If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.
|Forgotten but Not Gone||Murie||Limsa Lominsa Upper Decks, Arcanists' Guild||ACN 30, CNJ 15|
|Restores target's HP. Cure Potency: 300
Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored. When critical HP is restored, damage nullification is doubled.
|Restores own HP and the HP of all nearby party members. Cure Potency: 150
Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored.
|Removes a single detrimental effect from target.|
|Creates a designated area in which party members will only suffer 90% of all damage inflicted. Duration: 15s
Additional Effect: 20% chance that next Succor will cost no MP. Duration: 15s
Only available when under the effect of Aetherflow
|Restores target's HP. Cure Potency: 600. Only available when under the effect of Aetherflow.|
|Restores own HP and the HP of all nearby party members. Cure Potency: 400
Can only be executed while under the effect of Aetherflow.
|Deals unaspected damage with a potency of 170.|
|Extends Eye for an Eye and Galvanize effects cast by you to party members nearby the target.
Duration: The time remaining on the original target's effects
No effect when target is not under the effect of either Eye for an Eye or Galvanize.
|Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier. Duration: 15s|
|Orders your pet away while granting you a full Aetherflow stack. Also increases healing magic potency by 20%. Duration: 30s (PvP 45s)
Summon or Summon II cannot be executed while under the effect of Dissipation.
|Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
|Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
|Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.|
|Increases the physical defence of all party members within range of target.
|Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
|Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)|
|Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
|Next spell is cast immediately. Duration: 10s|
|Creates a barrier around target that absorbs damage totalling 10% of target's maximum HP.|
|Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 150 seconds.
Enhanced Aetheric Burst II: Extends duration to 15 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
|Greatly enhances evasion, while nullifying 90% of damage. Cannot move or act while in effect. Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
|Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: 10-yalm knockback to target
Enhanced Aura Blast: Shortens recast time to 120 seconds.
Enhanced Aura Blast II: Increases potency to 200.
Enhanced Aura Blast III: Increases knockback distance to 15 yalms.
|Resurrects target at 30% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 240 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
|Allows casting without interruption by attacks. Duration: 10s
Enhanced Equanimity: Shortens recast time to 180 seconds.
Enhanced Equanimity II: Extends duration to 15 seconds.
|Increases nearby party members' magic resistances by 15%.Duration: 20s
Enhanced Focalization: Shortens recast time to 150 seconds.
Enhanced Focalization II: Extends duration to 25 seconds.
Enhanced Focalization III: Increases resistances to 25%.
|Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
|Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
|Enhanced Dexterity (PvP)||0||0y|
|Increases dexterity by 2.|
|Enhanced Dexterity II (PvP)||0||0y|
|Increases dexterity by 4.|
|Enhanced Dexterity III (PvP)||0||0y|
|Increases dexterity by 6.|
|Enhanced Intelligence (PvP)||0||0y|
|Increases intelligence by 2.|
|Enhanced Intelligence II (PvP)||0||0y|
|Increases intelligence by 4.|
|Enhanced Intelligence III (PvP)||0||0y|
|Increases intelligence by 6.|
|Enhanced Mind (PvP)||0||0y|
|Increases mind by 2.|
|Enhanced Mind II (PvP)||0||0y|
|Increases mind by 4.|
|Enhanced Mind III (PvP)||0||0y|
|Increases mind by 6.|
|Enhanced Piety (PvP)||0||0y|
|Increases piety by 2.|
|Enhanced Piety II (PvP)||0||0y|
|Increases piety by 4.|
|Enhanced Piety III (PvP)||0||0y|
|Increases piety by 6.|
|Enhanced Strength (PvP)||0||0y|
|Increases strength by 2.|
|Enhanced Strength II (PvP)||0||0y|
|Increases strength by 4.|
|Enhanced Strength III (PvP)||0||0y|
|Increases strength by 6.|
|Enhanced Vitality (PvP)||0||0y|
|Increases vitality by 2.|
|Enhanced Vitality II (PvP)||0||0y|
|Increases vitality by 4.|
|Enhanced Vitality III (PvP)||0||0y|
|Increases vitality by 6.|
|Sanctum Vamp [Anon]
||Jan 26, 2016 - 02:17:38 | Location: Nowhere, In a Box|
||Feb 05, 2014 - 02:27:33 | Location: Nowhere, In a Box|
Let's meet the normal Scholar, doing everything he possibly can, and people still complain.
NOW, lets meet the very rare micro-managing Scholar, who knows how to manage his pet and his buffs at the right time.
Scholar is awful when people don't use their buffs properly. I can understand the frustration with the class, when all the sudden at the start of battle all your buffs come up and boom. By the middle of the battle when you actually might need them, where are they?
As having a friend who has used a parser and compared me (A micromanaging Scholar) To a non Micromanaging Scholar with about the same Ilv, my Eos healed a lot more than the Eos without micromanaging.
Enemy > PetMoves/commands > (Sic or Obey, I believe obey) > Heel >Embrace on hotbar
Micromanage. Your welcome.
||Dec 30, 2013 - 10:47:49 | Location: Nowhere, In a Box|
Thunder gets replaced with Blizzard II in terms of cross class skills since 2.1
||Nov 17, 2013 - 19:02:19 | Location: Nowhere, In a Box|
With sure and swift cast macrod in with gcd knocked down thanks to spell speed stone my SCH breezed through Titan (HM), Garuda..etc. no OOM here like WHM, with etherflow and rouse up. SCH is the new RDM from ffxi. Solo almost all minus primals behemoth and rumah I'm pleased with it. Have relic gear @ mind and spell speed build. Fantastic results.
Needless to say, the most important part of my success is all attributed to my steady party. Experienced PLD, BRD, and MNK by my side makes my life easier whether I am a WHM or SCH. I absolutely love the SCH job, and hope to see it grow more beyond 2.1 patch release. Crystal Tower, I'm ready for you.
||Oct 19, 2013 - 20:09:19 | Location: Nowhere, In a Box|
I don't feel like we need a healing buff. With the fairy, we heal just fine compared to white mage.
||Oct 01, 2013 - 10:28:09 | Location: Nowhere, In a Box|
eos fairy single target heal 2.5 cooldown potency 300 aoe regen 120 cooldown magic defence buff 120 cooldown and cure potency increase by 50 120 cooldown good for dungeons bad for endgame stuff as they die a lot. my suggestion anyone playing this class get 26 in thurm for swiftcast and hold out for SE buffing the class so they can keep up with whitemage heals in fights like titan hardmode
||Sep 28, 2013 - 19:37:48 | Location: Nowhere, In a Box|
Isn't the effect listed for thunder only applied through the trait that thm gets? I didn't think traits carried over.
|Zalene Dark [Anon]
||Aug 31, 2013 - 22:04:33 | Location: Nowhere, In a Box|
You get two fairies which replaces your Emerald and Topaz Carbuncle.
The one replacing the Emerald Carbuncle becomes your Healing Summon which focuses on increasing healing, healing, Healing over Time and increased magic defense.
The one replacing the Topaz Carbuncle becomes your Support Summon which focuses on increased utility over raw healing. Some of the abilities include higher spell speed and more damage(?-damage part, can't get to the servers at the moment of typing, so can't confirm) and silence)
And as I just became Scholar yesterday, I can say that it's rather fascinating.
|Mmm Biscuits [Anon]
||Aug 30, 2013 - 16:57:17 | Location: Nowhere, In a Box|
Can someone please explain what the fairy does? I can't seem to find info on this.
||Aug 29, 2013 - 12:28:12 | Location: Durham, United Kingdom|
Hey Typosss, you are right the ACN skills should not be listed on this page. SCH can obviously equip its class skills but they aren't cross class so shouldn't be listed there.
What should be listed are THM skills that SCH can equip. I will fix that this evening. Summoner is currently doing the same so that will be fixed too. SMN should be ARC and THM.
||Aug 28, 2013 - 18:22:43 | Location: Nowhere, In a Box|
"... equip on your -Scholar- no matter what" and the arcanist skills shouldnt be listed?
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