Disciplines

Alchemist (ALC) Crafting Abilities and Materia


FFXIV - Disciples of Hand - Alchemist
Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.
The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo’te occultism as well.


Below is a list of abilities for the Alchemist class up to level 50. All of the Alchemist's abilities use 0 MP or TP and have 0 cast time.

Abilities


While Alchemists can equip up to 10 abilities to their bar, only 5 will appear during the crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for Alchemist crafting.
As none of the DoH abilities are exclusive to any specific class it is worth levelling up other DoH classes so that you can get better abilities.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

Name Level Cast Recast Requires
FFXIV - Alchemist - Stone Throw Stone Throw 1 0 5 Discipline of Hand or Land
Throw a rock at an enemy.
FFXIV - Alchemist - Wrist Flick Wrist Flick 10 0 30 Discipline of Hand or Land
Hurl with great force, causing your next thrown stone to stun the target.
FFXIV - Alchemist - Aspect Balance Aspect Balance 10 0 0 Discipline of Hand
Maintains white glow for the next three steps.
FFXIV - Alchemist - Hasty Hand Hasty Hand 15 0 0 Discipline of Hand
Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.
FFXIV - Alchemist - Creative Urge Creative Urge 20 0 0 Discipline of Hand
Ensures success of all types of synthesis for the next step.
FFXIV - Alchemist - Innovation Innovation 30 0 0 Discipline of Hand
Increases quality by 50% for the next three steps.
FFXIV - Alchemist - Tricks of the Trade Tricks of the Trade 30 0 0 Discipline of Hand
Advances progress.
FFXIV - Alchemist - Comfort Zone Comfort Zone 36 0 0 Discipline of Hand
Reduces loss of durability by 100% for the next three steps, but prevents great success for all types of synthesis.
FFXIV - Alchemist - Purification Purification 36 0 0 Discipline of Hand
Increases quality by 125% for the next step.
FFXIV - Alchemist - Master's Mend Master's Mend 45 0 0 Discipline of Hand
Greatly restores durability.




Materia Selection


To get the most out of your Alchemist, you should aim to maximise their stats through using materia that best benefits the class. An alchemist's main attributes are INT and STR, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Tool Craftsman's Command (Control) | Craftsman's Competence (Craftmanship) | Craftsman's Cunning (Magic Craftmanship)
Head Intelligence (INT)
Body Nothing worth slotting.
Hands Strength (STR)
Legs Ironman's Will (STR/VIT) | Swordsman's Cry (STR/DEX) |
Wise Man's Vision (INT/PIE)
Feet Nothing worth slotting.
Waist Nothing worth slotting.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver


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