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Disciplines

Thaumaturge (THM) Abilities, Traits & Materia


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FFXIV - Disciples of Magic - Thaumaturge

In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

Below is a list of current actions and traits for the Thaumaturge class as of beta phase 3 of FFXIV: A Realm Reborn and the levels they are earned. FFXIV: ARR has seen many changes to the battle system over what was in 1.23.

By completting quests the Thaumaturge can become a Black Mage.

As a Thaumaturge you should be focusing on INT as this increases magic attack power.


Abilities


Abilities are actions that the Thaumaturge can equip to their bar and select to use at any time as long as their timer is available. MP scales with level and the MP values listed below are based on a level 50 character.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius Requires
FFXIV - Thaumaturge - Blizzard Blizzard 1 2.5 2.5 106 0 25y 0y THM BLM
Deals ice damage with a potency of 170.
Additional Effect: Heavy +40% Duration: 20s
Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Fire Fire 2 2.5 2.5 319 0 25y 0y THM BLM
Deals fire damage with a potency of 170.
Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 10s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time. Duration: 12s (Level 44+)
FFXIV - Thaumaturge - Transpose Transpose 4 0 12 0 0 0y 0y THM BLM
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.
FFXIV - Thaumaturge - Thunder Thunder 6 2.5 2.5 212 0 25y 0y THM BLM
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 12s
Additional Effect: 5% chance after each tick that potency of next Thunder, Thunder II, or Thunder III will be 240, have no cast time, and cost no MP
Duration: 12s
FFXIV - Thaumaturge - Surecast Surecast 8 0 30 0 0 0y 0y GLA PGL MRD LNC ARC CNJ THM WHM BLM ACN SMN SCH
Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
FFXIV - Thaumaturge - Sleep Sleep 10 2.5 2.5 266 0 30y 5y THM BLM
Puts target and enemies near it to sleep. Duration: 30s
Cancels auto-attack upon execution.
FFXIV - Thaumaturge - Blizzard II Blizzard II 12 2 2.5 212 0 0y 5y CNJ THM WHM BLM ACN SMN SCH
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Bind Duration: 8s
Additional Effect: Grants Umbral Ice II or removes Astral Fire Duration: 10s
FFXIV - Thaumaturge - Scathe Scathe 15 0 2.5 212 0 25y 0y THM BLM
Deals elementally neutral damage with a potency of 100.
Additional Effect: 20% chance potency will double (Level 24+)
FFXIV - Thaumaturge - Fire II Fire II 18 3 2.5 425 0 25y 5y THM BLM
Deals fire damage with a potency of 100 to target and enemies near it.
Additional Effect: Grants Astral Fire II or removes Umbral Ice Duration: 10s
FFXIV - Thaumaturge - Thunder II Thunder II 22 3 2.5 319 0 25y 0y THM BLM
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 15s
Additional Effect: 5% chance after each tick that potency of next Thunder, Thunder II, or Thunder III will be 295, have no cast time, and cost no MP.
Duration: 12s
FFXIV - Thaumaturge - Swiftcast Swiftcast 26 0 180 0 0 0y 0y GLA PGL MRD LNC ARC CNJ THM WHM BLM ACN SMN SCH
Next spell is cast immediately. Duration: 10s
FFXIV - Thaumaturge - Manaward Manaward 30 0 120 0 0 0y 0y THM BLM
Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP. Duration: 20s
FFXIV - Thaumaturge - Fire III Fire III 34 3.5 2.5 532 0 25y 0y THM BLM
Deals fire damage with a potency of 240.
Additional Effect: Grants full stack of Astral Fire and removes Umbral Ice. Duration: 10s
FFXIV - Thaumaturge - Blizzard III Blizzard III 38 3.5 2.5 319 0 25y 0y THM BLM
Deals ice damage with a potency of 240.
Additional Effect: Grants full stack of Umbral Ice and removes Astral Fire. Duration: 10s
FFXIV - Thaumaturge - Lethargy Lethargy 42 0 30 0 0 25y 0y THM BLM
Inflicts target with Slow and Heavy +20%. Duration: 12s
FFXIV - Thaumaturge - Thunder III Thunder III 46 3.5 2.5 425 0 25y 0y THM BLM
Deals lightning damage with a potency of 60.
Additional Effect: Lightning damage over time.
Potency: 40 Duration: 18s
Additional Effect: 5% chance after each tick that potency of next Thunder, Thunder II, or Thunder III will be 340, have no cast time, and cost no MP.
Duration: 12s
FFXIV - Thaumaturge - Aetherial Manipulation Aetherial Manipulation 50 0 180 0 0 25y 0y THM BLM
Rush to a target party member's side. Unable to cast if bound.


Traits


Traits are not abilities and can not be equipped to your bar. They are just earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the thaumaturge class and its job Black Mage.

Name Level Recast
FFXIV - Thaumaturge - Enhanced Intelligence Enhanced Intelligence 8 0
Increases intelligence by 2.
FFXIV - Thaumaturge - Enhanced Intelligence II Enhanced Intelligence II 14 0
Increases intelligence by 4.
FFXIV - Thaumaturge - Enhanced Surecast Enhanced Surecast 16 0
Grants a 15% chance that upon use, Surecast will have no recast time.
FFXIV - Thaumaturge - Magick And Mend Magick And Mend 20 0
Increases base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.
FFXIV - Thaumaturge - Enhanced Scathe Enhanced Scathe 24 0
Grants a 20% chance that Scathe will deal double damage.
FFXIV - Thaumaturge - Thundercloud Thundercloud 28 0
Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 12s
FFXIV - Thaumaturge - Enhanced Intelligence III Enhanced Intelligence III 32 0
Increases intelligence by 6.
FFXIV - Thaumaturge - Deep Sleep Deep Sleep 36 0
Extends the area of effect for Sleep from a single target to a five-yalm radius.
FFXIV - Thaumaturge - Magick And Mend II Magick And Mend II 40 0
Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.
FFXIV - Thaumaturge - Firestarter Firestarter 44 0
Grants a 40% chance that upon casting Fire, your next Fire III will require no MP and have no casting time. Duration: 12s
FFXIV - Thaumaturge - Enhanced Manaward Enhanced Manaward 48 0
Increases damage nullified by Manaward to 30% of your maximum HP.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Thaumaturge no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Arcanist - Ruin Ruin 1 2.5 2.5 5 0 25y 0y ACN
Deals unaspected damage with a potency of 80.
FFXIV - Conjurer - Cure Cure 2 2 2.5 133 0 30y 0y CNJ
Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
Duration: 15s
FFXIV - Marauder - Foresight Foresight 2 0 90 0 0 0y 0y MRD
Increase defense by 20%. Duration: 20s
FFXIV - Conjurer - Aero Aero 4 0 2.5 159 0 25y 0y CNJ
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time.
Potency: 25
Duration 18s
FFXIV - Arcanist - Physick Physick 4 2 2.5 9 0 30y 0y ACN
Restores target's HP. Cure Potency: 400
FFXIV - Archer - Raging Strikes Raging Strikes 4 0 180 0 0 0y 0y ARC
Increasesdamage dealt by 20%
Duration: 20s
FFXIV - Pugilist - Featherfoot Featherfoot 4 0 90 0 0 0y 0y PGL
Increases evasion by 25%. Duration: 10s (Effect 15% below level 14)
FFXIV - Lancer - Keen Flurry Keen Flurry 6 0 90 0 0 0y 0y LNC
Increases parry rate by 80%.
Duration: 20s
FFXIV - Conjurer - Protect Protect 8 3 2.5 266 0 30y 15y CNJ
Increases the physical defence of all party members within range of target.
Duration: 30m
FFXIV - Gladiator - Flash Flash 8 0 2.5 8 0 0y 5y GLA
Increases Enmity in all nearby enemies. Additional Effect: Blind.
Duration 12s
FFXIV - Marauder - Bloodbath Bloodbath 8 0 90 0 0 0y 0y MRD
Converts 25% of physical damage dealt into HP.
Duration: 30s (Duration 15s below level 20)
FFXIV - Pugilist - Second Wind Second Wind 8 0 120 0 0 0y 0y PGL
Instantly restores own HP. Cure Potency 650. Cure potency varies with current attack power.
FFXIV - Gladiator - Convalescence Convalescence 10 0 120 0 0 0y 0y GLA
Increases HP restored by spells or actions by 30%.
Duration: 20s (Effect 20% below level 32)
FFXIV - Conjurer - Raise Raise 12 8 2.5 798 0 30y 0y CNJ
Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)
FFXIV - Arcanist - Virus Virus 12 0 90 0 0 25y 0y ACN
Reduces target's STR, DEX, INT, and MND by 15%. Duration: 10s
Grants target immunity to the same effect for 1 minute after effect ends.
FFXIV - Pugilist - Internal Release Internal Release 12 0 60 0 0 0y 0y PGL
Increases critical hit rate by 30%. Duration 15s (Effect 10% below level 36)
FFXIV - Gladiator - Provoke Provoke 22 0 40 0 0 25y 0y GLA
Gesture threateningly, increasing enmity in target.
FFXIV - Lancer - Invigorate Invigorate 22 0 180 0 0 0y 0y LNC
Instantly restores 400 TP.
FFXIV - Archer - Hawk's Eye Hawk's Eye 26 0 90 0 0 0y 20y ARC
Increases DEX by 15% and guarantees that all attacks land.
Duration: 20s
FFXIV - Marauder - Mercy Stroke Mercy Stroke 26 0 40 0 0 3y 0y MRD
Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
FFXIV - Conjurer - Stoneskin Stoneskin 34 3 2.5 399 0 30y 0y CNJ
Creates a barrier around target that prevents physical damage totaling 18% of target's maximum HP. (10% until 36)
FFXIV - Gladiator - Awareness Awareness 34 0 120 0 0 0y 0y GLA
Reduces the chance of suffering critical damage by 25%.
Duration: 25s (Duration 20s below level 44)
FFXIV - Lancer - Blood for Blood Blood for Blood 34 0 80 0 0 0y 0y LNC
Increases damage dealt by 30% and damage suffered by 25%. Duration: 20s (Damage dealt bonus is 10% without level 44 trait.)
FFXIV - Arcanist - Eye for an Eye Eye for an Eye 34 0 180 0 0 25y 0y ACN
Erects a magicked barrier arround a single party member or pet. Duration: 30s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage. Duration: 20s
FFXIV - Archer - Quelling Strikes Quelling Strikes 34 0 120 0 0 0y 0y ARC
Reduces enmity generated by each attack.
Duration: 15s
FFXIV - Pugilist - Mantra Mantra 42 0 120 0 0 25y 0y PGL
Increases HP recovery via curing magic by 20% for self and nearby party members. Duration: 15s. (Effect 10% below level 48)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For a Thaumaturge we recommend you go for Intelligence with the traits.

Name Recast Range
FFXIV - PVP - Aetheric Burst Aetheric Burst 180 0y
Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 150 seconds.
Enhanced Aetheric Burst II: Extends duration to 15 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
FFXIV - PVP - Equanimity Equanimity 240 0y
Allows casting without interruption by attacks. Duration: 10s
Enhanced Equanimity: Shortens recast time to 180 seconds.
Enhanced Equanimity II: Extends duration to 15 seconds.
FFXIV - PVP - Mana Draw Mana Draw 240 0y
Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
FFXIV - PVP - Night Wing Night Wing 240 0y
Puts target and enemies near it to sleep. Duration: 10s
Enhanced Night Wing: Shortens recast time to 180 seconds.
Enhanced Night Wing II: Extends duration to 15 seconds.
FFXIV - PVP - Phantom Dart Phantom Dart 90 0y
Deals unaspected damage with a potency of 150.
Additional Effect: Reduces target's magic resistances by 10% Duration: 15s
Enhanced Phantom Dart: Shortens recast time to 60 seconds.
Enhanced Phantom Dart II: Increases potency to 180.
Enhanced Phantom Dart III: Extends duration to 20 seconds.
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage


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Anonymous
Oct 10, 2013 - 15:57:22 | Location: Nowhere, In a Box

That's all nice and dandy, but once you turn Black Mage you can't use Cure and Protect anymore. So all in all, I'd say Arcanist to 4 is the way to go. If you level at a decent pace you'll get Black Mage pretty soon.
 
Anonymous
Sep 29, 2013 - 21:56:22 | Location: Nowhere, In a Box

As for leveling an ACN for a heal, you could, or you could level a CNJ for a Heal AND Protect by getting one to level 12, something I suggested to my friends that play.
 
Berani [Anon]
Sep 04, 2013 - 00:51:02 | Location: Nowhere, In a Box

Honestly, having used a lot of the really good info on this site, I strongly advise THM to take the time to level ACN to at least 4 to get Physick if the level 15 class quest and "Duty, Honor, Country" are giving you a hard time. Yes, you still absolutely MUST use your sleep spell for the 15 THM class quest, but if you do get into a battle (I did, and beat the battle and the quest), the buff you are granted plus Physick will save your skin. It will do likewise in "Duty, Honor, Country." It take all of about 30 minutes to pick up the class and level to the point where you pick up Physick and the spell will benefit you (and others) throughout the rest of your THM leveling process.
 
Anonymous
Jul 18, 2013 - 16:35:13 | Location: Nowhere, In a Box

I see a lot of people leveling Thaumaturge as their first class getting stuck on "Duty, Honor, Country" more so than other classes. My advise would be to equip an antidote to your bar and remove the poison the mage casts on you immediately. Spam Fire on the Gargoyle, when you run out of mana use Transpose then put it to sleep. Wait for the full 30 seconds the sleep lasts to allow your health to recover some, then spam fire again. Once you get him down to about 15% hp backup should arrive and finish him off. If at any time during the fight you feel you are going to die, drink a health potion. If your health is not full when he is going to wake up, you can cast sleep after he wakes to put him back to sleep for another 15 seconds.

At no time before backup arrives should you cast ANYTHING at the mage.
 
Anonymous
Jul 16, 2013 - 13:36:34 | Location: Nowhere, In a Box

For the thraumaturgist (and of course also other classes) it would be interesting to see what their base stats is.
I mean something like the stats on level 1 and the stats on level 1 (without the points you can spend freely)
so something like this:
Basestats Level 1 2 int 1 mnd 1 vit...
Basestats level 50 100 INT 90 MND 10 VIT.... + X Points to spend freely.
 
Xenor
Jul 12, 2013 - 22:59:21 | Location: Durham, United Kingdom

I am logged in as a BRD right now and I can only access CNJ and LNC skills, and of course ARC. There are no THM skills available to BRD but ARC can use some.

We just added a cross class section to this page and all this info is taken from the game.
 
Anonymous
Jul 01, 2013 - 01:58:32 | Location: Nowhere, In a Box

On charts I've seen, Bards have access to archer, conjurer, and thaumaturge spells. But I don't see any of these THM spells listed as available to bards? Which is correct?
 
Anonymous
Jun 28, 2013 - 13:19:41 | Location: Nowhere, In a Box

please add the skills gained from quests to the class skill lists, if possible.
 
Anonymous
Oct 05, 2010 - 17:24:43 | Location: Nowhere, In a Box

Is there any special armor for the Disciples of Magic CLass