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Monk

Monk (MNK) Actions, Traits and Role Actions


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of War - Monk
Though now under Garlean rule, the fortified city-state of Ala Mhigo once claimed dominion over the lands of Gyr Abania and boasted the greatest military might of all Eorzea. Among its standing armies were the monks?ascetic warriors dreaded by foes on the field of battle as much as the Ala Mhigan pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god?the Destroyer and guardian deity of Ala Mhigo to whom they devoted their lives of fervent worship.

In their remote mountain temples, the monkhood underwent rigorous training of both mind and body, ever seeking to draw closer to the godhead of Rhalgr himself. Over the long course of its esoteric tradition, the Fist has developed a deadly and destructive martial art.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Pugilist can become a Monk by equipping the Soul of the Monk item after completing the first quest. The details for this quest are below.


Quest NPC Location Conditions
Brother from Another Mother Gagaruna Ul'dah Merchant Strip,
Pugilists' Guild
PGL 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Monk


Monk is a melee damage dealing job which branches from the Pugilist class. It is quite complex compared to the other damage dealing jobs and requires a lot of thought and movement to play right. Most abilities can only be used when in the right form.


Attributes


As a Monk your main attribute is going to be Strength (STR) as this increases physical attack damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting STR. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Forms


The Monk has access to three forms, which dictate the skills they are able to use and when. Before we can get into skill rotations it is important to understand what these are and what can be used when. The three forms are called Opo-opo, Raptor and Coeurl. Each of them have three abilities and one will lead to the next form, starting with Opo-opo, on to Raptor, then Coeurl and then back to Opo-opo.

In order to use a skill from one form you must already be under the previous form, with the exception of Opo-opo as this is where you begin.


Actions


Actions are skills that the Monk can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Monk actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Monk - RockbreakerRockbreaker 30 0 2.50 0 5y 5y
Delivers an attack with a potency of 130 to all enemies in a cone before you.
Can only be executed when in coeurl form.

Additional Effect: Changes form to opo-opo
Duration: 10s

Additional Effect: Grants Greased Lightning
Duration: 16s
Greased Lightning Bonus: Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%
FFXIV - Monk - Shoulder TackleShoulder Tackle 35 0 300 0 20y 0y
Rushes target and delivers an attack with a potency of 100.

Additional Effect: Stun
Duration: 2s
Cannot be executed while bound.
FFXIV - Monk - Fists Of FireFists Of Fire 40 0 30 0 0y 0y
Increases damage dealt by 5%.
Cannot be used with Fists of Earth or Fists of Wind, and shares recast timer with both.
Effect ends upon reuse.
FFXIV - Monk - One Ilm PunchOne Ilm Punch 45 0 2.50 0 0y 0y
Delivers an attack with a potency of 120.
Can only be executed when in raptor form.

Additional Effect: Stun
Duration: 1s
Stun is impervious to stun nullifying effects.

Additional Effect: Changes form to coeurl
Duration: 10s
FFXIV - Monk - Dragon KickDragon Kick 50 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.
140 when executed from a target's flank.
Opo-opo Form Bonus: Reduces target's blunt resistance by 10%
Duration: 15s

Additional Effect: Changes form to raptor
Duration: 10s
FFXIV - Monk - Form ShiftForm Shift 52 0 2.50 0 0y 0y
Shifts your current form to the next in the sequence. If no form is being used when executed, you will move into the opo-opo form.
FFXIV - Monk - MeditationMeditation 54 0 1.20 0 0y 0y
Opens a chakra. Up to five chakra can be opened at once.


Shares a recast timer with all other weaponskills.
FFXIV - Monk - The Forbidden ChakraThe Forbidden Chakra 54 0 50 0 0y 0y
Delivers an attack with a potency of 250.
Can only be executed while under the effect of the Fifth Chakra. The five chakras close upon execution.
FFXIV - Monk - Elixir FieldElixir Field 56 0 300 0 0y 5y
Delivers an attack with a potency of 220 to all nearby enemies.
FFXIV - Monk - PurificationPurification 58 0 1200 0 0y 0y
Restores 300 TP.
Can only be executed while under the effect of the Fifth Chakra. The five chakras close upon execution.
FFXIV - Monk - Tornado KickTornado Kick 60 0 100 0 0y 0y
Delivers an attack with a potency of 330.
Can only be executed while under the effect of Greased Lightning III. Effect fades upon execution.
FFXIV - Monk - Riddle Of EarthRiddle Of Earth 64 0 600 0 0y 0y
Grants Fists of Earth. Also grants Earth's Reply if damage is taken while active.
Duration: 30s

Additional Effect: Extends Greased Lightning duration to maximum
Earth's Reply Bonus: Reduces damage taken by 10%
Duration: 30s
Both Riddle of Earth and Earth's Reply are canceled if Fists of Earth ends.
FFXIV - Monk - Earth TackleEarth Tackle 66 0 300 0 10y 0y
Rushes target and delivers an attack with a potency of 100.

Additional Effect: 10-yalm knockback

Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Fists of Earth.
Cannot be executed while bound.
FFXIV - Monk - Wind TackleWind Tackle 66 0 300 0 20y 0y
Rushes target and delivers an attack with a potency of 65.

Additional Effect: Stun
Duration: 2s

Additional Effect: Grants Riddle of Wind
Duration: 5s
Can only be executed while under the effect of Fists of Wind.
Cannot be executed while bound.
FFXIV - Monk - Fire TackleFire Tackle 66 0 300 0 20y 0y
Rushes target and delivers an attack with a potency of 130.

Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Fists of Fire.
Cannot be executed while bound.
FFXIV - Monk - Riddle Of WindRiddle Of Wind 66 0 00 0 20y 0y
Rushes target and delivers an attack with a potency of 65.

Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Fists of Wind and Riddle of Wind.
Cannot be executed while bound.
FFXIV - Monk - Riddle Of FireRiddle Of Fire 68 0 900 0 0y 0y
Increases damage dealt by 30% while increasing weaponskill recast time by 15%. Also grants Fists of Fire.
Duration: 20s
Riddle of Fire is canceled if Fists of Fire ends.
FFXIV - Monk - BrotherhoodBrotherhood 70 0 900 0 0y 15y
Increases physical damage dealt by nearby party members by 5%. Also grants a 30% chance of opening a chakra when party members under the effect of Brotherhood execute a weaponskill.
Duration: 15s


As well as these the Monk can also equip Pugilist actions.



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Monk can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius
FFXIV -  - Second WindSecond Wind 8 0 1200 0 0y 0y
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
FFXIV -  - Arm's LengthArm's Length 12 0 600 0 0y 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 5s

Additional Effect: Slow +20% when barrier is struck
Duration: 15s
FFXIV -  - Leg SweepLeg Sweep 16 0 400 0 0y 0y
Stuns target.
Duration: 3s
FFXIV -  - DiversionDiversion 20 0 1200 0 0y 0y
Reduces enmity generation.
Duration: 15s
FFXIV -  - InvigorateInvigorate 24 0 1200 0 0y 0y
Instantly restores 400 TP.
FFXIV -  - BloodbathBloodbath 32 0 900 0 0y 0y
Converts a portion of physical damage dealt into HP.
Duration: 20s
FFXIV -  - GoadGoad 36 0 1800 0 30y 0y
Refreshes TP of a single party member.
Duration: 30s
FFXIV -  - FeintFeint 40 0 1200 0 10y 0y
Lowers target's strength and dexterity by 10%.
Duration: 10s
FFXIV -  - CrutchCrutch 44 0 900 0 30y 0y
Removes Bind and Heavy from target party member other than self.
FFXIV -  - True NorthTrue North 48 0 1500 0 0y 0y
Nullifies all action direction requirements.
Duration: 15s


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Monk. There exists even more PvP actions and even traits but these are not unique to the Monk. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Bootshine Bootshine 0 2.3 0 0 0y 0y
Delivers an attack with a potency of 1,000.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Demolish Demolish 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Twin Snakes
Combo Potency: 500
Combo Bonus: Damage over time
Potency: 300
Duration: 18s
Combo Bonus: Increases damage you deal target by 10%
Duration: 18s
Combo Bonus: Grants Greased Lightning
Duration: 15s
Greased Lightning Bonus: Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%
Greased Lightning III Bonus: Opens a chakra

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Dragon Kick Dragon Kick 0 2.3 0 0 0y 0y
Delivers an attack with a potency of 500.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Form Shift Form Shift 0 2.3 0 0 0y 0y
Grants Greased Lightning.
Duration: 15s
Greased Lightning Bonus: Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%
FFXIV - PVP - Raw Destruction Raw Destruction 2 20 0 0 8y 0y
Delivers an attack with a potency of 8,000.
Can only be executed while the Adrenaline Gauge is full.
FFXIV - PVP - Riddle Of Earth Riddle Of Earth 0 60 0 0 0y 0y
Grants Riddle of Earth.
Duration: 10s

Additional Effect: Grants Earth's Reply upon losing 50% or more of maximum HP
Duration: 10s
Earth's Reply Bonus: Increases damage dealt by 10% and reduces damage taken by 10%
FFXIV - PVP - Riddle Of Fire Riddle Of Fire 0 60 0 0 0y 0y
Increases damage dealt by 10% while increasing weaponskill recast time by 10%.
Duration: 10s
FFXIV - PVP - Riddle Of Wind Riddle Of Wind 0 0 0 0 15y 0y
Rushes target and delivers an attack with a potency of 500.
Can only be executed while under the effect of Riddle of Wind.
Cannot be executed while bound.

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Snap Punch Snap Punch 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: True Strike
Combo Potency: 1,250
Combo Bonus: Grants Greased Lightning
Duration: 15s
Greased Lightning Bonus: Increases damage dealt by 5% and reduces weaponskill cast time and recast time by 5%
Greased Lightning III Bonus: Opens a chakra

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Somersault Somersault 0 3 0 0 0y 0y
Delivers an attack with a potency of 750.

Additional Effect: Opens a chakra
FFXIV - PVP - The Forbidden Chakra The Forbidden Chakra 0 10 0 0 0y 0y
Delivers an attack with a potency of 2,000.
Can only be executed while under the effect of the Fifth Chakra. The five chakras close upon execution.
FFXIV - PVP - Tornado Kick Tornado Kick 0 10 0 0 0y 0y
Delivers an attack with a potency of 2,000.
Can only be executed while under the effect of Greased Lightning III. Effect fades upon execution.
FFXIV - PVP - True Strike True Strike 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Bootshine
Combo Potency: 1,000

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Twin Snakes Twin Snakes 0 2.3 0 0 0y 0y
Delivers an attack to target.
Combo Action: Dragon Kick
Combo Potency: 750

※This action cannot be assigned to a hotbar.
FFXIV - PVP - Wind Tackle Wind Tackle 0 30 0 0 15y 0y
Rushes target and delivers an attack with a potency of 500.

Additional Effect: Grants Riddle of Wind
Duration: 10s
Cannot be executed while bound.

※Action changes to Riddle of Wind while under the effect of Riddle of Wind.


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Monk Equipment


The best equipment for your Monk constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Genji Chakrams
Ultimate Dreadwyrm Claws
Augmented Lost Allagan Knuckles
Shinryu's Claws
Head Augmented Lost Allagan Headgear of Striking
Genji Kabuto of Striking
Lost Allagan Headgear of Striking
Ivalician Samurai's Hachimaki
Genta Kabuto of Striking
Palladium Circlet of Striking
Body Augmented Lost Allagan Coat of Striking
Genji Domaru of Striking
Lost Allagan Coat of Striking
Ivalician Samurai's Dogi
Genta Domaru of Striking
True Griffin Chestpiece of Striking
Ornate True Griffin Chestpiece of Striking
Hands Augmented Lost Allagan Gloves of Striking
Genji Kote of Striking
Ivalician Samurai's Kote
Lost Allagan Gloves of Striking
Genta Kote of Striking
True Griffin Bracers of Striking
Legs Augmented Lost Allagan Breeches of Striking
Genji Tsutsu-hakama of Striking
Ivalician Samurai's Tsutsu-hakama
Lost Allagan Breeches of Striking
Genta Tsutsu-hakama of Striking
Indigo Ramie Sarouel of Striking
Feet Augmented Lost Allagan Thighboots of Striking
Genji Sune-ate of Striking
Ivalician Samurai's Kyahan
Lost Allagan Thighboots of Striking
Genta Sune-ate of Striking
True Griffin Caligae of Striking
Waist Augmented Lost Allagan Belt of Striking
Genji Obi of Striking
Lost Allagan Belt of Striking
Ivalician Samurai's Obi
Genta Obi of Striking
Indigo Ramie Sash of Striking
Neck Augmented Lost Allagan Choker of Slaying
Genji Necklace of Slaying
Lost Allagan Choker of Slaying
Genta Necklace of Slaying
Lakshmi's Necklace of Slaying
Torreya Choker of Slaying
Ear Augmented Lost Allagan Earrings of Slaying
Genji Earrings of Slaying
Lost Allagan Earrings of Slaying
Lakshmi's Earrings of Slaying
Genta Earrings of Slaying
Palladium Earring of Slaying
Rings Augmented Lost Allagan Ring of Slaying
Genji Ring of Slaying
Lost Allagan Ring of Slaying
Genta Ring of Slaying
Lakshmi's Ring of Slaying
Palladium Band of Slaying
Wrist Genji Bracelet of Slaying
Augmented Lost Allagan Bracelet of Slaying
Lost Allagan Bracelet of Slaying
Genta Bracelet of Slaying
Lakshmi's Bracelet of Slaying
Torreya Bracelet of Slaying




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Anonymous
Jun 13, 2015 - 09:56:15 | Location: Nowhere, In a Box

I cant turn a monk my pugilist right now are 36 and lancer 15 but the quest to turn a monk don't show in the pugilist guild a did something wrong

 
Xenor
Jan 11, 2015 - 21:48:29 | Location: Durham, United Kingdom

I just checked and it seems MNK lost Impulse Drive in 2.45. But well pointed out because it seems I forgot to implement the 2.45 LNC/DRG changes. I'll get it sorted now.
 
CharGen [Anon]
Jan 10, 2015 - 18:18:53 | Location: Nowhere, In a Box

Impulse drive was removed, patch 2.4 I think?
 
Anonymous
Jan 19, 2014 - 03:39:10 | Location: Nowhere, In a Box

"parry doesn't seem as effective as defense to me."

You clearly don't play a tank in this or any other mmo... Therefore you sir are an idiot.
 
Duke [Anon]
Dec 10, 2013 - 16:35:35 | Location: Nowhere, In a Box

To the person who commented before me: Why would you get rid of bootshine? Its easily one of your hardest hitting abilities, if not the hardest hitting. As long as you are behind the enemy its a guaranteed crit. Are crits 200% or 150% base damage/potency in this game? Even if it's 150% that still brings bootshin to 195 potency. If anything maybe get 2 bootshine off and then go through the rotation to keep GL up. Beside mercy stroke, B4B, and invig, cross-class are personal preference. I take bloodbath and foresight to help the healers out. Slows are pretty miniscule in this game. And parry doesn't seem as effective as defense to me.
 
Anonymous
Oct 02, 2013 - 07:34:21 | Location: Nowhere, In a Box

take impulse drive. it helped me a ton with my dps.
it seems stupid but ill explain.
the two highest potency abilities you have access to (excluding mercy stroke) are snap punch and impulse drive.
when you have greased lightning x3 you can actually fit 3 impulse drives in ur combo and still have time to snap punch to refresh greased lightning.
this means you are landing way more 180 potency abilities and not overlapping ur greased lighting way too early.
this also allows you to remove true strike and bootshine almost completely from your rotation since you are now just refreshing dragon kick and twin snakes, since your I II III stance rotation is stretched out a lot longer.
 
Anonymous
Sep 23, 2013 - 14:05:24 | Location: Nowhere, In a Box

Image for Skull Sunder and Bloodbath should be the other way around xD

.. and in response to SomeWolf; yeah they add up / equate / stack
 
SomeWolf [Anon]
Sep 09, 2013 - 18:08:25 | Location: Nowhere, In a Box

So I have a mechanics question, not just about Monk, but it is most relevant here. Damage bonus % increase buffs, as from Fists of Fire, Twin Snakes, and Greased Lightning, and further increases from Raging Strikes and Blood for Blood. How do they stack? Do they additivly work on each other (3x Greased Lightning and Fists of Fire would equal a flat 26% damage increase), or is it some other method of increase that would make way less sense?
 
Xenor
Sep 05, 2013 - 02:23:59 | Location: Durham, United Kingdom

Thanks for pointing that out Tay. I had a look and it seems that typo was on all the job pages. It's fixed now.
 
Tay [Anon]
Sep 04, 2013 - 19:26:20 | Location: Nowhere, In a Box

It says "You can then equip them on your White Mage no matter what your level.
" White Mage should be Monk for this page Typo!
 
Anonymous
Aug 23, 2013 - 11:41:40 | Location: Nowhere, In a Box

War is not a DD.....i would say for solo play DRG beats MNK due to MNK needing quiet some time to put all his buffs up to be fully effective.
 
Anonymous
Aug 14, 2013 - 03:56:34 | Location: Nowhere, In a Box

how good is monk actually going to be or will it be over looked on runs like it was b4 ..... cant decide if war mnk or drg will be the best for a single dd / solo friendly job
 
Xenor
Aug 07, 2013 - 22:00:05 | Location: Durham, United Kingdom

Interesting, I'd missed that one with the leaks. I can't update the skills until phase 4 though. People have been told off for leaking the changes.
 
Anonymous [Anon]
Aug 07, 2013 - 13:21:44 | Location: Nowhere, In a Box

Will be MRD instead of GLA in Phase 4