Lancer (LNC) Abilities, Traits, Combos and Materia
The strategy of the lancers is to outrange and fluster opponents with their long, two–handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.
In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.
Below is a list of current actions and traits for the Lancer class and the levels they are earned. Patch 1.20 saw massive changes to the abilities that the Lancer class learns and the levels they are learned.
By completting quests the Lancer can become a
Dragoon.
Abilities
Abilities are actions that the
Lancer can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects.
|
Name |
Level |
Cast |
Recast |
MP |
TP |
Requires |
 |
True Thrust |
1 |
0 |
10 |
0 |
1000 |
Discipline of War |
| Delivers a melee attack. Accuracy increased when executed from in front of the target. |
 |
Vorpal Thrust |
2 |
0 |
20 |
0 |
1500 |
Discipline of War |
| Delivers a melee attack at low accuracy. Critical rate increased when executed from behind the target. |
 |
Feint |
4 |
0 |
10 |
0 |
500 |
Discipline of War |
| Delivers a melee attack. Can only be used immediately after you miss an attack. |
 |
Blood for Blood |
6 |
0 |
60 |
0 |
0 |
All Classes |
| Consumes HP to increase damage of next attack. Does not affect auto-attacks and spells. |
 |
Heavy Thrust |
10 |
0 |
20 |
0 |
1500 |
Discipline of War |
Delivers a melee attack. Chance to inflict Stun when target is attacking you.
Combo Action: True Thrust Combo Bonus: Increased Stun duration. |
 |
Invigorate |
14 |
0 |
90 |
0 |
0 |
All Classes |
| Grants TP. TP does not diminish out of combat while effect is active. |
 |
Impulse Drive |
18 |
0 |
30 |
0 |
1500 |
Discipline of War |
Delivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.
Combo Action: Vorpal Thrust Combo Bonus: Increased critical rate. |
 |
Life Surge |
22 |
0 |
180 |
0 |
500 |
Exclusive |
| Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge. |
 |
Keen Flurry |
26 |
0 |
90 |
0 |
0 |
All Classes |
| Consumes HP to reduce recast time of next weaponskill. |
 |
Leg Sweep |
30 |
0 |
30 |
0 |
1000 |
Discipline of War |
Delivers a melee attack to enemies in range.
Combo Action: True Thrust Combo Bonus: Chance to inflict Stun. |
 |
Power Surge |
34 |
0 |
10 |
0 |
0 |
Exclusive |
| Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Ef |
 |
Full Thrust |
38 |
0 |
30 |
0 |
250 |
Exclusive |
| Delivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack. |
 |
Dread Spike |
42 |
0 |
120 |
0 |
0 |
Exclusive |
| Absorbs HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed. |
 |
Doom Spike |
46 |
0 |
60 |
0 |
3000 |
Exclusive |
Delivers a piercing attack in the target's direction.
Combo Action: Leg Sweep Combo Bonus: Increased accuracy. |
 |
Chaos Thrust |
50 |
0 |
80 |
0 |
3000 |
Exclusive |
Delivers a six fold melee attack and grants a bonus to critical damage.
Combo Action: Impulse Drive Combo Bonus: Increased critical rate. |
Combos
The Lancer class has the following combos which can be executed. These will give extra damage and effects.
True Thrust > Heavy Thrust
Vorpal Thrust > Impulse Drive
Leg Sweep > Doom Spike
Impulse Drive > Chaos Thrust
True Thrust > Leg Sweep > Doom Spike
Vorpal Thrust > Impulse Drive > Chaos Thrust
Traits
Traits are not abilities and can not be equipped to your bar. They are just earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the lancer class and its
job Dragoon.
Materia Selection
To get the most out of your
Lancer, you should aim to maximise their stats through
using materia that best benefits the class. A lancer's main attributes are
STR and
PIE, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.