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Thaumaturge

Thaumaturge (THM) Actions, Traits and Role Actions


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FFXIV - Disciples of Magic - Thaumaturge



In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

Below is a list of current actions and traits for the Thaumaturge class.

By completting quests the Thaumaturge can become a Black Mage.

As a Thaumaturge you should be focusing on INT as this increases magic attack power.


Actions


Actions are skills that the Thaumaturge can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Thaumaturge actions are exclusive to that job.


ACN  ARC  CNJ  GLA  LNC  MRD  PGL  ROG  THM

Name Level Cast Recast MP TP Range Radius
FFXIV - Thaumaturge - BlizzardBlizzard 1 2.5 2.50 0 25y 0y
Deals ice damage with a potency of 180.

Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 13s
FFXIV - Thaumaturge - FireFire 2 2.5 2.50 0 25y 0y
Deals fire damage with a potency of 180.

Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 13s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time
Duration: 12s
FFXIV - Thaumaturge - TransposeTranspose 4 0 120 0 0y 0y
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.
FFXIV - Thaumaturge - ThunderThunder 6 2.5 2.50 0 25y 0y
Deals lightning damage with a potency of 30.

Additional Effect: Lightning damage over time
Potency: 40
Duration: 18s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
FFXIV - Thaumaturge - SleepSleep 10 2.5 2.50 0 30y 5y
Puts target to sleep.
Duration: 30s
Cancels auto-attack upon execution.
FFXIV - Thaumaturge - Blizzard IIBlizzard II 12 2 2.50 0 0y 5y
Deals ice damage with a potency of 50 to all nearby enemies.

Additional Effect: Bind
Duration: 8s

Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 13s
FFXIV - Thaumaturge - ScatheScathe 15 0 2.50 0 25y 0y
Deals unaspected damage with a potency of 100.

Additional Effect: 20% chance potency will double
FFXIV - Thaumaturge - Fire IIFire II 18 3 2.50 0 25y 5y
Deals fire damage with a potency of 80 to target and all enemies nearby it.

Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 13s
FFXIV - Thaumaturge - Thunder IIThunder II 26 3 2.50 0 25y 5y
Deals lightning damage with a potency of 30 to target and all enemies nearby it.

Additional Effect: Lightning damage over time
Potency: 30
Duration: 12s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 12s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
FFXIV - Thaumaturge - ManawardManaward 30 0 1200 0 0y 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
FFXIV - Thaumaturge - Fire IIIFire III 34 3.5 2.50 0 25y 0y
Deals fire damage with a potency of 240.

Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 13s
FFXIV - Thaumaturge - Blizzard IIIBlizzard III 38 3.5 2.51061 0 25y 0y
Deals ice damage with a potency of 240.
Additional Effect: Grants full stack of Umbral Ice and removes Astral Fire. Duration: 10s
FFXIV - Thaumaturge - Thunder IIIThunder III 46 3.5 2.51414 0 25y 0y
Deals lightning damage with a potency of 60.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 18s
Additional Effect: 5% chance after each tick that potency of next Thunder, Thunder II, or Thunder III will be 340, have no cast time, and cost no MP.
Duration: 12s
FFXIV - Thaumaturge - Aetherial ManipulationAetherial Manipulation 50 0 300 0 25y 0y
Rush to a target party member's side.
Unable to cast if bound.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Thaumaturge class and its job Black Mage.

Name Level
FFXIV - Thaumaturge - Enhanced Surecast Enhanced Surecast 16
Grants a 15% chance that upon use, Surecast will have no recast time.
FFXIV - Thaumaturge - Magick And Mend Magick And Mend 20
Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
FFXIV - Thaumaturge - Enhanced Intelligence Enhanced Intelligence 20
Increases intelligence by 8.
FFXIV - Thaumaturge - Enhanced Scathe Enhanced Scathe 24
Grants a 20% chance that Scathe will deal double damage.
FFXIV - Thaumaturge - Thundercloud Thundercloud 28
Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.[BR]Duration: 12s
FFXIV - Thaumaturge - Deep Sleep Deep Sleep 36
Extends the area of effect for Sleep from a single target to a five-yalm radius.
FFXIV - Thaumaturge - Magick And Mend II Magick And Mend II 40
Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.
FFXIV - Thaumaturge - Enhanced Intelligence II Enhanced Intelligence II 40
Increases intelligence by 16.
FFXIV - Thaumaturge - Firestarter Firestarter 42
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.[BR]Duration: 12s
FFXIV - Thaumaturge - Enhanced Manaward Enhanced Manaward 48
Increases damage nullified by Manaward to 30% of your maximum HP.
FFXIV - Thaumaturge - Enhanced Intelligence III Enhanced Intelligence III 60
Increases intelligence by 24.


Role Actions


Since the A Realm Reborn expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Thaumaturge can equip up to 10 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - AddleAddle 8 0 1200 0 25y 0y
Lowers target's intelligence and mind by 10%.
Duration: 10s
FFXIV -  - BreakBreak 12 2.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 50.

Additional Effect: Heavy +20%
Duration: 20s
FFXIV -  - DrainDrain 16 2.5 2.50 0 25y 0y
Deals unaspected damage with a potency of 80.

Additional Effect: Absorbs a portion of damage dealt as HP
FFXIV -  - DiversionDiversion 20 0 1200 0 0y 0y
Reduces enmity generation.
Duration: 15s
FFXIV -  - Lucid DreamingLucid Dreaming 24 0 1200 0 0y 0y
Reduces enmity by half.

Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
FFXIV -  - SwiftcastSwiftcast 32 0 600 0 0y 0y
Next spell is cast immediately.
Duration: 10s
FFXIV -  - Mana ShiftMana Shift 36 0 1500 0 30y 0y
Transfers up to 20% of own maximum MP to target party member.
FFXIV -  - ApocatastasisApocatastasis 40 0 1500 0 30y 0y
Reduces a party member's magic vulnerability by 20%.
Duration: 10s
FFXIV -  - SurecastSurecast 44 0 300 0 0y 0y
Next spell is cast without interruption.

Additional Effect: Nullifies knockback and draw-in effects
Duration: 10s
FFXIV -  - EraseErase 48 0 900 0 30y 0y
Removes a single damage over time effect from target party member other than self.

Additional Effect: Restores target's HP
Cure Potency: 200


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 60 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.




ACN  ARC  CNJ  GLA  LNC  MRD  PGL  ROG  THM


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Anonymous
Oct 10, 2013 - 15:57:22 | Location: Nowhere, In a Box

That's all nice and dandy, but once you turn Black Mage you can't use Cure and Protect anymore. So all in all, I'd say Arcanist to 4 is the way to go. If you level at a decent pace you'll get Black Mage pretty soon.
 
Anonymous
Sep 29, 2013 - 21:56:22 | Location: Nowhere, In a Box

As for leveling an ACN for a heal, you could, or you could level a CNJ for a Heal AND Protect by getting one to level 12, something I suggested to my friends that play.
 
Berani [Anon]
Sep 04, 2013 - 00:51:02 | Location: Nowhere, In a Box

Honestly, having used a lot of the really good info on this site, I strongly advise THM to take the time to level ACN to at least 4 to get Physick if the level 15 class quest and "Duty, Honor, Country" are giving you a hard time. Yes, you still absolutely MUST use your sleep spell for the 15 THM class quest, but if you do get into a battle (I did, and beat the battle and the quest), the buff you are granted plus Physick will save your skin. It will do likewise in "Duty, Honor, Country." It take all of about 30 minutes to pick up the class and level to the point where you pick up Physick and the spell will benefit you (and others) throughout the rest of your THM leveling process.
 
Anonymous
Jul 18, 2013 - 16:35:13 | Location: Nowhere, In a Box

I see a lot of people leveling Thaumaturge as their first class getting stuck on "Duty, Honor, Country" more so than other classes. My advise would be to equip an antidote to your bar and remove the poison the mage casts on you immediately. Spam Fire on the Gargoyle, when you run out of mana use Transpose then put it to sleep. Wait for the full 30 seconds the sleep lasts to allow your health to recover some, then spam fire again. Once you get him down to about 15% hp backup should arrive and finish him off. If at any time during the fight you feel you are going to die, drink a health potion. If your health is not full when he is going to wake up, you can cast sleep after he wakes to put him back to sleep for another 15 seconds.

At no time before backup arrives should you cast ANYTHING at the mage.
 
Anonymous
Jul 16, 2013 - 13:36:34 | Location: Nowhere, In a Box

For the thraumaturgist (and of course also other classes) it would be interesting to see what their base stats is.
I mean something like the stats on level 1 and the stats on level 1 (without the points you can spend freely)
so something like this:
Basestats Level 1 2 int 1 mnd 1 vit...
Basestats level 50 100 INT 90 MND 10 VIT.... + X Points to spend freely.
 
Xenor
Jul 12, 2013 - 22:59:21 | Location: Durham, United Kingdom

I am logged in as a BRD right now and I can only access CNJ and LNC skills, and of course ARC. There are no THM skills available to BRD but ARC can use some.

We just added a cross class section to this page and all this info is taken from the game.
 
Anonymous
Jul 01, 2013 - 01:58:32 | Location: Nowhere, In a Box

On charts I've seen, Bards have access to archer, conjurer, and thaumaturge spells. But I don't see any of these THM spells listed as available to bards? Which is correct?
 
Anonymous
Jun 28, 2013 - 13:19:41 | Location: Nowhere, In a Box

please add the skills gained from quests to the class skill lists, if possible.
 
Anonymous
Oct 05, 2010 - 17:24:43 | Location: Nowhere, In a Box

Is there any special armor for the Disciples of Magic CLass