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Black Mage

Black Mage (BLM) Actions, Traits and Role Actions


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of Magic - Black Mage
In days long past there existed an occult and arcane art known as black magic? A potent magic of pure destructive force which legend told was born forth by a sorceress of unparalleled power.
Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet then, as now, great power served to corrupt the judgment of mortal man and send him down the path of ruin.

And so it is that now, after many years, there are few left versed in the ways of black magic. Yet an old criminal soul, condemned to life in the dark depths of an Ul'dahn prison, has come forth claiming to be one of the last remaining black mages. He has emerged from his shadowy confinement...but to what end?

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest.


A Thaumaturge can become a Black Mage by equipping the Soul of the Black Mage item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Taking the Black Yayake Ul'dah Merchant Strip, Thaumaturges' Guild THM 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Black Mage


The Black Mage is a classic magic damage dealing job making use of the elements of Fire, Ice and Lightning as well as crowd control mechanics such as Sleep and Bind.


Attributes


As a Black Mage your main attribute is Intelligence (INT) as this increases magical damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Spell Speed, Direct Hit Rate, Determination and Critical Hit Rate in addition to simply boosting INT.

Spell Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Stances


Before we get into rotations it is important to understand the two main stances of the Black Mage. These being Astral Fire and Umbral Ice. You will switch between these during almost every fight. Astral Fire is designed for maximum damage output while Umbral Ice is designed for recovering MP. There are also three different levels of potency in each stance, each being more beneficial than the last. In short:

Astral Fire: Increases fire damage and MP cost of fire spells. Reduces ice damage and ice MP cost.
Umbral Ice: Increases MP regen, decreases MP cost of fire spells, increases MP cost of ice spells.

You can use the Transpose ability to instantly which between stances. I recommend using it to switch from Astral Fire to Umbral Ice, then switching from Umbral Ice when ready to an Astral Fire III by using the Fire III spell. This is because Transpose may not yet be ready for a second use.


Actions


Actions are skills that the Black Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Black Mage actions are exclusive to that job. MP scales with level.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Black Mage - ConvertConvert 30 0 1800 0 0y 0y
Sacrifices 20% of maximum HP to restore 30% of MP. Cannot be executed when current HP is lower than 20%.
FFXIV - Black Mage - FreezeFreeze 35 3 2.50 0 25y 5y
Covers a designated area in ice, dealing ice damage with a potency of 100.

Additional Effect: Bind
Duration: 15s

Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 13s
FFXIV - Black Mage - Blizzard IIIBlizzard III 40 3.5 2.50 0 25y 0y
Deals ice damage with a potency of 240.

Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 13s
FFXIV - Black Mage - Thunder IIIThunder III 45 2.5 2.50 0 25y 0y
Deals lightning damage with a potency of 70.

Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
FFXIV - Black Mage - FlareFlare 50 4 2.50 0 25y 5y
Deals fire damage to a target and all enemies nearby it with a potency of 260 for the first enemy, 15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies.

Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 13s
FFXIV - Black Mage - Ley LinesLey Lines 52 0 900 0 0y 3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s
FFXIV - Black Mage - SharpcastSharpcast 54 0 600 0 0y 0y
Ensures the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.
Duration: 15s
FFXIV - Black Mage - EnochianEnochian 56 0 300 0 0y 0y
Increases magic damage dealt by 10 %. Also allows the casting of Blizzard IV and Fire IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.
FFXIV - Black Mage - Blizzard IVBlizzard IV 58 2.8 2.50 0 25y 0y
Deals ice damage with a potency of 260.

Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third Can only be executed while under the effect of both Enochian and Umbral Ice.
FFXIV - Black Mage - Fire IVFire IV 60 2.8 2.50 0 25y 0y
Deals fire damage with a potency of 260.
Can only be executed while under the effect of both Enochian and Astral Fire.
FFXIV - Black Mage - Between The LinesBetween The Lines 62 0 30 0 25y 0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
FFXIV - Black Mage - Thunder IVThunder IV 64 3 2.50 0 25y 5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.

Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s

Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
FFXIV - Black Mage - TriplecastTriplecast 66 0 600 0 0y 0y
The next three spells will require no cast time.
Duration: 15s
FFXIV - Black Mage - FoulFoul 70 2.5 2.50 0 25y 5y
Deals unaspected damage to a target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of Polyglot. Polyglot effect ends upon use.


As well as these the Black Mage can also equip Thaumaturge actions.



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Black Mage can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - AddleAddle 8 0 900 0 25y 0y
Lowers target's intelligence and mind by 10%.
Duration: 10s
FFXIV -  - BreakBreak 12 2.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 50.

Additional Effect: Heavy +20%
Duration: 20s
FFXIV -  - DrainDrain 16 2.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 80.

Additional Effect: Absorbs a portion of damage dealt as HP
FFXIV -  - DiversionDiversion 20 0 1200 0 0y 0y
Reduces enmity generation.
Duration: 15s
FFXIV -  - Lucid DreamingLucid Dreaming 24 0 1200 0 0y 0y
Reduces enmity by half.

Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
FFXIV -  - SwiftcastSwiftcast 32 0 600 0 0y 0y
Next spell is cast immediately.
Duration: 10s
FFXIV -  - Mana ShiftMana Shift 36 0 1200 0 30y 0y
Transfers up to 20% of own maximum MP to target party member.
FFXIV -  - ApocatastasisApocatastasis 40 0 900 0 30y 0y
Reduces a party member's magic vulnerability by 20%.
Duration: 10s
FFXIV -  - SurecastSurecast 44 0 300 0 0y 0y
Spells can be cast without interruption.

Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s
FFXIV -  - EraseErase 48 0 900 0 30y 0y
Removes a single damage over time effect from target party member other than self.

Additional Effect: Restores target's HP
Cure Potency: 200


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Black Mage. There exists even more PvP actions and even traits but these are not unique to the Black Mage. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetherial Manipulation Aetherial Manipulation 0 30 0 0 25y 0y
Rush to a target party member's side.
Unable to cast if bound.
FFXIV - PVP - Blizzard Blizzard 1.8 2.3 0 0 25y 0y
Deals ice damage with a potency of 750.

Additional Effect: Restores 1,000 MP

Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 10%
Duration: 15s
Spell has no casting time if executed while under the effect of Astral Fire.
FFXIV - PVP - Blizzard IV Blizzard IV 2.3 2.3 0 0 25y 0y
Deals ice damage with a potency of 1,500.

Additional Effect: Restores 2,000 MP
Can only be cast while under the effect of Umbral Ice and Enochian.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Cometeor Cometeor 2.5 25 0 0 25y 8y
Deals magic damage to enemies near point of impact with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: Increases target's damage taken by 25%
Duration: 15s
Can only be executed while the Adrenaline Gauge is full.
FFXIV - PVP - Convert Convert 0 60 0 0 0y 0y
Restores 25% of maximum HP and MP.
Can only be executed while under the effect of Astral Fire or Umbral Ice. Removes Astral Fire or Umbral Ice upon execution.
FFXIV - PVP - Enochian Enochian 0 15 0 0 0y 0y
Allows the casting of Fire IV and Blizzard IV.

Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.

※Action changes to Fire IV while under the effect of Astral Fire and Enochian.
※Action changes to Blizzard IV while under the effect of Umbral Ice and Enochian.
FFXIV - PVP - Fire Fire 1.8 2.3 0 0 25y 0y
Deals fire damage with a potency of 1,250.

Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s
Spell has no casting time if executed while under the effect of Umbral Ice.
FFXIV - PVP - Fire IV Fire IV 2.3 2.3 0 0 25y 0y
Deals fire damage with a potency of 2,500.
Can only be cast while under the effect of Astral Fire and Enochian.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Flare Flare 2.8 2.3 0 0 25y 5y
Deals fire damage to a target and all enemies nearby it with a potency of 3,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: Heavy +50%
Duration: 3s

Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s
Can only be cast while under the effect of Astral Fire and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Foul Foul 2.8 2.3 0 0 25y 5y
Deals unaspected damage to a target and all enemies nearby it with a potency of 4,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Can only be cast while under the effect of Polyglot. Cannot be cast while under the effect of either Astral Fire or Umbral Ice. Polyglot effect ends upon use.

※Action changes to Flare while under the effect of Astral Fire and Polyglot.
※Action changes to Freeze while under the effect of Umbral Ice and Polyglot.
FFXIV - PVP - Freeze Freeze 2.8 2.3 0 0 25y 5y
Deals ice damage to a target and all enemies nearby it with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: Bind
Duration: 4s

Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 10%
Duration: 15s
Can only be cast while under the effect of Umbral Ice and Polyglot. Polyglot effect ends upon use.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Sleep Sleep 2.3 2.3 0 0 25y 0y
Puts target to sleep.
Duration: 3s
Cancels auto-attack upon execution.
FFXIV - PVP - Swiftcast Swiftcast 0 30 0 0 0y 0y
Next spell is cast immediately.
Duration: 10s
FFXIV - PVP - Thunder Thunder 1.8 2.3 0 0 25y 0y
Deals lightning damage with a potency of 500.

Additional Effect: Lightning damage over time
Potency: 300
Duration: 15s

Additional Effect: Grants Thunder III Ready if target is dealt over 5,000 points of damage while under the effect of Thunder
Duration: 10s
Thunder effect is removed from target upon receiving Thunder III Ready status.

※Action changes to Thunder III while under the effect of Thunder III Ready.
FFXIV - PVP - Thunder III Thunder III 0 2.3 0 0 25y 0y
Deals lightning damage with a potency of 2,000.

Additional Effect: Lightning damage over time
Potency: 300
Duration: 15s

Additional Effect: Grants Thunder III Ready if target is dealt over 5,000 points of damage while under the effect of Thunder
Duration: 10s
Can only be cast while under the effect of Thunder III Ready.
Thunder effect is removed from target upon receiving Thunder III Ready status.

※This action cannot be assigned to a hotbar.


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Black Mage Equipment


The best equipment for your Black Mage constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Ultimate Dreadwyrm Staff
Genji Rod
Augmented Lost Allagan Rod
Shinryu's Rod
Shield Ancient Buckler
Darksteel Buckler
Darklight Square Shield
Head Genji Kabuto of Casting
Augmented Lost Allagan Helm of Casting
Ivalician Enchanter's Eyeglasses
Lost Allagan Helm of Casting
Genta Kabuto of Casting
True Griffin Hat of Casting
Body Augmented Lost Allagan Coat of Casting
Genji Domaru of Casting
Lost Allagan Coat of Casting
Ivalician Enchanter's Tunic
Genta Domaru of Casting
Indigo Ramie Robe of Casting
Ornate Indigo Ramie Robe of Casting
Hands Augmented Lost Allagan Gloves of Casting
Genji Kote of Casting
Lost Allagan Gloves of Casting
Ivalician Enchanter's Gloves
Genta Kote of Casting
True Griffin Gloves of Casting
Legs Augmented Lost Allagan Pantaloons of Casting
Genji Tsutsu-hakama of Casting
Lost Allagan Pantaloons of Casting
Ivalician Enchanter's Slops
Genta Tsutsu-hakama of Casting
Indigo Ramie Skirt of Casting
Feet Augmented Lost Allagan Sabatons of Casting
Genji Sune-ate of Casting
Lost Allagan Sabatons of Casting
Ivalician Enchanter's Boots
Genta Sune-ate of Casting
True Griffin Sandals of Casting
Waist Augmented Lost Allagan Belt of Casting
Genji Obi of Casting
Ivalician Enchanter's Belt
Lost Allagan Belt of Casting
Indigo Ramie Sash of Casting
Genta Obi of Casting
Neck Genji Necklace of Casting
Augmented Lost Allagan Choker of Casting
Lost Allagan Choker of Casting
Genta Necklace of Casting
Lakshmi's Necklace of Casting
Torreya Choker of Casting
Ear Augmented Lost Allagan Earrings of Casting
Genji Earrings of Casting
Lost Allagan Earrings of Casting
Lakshmi's Earrings of Casting
Genta Earrings of Casting
Palladium Earring of Casting
Rings Genji Ring of Casting
Augmented Lost Allagan Ring of Casting
Lost Allagan Ring of Casting
Genta Ring of Casting
Lakshmi's Ring of Casting
Palladium Band of Casting
Wrist Genji Bracelet of Casting
Augmented Lost Allagan Bracelet of Casting
Lost Allagan Bracelet of Casting
Genta Bracelet of Casting
Lakshmi's Bracelet of Casting
Torreya Bracelet of Casting




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Xenor
Jul 07, 2015 - 23:55:08 | Location: Durham, United Kingdom

You get them from the job quests. Look for Lalai at the THM guild.
 
Mo [Anon]
Jul 06, 2015 - 14:16:48 | Location: Nowhere, In a Box

Where do you learn the new blackmage skills? Im level 57 and cant find the person to learn them? Please help
 
Morganna [Anon]
Apr 07, 2015 - 10:02:37 | Location: Nowhere, In a Box

Hi thanks a lot am using raging strike for the fact it increases attack by 20% and works well in tight spots as for hawk eye I have the skill on my archer but for some reason I can't cross it over to my blm
 
skylar McClo [Anon]
Oct 11, 2014 - 22:46:26 | Location: Nowhere, In a Box

this came in handy thx gor posting
 
FFPurist [Anon]
Jan 25, 2014 - 08:42:17 | Location: Nowhere, In a Box

You're forgetting quelling strikes and how overwhelmingly WEAK every other cross skill is. Virus is good, but chances are someone else in the part will have it. As someone else pointed out Raging Strikes is not made for mages. Ruin is even weak as hell for ACNs and I don't know why it even EXISTS, period. I would never even consider wasting global cooldown on it. So what you end up with in most situations is

#1. PHYSIC to heal yourself if the WHM is too busy raging or being too much of an IDIOT to realize s/he can't RUN AWAY from the BRD a soon as s/he does Mage's Ballad for him/her (as in XI days) because it only works while s/he's in close proximity to the BRD (something many WHMs still don't know by ENDGAME then bitch at the BRD for not keeping their magic up...but that's another whole rant.

#2. QUELLING STRIKES because you want to generate as little enmity as possible because BLM is a very powerful dps and you will run into some very poor tanks who do NOT know how to m get/keep/maintain hate (or label mobs, which just makes everyone's jobs harder--esp the poor mage who has to psychically know which one to sleep IF the tank has the sense to pull the rest away from it before/IF he flashes again, which is doubtful.

3. HAWK'S EYE or VIRUS (it's situational) because a shield will give you better stats and keep you alive longer, and with the added buff this provides (which isn't much but is better than anything else you have available, except perhaps Virus, which you can swap out if you want in cases when you don't have an ACN or someone else using that cross skill already in your party.

A little communication goes a LONG way at the beginning of a fight, and that time bonus everyone is so worried about has PLENTY of leeway, so talk things out before you get started and you'll have a far more successful and friendly/fun experience with fewer wipes and rage quits.
 
Pheith [Anon]
Dec 26, 2013 - 09:20:26 | Location: Nowhere, In a Box

You cure BLK Mage with Physick, is the cross ability from the archanist at lvl 4
 
Magik [Anon]
Nov 28, 2013 - 04:01:35 | Location: Nowhere, In a Box

Can anyone tell me how to cure being a BLM

 
Anonymous
Sep 26, 2013 - 14:19:25 | Location: Nowhere, In a Box

About Raging Strikes: I'm using it on my BLM, and it does increase your damage. When you mouseover Raging Strikes ingame it says "Increases damage dealt by 20% for 20s. It's not just for physical damage, it works with everything and thus, it is awesome.
 
akito [Anon]
Sep 25, 2013 - 18:11:34 | Location: Nowhere, In a Box

why? to show you there is crossed skills in this game , to make players discovers other class because they maybe prefer an other class its not stupid its only you who dont see
 
Anonymoussss [Anon]
Sep 24, 2013 - 14:55:49 | Location: Nowhere, In a Box

Isn't "Raging Strikes" useless for a Black Mage, because when you use "Raging Strikes" and mouse over the buff it says "Attack Power Increased" and if you mouse over "Attack Power" in your character stats, it says "Affects amount of damage dealt by physical attacks" and since we use "Magic Potency" I don't think that buff does anything for us, unless you are hitting the mobs with our staffs.
All our skills also state that "...damage with a potency", which in our case would be "Magic Potency".
Sooooo wouldn't using "Raging Strikes" be a waste of a Global Cooldown?
 
Anonymous
Sep 16, 2013 - 20:27:21 | Location: Nowhere, In a Box

I don't understand why is 15 archer needed? Kind of stupid IMO

 
Ryan R [Anon]
Sep 15, 2013 - 02:17:04 | Location: Nowhere, In a Box

Hawk's Eye can be used by every other class.. that is why it is listed.
 
The Grinder [Anon]
Sep 11, 2013 - 01:57:00 | Location: Nowhere, In a Box

Hawk's Eye can be good in situation areas. If you use a Shield, Dex helps increase Black so essentially you take less damage. That is the only reason it can be "okay".
 
Xenor
Sep 10, 2013 - 21:14:47 | Location: Durham, United Kingdom

Yeah I don't think Hawk's Eye serves any purpose for BLM. But it can still equip it for some reason. Maybe I'm missing something.
 
TOGB [Anon]
Sep 10, 2013 - 07:39:27 | Location: Nowhere, In a Box

It is still worth leveling ACN to 12 to get Virus... it's a very good spell
 
Katsuyo Suru [Anon]
Sep 09, 2013 - 07:26:32 | Location: Nowhere, In a Box

Hi Xenor,

I'm well aware of cross skills, haha. I am just curious about the benefits, I don't see how dex would add value to a BLM as dex increases long range attack damage.

Thanks for the reply.
 
Sydious [Anon]
Sep 05, 2013 - 15:55:27 | Location: Nowhere, In a Box

I can't imagine Hawk's Eye being of any use for a BLM who's stat priority is INT.
 
Xenor
Sep 03, 2013 - 21:13:50 | Location: Durham, United Kingdom

BLM can use cross class skills from Archer, Hawk's Eye being one of them.
 
Katsuyo Suru [Anon]
Sep 03, 2013 - 08:54:50 | Location: Nowhere, In a Box

Hi, I am curious why do you have Hawk's Eye ability as a cross class ability. Please shed some light.

Thanks.
 
Madd Kush [Anon]
Sep 01, 2013 - 09:02:36 | Location: Nowhere, In a Box

Im a 47 BLM you need Archer as the 2nd Req not Arcanist
 
Sephy [Anon]
Sep 01, 2013 - 04:29:19 | Location: Nowhere, In a Box

@Porky to get Black Mage Job you NEED lvl 30 THM and lvl 15 ARCHER. This info is still correct.
 
Teratel [Anon]
Aug 31, 2013 - 19:06:26 | Location: Nowhere, In a Box

The requirements are not old. I recently became a BLM and I thought it was ACN from another site and found out that it is really 15 ARC the hard way.
 
Anonymous
Aug 31, 2013 - 18:11:57 | Location: Nowhere, In a Box

Just unlocked it now with 30THM and 20 ARCHER. I do not have Arcanist unlocked.
 
Anonymous
Aug 31, 2013 - 18:04:03 | Location: Nowhere, In a Box

Black mage need 30 thaum and 15 archer but you can level arsonist and use spells from it to

 
calendra [Anon]
Aug 31, 2013 - 17:24:57 | Location: Nowhere, In a Box

int and mind in virus are a arcanist class trait. so it's only str/dex
 
Porky [Anon]
Aug 30, 2013 - 20:23:13 | Location: Nowhere, In a Box

The info that BM needs Archer are old and only from Beta. BM needs 30 THM and 15 ACN.
 
Neotidus [Anon]
Aug 30, 2013 - 19:15:23 | Location: Nowhere, In a Box

Where is the location of npc for quest lvl 45?
 
Xenor
Aug 26, 2013 - 14:14:38 | Location: Durham, United Kingdom

Black Mage needs Archer like Jyu said.

Some of the requirements on here were incorrect but I have updated them all as people discovered the real requirements.
 
Nami U'sha [Anon]
Aug 26, 2013 - 07:26:17 | Location: Nowhere, In a Box

Where did you find that the black mage needs Arcanist and not Puglist?
 
Jyu Viole [Anon]
Aug 25, 2013 - 19:56:41 | Location: Nowhere, In a Box

The conditions to BLM are 30 THM and 15 ARC.
 
Xenor
Aug 19, 2013 - 17:52:31 | Location: Durham, United Kingdom

Good spot Mabori, I've fixed that. The skills weren't wrong just the text due to how we template the job pages.
 
Mabori [Anon]
Aug 19, 2013 - 16:19:39 | Location: Nowhere, In a Box

Under Cross Class Abilities, it says "White Mage"
 
Xenor
Jul 22, 2013 - 19:16:25 | Location: Durham, United Kingdom

To be honest no one knows what the job quest requirements will be in ARR as the quests don't exist yet. The Lodestone is outdated for 1.0. With BLM the classes in which it can take its skills from changed in ARR. This is why it only has ARC for cross class skills. Apart from WHM all other jobs can take skills from 2 classes. ACN will fill this gap, and this is where the speculation for ACN being the job requirement comes from.
 
Anonymous
Jul 17, 2013 - 12:28:05 | Location: Nowhere, In a Box

ARN 15 not ARC 15
 
Anonymous
Jul 17, 2013 - 12:25:05 | Location: Nowhere, In a Box

Just wondering why you show the requirements to BLM is THM 30 and ARC 15? The Loadstone actually shows THM/PGL what info do you have and where do you get your info to make us trust your source considering they have not released any info out about obtaining a Job and how can your info be more accurate then that of the FFXIV SE website? Sorry, for all the QnA but I'm just wondering which website is more accurate yours or the games?
 
Anonymous
Jun 16, 2013 - 22:04:31 | Location: Nowhere, In a Box

Does the subjob have to be pgl.... that sounds kind of weird.