Disciplines

Monk (MNK) Abilities, Traits, Combos and Materia

FFXIV - Disciples of War - Monk
Though now under Garlean rule, the fortified city-state of Ala Mhigo once claimed dominion over the lands of Gyr Abania and boasted the greatest military might of all Eorzea. Among its standing armies were the monks?ascetic warriors dreaded by foes on the field of battle as much as the Ala Mhigan pikemen.
The monks comprised an order known as the Fist of Rhalgr, and it was to this god?the Destroyer and guardian deity of Ala Mhigo to whom they devoted their lives of fervent worship.

In their remote mountain temples, the monkhood underwent rigorous training of both mind and body, ever seeking to draw closer to the godhead of Rhalgr himself. Over the long course of its esoteric tradition, the Fist has developed a deadly and destructive martial art.

Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Pugilist can become a Monk by equipping the Soul of the Monk item after completing the first quest. The details for this quest are below.



Quest NPC Location Conditions
Brother from Another Mother Gagaruna Ul'dah Merchant Strip,
Pugilists' Guild (5,4)
PGL 30, LNC 15

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Monk job can equip to their bar and select to use at any time as long as their timer is available.

Abilities


Abilities are actions that the Monk can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Monk actions are exclusive to that job.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Summoner | White Mage | Black Mage

Name Level Cast Recast MP TP
FFXIV - Monk - Shoulder Tackle Shoulder Tackle 30 0 60 0 0
Delivers a charging attack. Chance to inflict Stun when target has no enmity towards you.
FFXIV - Monk - Spinning Heel Spinning Heel 35 0 120 0 0
Adds kick to auto-attacks. Damage of auto-attacks is reduced. Cannot be used simultaneously with Hundred Fists.
FFXIV - Monk - Fists of Wind Fists of Wind 40 0 10 0 0
Converts your attacks into wind attacks and grants a bonus to movement speed and weaponskill recast times. Effect ends upon reuse. MP is consumed while effect is active. Cannot be used simultaneously with Fists of Earth or Fists of Fire.
FFXIV - Monk - Dragon Kick Dragon Kick 45 0 60 0 2000
Delivers a twofold melee attack.
Combo Action: Sucker Punch
Combo Bonus: Chance to render target unable to use weaponskills.
FFXIV - Monk - Hundred Fists Hundred Fists 50 0 900 0 0
Temporarily increases auto-attack speed. Cannot be used simultaneously with Spinning Heel.


Combos


The Monk job has the following combos which can be executed. These will give extra damage and effects.

Pummel > Concussive Blow
Pounce > Sucker Punch
Pounce > Demolish
Pummel > Aura Pulse
Demolish > Howling Fist
Concussive Blow > Simian Thrust
Sucker Punch > Dragon Kick

Pounce > Demolish > Howling Fist
Pummel > Concussive Blow > Simian Thrust
Pounce > Sucker Punch > Dragon Kick



Materia Selection


To get the most out of your Monk, you should aim to maximise their stats through using materia that best benefits the job. A monk's main attributes are STR and INT, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Head Intelligence (INT)
Body Savage Might (Critical Attack)
Hands Strength (STR)
Legs Ironman's Will (STR/VIT)
Feet Bloodthirst (HP)
Waist Touch of Serenity (-Enmity)

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Summoner | White Mage | Black Mage


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