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Scholar

Scholar (SCH) Abilities, Traits, Combos and Cross Class Skills


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FFXIV - Disciples of Magic - Scholar
In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again.
These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies.


Scholar is a new job in FFXIV: A Realm Reborn and very little is known about it as of yet. It is known that Scholar will have a Fairy pet and be more towards healing. Stay tuned for more details on abilities, traits, materia and equipment.




An Arcanist can become a Scholar by equipping the Soul of the Scholar item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
??? ??? Limsa Lominsa Upper Decks, Arcanists' Guild ACN 30, CNJ 15

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Scholar job can equip to their bar and select to use at any time as long as their timer is available.

Abilities


Abilities are actions that the Scholar can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Scholar actions are exclusive to that job.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius
FFXIV - Scholar - Adloquium Adloquium 30 2 2.5 ? 0 30y 0y
Restores target's HP. Cure Potency: 300
Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored. When critical HP is restored, damage nullification is doubled.
Duration: 30s
FFXIV - Scholar - Succor Succor 35 2.5 2.5 ? 0 0y 0y
Restores own HP and the HP of all nearby party members. Cure Potency: 150
Additional Effect: Erects a magicked barrier which nullifies damage equalling the amount of HP restored.
Duration: 30s
FFXIV - Scholar - Leeches Leeches 40 1 2.5 ? 0 30y 0y
Removes a single detrimental effect from target.
FFXIV - Scholar - Sacred Soil Sacred Soil 45 0 30 ? 0 30y 0y
Creates a designated area in which party members will only suffer 90% of all damage inflicted. Duration: 15s
Additional Effect: 20% chance that next Succor will cost no MP. Duration: 15s
Only available when under the effect of Aetherflow
FFXIV - Scholar - Lustrate Lustrate 50 0 1 ? 0 30y 0y
Restores 25% of target's maximum HP. Only available when under the effect of Aetherflow.


As well as these the Scholar can also equip Arcanist abilities.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Scholar no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Conjurer - Cure Cure 2 2 2.5 133 0 30y 0y CNJ
Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
Duration: 15s
FFXIV - Conjurer - Aero Aero 4 0 2.5 159 0 25y 0y CNJ
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 25
Duration 18s
FFXIV - Conjurer - Cleric Stance Cleric Stance 6 0 5 0 0 0y 0y CNJ
Swaps INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
FFXIV - Conjurer - Protect Protect 8 3 2.5 266 0 30y 15y CNJ
Increases the physical defence of all party members within range of target.
Duration: 30m
FFXIV - Thaumaturge - Surecast Surecast 8 0 30 0 0 0y 0y THM
Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
FFXIV - Conjurer - Raise Raise 12 8 2.5 798 0 30y 0y CNJ
Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)
FFXIV - Thaumaturge - Blizzard II Blizzard II 12 2 2.5 212 0 0y 5y THM
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Swiftcast Swiftcast 26 0 180 0 0 0y 0y THM
Next spell is cast immediately. Duration: 10s
FFXIV - Conjurer - Stoneskin Stoneskin 34 3 2.5 399 0 30y 0y CNJ
Creates a barrier around target that prevents physical damage totaling 18% of target's maximum HP. (10% until 36)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For a Scholar we recommend you go for Mind with the traits.

Name Recast Range
FFXIV - PVP - Aetheric Burst Aetheric Burst 180 0y
Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 150 seconds.
Enhanced Aetheric Burst II: Extends duration to 15 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
FFXIV - PVP - Attunement Attunement 240 0y
Greatly enhances evasion, while nullifying 90% of damage. Cannot move or act while in effect. Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
FFXIV - PVP - Aura Blast Aura Blast 150 0y
Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: 10-yalm knockback to target
Enhanced Aura Blast: Shortens recast time to 120 seconds.
Enhanced Aura Blast II: Increases potency to 200.
Enhanced Aura Blast III: Increases knockback distance to 15 yalms.
FFXIV - PVP - Divine Breath Divine Breath 300 0y
Resurrects target at 30% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 240 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
FFXIV - PVP - Equanimity Equanimity 240 0y
Allows casting without interruption by attacks. Duration: 10s
Enhanced Equanimity: Shortens recast time to 180 seconds.
Enhanced Equanimity II: Extends duration to 15 seconds.
FFXIV - PVP - Focalization Focalization 180 0y
Increases nearby party members' magic resistances by 15%.Duration: 20s
Enhanced Focalization: Shortens recast time to 150 seconds.
Enhanced Focalization II: Extends duration to 25 seconds.
Enhanced Focalization III: Increases resistances to 25%.
FFXIV - PVP - Mana Draw Mana Draw 240 0y
Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage


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Talon [Anon]
Feb 05, 2014 - 02:27:33 | Location: Nowhere, In a Box

Let's meet the normal Scholar, doing everything he possibly can, and people still complain.

NOW, lets meet the very rare micro-managing Scholar, who knows how to manage his pet and his buffs at the right time.

Scholar is awful when people don't use their buffs properly. I can understand the frustration with the class, when all the sudden at the start of battle all your buffs come up and boom. By the middle of the battle when you actually might need them, where are they?
As having a friend who has used a parser and compared me (A micromanaging Scholar) To a non Micromanaging Scholar with about the same Ilv, my Eos healed a lot more than the Eos without micromanaging.

Enemy > PetMoves/commands > (Sic or Obey, I believe obey) > Heel >Embrace on hotbar

Micromanage. Your welcome.
 
K [Anon]
Dec 30, 2013 - 10:47:49 | Location: Nowhere, In a Box

Thunder gets replaced with Blizzard II in terms of cross class skills since 2.1
 
Nano [Anon]
Nov 17, 2013 - 19:02:19 | Location: Nowhere, In a Box

With sure and swift cast macrod in with gcd knocked down thanks to spell speed stone my SCH breezed through Titan (HM), Garuda..etc. no OOM here like WHM, with etherflow and rouse up. SCH is the new RDM from ffxi. Solo almost all minus primals behemoth and rumah I'm pleased with it. Have relic gear @ mind and spell speed build. Fantastic results.

Needless to say, the most important part of my success is all attributed to my steady party. Experienced PLD, BRD, and MNK by my side makes my life easier whether I am a WHM or SCH. I absolutely love the SCH job, and hope to see it grow more beyond 2.1 patch release. Crystal Tower, I'm ready for you.
 
Loki [Anon]
Oct 19, 2013 - 20:09:19 | Location: Nowhere, In a Box

I don't feel like we need a healing buff. With the fairy, we heal just fine compared to white mage.
 
lutina [Anon]
Oct 01, 2013 - 10:28:09 | Location: Nowhere, In a Box

eos fairy single target heal 2.5 cooldown potency 300 aoe regen 120 cooldown magic defence buff 120 cooldown and cure potency increase by 50 120 cooldown good for dungeons bad for endgame stuff as they die a lot. my suggestion anyone playing this class get 26 in thurm for swiftcast and hold out for SE buffing the class so they can keep up with whitemage heals in fights like titan hardmode
 
Otakumight [Anon]
Sep 28, 2013 - 19:37:48 | Location: Nowhere, In a Box

Isn't the effect listed for thunder only applied through the trait that thm gets? I didn't think traits carried over.

 
Zalene Dark [Anon]
Aug 31, 2013 - 22:04:33 | Location: Nowhere, In a Box

You get two fairies which replaces your Emerald and Topaz Carbuncle.

The one replacing the Emerald Carbuncle becomes your Healing Summon which focuses on increasing healing, healing, Healing over Time and increased magic defense.

The one replacing the Topaz Carbuncle becomes your Support Summon which focuses on increased utility over raw healing. Some of the abilities include higher spell speed and more damage(?-damage part, can't get to the servers at the moment of typing, so can't confirm) and silence)

And as I just became Scholar yesterday, I can say that it's rather fascinating.
 
Mmm Biscuits [Anon]
Aug 30, 2013 - 16:57:17 | Location: Nowhere, In a Box

Can someone please explain what the fairy does? I can't seem to find info on this.
 
Xenor
Aug 29, 2013 - 12:28:12 | Location: Durham, United Kingdom

Hey Typosss, you are right the ACN skills should not be listed on this page. SCH can obviously equip its class skills but they aren't cross class so shouldn't be listed there.

What should be listed are THM skills that SCH can equip. I will fix that this evening. Summoner is currently doing the same so that will be fixed too. SMN should be ARC and THM.
 
typossss [Anon]
Aug 28, 2013 - 18:22:43 | Location: Nowhere, In a Box

"... equip on your -Scholar- no matter what" and the arcanist skills shouldnt be listed?