long as their timer is available.

As a White Mage you should be focusing on MND as this increases healing magic potency. PIE may also be useful if you are having MP issues. For more info on how to play White Mage see our White Mage Guide.


Abilities


Abilities are actions that the White Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All White Mage actions are exclusive to that job. MP scales with level and the MP values listed below are based on a level 50 character.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius
FFXIV - White Mage - Presence Of Mind Presence Of Mind 30 0 300 0 0 0y 0y
Increases spell speed.
Duration: 10s
FFXIV - White Mage - Regen Regen 35 0 2.5 319 0 30y 0y
Grants healing over time effect to target.
Cure Potency: 150 Duration: 21s
FFXIV - White Mage - Divine Seal Divine Seal 40 0 60 0 0 0y 0y
Increases cure magic potency by 30%.
Duration: 15s
FFXIV - White Mage - Holy Holy 45 3 3.5 532 0 0y 8y
Delivers a magic attack with a potency of 200 to all nearby enemies.
Additional Effect: Stun Duration: 4s
FFXIV - White Mage - Benediction Benediction 50 0 300 0 0 30y 0y
Restores all of a target's HP.


As well as these the White Mage can also equip Conjurer abilities.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your White Mage no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Arcanist - Ruin Ruin 1 2.5 2.5 5 0 25y 0y ACN
Deals unaspected damage with a potency of 80.
FFXIV - Arcanist - Physick Physick 4 2 2.5 9 0 30y 0y ACN
Restores target's HP. Cure Potency: 400
FFXIV - Thaumaturge - Surecast Surecast 8 0 30 0 0 0y 0y THM
Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
FFXIV - Arcanist - Virus Virus 12 0 90 0 0 25y 0y ACN
Reduces target's STR, DEX, INT, and MND by 15%. Duration: 10s
Grants target immunity to the same effect for 1 minute after effect ends.
FFXIV - Thaumaturge - Blizzard II Blizzard II 12 2 2.5 212 0 0y 5y THM
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Swiftcast Swiftcast 26 0 180 0 0 0y 0y THM
Next spell is cast immediately. Duration: 10s
FFXIV - Arcanist - Eye for an Eye Eye for an Eye 34 0 180 0 0 25y 0y ACN
Erects a magicked barrier arround a single party member or pet. Duration: 30s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage. Duration: 20s


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For a White Mage we recommend you go for Mind with the traits.

Name Recast Range
FFXIV - PVP - Aetheric Burst Aetheric Burst 300 0y
Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
Enhanced Aetheric Burst II: Extends duration to 20 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
FFXIV - PVP - Attunement Attunement 300 0y
Greatly enhances evasion, while nullifying 90% of damage. Cannot move or act while in effect. Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
FFXIV - PVP - Divine Breath Divine Breath 300 0y
Resurrects target at 10% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 180 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
FFXIV - PVP - Equanimity Equanimity 420 0y
Allows casting without interruption by attacks. Duration: 10s
Enhanced Equanimity: Shortens recast time to 300 seconds.
Enhanced Equanimity II: Extends duration to 20 seconds.
FFXIV - PVP - Mana Draw Mana Draw 300 0y
Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
FFXIV - PVP - Purify Purify 240 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Sacred Prism Sacred Prism 300 0y
Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.
Cure Potency: 50 Duration: 18s
Enhanced Sacred Prism: Shortens recast time to 180 seconds.
Enhanced Sacred Prism II: Extends duration to 30 seconds.
Enhanced Sacred Prism III: Increases cure potency to 100.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 8.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 13.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 8.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 13.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 8.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 13.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 8.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 13.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 8.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 13.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 8.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 13.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage


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Anonymous
Dec 21, 2013 - 11:40:51 | Location: Nowhere, In a Box

The Latest Patch Update made Thunder a THM/BLM Specific ability
 
Anonymous
Sep 27, 2013 - 09:55:31 | Location: Nowhere, In a Box

I can see some pretty nice insta raises with swiftcast :3
 
whitewisper [Anon]
Sep 26, 2013 - 11:04:25 | Location: Nowhere, In a Box

wow is white mage a hard job to handle in this game. I have played mmorpgs for the 13 years or so and in most cases i have played support class i.e contollor or white mage and never had a problem. so this is my question to all of you would you say that i should unlock the cross class abiltys before starting the end-game content.
 
Anonymous
Sep 13, 2013 - 22:34:51 | Location: Nowhere, In a Box

White mage has a MP restoration skill. Shroud of Saints also applies Regen ^^
 
Krojack [Anon]
Sep 13, 2013 - 21:20:02 | Location: Nowhere, In a Box

@Tabby [Anon]: At level 38 you get "Shroud of Saints" which reduces enmity by half but also puts a 15s buff on you that restores MP (Refresh Potency: 60). At level 48 this is increased to Refresh Potency: 80. You can use this every 2 minutes.
 
Sound [Anon]
Sep 13, 2013 - 11:12:46 | Location: Nowhere, In a Box

What are you talking about, Tabby?
Conj gets shroud of Saints.
 
Tabby [Anon]
Sep 11, 2013 - 23:18:13 | Location: Nowhere, In a Box

Can I just say, that I'm upset that Conjurer/White Mage doesn't have access to any MP restoration skills? 3:
 
Anonymous
Aug 28, 2013 - 07:37:25 | Location: Nowhere, In a Box

Remember to complete your CNJ quests, so every 5 levels, E-Sumi (Guildmaster) will give you quest every 5 levels, complete them and you will get the quest for your WHM