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Machinist

Machinist (MCH) Abilities, Traits and Cross Class Skills


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FFXIV - Disciples of War - Machinist
The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them - the machinist.


Machinist was added at the start of the Heavensward expansion and begins at level 30. The job also has no corresponding class so all abilities earned are on the job itself. In order to become an Machinist you must complete the following quest.

Quest NPC Location Conditions
Savior of Skysteel Stephanivien Ishgard, Foundation (X:8 Y:10) Quest: Before the Dawn

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Machinist job can equip to their bar and select to use at any time as long as their timer is available.

As an Machinist you should be focusing on DEX as this increases ranged attack power.


Abilities


Abilities are actions that the Machinist can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Machinist actions are exclusive to that job.


AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Machinist - Split ShotSplit Shot 1 0 2.50 70 0y 0y
Delivers an attack with a potency of 140.
Additional Effect: 50% chance of increasing next Slug Shot potency by 80.
Gauss Barrel Effect: Next slug Shot will have no cast time. Duration: 10s
Ammunition Effect: 100% chance of increasing next Slug Shot potency.
FFXIV - Machinist - Slug ShotSlug Shot 2 0 2.50 60 0y 0y
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 180.
Additional Effect: 50% chance of increasing next Clean Shot potency by 100.
Gauss Barrel Effect: Next Clean Shot will have no cast time. Duration: 10s
Ammunition Effect: 100% chance of increasing next Clean Shot potency.
FFXIV - Machinist - ReloadReload 4 0 600 0 0y 0y
Loads firearm with five rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed. Increase that weaponskill's potency by 20. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered. No more than five rounds can be loaded one at a time. Duration: 30s
FFXIV - Machinist - Lead ShotLead Shot 6 0 2.50 80 0y 0y
Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
FFXIV - Machinist - HeartbreakHeartbreak 8 0 300 0 0y 0y
Delivers an attack with a potency of 180.
Can only be executed when target's HP is below 20%.
FFXIV - Machinist - Leg GrazeLeg Graze 10 0 200 0 0y 0y
Inflicts target with Heavy +40%. Duration 12s (PvP 8s)
Shares a recast timer with Foot Graze.
FFXIV - Machinist - ReassembleReassemble 12 0 900 0 0y 0y
Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s
FFXIV - Machinist - BlankBlank 15 0 300 0 5y 0y
Deals damage with a potency of 100.
Additional Effect: 15-yalm knockback
FFXIV - Machinist - Spread ShotSpread Shot 18 0 2.50 130 8y 3y
Deliver an attack with a potency of 100 to all enemies in a cone before you.
FFXIV - Machinist - Foot GrazeFoot Graze 22 0 200 0 0y 0y
Binds target. Duration 12s (PvP 8s)
Cancels auto-attack upon execution. Shares a recast timer with Leg Graze.
FFXIV - Machinist - Quick ReloadQuick Reload 26 0 400 0 0y 0y
Replenishes your ammunition by 1 and restores 50 TP.
FFXIV - Machinist - Hot ShotHot Shot 30 0 2.50 80 0y 0y
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 5%. Duration: 30s
FFXIV - Machinist - Rapid FireRapid Fire 30 0 900 0 0y 0y
Reduces weaponskill recast timer to 1.5s.
Gauss Barrel Effect: Weaponskills will have no cast time.
Effect ends upon using 3 weaponskills. Duration: 15s
FFXIV - Machinist - Head GrazeHead Graze 34 0 250 0 0y 0y
Delivers an attack with a potency of 100. Additional Effect: Silence Duration: 2s
Share a recast timer with Suppressive Fire
FFXIV - Machinist - Clean ShotClean Shot 35 0 2.50 60 0y 0y
Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 200
FFXIV - Machinist - WildfireWildfire 38 0 900 0 0y 0y
Covers target's body in a slow-burning pitch. For the next 15 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect?s duration.
FFXIV - Machinist - Rook AutoturretRook Autoturret 40 0 100 0 25y 7y
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 60 to its master's target. Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 160.
Hypercharge Effect: Increases target?s physical damage taken by 5%. Duration: 10s.
Shares a recast timer with Bishop Autoturret.
FFXIV - Machinist - Turret RetrievalTurret Retrieval 40 0 50 0 0y 0y
Retrieves an autoturret from the battlefield.
FFXIV - Machinist - PromotionPromotion 42 0 50 0 0y 0y
Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.
Hypercharge Effect: Regeneration potency is doubled.
Attack mode is reactivated upon reuse.
FFXIV - Machinist - Suppressive FireSuppressive Fire 45 0 250 0 5y 0y
Delivers an attack with a potency of 100.
Additional Effect: Stun Duration 2s.
Shares a recast timer with Head Graze.
FFXIV - Machinist - Grenado ShotGrenado Shot 46 0 2.50 160 0y 2y
Delivers an attack with a potency of 120 to target and enemies near it.
FFXIV - Machinist - Bishop AutoturretBishop Autoturret 50 0 100 0 25y 7y
Deploys an area of effect battle turret which will deliver auto-attacks with a potency of 60 to all nearby enemies.
Hypercharge Potency: 120
Hypercharge Effect: Increases target?s magic damage taken by 5% Duration: 10s.
Shares a recast timer with Rook Autoturret
FFXIV - Machinist - DismantleDismantle 50 0 900 0 0y 0y
Lowers target's physical damage dealt by 5% Duration: 10s Shares a recast timer with Rend Mind
FFXIV - Machinist - Gauss BarrelGauss Barrel 52 3 50 0 0y 0y
Equips your current firearm with a gauss barrel, increasing damage dealt by 20%. While barrel is equipped, all auto-attack will stop and all weaponskills will require casting time. Effect ends upon reuse.
FFXIV - Machinist - Gauss RoundGauss Round 54 0 200 9 0y 0y
Delivers an attack with potency of 200. Can only be executed with a Gauss Barrel attached.
FFXIV - Machinist - Rend MindRend Mind 56 0 900 0 0y 0y
Lowers target's magic damage dealt by 5%. Duration: 10s
Share a recast timer with Dismantle.
FFXIV - Machinist - HyperchargeHypercharge 58 0 1200 0 0y 0y
Overcharges your autoturret, increasing its effectiveness. Duration: 15s
Can only be executed when a turret is deployed.
FFXIV - Machinist - RicochetRicochet 60 0 600 0 0y 2y
Delivers an attack with a potency of 100 to target and 300 distributed among all nearby targets. Can only be executed with a Gauss Barrel attached.


Traits


Traits are not abilities and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Machinist job.

Name Level Recast
FFXIV - Machinist - Enhanced Dexterity Enhanced Dexterity 8 0
Increases dexterity by 2.
FFXIV - Machinist - Lodged Lead Lodged Lead 14 0
Extends Lead Shot duration to 30 seconds.
FFXIV - Machinist - Enhanced Dexterity II Enhanced Dexterity II 16 0
Increases dexterity by 4.
FFXIV - Machinist - Increased Action Damage II Increased Action Damage II 20 0
Increases base action damage and autoturret damage by 10%.
FFXIV - Machinist - Enhanced Dexterity II Enhanced Dexterity II 24 0
Increases dexterity by 6.
FFXIV - Machinist - Enhanced Reassemble Enhanced Reassemble 28 0
Shortens Reassemble recast time to 60 seconds.
FFXIV - Machinist - Quicker Reload Quicker Reload 32 0
Shortens Quick Reload recast time to 30 seconds.
FFXIV - Machinist - Enhanced Spread Shot Enhanced Spread Shot 36 0
Extends the range of Spread Shot to 12 yalms.
FFXIV - Machinist - Increased Action Damage Increased Action Damage 40 0
Increases base action damage and autoturret damage by 20%.
FFXIV - Machinist - Enhanced Rapid Fire Enhanced Rapid Fire 44 0
Extends Rapid Fire effect to three weaponskills.
FFXIV - Machinist - Enhanced Wildfire Enhanced Wildfire 48 0
Increases Wildfire damage compilation to 25%.


Cross Class Abilities


In FFXIV: Heavensward it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Machinist no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Lancer - FeintFeint 2 0 2.50 80 3y 0yLNC
Delivers an attack with a potency of 120.
Additional Effect: Slow +20%.
Duration 10s
FFXIV - Archer - Raging StrikesRaging Strikes 4 0 1800 0 0y 0yARC
Increasesdamage dealt by 20%
Duration: 20s
FFXIV - Lancer - Keen FlurryKeen Flurry 6 0 900 0 0y 0yLNC
Increases parry rate by 80%.
Duration: 20s
FFXIV - Lancer - InvigorateInvigorate 22 0 1800 0 0y 0yLNC
Instantly restores 400 TP.
FFXIV - Archer - Hawk's EyeHawk's Eye 26 0 900 0 0y 20yARC
Increases DEX by 15% and guarantees that all attacks land.
Duration: 20s
FFXIV - Lancer - Blood for BloodBlood for Blood 34 0 800 0 0y 0yLNC
Increases damage dealt by 30% and damage suffered by 25%. Duration: 20s (Damage dealt bonus is 10% without level 44 trait.)
FFXIV - Archer - Quelling StrikesQuelling Strikes 34 0 1200 0 0y 0yARC
Reduces enmity generated by each attack.
Duration: 15s


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages.

Name Recast Range
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.



Machinist Screenshots


FFXIV - Machinist FFXIV - Machinist FFXIV - Machinist
FFXIV - Machinist




AST  BRD  BLM  DRG  DRK  PLD  MCH  MNK  NIN  SCH  SMN  WAR  WHM


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