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Monk

Monk (MNK) Abilities, Traits, Combos and Cross Class Skills


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FFXIV - Disciples of War - Monk
Though now under Garlean rule, the fortified city-state of Ala Mhigo once claimed dominion over the lands of Gyr Abania and boasted the greatest military might of all Eorzea. Among its standing armies were the monks?ascetic warriors dreaded by foes on the field of battle as much as the Ala Mhigan pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god?the Destroyer and guardian deity of Ala Mhigo to whom they devoted their lives of fervent worship.

In their remote mountain temples, the monkhood underwent rigorous training of both mind and body, ever seeking to draw closer to the godhead of Rhalgr himself. Over the long course of its esoteric tradition, the Fist has developed a deadly and destructive martial art.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Pugilist can become a Monk by equipping the Soul of the Monk item after completing the first quest. The details for this quest are below.






Quest NPC Location Conditions
Brother from Another Mother Gagaruna Ul'dah Merchant Strip,
Pugilists' Guild
PGL 30, LNC 15

* Quest giver/name may be incorrect (1.23 info), conditions have been updated for ARR.

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Monk job can equip to their bar and select to use at any time as long as their timer is available.

As a Monk you should be focusing on STR as this increases melee attack power. For more info on how to play Monk see our Monk Guide.


Abilities


Abilities are actions that the Monk can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Monk actions are exclusive to that job.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius
FFXIV - Monk - Rockbreaker Rockbreaker 30 0 2.5 0 120 5y 5y
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Duration: 18s
Can only be used when in coeurl form.
Additional Effect: Changes form to opo-opo
Duration: 10s
Additional Effect: Grants Greased Lightning
Duration: 12s
Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%
FFXIV - Monk - Shoulder Tackle Shoulder Tackle 35 0 30 0 0 20y 0y
Rushes target and delivers an attack with a potency of 100. Must be more than 10 yalms from target to execute.
Additional Effect: Stun
Duration: 2s
Cannot be executed while bound.
FFXIV - Monk - Fists Of Fire Fists Of Fire 40 0 3 0 120 0y 0y
Increases damage dealt by 5%.
Cannot be used with Fists of Earth or Fists of Wind, and shares recast timer with both.
Effect ends upon reuse.
FFXIV - Monk - One Ilm Punch One Ilm Punch 45 0 2.5 0 0 3y 0y
Delivers an attack with a potency of 120. Can only be used when in raptor form.
Additional Effect: Removes one beneficial status from target
Additional Effect: Changes form to coeurl
Duration: 10s
FFXIV - Monk - Dragon Kick Dragon Kick 50 0 2.5 0 60 3y 0y
Delivers an attack with a potency of 100.
150 when delivered from a target's flank.
Opo-opo Form Bonus: Reduces target's blunt resistance by 10% Duration: 15s
Additional Effect: Changes form to raptor
Duration: 10s


As well as these the Monk can also equip Pugilist abilities.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Monk no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Lancer - Feint Feint 2 0 2.5 0 80 3y 0y LNC
Delivers an attack with a potency of 120.
Additional Effect: Slow +20%.
Duration 10s
FFXIV - Marauder - Foresight Foresight 2 0 90 0 0 0y 0y MRD
Increase defense by 20%. Duration: 20s
FFXIV - Marauder - Skull Sunder Skull Sunder 4 0 2.5 0 60 3y 0y MRD
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Heavy Swing
Combo Potency: 200
Grants Wrath when used with Defiance. Duration: 30s
FFXIV - Lancer - Keen Flurry Keen Flurry 6 0 90 0 0 0y 0y LNC
Increases parry rate by 80%.
Duration: 20s
FFXIV - Marauder - Fracture Fracture 6 0 2.5 0 80 3y 0y MRD
Delivers an attack with a potency of 100.
Additional Effect: Damage over time.
Potency: 20
Duration 30s (Duration 18s below level 28)
FFXIV - Lancer - Impulse Drive Impulse Drive 8 0 2.5 0 70 3y 0y LNC
Delivers an attack with a potency of 100. 180 when delivered from behind target.
FFXIV - Marauder - Bloodbath Bloodbath 8 0 90 0 0 0y 0y MRD
Converts 25% of physical damage dealt into HP.
Duration: 30s (Duration 15s below level 20)
FFXIV - Lancer - Invigorate Invigorate 22 0 180 0 0 0y 0y LNC
Instantly restores 300 TP.
FFXIV - Marauder - Mercy Stroke Mercy Stroke 26 0 40 0 0 3y 0y MRD
Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
FFXIV - Lancer - Blood for Blood Blood for Blood 34 0 80 0 0 0y 0y LNC
Increases damage dealt by 30% and damage suffered by 25%. Duration: 20s (Damage dealt bonus is 10% without level 44 trait.)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For a Monk we recommend you go for Strength with the traits.

Name Recast Range
FFXIV - PVP - Axe Kick Axe Kick 300 0y
Delivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: Pacification Duration: 5s
Additional Effect: Grants Greased Lightning III Duration: 12s
Enhanced Axe Kick: Shortens recast time to 180 seconds.
Enhanced Axe Kick II: Increases potency to 240.
Enhanced Axe Kick III: Increases duration to 9 seconds.
FFXIV - PVP - Enliven Enliven 300 0y
Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
FFXIV - PVP - Fetter Ward Fetter Ward 240 0y
Grants immunity to stun, sleep, bind, heavy, and disease. Duration: 5s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 10 seconds.
FFXIV - PVP - Purify Purify 240 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Somersault Somersault 300 0y
Delivers an attack with a potency of 160. Additional Effect: Decreases spell speed of target by 30% Duration: 10s
Enhanced Somersault: Shortens recast time to 180 seconds.
Enhanced Somersault II: Extends duration to 20 seconds.
Enhanced Somersault III: Increases spell speed reduction to 50%.
FFXIV - PVP - Weapon Throw Weapon Throw 120 0y
Delivers a ranged attack with a potency of 50.
Additional Effect: 20% chance of inflicting Heavy when dealt from behind Duration: 6s
Additional Effect: Removes Sprint effect when dealt from behind
Enhanced Weapon Throw: Shortens recast time to 60 seconds.
Enhanced Weapon Throw II: Extends duration to 12 seconds.
Enhanced Weapon Throw III: Increases effect potency to 40%.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 8.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 13.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 8.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 13.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 8.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 13.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 8.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 13.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 8.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 13.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 8.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 13.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | SMN SCH | White Mage | Black Mage


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Anonymous
Jan 19, 2014 - 03:39:10 | Location: Nowhere, In a Box

"parry doesn't seem as effective as defense to me."

You clearly don't play a tank in this or any other mmo... Therefore you sir are an idiot.
 
Duke [Anon]
Dec 10, 2013 - 16:35:35 | Location: Nowhere, In a Box

To the person who commented before me: Why would you get rid of bootshine? Its easily one of your hardest hitting abilities, if not the hardest hitting. As long as you are behind the enemy its a guaranteed crit. Are crits 200% or 150% base damage/potency in this game? Even if it's 150% that still brings bootshin to 195 potency. If anything maybe get 2 bootshine off and then go through the rotation to keep GL up. Beside mercy stroke, B4B, and invig, cross-class are personal preference. I take bloodbath and foresight to help the healers out. Slows are pretty miniscule in this game. And parry doesn't seem as effective as defense to me.
 
Anonymous
Oct 02, 2013 - 07:34:21 | Location: Nowhere, In a Box

take impulse drive. it helped me a ton with my dps.
it seems stupid but ill explain.
the two highest potency abilities you have access to (excluding mercy stroke) are snap punch and impulse drive.
when you have greased lightning x3 you can actually fit 3 impulse drives in ur combo and still have time to snap punch to refresh greased lightning.
this means you are landing way more 180 potency abilities and not overlapping ur greased lighting way too early.
this also allows you to remove true strike and bootshine almost completely from your rotation since you are now just refreshing dragon kick and twin snakes, since your I II III stance rotation is stretched out a lot longer.
 
Anonymous
Sep 23, 2013 - 14:05:24 | Location: Nowhere, In a Box

Image for Skull Sunder and Bloodbath should be the other way around xD

.. and in response to SomeWolf; yeah they add up / equate / stack
 
SomeWolf [Anon]
Sep 09, 2013 - 18:08:25 | Location: Nowhere, In a Box

So I have a mechanics question, not just about Monk, but it is most relevant here. Damage bonus % increase buffs, as from Fists of Fire, Twin Snakes, and Greased Lightning, and further increases from Raging Strikes and Blood for Blood. How do they stack? Do they additivly work on each other (3x Greased Lightning and Fists of Fire would equal a flat 26% damage increase), or is it some other method of increase that would make way less sense?
 
Xenor
Sep 05, 2013 - 02:23:59 | Location: Durham, United Kingdom

Thanks for pointing that out Tay. I had a look and it seems that typo was on all the job pages. It's fixed now.
 
Tay [Anon]
Sep 04, 2013 - 19:26:20 | Location: Nowhere, In a Box

It says "You can then equip them on your White Mage no matter what your level.
" White Mage should be Monk for this page Typo!
 
Anonymous
Aug 23, 2013 - 11:41:40 | Location: Nowhere, In a Box

War is not a DD.....i would say for solo play DRG beats MNK due to MNK needing quiet some time to put all his buffs up to be fully effective.
 
Anonymous
Aug 14, 2013 - 03:56:34 | Location: Nowhere, In a Box

how good is monk actually going to be or will it be over looked on runs like it was b4 ..... cant decide if war mnk or drg will be the best for a single dd / solo friendly job
 
Xenor
Aug 07, 2013 - 22:00:05 | Location: Durham, United Kingdom

Interesting, I'd missed that one with the leaks. I can't update the skills until phase 4 though. People have been told off for leaking the changes.
 
Anonymous [Anon]
Aug 07, 2013 - 13:21:44 | Location: Nowhere, In a Box

Will be MRD instead of GLA in Phase 4