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Black Mage

Black Mage (BLM) Abilities, Traits and Cross Class Skills


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FFXIV - Disciples of Magic - Black Mage
In days long past there existed an occult and arcane art known as black magic? A potent magic of pure destructive force which legend told was born forth by a sorceress of unparalleled power.
Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet then, as now, great power served to corrupt the judgment of mortal man and send him down the path of ruin.

And so it is that now, after many years, there are few left versed in the ways of black magic. Yet an old criminal soul, condemned to life in the dark depths of an Ul'dahn prison, has come forth claiming to be one of the last remaining black mages. He has emerged from his shadowy confinement...but to what end?

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.



A Thaumaturge can become a Black Mage by equipping the Soul of the Black Mage item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Hearing Voices Yayake Ul'dah Merchant Strip, Thaumaturges' Guild THM 30, ARC 15

* Quest giver/name may be incorrect (1.23 info), conditions have been updated for ARR.

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Black Mage job can equip to their bar and select to use at any time as long as their timer is available.

As a Black Mage you should be focusing on INT as this increases magic attack power. For more info on how to play Black Mage see our Black Mage Guide.


Abilities


Abilities are actions that the Black Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Black Mage actions are exclusive to that job. MP scales with level and the MP values listed below are based on a level 50 character.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Rogue | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Ninja | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius
FFXIV - Black Mage - Convert Convert 30 0 180 405 0 0y 0y
Sacrifices 20% of maximum HP to restore 30% of MP.
Cannot be executed when current HP is lower than 20%.
FFXIV - Black Mage - Freeze Freeze 35 3 2.5 532 0 25y 5y
Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter.
Duration: 15s
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 10s
FFXIV - Black Mage - Apocatastasis Apocatastasis 40 0 180 0 0 30y 0y
Reduces a Disciple of War or Magic party member's magic vulnerability by 20%.
Duration: 12s
Cannot be reused on an individual for 60 seconds from when the effect wears off. Cannot be cast on self.
FFXIV - Black Mage - Manawall Manawall 45 0 120 0 0 0y 0y
Creates a barrier that nullifies two physical attacks.
Duration: 20s
FFXIV - Black Mage - Flare Flare 50 4 2.5 ALL 0 25y 5y
Deals fire damage with a potency of 260 to a target and enemies near it.
Additional Effect: Grants Astral Fire III or removes Umbral Ice Duration: 10s


As well as these the Black Mage can also equip Thaumaturge abilities.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Black Mage no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Arcanist - Ruin Ruin 1 2.5 2.5 5 0 25y 0y ACN
Deals unaspected damage with a potency of 80.
FFXIV - Arcanist - Physick Physick 4 2 2.5 9 0 30y 0y ACN
Restores target's HP. Cure Potency: 400
FFXIV - Archer - Raging Strikes Raging Strikes 4 0 180 0 0 0y 0y ARC
Increasesdamage dealt by 20%
Duration: 20s
FFXIV - Arcanist - Virus Virus 12 0 90 0 0 25y 0y ACN
Reduces target's STR, DEX, INT, and MND by 15%. Duration: 10s
Grants target immunity to the same effect for 1 minute after effect ends.
FFXIV - Archer - Hawk's Eye Hawk's Eye 26 0 90 0 0 0y 20y ARC
Increases DEX by 15% and guarantees that all attacks land.
Duration: 20s
FFXIV - Arcanist - Eye for an Eye Eye for an Eye 34 0 180 0 0 25y 0y ACN
Erects a magicked barrier arround a single party member or pet. Duration: 30s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage. Duration: 20s
FFXIV - Archer - Quelling Strikes Quelling Strikes 34 0 120 0 0 0y 0y ARC
Reduces enmity generated by each attack.
Duration: 15s


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For a Black Mage we recommend you go for Intelligence with the traits.

Name Recast Range
FFXIV - PVP - Aetheric Burst Aetheric Burst 180 0y
Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 150 seconds.
Enhanced Aetheric Burst II: Extends duration to 15 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
FFXIV - PVP - Equanimity Equanimity 240 0y
Allows casting without interruption by attacks. Duration: 10s
Enhanced Equanimity: Shortens recast time to 180 seconds.
Enhanced Equanimity II: Extends duration to 15 seconds.
FFXIV - PVP - Mana Draw Mana Draw 240 0y
Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
FFXIV - PVP - Night Wing Night Wing 240 0y
Puts target and enemies near it to sleep. Duration: 10s
Enhanced Night Wing: Shortens recast time to 180 seconds.
Enhanced Night Wing II: Extends duration to 15 seconds.
FFXIV - PVP - Phantom Dart Phantom Dart 90 0y
Deals unaspected damage with a potency of 150.
Additional Effect: Reduces target's magic resistances by 10% Duration: 15s
Enhanced Phantom Dart: Shortens recast time to 60 seconds.
Enhanced Phantom Dart II: Increases potency to 180.
Enhanced Phantom Dart III: Extends duration to 20 seconds.
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Rogue | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Ninja | SMN SCH | White Mage | Black Mage


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FFPurist [Anon]
Jan 25, 2014 - 08:42:17 | Location: Nowhere, In a Box

You're forgetting quelling strikes and how overwhelmingly WEAK every other cross skill is. Virus is good, but chances are someone else in the part will have it. As someone else pointed out Raging Strikes is not made for mages. Ruin is even weak as hell for ACNs and I don't know why it even EXISTS, period. I would never even consider wasting global cooldown on it. So what you end up with in most situations is

#1. PHYSIC to heal yourself if the WHM is too busy raging or being too much of an IDIOT to realize s/he can't RUN AWAY from the BRD a soon as s/he does Mage's Ballad for him/her (as in XI days) because it only works while s/he's in close proximity to the BRD (something many WHMs still don't know by ENDGAME then bitch at the BRD for not keeping their magic up...but that's another whole rant.

#2. QUELLING STRIKES because you want to generate as little enmity as possible because BLM is a very powerful dps and you will run into some very poor tanks who do NOT know how to m get/keep/maintain hate (or label mobs, which just makes everyone's jobs harder--esp the poor mage who has to psychically know which one to sleep IF the tank has the sense to pull the rest away from it before/IF he flashes again, which is doubtful.

3. HAWK'S EYE or VIRUS (it's situational) because a shield will give you better stats and keep you alive longer, and with the added buff this provides (which isn't much but is better than anything else you have available, except perhaps Virus, which you can swap out if you want in cases when you don't have an ACN or someone else using that cross skill already in your party.

A little communication goes a LONG way at the beginning of a fight, and that time bonus everyone is so worried about has PLENTY of leeway, so talk things out before you get started and you'll have a far more successful and friendly/fun experience with fewer wipes and rage quits.
 
Pheith [Anon]
Dec 26, 2013 - 09:20:26 | Location: Nowhere, In a Box

You cure BLK Mage with Physick, is the cross ability from the archanist at lvl 4
 
Magik [Anon]
Nov 28, 2013 - 04:01:35 | Location: Nowhere, In a Box

Can anyone tell me how to cure being a BLM

 
Anonymous
Sep 26, 2013 - 14:19:25 | Location: Nowhere, In a Box

About Raging Strikes: I'm using it on my BLM, and it does increase your damage. When you mouseover Raging Strikes ingame it says "Increases damage dealt by 20% for 20s. It's not just for physical damage, it works with everything and thus, it is awesome.
 
akito [Anon]
Sep 25, 2013 - 18:11:34 | Location: Nowhere, In a Box

why? to show you there is crossed skills in this game , to make players discovers other class because they maybe prefer an other class its not stupid its only you who dont see
 
Anonymoussss [Anon]
Sep 24, 2013 - 14:55:49 | Location: Nowhere, In a Box

Isn't "Raging Strikes" useless for a Black Mage, because when you use "Raging Strikes" and mouse over the buff it says "Attack Power Increased" and if you mouse over "Attack Power" in your character stats, it says "Affects amount of damage dealt by physical attacks" and since we use "Magic Potency" I don't think that buff does anything for us, unless you are hitting the mobs with our staffs.
All our skills also state that "...damage with a potency", which in our case would be "Magic Potency".
Sooooo wouldn't using "Raging Strikes" be a waste of a Global Cooldown?
 
Anonymous
Sep 16, 2013 - 20:27:21 | Location: Nowhere, In a Box

I don't understand why is 15 archer needed? Kind of stupid IMO

 
Ryan R [Anon]
Sep 15, 2013 - 02:17:04 | Location: Nowhere, In a Box

Hawk's Eye can be used by every other class.. that is why it is listed.
 
The Grinder [Anon]
Sep 11, 2013 - 01:57:00 | Location: Nowhere, In a Box

Hawk's Eye can be good in situation areas. If you use a Shield, Dex helps increase Black so essentially you take less damage. That is the only reason it can be "okay".
 
Xenor
Sep 10, 2013 - 21:14:47 | Location: Durham, United Kingdom

Yeah I don't think Hawk's Eye serves any purpose for BLM. But it can still equip it for some reason. Maybe I'm missing something.
 
TOGB [Anon]
Sep 10, 2013 - 07:39:27 | Location: Nowhere, In a Box

It is still worth leveling ACN to 12 to get Virus... it's a very good spell
 
Katsuyo Suru [Anon]
Sep 09, 2013 - 07:26:32 | Location: Nowhere, In a Box

Hi Xenor,

I'm well aware of cross skills, haha. I am just curious about the benefits, I don't see how dex would add value to a BLM as dex increases long range attack damage.

Thanks for the reply.
 
Sydious [Anon]
Sep 05, 2013 - 15:55:27 | Location: Nowhere, In a Box

I can't imagine Hawk's Eye being of any use for a BLM who's stat priority is INT.
 
Xenor
Sep 03, 2013 - 21:13:50 | Location: Durham, United Kingdom

BLM can use cross class skills from Archer, Hawk's Eye being one of them.
 
Katsuyo Suru [Anon]
Sep 03, 2013 - 08:54:50 | Location: Nowhere, In a Box

Hi, I am curious why do you have Hawk's Eye ability as a cross class ability. Please shed some light.

Thanks.
 
Madd Kush [Anon]
Sep 01, 2013 - 09:02:36 | Location: Nowhere, In a Box

Im a 47 BLM you need Archer as the 2nd Req not Arcanist
 
Sephy [Anon]
Sep 01, 2013 - 04:29:19 | Location: Nowhere, In a Box

@Porky to get Black Mage Job you NEED lvl 30 THM and lvl 15 ARCHER. This info is still correct.
 
Teratel [Anon]
Aug 31, 2013 - 19:06:26 | Location: Nowhere, In a Box

The requirements are not old. I recently became a BLM and I thought it was ACN from another site and found out that it is really 15 ARC the hard way.
 
Anonymous
Aug 31, 2013 - 18:11:57 | Location: Nowhere, In a Box

Just unlocked it now with 30THM and 20 ARCHER. I do not have Arcanist unlocked.
 
Anonymous
Aug 31, 2013 - 18:04:03 | Location: Nowhere, In a Box

Black mage need 30 thaum and 15 archer but you can level arsonist and use spells from it to

 
calendra [Anon]
Aug 31, 2013 - 17:24:57 | Location: Nowhere, In a Box

int and mind in virus are a arcanist class trait. so it's only str/dex
 
Porky [Anon]
Aug 30, 2013 - 20:23:13 | Location: Nowhere, In a Box

The info that BM needs Archer are old and only from Beta. BM needs 30 THM and 15 ACN.
 
Neotidus [Anon]
Aug 30, 2013 - 19:15:23 | Location: Nowhere, In a Box

Where is the location of npc for quest lvl 45?
 
Xenor
Aug 26, 2013 - 14:14:38 | Location: Durham, United Kingdom

Black Mage needs Archer like Jyu said.

Some of the requirements on here were incorrect but I have updated them all as people discovered the real requirements.
 
Nami U'sha [Anon]
Aug 26, 2013 - 07:26:17 | Location: Nowhere, In a Box

Where did you find that the black mage needs Arcanist and not Puglist?
 
Jyu Viole [Anon]
Aug 25, 2013 - 19:56:41 | Location: Nowhere, In a Box

The conditions to BLM are 30 THM and 15 ARC.
 
Xenor
Aug 19, 2013 - 17:52:31 | Location: Durham, United Kingdom

Good spot Mabori, I've fixed that. The skills weren't wrong just the text due to how we template the job pages.
 
Mabori [Anon]
Aug 19, 2013 - 16:19:39 | Location: Nowhere, In a Box

Under Cross Class Abilities, it says "White Mage"
 
Xenor
Jul 22, 2013 - 19:16:25 | Location: Durham, United Kingdom

To be honest no one knows what the job quest requirements will be in ARR as the quests don't exist yet. The Lodestone is outdated for 1.0. With BLM the classes in which it can take its skills from changed in ARR. This is why it only has ARC for cross class skills. Apart from WHM all other jobs can take skills from 2 classes. ACN will fill this gap, and this is where the speculation for ACN being the job requirement comes from.
 
Anonymous
Jul 17, 2013 - 12:28:05 | Location: Nowhere, In a Box

ARN 15 not ARC 15
 
Anonymous
Jul 17, 2013 - 12:25:05 | Location: Nowhere, In a Box

Just wondering why you show the requirements to BLM is THM 30 and ARC 15? The Loadstone actually shows THM/PGL what info do you have and where do you get your info to make us trust your source considering they have not released any info out about obtaining a Job and how can your info be more accurate then that of the FFXIV SE website? Sorry, for all the QnA but I'm just wondering which website is more accurate yours or the games?
 
Anonymous
Jun 16, 2013 - 22:04:31 | Location: Nowhere, In a Box

Does the subjob have to be pgl.... that sounds kind of weird.