Disciplines

White Mage (WHM) Abilities, Traits, Combos and Materia


FFXIV - Disciples of Magic - White Mage
While it is commonly known that Gridania's leaders, the three Seedseer siblings, are unsurpassed in their mastery of conjury, none save a few souls are aware that they are also keepers of white magic, the arcane art of succor.
Taking healing and protection for its dominion, white magic came into existence eras past in order that the destructive force of black magic be kept in check and balance preserved.

Over time, however, even those who donned the white came to pervert their powers for the sake of personal gain, a decaying of virtue that led to the demise of the men of the Fifth Astral Era.

Though thought to have become buried in the sands of history, white magic is in the midst of revival at the hands of the Padjal, who desire that the light of succor shine throughout Eorzea.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.



A Conjurer can become a White Mage by equipping the Soul of the White Mage item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Seeds of Initiative Soileine Gridania, Conjurers' Guild (2,1) CNJ 30, GLA 15

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the White Mage job can equip to their bar and select to use at any time as long as their timer is available.

Abilities


Abilities are actions that the White Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All White Mage actions are exclusive to that job.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Summoner | White Mage | Black Mage

Name Level Cast Recast MP TP
FFXIV - White Mage - Presence of Mind Presence of Mind 30 0 300 0 0
Removes cast time and recast time of next spell.
FFXIV - White Mage - Regen Regen 35 2 5 56 0
Grants healing over time effect to target.
FFXIV - White Mage - Esuna Esuna 40 2 10 112 0
Removes all enfeebling effects from target.
FFXIV - White Mage - Holy Holy 45 0 300 280 0
Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.
FFXIV - White Mage - Benediction Benediction 50 0 900 0 0
Restores HP of all party members within range.


Combos


The White Mage job has the following combos which can be executed. These will give extra damage and effects.

Stone > Stonera
Aero > Aeroa



Materia Selection


To get the most out of your White Mage, you should aim to maximise their stats through using materia that best benefits the job. A white-mage's main attributes are MND and PIE, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Head Healer's Hand (Healing Magic Potency)
Body Manathirst
Note: As a White Mage you would be far better off using the Healer's Robe AF piece.
Hands Sagacious Might (Magic Crititical Hit Potency)
Legs Loresman's Wit (INT/MND) | Vestryman's Faith (MND/PIE)
Feet Bloodthirst (HP)
Note: As a WHM you would be far better off using the Healer's Boots AF piece.
Waist Touch of Serenity (-Enmity)

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Summoner | White Mage | Black Mage


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