Disciplines

Thaumaturge (THM) Abilities, Traits & Materia

FFXIV - Disciples of Magic - Thaumaturge

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

Below is a list of current actions and traits for the Thaumaturge class as of beta phase 3 of FFXIV: A Realm Reborn and the levels they are earned. FFXIV: ARR has seen many changes to the battle system over what was in 1.23.

By completting quests the Thaumaturge can become a Black Mage.

Abilities


Abilities are actions that the Thaumaturge can equip to their bar and select to use at any time as long as their timer is available.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage
Name Level Cast Recast MP TP Range Radius Requires
FFXIV - Thaumaturge - Blizzard Blizzard 1 2.5 2.5 7 0 25y 0y THM BLM
Deals ice damage with a potency of 150.
Additional Effect: Heavy +40% Duration: 20s
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Fire Fire 2 2.5 2.5 22 0 25y 0y THM BLM
Deals fire damage with a potency of 150.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 10s
FFXIV - Thaumaturge - Transpose Transpose 4 0 12 0 0 0y 0y THM BLM
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.
FFXIV - Thaumaturge - Thunder Thunder 6 2.5 2.5 15 0 25y 0y CNJ THM WHM BLM
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 12s
FFXIV - Thaumaturge - Surecast Surecast 8 0 30 0 0 0y 0y GLA PGL MRD LNC ARC CNJ THM WHM BLM
Next spell is cast without interruption. Duration: 10s
FFXIV - Thaumaturge - Sleep Sleep 10 2.5 2.5 19 0 30y 0y THM BLM
Puts target and enemies near it to sleep. Duration: 30s
Cancels auto-attack upon execution.
FFXIV - Thaumaturge - Blizzard II Blizzard II 12 2 2.5 15 0 0y 5y THM BLM
Deals ice damage with a potency of 100 to all nearby enemies.
Additional Effect: Bind Duration: 4s
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Scathe Scathe 15 0 2.5 22 0 25y 0y THM BLM
Deals elementally neutral damage with a potency of 100.
FFXIV - Thaumaturge - Fire II Fire II 18 3 2.5 30 0 25y 5y THM BLM
Deals fire damage with a potency of 100 to target and enemies near it.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 10s
FFXIV - Thaumaturge - Thunder II Thunder II 22 3 2.5 22 0 25y 0y CNJ THM WHM BLM
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 15s
FFXIV - Thaumaturge - Swiftcast Swiftcast 26 0 180 0 0 0y 0y GLA PGL MRD LNC ARC CNJ THM WHM BLM
Next spell is cast immediately. Duration: 10s
FFXIV - Thaumaturge - Fire III Fire III 34 3.5 2.5 38 0 25y 0y THM BLM
Deals fire damage with a potency of 200.
Additional Effect: Grants Astral Fire III or removes Umbral Ice Duration: 10s
FFXIV - Thaumaturge - Blizzard III Blizzard III 38 3.5 2.5 22 0 25y 0y THM BLM
Deals ice damage with a potency of 200.
Additional Effect: Grants Umbral Ice III or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Lethargy Lethargy 42 0 30 0 0 25y 0y THM BLM
Inflicts target with Slow and Heavy +20%. Duration: 12s
FFXIV - Thaumaturge - Thunder III Thunder III 46 3.5 2.5 30 0 25y 0y THM BLM
Deals lightning damage with a potency of 60.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 18s
FFXIV - Thaumaturge - Aetherial Manipulation Aetherial Manipulation 50 0 180 0 0 25y 0y THM BLM
Rush to a target party member's side. Unable to cast if bound.


Traits


Traits are not abilities and can not be equipped to your bar. They are just earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the thaumaturge class and its job Black Mage.

Name Level Recast
FFXIV - Thaumaturge - Enhanced Intelligence Enhanced Intelligence 8 0
Increases intelligence by 2.
FFXIV - Thaumaturge - Enhanced Intelligence II Enhanced Intelligence II 14 0
Increases intelligence by 4.
FFXIV - Thaumaturge - Enhanced Surecast Enhanced Surecast 16 0
Grants a 15% chance that upon use, Surecast will have no recast time.
FFXIV - Thaumaturge - Increased Aetherial Damage Increased Aetherial Damage 20 0
Increases base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
FFXIV - Thaumaturge - Enhanced Scathe Enhanced Scathe 24 0
Grants a 20% chance that Scathe will deal double damage.
FFXIV - Thaumaturge - Thundercloud Thundercloud 28 0
Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 12s
FFXIV - Thaumaturge - Enhanced Intelligence III Enhanced Intelligence III 32 0
Increases intelligence by 6.
FFXIV - Thaumaturge - Deep Sleep Deep Sleep 36 0
Extends the area of effect for Sleep from a single target to a five-yalm radius.
FFXIV - Thaumaturge - Increased Aetherial Damage II Increased Aetherial Damage II 40 0
Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
FFXIV - Thaumaturge - Firestarter Firestarter 44 0
Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time. Duration: 12s
FFXIV - Thaumaturge - Enhanced Manaward Enhanced Manaward 48 0
Increases damage nullified by Manaward to 30% of your maximum HP.


Materia Selection


Please note: This materia section is from 1.23 and will be updated in the near future.

To get the most out of your Thaumaturge, you should aim to maximise their stats through using materia that best benefits the class. A thaumaturge's main attributes are INT and PIE, however MND is also useful for magic accuracy. Focusing on these stats will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Head Hells' Eye (Magic Accuracy) | Intelligence (INT)
Body Piety (PIE)
Hands Sagacious Might (Magic Crititical Hit Potency)
Legs Loresman's Wit (INT/MND) | Vestryman's Faith (MND/PIE) |
Wise Man's Vision (INT/PIE)
Feet Hells' Fist (Attack Magic Potency)
Waist Stellar Might (Magic Critical Hit Potency) | Touch of Serenity (-Enmity)



DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage


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Anonymous
Oct 05, 2010 - 17:24:43 | Location: Nowhere, In a Box

Is there any special armor for the Disciples of Magic CLass