If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.
|Brother from Another Mother||Gagaruna||Ul'dah Merchant Strip,
|PGL 30, LNC 15|
|Delivers an attack with a potency of 130 to all enemies in a cone before you.
Can only be used when in coeurl form.
Additional Effect: Changes form to opo-opo
Additional Effect: Grants Greased Lightning
Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%
|Rushes target and delivers an attack with a potency of 100. Must be more than 10 yalms from target to execute.
Additional Effect: Stun
Cannot be executed while bound.
|Fists Of Fire||40||0||3||0||120||0y||0y|
|Increases damage dealt by 5%.
Cannot be used with Fists of Earth or Fists of Wind, and shares recast timer with both.
Effect ends upon reuse.
|One Ilm Punch||45||0||2.5||0||0||3y||0y|
|Delivers an attack with a potency of 120. Can only be used when in raptor form.
Additional Effect: Removes one beneficial status from target
Additional Effect: Changes form to coeurl
|Delivers an attack with a potency of 100.
150 when delivered from a target's flank.
Opo-opo Form Bonus: Reduces target's blunt resistance by 10% Duration: 15s
Additional Effect: Changes form to raptor
|Shifts your current form to the next in the sequence. If no form is being used when executed, you will move into the Opo-Opo form.|
|Opens a chakra. Up to five chakra can be opened at once. Shares a recast timer with all other weaponskills.|
|Delivers an attack with a potency of 220 to all nearby enemies.|
|Restores 300 TP. Can only be used under the effect of Fifth Chakra.|
|Delivers an attack with a potency of 330. Can only be used when under the effect of Greased Lightning III.
All stacks of Greased Lightning are consumed upon execution.
|Delivers an attack with a potency of 120.
Additional Effect: Slow +20%.
|Increase defense by 20%. Duration: 20s|
|Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Heavy Swing
|Increases parry rate by 80%.
|Delivers an attack with a potency of 100.
Additional Effect: Damage over time.
Duration 30s (Duration 18s below level 28)
|Converts 25% of physical damage dealt into HP.
Duration: 30s (Duration 15s below level 20)
|Instantly restores 400 TP.|
|Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
|Blood for Blood||34||0||80||0||0||0y||0y||LNC|
|Increases damage dealt by 30% and damage suffered by 25%. Duration: 20s (Damage dealt bonus is 10% without level 44 trait.)|
|Delivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: Pacification Duration: 4s
Additional Effect: Grants Greased Lightning III Duration: 12s
Enhanced Axe Kick: Shortens recast time to 150 seconds.
Enhanced Axe Kick II: Increases potency to 190.
Enhanced Axe Kick III: Increases duration to 6 seconds.
|Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
|Grants immunity to stun, sleep, bind, heavy, and disease. Duration: 9s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 12 seconds.
|Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
|Delivers an attack with a potency of 160. Additional Effect: Decreases spell speed of target by 30% Duration: 10s
Enhanced Somersault: Shortens recast time to 60 seconds.
Enhanced Somersault II: Extends duration to 15 seconds.
Enhanced Somersault III: Increases spell speed reduction to 50%.
|Delivers a ranged attack with a potency of 50.
Additional Effect: 20% chance of inflicting Heavy when dealt from behind Duration: 6s
Additional Effect: Removes Sprint effect when dealt from behind
Enhanced Weapon Throw: Shortens recast time to 60 seconds.
Enhanced Weapon Throw II: Extends duration to 9 seconds.
Enhanced Weapon Throw III: Increases effect potency to 40%.
|Enhanced Dexterity (PvP)||0||0y|
|Increases dexterity by 2.|
|Enhanced Dexterity II (PvP)||0||0y|
|Increases dexterity by 4.|
|Enhanced Dexterity III (PvP)||0||0y|
|Increases dexterity by 6.|
|Enhanced Intelligence (PvP)||0||0y|
|Increases intelligence by 2.|
|Enhanced Intelligence II (PvP)||0||0y|
|Increases intelligence by 4.|
|Enhanced Intelligence III (PvP)||0||0y|
|Increases intelligence by 6.|
|Enhanced Mind (PvP)||0||0y|
|Increases mind by 2.|
|Enhanced Mind II (PvP)||0||0y|
|Increases mind by 4.|
|Enhanced Mind III (PvP)||0||0y|
|Increases mind by 6.|
|Enhanced Piety (PvP)||0||0y|
|Increases piety by 2.|
|Enhanced Piety II (PvP)||0||0y|
|Increases piety by 4.|
|Enhanced Piety III (PvP)||0||0y|
|Increases piety by 6.|
|Enhanced Strength (PvP)||0||0y|
|Increases strength by 2.|
|Enhanced Strength II (PvP)||0||0y|
|Increases strength by 4.|
|Enhanced Strength III (PvP)||0||0y|
|Increases strength by 6.|
|Enhanced Vitality (PvP)||0||0y|
|Increases vitality by 2.|
|Enhanced Vitality II (PvP)||0||0y|
|Increases vitality by 4.|
|Enhanced Vitality III (PvP)||0||0y|
|Increases vitality by 6.|
||Jun 13, 2015 - 09:56:15 | Location: Nowhere, In a Box|
I cant turn a monk my pugilist right now are 36 and lancer 15 but the quest to turn a monk don't show in the pugilist guild a did something wrong
||Jan 11, 2015 - 21:48:29 | Location: Durham, United Kingdom|
I just checked and it seems MNK lost Impulse Drive in 2.45. But well pointed out because it seems I forgot to implement the 2.45 LNC/DRG changes. I'll get it sorted now.
||Jan 10, 2015 - 18:18:53 | Location: Nowhere, In a Box|
Impulse drive was removed, patch 2.4 I think?
||Jan 19, 2014 - 03:39:10 | Location: Nowhere, In a Box|
"parry doesn't seem as effective as defense to me."
You clearly don't play a tank in this or any other mmo... Therefore you sir are an idiot.
||Dec 10, 2013 - 16:35:35 | Location: Nowhere, In a Box|
To the person who commented before me: Why would you get rid of bootshine? Its easily one of your hardest hitting abilities, if not the hardest hitting. As long as you are behind the enemy its a guaranteed crit. Are crits 200% or 150% base damage/potency in this game? Even if it's 150% that still brings bootshin to 195 potency. If anything maybe get 2 bootshine off and then go through the rotation to keep GL up. Beside mercy stroke, B4B, and invig, cross-class are personal preference. I take bloodbath and foresight to help the healers out. Slows are pretty miniscule in this game. And parry doesn't seem as effective as defense to me.
||Oct 02, 2013 - 07:34:21 | Location: Nowhere, In a Box|
take impulse drive. it helped me a ton with my dps.
it seems stupid but ill explain.
the two highest potency abilities you have access to (excluding mercy stroke) are snap punch and impulse drive.
when you have greased lightning x3 you can actually fit 3 impulse drives in ur combo and still have time to snap punch to refresh greased lightning.
this means you are landing way more 180 potency abilities and not overlapping ur greased lighting way too early.
this also allows you to remove true strike and bootshine almost completely from your rotation since you are now just refreshing dragon kick and twin snakes, since your I II III stance rotation is stretched out a lot longer.
||Sep 23, 2013 - 14:05:24 | Location: Nowhere, In a Box|
Image for Skull Sunder and Bloodbath should be the other way around xD
.. and in response to SomeWolf; yeah they add up / equate / stack
||Sep 09, 2013 - 18:08:25 | Location: Nowhere, In a Box|
So I have a mechanics question, not just about Monk, but it is most relevant here. Damage bonus % increase buffs, as from Fists of Fire, Twin Snakes, and Greased Lightning, and further increases from Raging Strikes and Blood for Blood. How do they stack? Do they additivly work on each other (3x Greased Lightning and Fists of Fire would equal a flat 26% damage increase), or is it some other method of increase that would make way less sense?
||Sep 05, 2013 - 02:23:59 | Location: Durham, United Kingdom|
Thanks for pointing that out Tay. I had a look and it seems that typo was on all the job pages. It's fixed now.
||Sep 04, 2013 - 19:26:20 | Location: Nowhere, In a Box|
It says "You can then equip them on your White Mage no matter what your level.
" White Mage should be Monk for this page Typo!
||Aug 23, 2013 - 11:41:40 | Location: Nowhere, In a Box|
War is not a DD.....i would say for solo play DRG beats MNK due to MNK needing quiet some time to put all his buffs up to be fully effective.
||Aug 14, 2013 - 03:56:34 | Location: Nowhere, In a Box|
how good is monk actually going to be or will it be over looked on runs like it was b4 ..... cant decide if war mnk or drg will be the best for a single dd / solo friendly job
||Aug 07, 2013 - 22:00:05 | Location: Durham, United Kingdom|
Interesting, I'd missed that one with the leaks. I can't update the skills until phase 4 though. People have been told off for leaking the changes.
||Aug 07, 2013 - 13:21:44 | Location: Nowhere, In a Box|
Will be MRD instead of GLA in Phase 4
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