Monk (MNK) Abilities, Traits, Combos and Materia
Though now under Garlean rule, the fortified city-state of Ala Mhigo once claimed dominion over the lands of Gyr Abania and boasted the greatest military might of all Eorzea. Among its standing armies were the monks?ascetic warriors dreaded by foes on the field of battle as much as the Ala Mhigan pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god?the Destroyer and guardian deity of Ala Mhigo to whom they devoted their lives of fervent worship.
In their remote mountain temples, the monkhood underwent rigorous training of both mind and body, ever seeking to draw closer to the godhead of Rhalgr himself. Over the long course of its esoteric tradition, the Fist has developed a deadly and destructive martial art.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A
Pugilist can become a Monk by equipping the Soul of the Monk item after completing the first quest. The details for this quest are below.
| Quest |
NPC |
Location |
Conditions |
| Brother from Another Mother |
Gagaruna |
Ul'dah Merchant Strip, Pugilists' Guild (5,4) |
PGL 30, LNC 15 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the
Monk job can equip to their bar and select to use at any time as long as their timer is available.
Abilities
Abilities are actions that the
Monk can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Monk actions are exclusive to that job.
|
Name |
Level |
Cast |
Recast |
MP |
TP |
 |
Shoulder Tackle |
30 |
0 |
60 |
0 |
0 |
| Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you. |
 |
Spinning Heel |
35 |
0 |
120 |
0 |
0 |
| Adds kick to auto-attacks. Damage of auto-attacks is reduced. Cannot be used simultaneously with Hundred Fists. |
 |
Fists of Wind |
40 |
0 |
10 |
0 |
0 |
| Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire. |
 |
Dragon Kick |
45 |
0 |
60 |
0 |
2000 |
Delivers a twofold melee attack.
Combo Action: Sucker Punch Combo Bonus: Chance to render target unable to use weaponskills. |
 |
Hundred Fists |
50 |
0 |
900 |
0 |
0 |
| Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel. |
Combos
The Monk job has the following combos which can be executed. These will give extra damage and effects.
Pummel >
Concussive Blow
Pounce >
Sucker Punch
Pounce >
Demolish
Pummel >
Aura Pulse
Demolish >
Howling Fist
Concussive Blow >
Simian Thrust
Sucker Punch >
Dragon Kick
Pounce >
Demolish >
Howling Fist
Pummel >
Concussive Blow >
Simian Thrust
Pounce >
Sucker Punch >
Dragon Kick
Materia Selection
To get the most out of your
Monk, you should aim to maximise their stats through
using materia that best benefits the job. A monk's main attributes are
STR and
INT, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.