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Miscellany Database


Below is a list of all Miscellany in FFXIV: Heavensward.

The information listed includes their stack size, the price you can sell to an NPC for, a description of the item and any info relating to stats that they may have. Miscellany are mainly used by players to open chests or other content or the items simply do not fit anywhere else.

The Miscellany items are sorted by name, however you can sort them by any of the columns by clicking on the headers. Under the headers are search boxes that allow you to filter results.

Hover over or click on an item name for more info and any stats.


Reagents   Dyes   Crystals   Catalysts   Miscellany   Seasonal   Demimateria

Items ()Stack DescriptionNPC
Abigail Barding1 A suit of chocobo armor designed to fulfill your lifelong desire to see a chocobo dressed like a scullery maid.1
Abyss Armor Coffer1 A banded chest containing a complete set of abyss armor and an antiquated Caladbolg.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Adamantite Francesca1 A small throwing axe forged from adamantite.10
Adamantoise Whistle1 A small polished whistle carved from thick turtle shell. Emits a low-pitched tone which summons an adamantoise mount to your side.0
Aerodynamics System Identification Key1 A thin rectangular piece of some unknown material. Placing it near your reprogrammed aerodynamics system will magically bring the machine to life.0
Aerodynamo Component1 A component to be used in creating the Dezul Qualan's aerodynamo.[BR][BR]※Only for use in Ixal beast tribe quests.0
Aerodynamo Component Materials1 Materials required to craft components for an airship's aerodynamo.[BR][BR]※Only for use in Ixal beast tribe quests.0
Aether Oil1 Born of Allagan ingenuity, this aetherochemical oil can be applied to metal to lower its aetherial conductivity.0
Aetheric Shielding1 A protective guard to be used to obstruct the flow of aether emanated from crystals and prevent moogles from succumbing to overexposure.[BR][BR]※Only for use in moogle beast tribe quests.0
Aetheric Shielding Materials1 Materials required to craft aetheric shielding.[BR][BR]※Only for use in moogle beast tribe quests.0
Aetheric Stabilizer1 A clever little device that harmonizes discordant aetherial currents, allowing for the safe use of previously unstable nodes.0
Aetherpool Grip1 A sturdy grip designed for aetherpool arms.0
Aethertight Flask1 An utterly impermeable vessel of Sharlayan design, created for the purpose of securely storing experimental alchemical concoctions.0
Aetheryte Pendulum1 A shard of aetheryte which can be attuned to new adventurers, allowing for swift travel to their side in times of need.0
Aetheryte Ticket1 Good for a single journey through the aetheryte network.[BR][BR][Collected in place of gil when using the Teleport command.]0
Aged Decanter1 An antiquated decanter of unknown origin.4
Aged Grimoire1 An antiquated grimoire of unknown origin.4
Aged Mortar1 An antiquated mortar of unknown origin.4
Aged Pestle1 An antiquated pestle of unknown origin.4
Aged Phial1 An antiquated phial of unknown origin.4
Aged Ring1 An antiquated ring of unknown origin.4
Aged Robe1 An antiquated robe of unknown origin.4
Aged Spear1 An antiquated spear of unknown origin.4
Air Force Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your Air Force mobile assault unit will magically bring the machine to life.0
Airship Fitting Components1 In the hands of an artisan, these bits and pieces gathered from around Amh Araeng will eventually become the decorations used to adorn Eulmore's fleet of airships. In fact, it took another sort of artisan to even find them in the first place, having been forced to separate the proverbial wheat from the chaff in some of the desert's most perilous locations.8
Airship Fitting Materials1 Few could envision that these rather uninspiring objects will eventually be soaring gracefully through the skies. Strictly speaking, it will be the airship to which they are attached that will be doing the flying, but it still counts.3
Airship Fittings1 To decorate an airship to the exacting standards of Eulmoran high society, only the finest of handcrafted ornamentation using the most opulent of materials will suffice. Provided that no one looks too closely, the contents of this crate should pass muster.11
Aithon Whistle1 This whistle emits a shrill tone that is said to summon Aithon, the steed of legend.0
Ala Mhigan Barding1 A suit of traditional Ala Mhigan chocobo armor.1
Albino Karakul Horn1 This horn of carved...horn emits a tone to which your albino karakul is well attuned.1000
Alchemist's Gobbiegoo1 A Skysteel tool coating crafted by deeply intriguing means.0
Alchemy Delineation1 A detailed outline of complex alchemy techniques.[BR][BR][Can be exchanged with Calamity salvagers for all-purpose crafter's delineations.]0
Alchemy for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Alexandrian Gear1 A round cog removed from Alexander's main sector.0
Alexandrian Manifesto - Page 11 The opening page of the Illuminati's least-known catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Alexandrian Manifesto - Page 21 The second page of the Illuminati's least-known catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Alexandrian Manifesto - Page 31 The third page of the Illuminati's least-known catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Alexandrian Manifesto - Page 41 The fourth page of the Illuminati's least-known catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Allagan Band1 An old, weathered ring carved with ancient runes thought to be of Allagan origin.0
Allagan Bronze Piece1 Currency minted in the Third Astral Era by the Allagan Empire.[BR][BR]Exchangeable for gil.100
Allagan Commerce Node Permit1 This permit allows the renting of Allagan commerce nodes on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Allagan Gold Piece1 Currency minted in the Third Astral Era by the Allagan Empire.[BR][BR]Exchangeable for gil.2500
Allagan Housekeeping Node Permit1 This permit allows the renting of Allagan housekeeping nodes on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Allagan Platinum Piece1 Currency minted in the Third Astral Era by the Allagan Empire.[BR][BR]Exchangeable for gil.10000
Allagan Repair Node Permit1 This permit allows the renting of Allagan repair nodes on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Allagan Resupply Node Permit1 This permit allows the renting of Allagan resupply nodes on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Allagan Runestone - Althyk1 A small, smoothed stone featuring in its center a single carved symbol representing Althyk, the Keeper.0
Allagan Runestone - Azeyma1 A small, smoothed stone featuring in its center a single carved symbol representing Azeyma, the Warden.0
Allagan Runestone - Byregot1 A small, smoothed stone featuring in its center a single carved symbol representing Byregot, the Builder.0
Allagan Runestone - Halone1 A small, smoothed stone featuring in its center a single carved symbol representing Halone, the Fury.0
Allagan Runestone - Llymlaen1 A small, smoothed stone featuring in its center a single carved symbol representing Llymlaen, the Navigator.0
Allagan Runestone - Menphina1 A small, smoothed stone featuring in its center a single carved symbol representing Menphina, the Lover.0
Allagan Runestone - Nald'thal1 A small, smoothed stone featuring in its center a single carved symbol representing Nald'thal, the Traders.0
Allagan Runestone - Nophica1 A small, smoothed stone featuring in its center a single carved symbol representing Nophica, the Matron.0
Allagan Runestone - Nymeia1 A small, smoothed stone featuring in its center a single carved symbol representing Nymeia, the Spinner.0
Allagan Runestone - Oschon1 A small, smoothed stone featuring in its center a single carved symbol representing Oschon, the Wanderer.0
Allagan Runestone - Rhalgr1 A small, smoothed stone featuring in its center a single carved symbol representing Rhalgr, the Destroyer.0
Allagan Runestone - Thaliak1 A small, smoothed stone featuring in its center a single carved symbol representing Thaliak, the Scholar.0
Allagan Silver Piece1 Currency minted in the Third Astral Era by the Allagan Empire.[BR][BR]Exchangeable for gil.500
Allagan Tin Piece1 Currency minted in the Third Astral Era by the Allagan Empire.[BR][BR]Exchangeable for gil.25
Allagan Tomestone of Allegory1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information on allegories gathered by the lost Allagan Empire.0
Allagan Tomestone of Creation1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Esoterics1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Genesis1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information on creation gathered by the lost Allagan Empire.0
Allagan Tomestone of Goetia1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information on demonology gathered by the lost Allagan Empire.0
Allagan Tomestone of Law1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Lore1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Mendacity1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information on untruths gathered by the lost Allagan Empire.0
Allagan Tomestone of Mythology1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Phantasmagoria1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information on the fantastic gathered by the lost Allagan Empire.0
Allagan Tomestone of Philosophy1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Poetics1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Scripture1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Soldiery1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allagan Tomestone of Verity1 Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.0
Allied Seal1 Yet another currency printed and distributed by the Eorzean Alliance. Rewarded for slaying marks specified in the Hunt.0
Alphascape Bolt1 A uniquely crafted bolt discovered somewhere within the Interdimensional Rift.[BR][BR]One bolt can be traded for a special accessory.0
Alphascape Chain1 A uniquely crafted chain discovered somewhere within the Interdimensional Rift.[BR][BR]One chain can be traded for a special belt.0
Alphascape Crank1 A uniquely crafted crank discovered somewhere within the Interdimensional Rift.[BR][BR]Two cranks can be traded for special arm gear.0
Alphascape Crystalloid1 A remarkable crystalline fragment within which can be seen images from another world. Though such articles were once considered highly valuable, demand has dried up, leaving them with little value as bartering materials.0
Alphascape Datalog v1.01 Detailed records of past battles waged somewhere within the Interdimensional Rift.[BR][BR]Logs of the same type can be traded for special gear.0
Alphascape Datalog v2.01 Detailed records of past battles waged somewhere within the Interdimensional Rift.[BR][BR]Logs of the same type can be traded for special gear.0
Alphascape Datalog v3.01 Detailed records of past battles waged somewhere within the Interdimensional Rift.[BR][BR]Logs of the same type can be traded for special gear.0
Alphascape Datalog v4.01 Detailed records of past battles waged somewhere within the Interdimensional Rift.[BR][BR]Logs of the same type can be traded for special gear.0
Alphascape Lens1 A uniquely crafted lens discovered somewhere within the Interdimensional Rift.[BR][BR]Two lenses can be traded for special headgear.0
Alphascape Pedal1 A uniquely crafted pedal discovered somewhere within the Interdimensional Rift.[BR][BR]Two pedals can be traded for special foot gear.0
Alphascape Shaft1 A uniquely crafted shaft discovered somewhere within the Interdimensional Rift.[BR][BR]Four shafts can be traded for special body gear.0
Alphascape Spring1 A uniquely crafted spring discovered somewhere within the Interdimensional Rift.[BR][BR]Four springs can be traded for special leg gear.0
Altar Component Materials1 Various materials necessary to craft altar components.[BR][BR]※Only for use in Namazu beast tribe quests.0
Altar Components1 Components required to craft an altar to the Big One.[BR][BR]※Only for use in Namazu beast tribe quests.0
Alte Roite Prism1 A multifaceted prism that, when held aloft, refracts light in a way that can be seen only by your Alte Roite mount─a being who possesses the uncanny ability to hide in plain sight until summoned.0
Amaro Barding Repair Materials1 Materials for repairing the inner lining of the antique amaro barding.0
Amaro Horn1 A large, curved horn that, when blown, will call your dutiful amaro to your side.0
Amber Draught Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a rare amber draught chocobo trained from capture to recognize and respond to the sound. Use to summon your personal amber draught chocobo.0
Amber-encased Vilekin1 A tiny vilekin unlike any currently found in Eorzea is trapped within this rock-solid piece of dried tree sap. Collectors will pay large sums for these rare treasures.0
Amh Araeng Riding Map1 This highly detailed map of Amh Araeng, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by amaro couriers seeking to reduce delivery times.0
Amh Araeng Seasonings1 This selection of rare varieties of salt and spices native to Amh Araeng can be used to add a dash of elegance and a pinch of class to even the most unappetizing of dishes.7
Ananta Dreamstaff1 These magicked metal rods are used as currency by the Ananta.0
Ananta Junkmonger Permit1 This permit allows the hiring of Ananta junkmongers on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Ananta Maidservant Permit1 This permit allows the hiring of Ananta maidservants on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Ananta Material Supplier Permit1 This permit allows the hiring of Ananta material suppliers on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Ananta Mender Permit1 This permit allows the hiring of Ananta menders on the estate.[BR][BR]※Private chambers (apartments), cottages, houses, and mansions can host 4, 6, 8, and 10 vendors, respectively.120
Ancient Animal Skin1 Shed by what is believed to be an ancient creature, this shred of skin may well shed light on the samiel.[BR][BR]※Not included in the gathering log.0
Anemos Crystal1 A crystal discovered in Eureka Anemos─a region where the elemental aspect leans heavily to wind.0
Anemos Lockbox1 A firmly sealed box discovered deep in the Anemos wilds. Only a skilled picker of locks might grant you access to the treasure within.0
Angelic Barding1 A suit of armor designed to give your chocobo another pair of flightless wings.0
Animal Droppings1 “A steaming, fly-ridden pile of excrement is a veritable repository of knowledge.”[BR][BR]─Qeshi-Rae0
Animal Trace1 Will this specimen yield a breakthrough in the search for the samiel? Only time and effort will tell...0
Anti-shark Harpoon1 A harpoon particularly effective for warding off sharks...by stabbing them.10
Antique Breeches1 While this legwear is far too old and moth-eaten to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Antique Gauntlets1 While these gauntlets are far too old and rusted to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Antique Helm1 While this headpiece is far too old and dented to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Antique Mail1 While this suit is far too old and battered to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Antique Sollerets1 While this footwear is far too old and worn to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Antique Tassets1 While these tassets are far too old and cracked to survive any further battles, collectors have been known to pay sizable sums for similar pieces.0
Aoidos' Attire Coffer1 A banded chest containing a complete set of aoidos' attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Apprentice's Practice Materials1 Eager to reduce pointless, pointless waste, Eorzea's guildmasters organized an assemblage of sacks of low-quality materials such as this one that artisans-in-training may practice their skills (or lack thereof, in many cases). However, advances in crafting tuition have rendered this collection of largely useless components entirely obsolete.1
Aquamarine Carbuncle Whistle1 A jeweled whistle that emits a heart-melting tone said to summon an Aquamarine Carbuncle.0
Aquamarine Cross1 This medal featuring two crossed oars is awarded to those petty officers who have shown exceptional performance in service to the Maelstrom.0
Archon Egg1 A prophetic egg decorated with gold trim.2
Archon Throne1 A mysterious floating chair rumored to have been used by the famed Archon Louisoix himself...despite the fact no one actually ever saw him ride it.0
Argute Attire Coffer1 A banded chest containing a complete set of argute attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Arkhi Brewing Set1 An assortment of items for brewing the milk-based alcohol that is traditional on the Azim Steppe.11
Arkhi Brewing Vat Materials1 Processed materials that can be combined into the necessary components for brewing arkhi.3
Armament Repair Kit1 This repair kit contains specialized items for the maintenance and mending of soldierly equipment.[BR][BR]※Only for use in dwarf tribe quests.0
Armament Repair Kit Materials1 Assorted materials necessary for putting together a specialized armament repair kit.[BR][BR]※Only for use in dwarf tribe quests.0
Armor Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your suit of magitek armor will magically bring the machine to life.0
Armor of Early Antiquity1 Emblazoned armor forged by some ancient civilization, recovered from Eden's Gate.[BR][BR]Four suits can be traded for special body gear.0
Armor of Golden Antiquity1 Emblazoned armor forged by some ancient civilization, recovered from Eden's Verse.[BR][BR]Four suits can be traded for special body gear.0
Armorer's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Brittle when spread overthin.0
Armoring Delineation1 A detailed outline of complex armoring techniques.[BR][BR][Can be exchanged with Calamity salvagers for all-purpose crafter's delineations.]0
Armoring for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Arrhidaeus Master Key1 A heavy gold key that, when inserted into the proper slot on the Arrhidaeus transport module, will power the superannuated device.0
Astral Nodule1 A crystalline amalgamation of astrally charged crystals.0
Astrologian's Attire Coffer1 A banded chest containing a complete set of astrologian's attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Astrope Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by Astrope.0
Atma of the Archer1 The crystallized essence of the fallen, won from a battle in the North Shroud.0
Atma of the Bull1 The crystallized essence of the fallen, won from a battle in eastern Thanalan.0
Atma of the Crab1 The crystallized essence of the fallen, won from a battle in western La Noscea.0
Atma of the Fish1 The crystallized essence of the fallen, won from a battle in lower La Noscea.0
Atma of the Goat1 The crystallized essence of the fallen, won from a battle in the East Shroud.0
Atma of the Lion1 The crystallized essence of the fallen, won from a battle in outer La Noscea.0
Atma of the Maiden1 The crystallized essence of the fallen, won from a battle in the Central Shroud.0
Atma of the Ram1 The crystallized essence of the fallen, won from a battle in middle La Noscea.0
Atma of the Scales1 The crystallized essence of the fallen, won from a battle in central Thanalan.0
Atma of the Scorpion1 The crystallized essence of the fallen, won from a battle in southern Thanalan.0
Atma of the Twins1 The crystallized essence of the fallen, won from a battle in western Thanalan.0
Atma of the Water-bearer1 The crystallized essence of the fallen, won from a battle in upper La Noscea.0
Auspicious Kamuy Fife1 The prophetic song of this stout flute is said to summon a kamuy blessed by Lord Byakko himself.0
Austere Offering1 A token of good faith given to the dragons in exchange for their aid in restoring Bahrr Lehs.[BR][BR]※Only for use in moogle beast tribe quests.0
Austere Offering Materials1 Materials required to craft an offering to the dragons in exchange for their aid.[BR][BR]※Only for use in moogle beast tribe quests.0
Automaton Repair Component1 A component needed for the repairs of a badly damaged automaton drudge.[BR][BR]※Only for use in dwarf tribe quests.0
Automaton Repair Component Materials1 Assorted materials necessary for creating an automaton repair component.[BR][BR]※Only for use in dwarf tribe quests.0
Automaton Worker Materials1 If all goes according to plan, the contents of this sack may go on to join such illustrious company as the Megasonic Frogboy or the Fetchomatic Mechatoad, royalty among automata.[BR][BR]※Only for use in dwarf tribe quests.0
Automaton Worker Supplies1 Do automata dream of electric frogs? Those made from the contents of this crate certainly will not, as their every “thought” will be devoted only to the production of tank after tank, never to so much as rest, let alone dream.[BR][BR]※Only for use in dwarf tribe quests.0
Auxiliary Aerodynamo Component1 A component to be used in creating the Dezul Qualan's auxiliary aerodynamo.[BR][BR]※Only for use in Ixal beast tribe quests.0
Auxiliary Aerodynamo Component Materials1 Materials required to craft components for an airship's auxiliary aerodynamo.[BR][BR]※Only for use in Ixal beast tribe quests.0
Axle Component1 A component that can make the axles of the bulkiest tank turn as quietly as a mouse.[BR][BR]※Only for use in dwarf tribe quests.0
Axle Component Materials1 Assorted materials necessary for creating an axle component.[BR][BR]※Only for use in dwarf tribe quests.0
Azim Steppe Riding Map1 This highly detailed map of the Azim Steppe, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by Far Eastern merchants seeking to reduce delivery times.0
Azim Steppe Souvenir Component Materials1 Various materials necessary to craft Azim Steppe souvenir components.[BR][BR]※Only for use in Namazu beast tribe quests.0
Azim Steppe Souvenir Components1 Components required to craft Azim Steppe souvenirs.[BR][BR]※Only for use in Namazu beast tribe quests.0
Azys Lla Riding Map1 This highly detailed map of Azys Lla, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Backstep L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Ballast Component1 A component to be used in creating the Dezul Qualan's ballast.[BR][BR]※Only for use in Ixal beast tribe quests.0
Ballast Component Materials1 Materials required to craft components for an airship's ballast.[BR][BR]※Only for use in Ixal beast tribe quests.0
Ballroom Etiquette - A Fitting End1 An illustrated manual detailing the ten essential steps to die a graceful death. Use to learn the /playdead emote.0
Ballroom Etiquette - Better Dead than Underbred1 An illustrated manual detailing actions unbecoming for a maid of noble upbringing. Use to learn the /prettyplease emote.0
Ballroom Etiquette - Bewilderment1 An illustrated manual of expressions that can be used to feign bemusement when confronted by difficult-to-recall acquaintances at social gatherings. Use to learn the /aback emote.0
Ballroom Etiquette - Calamitous Endings1 An illustrated manual of how to mimic the summoning motions of the dreadwyrm Bahamut. Use to learn the /megaflare emote.0
Ballroom Etiquette - Celebratory Cups1 An illustrated manual of how to raise one's glass without causing offense or undue dampness. Use to learn the /toast emote.0
Ballroom Etiquette - Defter Digits1 An illustrated manual detailing the myriad ways one may use one's fingers to effectively communicate. Described by critics as a “finger-snapping good read.” Use to learn the /snap emote.0
Ballroom Etiquette - Diamond Dust1 An illustrated manual detailing how to dance like a snowflake on the wind. Use to learn the /iceheart emote.0
Ballroom Etiquette - Display of Power1 An illustrated manual of various Far Eastern vulgarities. Use to learn the /powerup emote.0
Ballroom Etiquette - Eastern Dance1 An illustrated manual of the various steps that comprise a dance originating in the fantastical Far East. Use to learn the /easterndance emote.0
Ballroom Etiquette - Emphatic Elucidation1 An illustrated manual of how to speak powerfully and persuasively, drawing upon techniques employed by the finest orators in history. Use to learn the /insist emote.1
Ballroom Etiquette - Excessive Petticoats1 An illustrated manual of how to cool oneself with at least some semblance of dignity after a rousing circuit of the dance floor. Use to learn the /sweat emote.0
Ballroom Etiquette - Exotic Exercises1 An illustrated manual of the queer stretching exercises employed by Far Eastern hermits to ensure their bodies remain limber. Use to learn the /easternstretch emote.0
Ballroom Etiquette - Exotic Greetings1 An illustrated manual of curious greeting customs from the Far East. Use to learn the /easterngreeting emote.0
Ballroom Etiquette - Fear and Loathing1 An illustrated manual of how not to react when confronted by highwaymen or tax collectors. Use to learn the /tremble emote.0
Ballroom Etiquette - Feigning Fatigue1 An illustrated manual of how to avoid the unwanted attention of would-be suitors, overbearing great-aunts, and other such dullards by pretending to have been overcome by a sudden bout of giddiness. Use to learn the /headache emote.0
Ballroom Etiquette - Frolicsome Folly1 An illustrated manual of what not to do when confronted with a large punch bowl or, heavens forfend, a champagne pyramid. Use to learn the /splash emote.0
Ballroom Etiquette - Get Fantasy1 An illustrated manual of the various steps that comprise the popular dance dubbed “get fantasy.” Use to learn the /getfantasy emote.0
Ballroom Etiquette - Heathen Gestures1 An illustrated manual of the various vulgar hand motions used by the godless savages which reside in the darkest corners of Hydaelyn. Use to learn the /ritualprayer emote.0
Ballroom Etiquette - Ideal Gossip1 An illustrated manual of how to put an evening spent amongst the wealthy and powerful to best use. Use to learn the /scheme emote.1
Ballroom Etiquette - Improper Amorism1 An illustrated manual of how not to express one's feelings of love. Use to learn the /dote emote.0
Ballroom Etiquette - Improper Celebration1 An illustrated manual of vulgar celebratory rituals from faraway lands. Use to learn the /backflip emote.0
Ballroom Etiquette - Improper Greetings1 An illustrated manual of vulgar greeting customs from faraway lands. Use to learn the /fistbump emote.0
Ballroom Etiquette - Insufficient Petticoats1 An illustrated manual of how not to conduct oneself while trapped on the balcony with an indefatigable admirer in the evening hours. Use to learn the /shiver emote.1
Ballroom Etiquette - Intellectual Diversions1 An illustrated manual of how to behave when struck with inspiration, ensuring bystanders are duly awed by your intellect. Use to learn the /eureka emote.0
Ballroom Etiquette - Intelligent Impressions1 An illustrated manual of how and when to employ books in a social setting so as to appear well-read to those around you. Use to learn the /read emote.1
Ballroom Etiquette - Modern Dance1 An illustrated manual of the various steps that comprise popular performers the Songbirds' most famous act. Use to learn the /songbird emote.0
Ballroom Etiquette - Overzealous Affirmations1 An illustrated manual of how not to express your enthusiasm for mashed popotoes in the middle of the dinner course. Use to learn the /fistpump emote.1
Ballroom Etiquette - Pointed Misgivings1 An illustrated manual of how to make clear that you are keeping close watch over the whole of the banquet table, and will deliver swift retribution should anyone try to take more than the socially acceptable number of hors d'oeuvres. Use to learn the /guard emote.1
Ballroom Etiquette - Positively Prickly1 An illustrated manual of how to imitate Senor Sabotender's whimsical motions. Please note that the publisher is not responsible for any deaths resulting from the improper use of techniques described in this volume. Use to learn the /sabotender emote.0
Ballroom Etiquette - Pursuing Happiness1 An illustrated manual of how to properly feign amusement without risk of insult when humoring boorish, yet important, individuals. Use to learn the /biggrin emote.0
Ballroom Etiquette - Refined Reproaches1 An illustrated manual of dignified means by which to put your social inferiors in their place. Use to learn the /reprimand emote.0
Ballroom Etiquette - Reflection1 An illustrated manual of how to contemplate past errors in judgment and how to successfully transfer the blame to someone of lesser social standing. Use to learn the /reflect emote.0
Ballroom Etiquette - Reproachful Rumination1 An illustrated manual of how to tactfully express one's doubt or disagreement when conversing in a formal setting. Use to learn the /consider emote.0
Ballroom Etiquette - Salacious Sentiments1 An illustrated manual of vulgar reactions to lustful advances. Use to learn the /charmed emote.0
Ballroom Etiquette - Scholarly Certitude1 An illustrated manual of how to consult reference materials with an air of gravitas sufficient to impress upon high society the significance of anything you say. Use to learn the /confirm emote.1
Ballroom Etiquette - Secrets of the Fist1 An illustrated manual of how to perform the ancient Fist of Rhalgr battle dance made popular by Lyse. Use to learn the /crimsonlotus emote.0
Ballroom Etiquette - Stimulating Soliloquies1 An illustrated manual of how to confidently explain a matter in excruciating detail, regardless of whether anyone asked. Use to learn the /elucidate emote.0
Ballroom Etiquette - The Bee's Knees1 An illustrated manual of the various steps that comprise the bee's knees, an unobtrusive-but-delightful dance that never gets old. Skimpy attire optional (and may be frowned upon at certain functions). Use to learn the /beesknees emote.0
Ballroom Etiquette - The Box Step1 An illustrated manual of the various steps that comprise the box step. Use to learn the /boxstep emote.0
Ballroom Etiquette - The Flame Dance1 An illustrated manual of the various steps that comprise a traditional Lalafellin dance hailing from the sunny south sea isles. Use to learn the /flamedance emote.0
Ballroom Etiquette - The Gold Dance1 An illustrated manual of the various steps that comprise the Gold dance. Use to learn the /golddance emote.0
Ballroom Etiquette - The Goobbue Do1 An illustrated manual of the various steps that comprise the so-called “goobbue do.” Use to learn the /goobbuedo emote.0
Ballroom Etiquette - The Heel Toe1 An illustrated manual of the various steps that comprise the aptly named “heel toe.” Use to learn the /heeltoe emote.0
Ballroom Etiquette - The Lali Hop1 An illustrated manual of the various steps that comprise the lali hop, a dance that─like most every dwarven custom─is tremendously rousing. Use to learn the /lalihop emote.0
Ballroom Etiquette - The Popoto Step1 An illustrated manual of the various steps that comprise the popoto step. Use to learn the /popotostep emote.0
Ballroom Etiquette - The Side Step1 An illustrated manual of the various steps that comprise the side step. Use to learn the /sidestep emote.0
Ballroom Etiquette - The Thavnairian Dance1 An illustrated manual of the various steps that comprise the exotic Thavnairian dance. Use to learn the /thavnairiandance emote.0
Ballroom Etiquette - The Winsome Wallflower1 An illustrated not-quite-instruction manual that is nevertheless instructive in warding off potential dance partners─and looking good doing so. Use to learn the /lean emote.1
Ballroom Etiquette - The Yol Dance1 An illustrated manual of the various steps that comprise a traditional dance of the Oronir tribe. Use to learn the /yoldance emote.0
Ballroom Etiquette - Ultima1 An illustrated manual of how to obliterate your enemies in style when pushed to the brink of annihilation. Use to learn the /ultima emote.0
Ballroom Etiquette - Uncouth Congratulations1 An illustrated manual of congratulatory gestures best avoided in polite company. Use to learn the /highfive emote.1
Ballroom Etiquette - Unseemly Exertions1 An illustrated manual of how not to compose yourself after extended bouts of strenuous activities. Use to learn the /winded emote.0
Ballroom Etiquette - Well Bread1 An illustrated manual providing instruction in the eating of bread, a deceptively nuanced act that philosophers have likened to a good marriage. Use to learn the /bread emote.1
Ballroom Etiquette - Zantetsuken1 An illustrated manual detailing how to best cleave an enemy or acquaintance in twain. Use to learn the /zantetsuken emote.0
Bangle of Early Antiquity1 An extravagant bangle forged by some ancient civilization, recovered from Eden's Gate.[BR][BR]One bangle can be traded for a special accessory.0
Bangle of Golden Antiquity1 An extravagant bangle forged by some ancient civilization, recovered from Eden's Verse.[BR][BR]One bangle can be traded for a special accessory.0
Banner of Firm Resolve1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Banner of Honed Acuity1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Banner of Honored Sacrifice1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Banner of Noble Ends1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Banner of Solemn Clarity1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Banner of Tireless Conviction1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Bard's Attire Coffer1 A banded chest containing a complete set of bard's attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Barding of Light1 A suit of chocobo armor designed to resemble a legendary Warrior of the Light.0
Barghest Attire Coffer1 A banded chest containing a complete set of barghest attire.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Basket Component1 A component to be used to enhance both the durability and practicality of sankchinni baskets.[BR][BR]※Only for use in moogle beast tribe quests.0
Basket Component Materials1 Materials required to craft a basket component.[BR][BR]※Only for use in moogle beast tribe quests.0
Battle Bear Horn1 A simple horn used to summon your battle bear─a towering mount certain to strike fear into the hearts of your foes.0
Battle Lion Horn1 An iron-banded horn used to summon your battle lion mount...to battle!0
Battle Panther Bell1 A brass bell used to summon your battle panther mount. How only your panther answers the summons, and not the panthers of hundreds of other adventurers with similar summoning bells is a mystery for the ages.0
Battle Tiger Horn1 A suspiciously scored horn to which your battle tiger will respond─with obedience rather than violence, if you are fortunate.0
Battlefield Etiquette - At Ease1 An illustrated manual of one of the most basic stances in any military organization. Use to learn the /atease emote.0
Battlefield Etiquette - Attention1 An illustrated manual of one of the most basic stances in any military organization. Use to learn the /attention emote.0
Beehive Souvenir1 These delightful trinkets serve as perfect conversation pieces, though the designs vary significantly depending on what random odds and ends happened to be available at the time of creation.11
Beehive Souvenir Materials1 As anyone who has had the dubious pleasure of visiting a seaside tourist trap can attest, the majority of the souvenirs sold are made from cheap and readily available materials, often found washed up on the shore along with the driftwood and dead jellyfish. The contents of this bag are─as is tradition─of similar ilk, clearly indicated by the dried seaweed with which most of the items are covered.3
Beeswax Candle1 A stout candle made from hardened beeswax.1
Behemoth Barding1 A suit of chocobo armor designed to resemble a ferocious behemoth.0
Behemoth Warhorn1 This imposing horn emits a thunderous tone that summons your mighty behemoth.0
Belt of Early Antiquity1 An ornamented belt created by some ancient civilization, recovered from Eden's Gate.[BR][BR]One belt can be traded for special waist gear.0
Belt of Golden Antiquity1 An ornamented belt created by some ancient civilization, recovered from Eden's Verse.[BR][BR]One belt can be traded for special waist gear.0
Bennu Horn1 This horn of bone emits a golden tone that summons a mythical bennu.0
Berube Feed1 This dish of assorted greens will be instantly recognizable to any Berube skipper as the feed it was raised on.0
Bespoke Barter Item1 This creation is tailor-made to capture the heart─and lower the prices─of a Mord merchant.[BR][BR]※Only for use in dwarf tribe quests.0
Bespoke Barter Item Materials1 Assorted materials necessary for creating a bespoke barter item pleasing to the Mord.[BR][BR]※Only for use in dwarf tribe quests.0
Bicolor Gemstone1 A precious stone that shimmers with multiple hues.0
Bitter Memory of the Dying1 The bitter memory of a departed soul, forever trapped in crystal.0
Black Aethersand1 This aetherially charged sand is a key ingredient in the preparation of glamour dispellers.[BR][BR]※Not included in the gathering log.0
Black Arums1 A bunch of black arums, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Brightlilies1 A bunch of black brightlilies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Campanulas1 A bunch of black campanulas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Cherry Blossoms1 A bunch of black Shroud cherry blossoms, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a black chocobo trained from birth to recognize and respond to the sound. Use to summon your personal black chocobo.0
Black Copper Gil Promissory Note1 A promissory note that can be exchanged for black copper gil which, at first glance, appears to be standard Eorzean currency. Until, that is, one notices the crooked stamping and texture of smelted scrap metal.0
Black Cosmos1 A bunch of black cosmos, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Dahlias1 A bunch of black dahlias, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Daisies1 A bunch of black daisies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Hyacinths1 A bunch of black hyacinths, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Hydrangeas1 A bunch of black hydrangeas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Lilies of the Valley1 A bunch of black lilies of the valley, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Mage Barding1 An expertly crafted suit of aether-infused chocobo armor, designed to mimic the garb of the black mages of days past.0
Black Oldroses1 A bunch of black oldroses, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Tulips1 A bunch of black tulips, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Black Violas1 A bunch of black violas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blacksmith's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Cold to the touch.0
Blacksmithing Delineation1 A detailed outline of complex blacksmithing techniques.[BR][BR][Can be exchanged with Calamity salvagers for all-purpose crafter's delineations.]0
Blacksmithing for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Bladder Component1 A component to be used in creating the Dezul Qualan's bladder envelope.[BR][BR]※Only for use in Ixal beast tribe quests.0
Bladder Component Materials1 Materials required to craft components for an airship's bladder envelope.[BR][BR]※Only for use in Ixal beast tribe quests.0
Bladder Lining Component1 A component to be used in creating the Dezul Qualan's bladder envelope lining.[BR][BR]※Only for use in Ixal beast tribe quests.0
Bladder Lining Component Materials1 Materials required to craft components for reinforcing an airship's bladder envelope.[BR][BR]※Only for use in Ixal beast tribe quests.0
Blade of Early Antiquity1 A golden blade forged by some ancient civilization, recovered from Eden's Gate.0
Blade of Golden Antiquity1 A golden blade forged by some ancient civilization, recovered from Eden's Verse.0
Blade of Revelry1 The blade from a sword used by the Lord of the Revel himself. Despite being long removed from its hilt, the steel still shudders with unseen magicks.42
Blank Invitation1 The Ceremony of Eternal Bonding invitation from which all future invitations are born.0
Blessed Decoy1 A manikin made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.0
Blessed Pavis1 A large shield made with materials blessed by an anointed priestess of the Matron. Grants all nearby militia laborers with the effect of Regen.0
Blessed Rations1 Small, bite-sized victuals fortified with a sprinkle of holy water blessed by an anointed priestess of the Matron. Grants the effect of Regen to all militia members who consume one.0
Bliss Totem1 This pulsating metal idol forged in the likeness of the primal Lakshmi is thought to be employed by the Ananta in forbidden summoning ceremonies.0
Blissful Barding1 A suit of chocobo armor designed to resemble Lakshmi, Lady of Bliss.1
Blissful Kamuy Fife1 The sweet song of this stout flute is said to summon a kamuy blessed by Lakshmi herself.0
Blood-spattered Mark Log1 A list of elite marks slain by the log's owner...before the owner herself was slain. Though such documents were once considered highly valuable, demand has dried up and they are now essentially worthless.0
Bloodbath L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Blue Arums1 A bunch of blue arums, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Brightlilies1 A bunch of blue brightlilies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Campanulas1 A bunch of blue campanulas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Cherry Blossoms1 A bunch of blue Shroud cherry blossoms, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Cosmos1 A bunch of blue cosmos, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Crafters' Scrip1 Currency paid to Disciples of the Hand by Rowena's House of Splendors in exchange for services rendered. Can be used to purchase items from the aforementioned establishment. Not valid anywhere else on Hydaelyn.0
Blue Dahlias1 A bunch of blue dahlias, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Daisies1 A bunch of blue daisies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Gatherers' Scrip1 Currency paid to Disciples of the Land by Rowena's House of Splendors in exchange for services rendered. Can be used to purchase items from the aforementioned establishment. Not valid anywhere else on Hydaelyn.0
Blue Hyacinths1 A bunch of blue hyacinths, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Hydrangeas1 A bunch of blue hydrangeas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Lilies of the Valley1 A bunch of blue lilies of the valley, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Oldroses1 A bunch of blue oldroses, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Tulips1 A bunch of blue tulips, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blue Violas1 A bunch of blue violas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Blueprint Materials1 Blueprints are generally simple to get started, but the dwarves of the Anvil demand materials of the highest quality.[BR][BR]※Only for use in dwarf tribe quests.0
Blueprint Supplies1 Blueprints are among the most prized possessions in the Anvil, and many dwarves will guard their own designs as jealously as they would a tankard of ale.[BR][BR]※Only for use in dwarf tribe quests.0
Bluespirit Bracelet Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 74. IL: 403. Bracelet type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Chest Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Chest gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Earring Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 74. IL: 403. Earring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Foot Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Foot gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Hand Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Hand gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Head Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Head gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Leg Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Leg gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Necklace Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 74. IL: 403. Necklace type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Ring Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 74. IL: 403. Ring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Waist Gear Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 74. IL: 403. Waist gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bluespirit Weapon Coffer1 A chest emitting a faint blueish glow with lavish filigree that suggests a valuable weapon lies within.[BR][BR]Required level: 74. IL: 403. Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bomb Palanquin Horn1 This horn of bone emits a deep tone that summons a bevy of bombs who will bear you in comfort upon a hovering palanquin.0
Book of Descent1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Gate apocrypha can be traded for special gear.0
Book of Fulmination1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Verse apocrypha can be traded for special gear.0
Book of Furor1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Verse apocrypha can be traded for special gear.0
Book of Iconoclasm1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Verse apocrypha can be traded for special gear.0
Book of Inundation1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Gate apocrypha can be traded for special gear.0
Book of Refulgence1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Verse apocrypha can be traded for special gear.0
Book of Resurrection1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Gate apocrypha can be traded for special gear.0
Book of Sepulture1 A short apocryphal tome presumably created by Eden for recordkeeping purposes.[BR][BR]Copies of the same Eden's Gate apocrypha can be traded for special gear.0
Book of Skylight1 A sacred tome depicting the valorous deeds of the Zodiac Braves, legendary heroes from a bygone era. This volume provides detailed descriptions of the mythical arms the men and women wielded.0
Boreas Whistle1 This whistle emits a shrill tone that is said to summon Boreas, the steed of legend.0
Botanist's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Minty fresh.0
Bozjan Coin1 A tarnished and dented coin minted in Bozja before it became subject to imperial rule.0
Bozjan Runner's Secrets (Body Gear)1 Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield.1
Bozjan Runner's Secrets (Foot Gear)1 Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield.1
Bozjan Runner's Secrets (Hand Gear)1 Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield.1
Bozjan Runner's Secrets (Head Gear)1 Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield.1
Bozjan Runner's Secrets (Leg Gear)1 Clasps, protective material, and other accoutrements that can be applied to personal equipment for increased safety and mobility on the battlefield.1
Brass Dish1 A serving dish made of solid brass.1
Brass Gobcog1 A tiny, multi-toothed brass cog widely used by goblins as currency.1
Brass Kettle1 A stunning teapot─neither too short, nor too stout─forged by master craftsman Gerolt in his never-ending pursuit of the perfect kettle.0
Brass Natalan Coffer Key1 A small, bent key found in the Ixal settlement of Natalan.0
Brass Shposhae Coffer Key1 A small, bent key found in the subterranean caverns of Shposhae.0
Brass Sky Pirate Spoil1 When sky pirates raiding in the Sea of Clouds board another vessel, it is tradition to claim a piece of the airship to serve as proof of the deadly deed. These objects of honor and bravery have also been known to be used as currency between the brigands.0
Brass U'Ghamaro Coffer Key1 A small, bent key found deep in the kobold-infested U'Ghamaro Mines.0
Brass Zahar'ak Coffer Key1 A small, bent key found in the Amalj'aa stronghold of Zahar'ak.0
Brazier Component Materials1 Various materials necessary to craft components for braziers for the festival site.[BR][BR]※Only for use in Namazu beast tribe quests.0
Brazier Components1 Components necessary to craft braziers that will burn safely through the night.[BR][BR]※Only for use in Namazu beast tribe quests.0
Brewery Materials1 These raw materials represent the first stage of a rather lengthy and complicated process by which the production of ale somehow expedites the completion of a series of war machines. Rather than stopping to consider the many, many flaws in this plan, you would be better off blindly obeying orders, or so your dwarven companions have conditioned you to believe.[BR][BR]※Only for use in dwarf tribe quests.0
Brewery Supplies1 A selection of parts and materials needed to build a brewery in the traditional Gogg style. That is to say, immediately adjacent to a place where heavy engineering takes place, thereby enabling the workers to drink themselves silly whenever it pleases them.[BR][BR]※Only for use in dwarf tribe quests.0
Broken Heart Pendant (Left)1 When held aloft, this pendant magically summons half of a flying heart. The left half.0
Broken Heart Pendant (Right)1 When held aloft, this pendant magically summons half of a flying heart. The right half.0
Bronze Amalj'ok1 A small, curved bronze blade used as currency by the Amalj'aa.1
Bronze Durai Memorial Card1 One of five low rarity Triple Triad cards, including limited edition tournament cards.0
Bronze Lake Crystal1 Discovered growing on the floor of Bronze Lake, this heretofore unseen aetherial formation appears to be impossibly aspected to two different elements─wind and water.0
Bronze Rowena Cup Classic Card1 One of five low rarity Triple Triad cards, including limited edition tournament cards.0
Bronze Shposhae Coffer Key1 A small, patinated key found in the subterranean caverns of Shposhae.0
Bronze Spinner's Pull Card1 One of five low rarity Triple Triad cards, including limited edition tournament cards.0
Bronze Tournament of Champions Card1 One of five low rarity Triple Triad cards, including limited edition tournament cards.0
Bronze Triad Card1 One of nine low rarity Triple Triad cards.0
Bronze U'Ghamaro Coffer Key1 A small, patinated key found deep in the kobold-infested U'Ghamaro Mines.0
Bronze-trimmed Sack1 This heavy bag containing a portion of the Palace of the Dead's Accursed Hoard has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.0
Brooklet Tank Trimmings1 An assortment of items used to outfit an aquarium that it might resemble a babbling forest brooklet.[BR][BR][For use in any tier aquarium.]7
Broth Ingredients1 All the ingredients necessary to brew a simple fish stock─one of the pillars of Far Eastern cuisine. (Crystals not included.)0
Brutal Armor Coffer1 A banded chest containing a complete set of brutal armor and an antiquated Farsha.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Bustier Materials1 All the materials necessary to sew a figure-enhancing bustier. (Crystals not included.)0
Bustle Materials1 All the materials necessary to sew an Ishgardian bustle dress. (Crystals not included.)0
Butlery Barding1 A suit of chocobo armor designed to fool the world into believing your chocobo is a man hired to answer your front door.0
Buuz Cooking Paraphernalia1 Various items used in the cooking of buuz.[BR][BR]※Only for use in Namazu beast tribe quests.0
Buuz Cooking Paraphernalia Materials1 Various materials necessary to craft buuz cooking paraphernalia.[BR][BR]※Only for use in Namazu beast tribe quests.0
Byakko Barding1 A suit of chocobo armor designed to resemble the Far Eastern auspice Byakko.1
Byakko Totem1 It is unknown by whom or for what purpose this wooden idol carved in the likeness of the auspice Byakko was created.0
Caller's Attire Coffer1 A banded chest containing a complete set of caller's attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Calming Checkered Parasol1 Creates not only a small, portable circle of shade, but exudes a calming influence. Somehow. Use to acquire a calming checkered parasol.1000
Canvas Repair Materials1 Materials for repairing the canvas of the painting of Dampsole, Lakeland.0
Carboncoat1 Born of Allagan ingenuity, this aetherochemical concoction is said to increase a gem's hardness.1
Carbontwine1 Born of Allagan ingenuity, this aetherochemically engineered fiber can be used to improve the durability of almost anything.1
Carpenter's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Tastes of sawdust...not that you would know.0
Carpentry for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Carved Kupo Nut Promissory Note1 A promissory note that can be exchanged for carved kupo nuts─inedible kupo nuts carved with a special symbol to denote use as moogle currency.0
Cask Component1 Only the choicest of materials are used in these casks, for many dwarves would rather see their own blood spilt than a single drop of ale.[BR][BR]※Only for use in dwarf tribe quests.0
Cask Component Materials1 Assorted materials necessary for creating a cask component.[BR][BR]※Only for use in dwarf tribe quests.0
Catfish Lure Component Materials1 Various materials necessary to craft catfish lure components.[BR][BR]※Only for use in Namazu beast tribe quests.0
Catfish Lure Components1 Components required to craft catfish lures.[BR][BR]※Only for use in Namazu beast tribe quests.0
Central Shroud Riding Map1 This highly detailed map of the Central Shroud, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Central Thanalan Riding Map1 This highly detailed map of central Thanalan, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Centurio Seal1 Currency minted by Clan Centurio and distributed as requital for the successful completion of Clan Hunt bills.0
Centurio Tiger Horn1 The horn of a beast felled on a legendary Hunt used to summon a legendary tiger gifted to you by the Clan Centurio.0
Ceremonial Bow Component Materials1 Various materials necessary to craft ceremonial bow components.[BR][BR]※Only for use in Namazu beast tribe quests.0
Ceremonial Bow Components1 Components required to craft a ceremonial bow for the archery event.[BR][BR]※Only for use in Namazu beast tribe quests.0
Ceremony Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a ceremony chocobo trained from birth to recognize and respond to the sound. Use to summon your ceremony chocobo mount.0
Ceremony Invitation1 Allows admittance to a Ceremony of Eternal Bonding. Speak with Etoinelle at the Sanctum of the Twelve before using.0
Ceruleum Tank1 Airship-grade refined ceruleum. Required to fuel vessels traveling to the Sea of Clouds on exploratory voyages. Can also be used in submersibles on subaquatic voyages.0
Ceruleum Tank Component1 A component to be used in creating the Dezul Qualan's main ceruleum fuel tank.[BR][BR]※Only for use in Ixal beast tribe quests.0
Ceruleum Tank Component Materials1 Materials required to craft components for an airship's main ceruleum fuel tank.[BR][BR]※Only for use in Ixal beast tribe quests.0
Channeler's Attire Coffer1 A banded chest containing a complete set of channeler's attire and an antiquated copy of Lemegeton.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Chaos Armor Coffer1 A banded chest containing a complete set of chaos armor.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Chausses of Early Antiquity1 Heavy chausses forged by some ancient civilization, recovered from Eden's Gate.[BR][BR]Four pairs can be traded for special leg gear.0
Chausses of Golden Antiquity1 Heavy chausses forged by some ancient civilization, recovered from Eden's Verse.[BR][BR]Four pairs can be traded for special leg gear.0
Cheerful Checkered Parasol1 There is something about a white background covered in many, many straight red lines that creates a cheerful atmosphere, though scholars have yet to determine exactly why. Use to acquire a cheerful checkered parasol.1000
Chivalrous Armor Coffer1 A banded chest containing a complete set of chivalrous armor, an antiquated Galatyn, and an antiquated Evalach.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Chocobo Carriage Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a chocobo trained from birth to recognize and respond to the sound, carriage and all.0
Chocobo Raincoat1 A light tarp designed to protect a chocobo from the rain...and not much else.0
Chocobo Training Manual - Breather I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Breather.[BR][BR]Trait Effect: Restores stamina at a rate of 0.8% per second while decelerating.0
Chocobo Training Manual - Breather II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Breather II.[BR][BR]Trait Effect: Restores stamina at a rate of 1% per second while decelerating.0
Chocobo Training Manual - Breather III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Breather III.[BR][BR]Trait Effect: Restores stamina at a rate of 1.2% per second while decelerating.0
Chocobo Training Manual - Choco Calm I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Calm.[BR][BR]Ability Effect: Cures Frenzied status while restoring stamina by 100.0
Chocobo Training Manual - Choco Calm II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Calm II.[BR][BR]Ability Effect: Cures Frenzied status while restoring stamina by 150.0
Chocobo Training Manual - Choco Calm III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Calm III.[BR][BR]Ability Effect: Cures Frenzied status while restoring stamina by 200.0
Chocobo Training Manual - Choco Cure I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Cure.[BR][BR]Ability Effect: Restores 6% of total stamina.0
Chocobo Training Manual - Choco Cure II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Cure II.[BR][BR]Ability Effect: Restores 9% of total stamina.0
Chocobo Training Manual - Choco Cure III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Cure III.[BR][BR]Ability Effect: Restores 12% of total stamina.0
Chocobo Training Manual - Choco Dash I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Dash.[BR][BR]Ability Effect: Temporarily boosts speed without depleting stamina.[BR][BR]Duration: 1s0
Chocobo Training Manual - Choco Dash II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Dash II.[BR][BR]Ability Effect: Temporarily boosts speed without depleting stamina.[BR][BR]Duration: 2s0
Chocobo Training Manual - Choco Dash III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Dash III.[BR][BR]Ability Effect: Temporarily boosts speed without depleting stamina.[BR][BR]Duration: 3s0
Chocobo Training Manual - Choco Drain I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Drain.[BR][BR]Ability Effect: Generates a field which drains the stamina of nearby chocobos at a rate of 15 per second.0
Chocobo Training Manual - Choco Drain II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Drain II.[BR][BR]Ability Effect: Generates a field which drains the stamina of nearby chocobos at a rate of 25 per second.0
Chocobo Training Manual - Choco Drain III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Drain III.[BR][BR]Ability Effect: Generates a field which drains the stamina of nearby chocobos at a rate of 35 per second.0
Chocobo Training Manual - Choco Ease I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Ease.[BR][BR]Ability Effect: Cures Heavy status while restoring stamina by 80.0
Chocobo Training Manual - Choco Ease II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Ease II.[BR][BR]Ability Effect: Cures Heavy status while restoring stamina by 130.0
Chocobo Training Manual - Choco Ease III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Ease III.[BR][BR]Ability Effect: Cures Heavy status while restoring stamina by 180.0
Chocobo Training Manual - Choco Esuna I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Esuna.[BR][BR]Ability Effect: Removes all current enfeeblements with a 75% success rate.0
Chocobo Training Manual - Choco Esuna II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Esuna II.[BR][BR]Ability Effect: Removes all current enfeeblements with a 90% success rate.0
Chocobo Training Manual - Choco Esuna III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Esuna III.[BR][BR]Ability Effect: Removes all current enfeeblements with a 100% success rate.0
Chocobo Training Manual - Choco Reflect I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Reflect.[BR][BR]Ability Effect: Repels any non-area of effect enfeeblement back to its point of origin.[BR][BR]Duration: 10s0
Chocobo Training Manual - Choco Reflect II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Reflect II.[BR][BR]Ability Effect: Repels any non-area of effect enfeeblement back to its point of origin.[BR][BR]Duration: 15s0
Chocobo Training Manual - Choco Reflect III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Reflect III.[BR][BR]Ability Effect: Repels any non-area of effect enfeeblement back to its point of origin.[BR][BR]Duration: 20s0
Chocobo Training Manual - Choco Reraise I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Choco Reraise.[BR][BR]Trait Effect: Instantly restores 60 stamina when stamina meter reaches zero.0
Chocobo Training Manual - Choco Reraise II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Choco Reraise II.[BR][BR]Trait Effect: Instantly restores 130 stamina when stamina meter reaches zero.0
Chocobo Training Manual - Choco Reraise III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Choco Reraise III.[BR][BR]Trait Effect: Instantly restores 200 stamina when stamina meter reaches zero.0
Chocobo Training Manual - Choco Shock I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Shock.[BR][BR]Ability Effect: Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.[BR][BR]Duration: 25s0
Chocobo Training Manual - Choco Shock II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Shock II.[BR][BR]Ability Effect: Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.[BR][BR]Duration: 30s0
Chocobo Training Manual - Choco Shock III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Shock III.[BR][BR]Ability Effect: Creates a disconcerting aura which distracts nearby chocobos and prevents them from using items.[BR][BR]Duration: 35s0
Chocobo Training Manual - Choco Silence I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Silence.[BR][BR]Ability Effect: Creates a vacuum of silence preventing any nearby chocobo from using abilities.[BR][BR]Duration: 35s0
Chocobo Training Manual - Choco Silence II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Silence II.[BR][BR]Ability Effect: Creates a vacuum of silence preventing any nearby chocobo from using abilities.[BR][BR]Duration: 40s0
Chocobo Training Manual - Choco Silence III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Silence III.[BR][BR]Ability Effect: Creates a vacuum of silence preventing any nearby chocobo from using abilities.[BR][BR]Duration: 45s0
Chocobo Training Manual - Choco Steal I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Steal.[BR][BR]Ability Effect: Take an item from the satchel of the forerunning jockey with a 50% success rate.0
Chocobo Training Manual - Choco Steal II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Steal II.[BR][BR]Ability Effect: Take an item from the satchel of the forerunning jockey with a 70% success rate.0
Chocobo Training Manual - Choco Steal III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Choco Steal III.[BR][BR]Ability Effect: Take an item from the satchel of the forerunning jockey with a 90% success rate.0
Chocobo Training Manual - Dressage I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage.[BR][BR]Ability Effect: Increases EXP earned in races by 10%.0
Chocobo Training Manual - Dressage II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage II.[BR][BR]Ability Effect: Increases EXP earned in races by 20%.0
Chocobo Training Manual - Dressage III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Dressage III.[BR][BR]Ability Effect: Increases EXP earned in races by 30%.0
Chocobo Training Manual - Enfeeblement Clause I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Enfeeblement Clause.[BR][BR]Trait Effect: Reduces enfeeblement duration by 20%.0
Chocobo Training Manual - Enfeeblement Clause II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Enfeeblement Clause II.[BR][BR]Trait Effect: Reduces enfeeblement duration by 35%.0
Chocobo Training Manual - Enfeeblement Clause III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Enfeeblement Clause III.[BR][BR]Trait Effect: Reduces enfeeblement duration by 50%.0
Chocobo Training Manual - Feather Field I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Feather Field.[BR][BR]Ability Effect: Nullifies the detrimental field effects of any nearby chocobos.[BR][BR]Duration: 10s0
Chocobo Training Manual - Feather Field II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Feather Field II.[BR][BR]Ability Effect: Nullifies the detrimental field effects of any nearby chocobos.[BR][BR]Duration: 20s0
Chocobo Training Manual - Feather Field III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Feather Field III.[BR][BR]Ability Effect: Nullifies the detrimental field effects of any nearby chocobos.[BR][BR]Duration: 30s0
Chocobo Training Manual - Heavy Resistance I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance.[BR][BR]Ability Effect: Increases chances of resisting Heavy to 60%.0
Chocobo Training Manual - Heavy Resistance II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance II.[BR][BR]Ability Effect: Increases chances of resisting Heavy to 70%.0
Chocobo Training Manual - Heavy Resistance III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance III.[BR][BR]Ability Effect: Increases chances of resisting Heavy to 80%.0
Chocobo Training Manual - Heavy Resistance IV1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance IV.[BR][BR]Ability Effect: Increases chances of resisting Heavy to 90%.0
Chocobo Training Manual - Heavy Resistance V1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Heavy Resistance V.[BR][BR]Ability Effect: Increases chances of resisting Heavy to 100%.0
Chocobo Training Manual - Increased Stamina I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Increased Stamina.[BR][BR]Ability Effect: Reduces stamina depletion during acceleration by 9%.0
Chocobo Training Manual - Increased Stamina II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Increased Stamina II.[BR][BR]Ability Effect: Reduces stamina depletion during acceleration by 12%.0
Chocobo Training Manual - Increased Stamina III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Increased Stamina III.[BR][BR]Ability Effect: Reduces stamina depletion during acceleration by 15%.0
Chocobo Training Manual - Level Head I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head.[BR][BR]Ability Effect: Increases chances of resisting Frenzied status to 60%.0
Chocobo Training Manual - Level Head II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head II.[BR][BR]Ability Effect: Increases chances of resisting Frenzied status to 70%.0
Chocobo Training Manual - Level Head III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head III.[BR][BR]Ability Effect: Increases chances of resisting Frenzied status to 80%.0
Chocobo Training Manual - Level Head IV1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head IV.[BR][BR]Ability Effect: Increases chances of resisting Frenzied status to 90%.0
Chocobo Training Manual - Level Head V1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Level Head V.[BR][BR]Ability Effect: Increases chances of resisting Frenzied status to 100%.0
Chocobo Training Manual - Mimic I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Mimic.[BR][BR]Ability Effect: Repeats any ability or item used by a forerunning chocobo.[BR][BR]Duration: 7s0
Chocobo Training Manual - Mimic II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Mimic II.[BR][BR]Ability Effect: Repeats any ability or item used by a forerunning chocobo.[BR][BR]Duration: 11s0
Chocobo Training Manual - Mimic III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Mimic III.[BR][BR]Ability Effect: Repeats any ability or item used by a forerunning chocobo.[BR][BR]Duration: 15s0
Chocobo Training Manual - Paradigm Shift1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Paradigm Shift.[BR][BR]Ability Effect: Swaps current item with a different one.0
Chocobo Training Manual - Speedy Recovery I1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Speedy Recovery.[BR][BR]Ability Effect: Increases ability-induced stamina recovery by 50%.0
Chocobo Training Manual - Speedy Recovery II1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Speedy Recovery II.[BR][BR]Ability Effect: Increases ability-induced stamina recovery by 65%.0
Chocobo Training Manual - Speedy Recovery III1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the trait Speedy Recovery III.[BR][BR]Ability Effect: Increases ability-induced stamina recovery by 80%.0
Chocobo Training Manual - Super Sprint1 A comprehensive manual detailing chocobo training methods developed by experts across the realm. Use to teach your race chocobo the ability Super Sprint.[BR][BR]Ability Effect: Sprint without weather or terrain penalties until all stamina is spent.0
Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a chocobo trained from birth to recognize and respond to the sound. Use to summon your personal chocobo.0
Chronometer Materials1 All the materials necessary to craft a desktop chronometer. (Crystals not included.)0
Churning Mists Riding Map1 This highly detailed map of the Churning Mists, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Cieldalaes Pineapple1 A bitter fruit found growing on the Cieldalaes─a remote archipelago in the Rhotano Sea. While typically avoided by the five races, it is a favorite amongst chocobos, and is known to lighten the blue hues of their feathers.4
Circus Resonator1 A metal tuning fork that, when struck, emits an almost comically eerie tone which opens a temporary rift in the void, allowing your Circus ahriman to pass through to this plane.0
Citrine Carbuncle Whistle1 A jeweled whistle that emits a heart-melting tone said to summon a Citrine Carbuncle.0
Clan Mark Log1 A list of elite marks slain by the log's owner...before the owner himself vanished without a trace following an embarrassing defeat at the hands of a ladybug.0
Classy Checkered Parasol1 Were one to describe this parasol's pattern as “black and white check” then perhaps it might conjure images of chessboards and the like. Even so, it could be argued that this design is far classier. Use to acquire a classy checkered parasol.1000
Cleric's Attire Coffer1 A banded chest containing a complete set of cleric's attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Clinquant Stones1 Every region of Norvrandt is, for some reason, blessed with an astonishing variety of glittering, shimmering, sparkling, and otherwise shiny stones. Il Mheg is no exception, as is amply demonstrated by these fine specimens.7
Cloth-softening Powder1 Gives even brand-new clothes that worn-in feeling.1
Cloud Mallow Seeds1 A handful of seeds that, when scattered, immediately grow into full-sized cloud mallows.0
Cloud Pearl1 A synthetic version of a rare treasure occasionally found in the Sea of Clouds.10
Cloud Pearl Components1 A variety of components necessary to create a synthetic cloud pearl.3
Cloudfish Lure1 Expertly crafted tackle to entice unsuspecting cloudfish.[BR][BR]※Only for use in moogle beast tribe quests.0
Cloudfish Tackle Materials1 Materials required to craft a lure for unsuspecting cloudfish.[BR][BR]※Only for use in moogle beast tribe quests.0
Cloudkin Feather1 This feather could easily have come from one of any number of cloudkin.6
Cockpit Exterior Component1 A component to be used in creating the Dezul Qualan's cockpit exterior.[BR][BR]※Only for use in Ixal beast tribe quests.0
Cockpit Exterior Component Materials1 Materials required to craft components for the exterior of an airship's cockpit.[BR][BR]※Only for use in Ixal beast tribe quests.0
Cockpit Interior Component1 A component to be used in creating the Dezul Qualan's cockpit interior.[BR][BR]※Only for use in Ixal beast tribe quests.0
Cockpit Interior Component Materials1 Materials required to craft components for the interior of an airship's cockpit.[BR][BR]※Only for use in Ixal beast tribe quests.0
Coerthan Cold-weather Gear1 Various items so effective against the cold that no Coerthan would leave home without them.10
Coerthan Souvenir1 A novel item to remember the northern region by.6
Coerthan Souvenir Component1 A component used to complete a Coerthan souvenir.2
Coerthan Souvenir Component Materials1 Various materials necessary to craft Coerthan souvenir components.2
Coerthas Central Highlands Riding Map1 This highly detailed map of the Coerthas central highlands, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Coerthas Western Highlands Riding Map1 This highly detailed map of the Coerthas western highlands, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Coeurl Bell1 A tiny brass bell used to summon your personal coeurl mount, trained on the Pearl by the last of the legendary coeurltamers.0
Coffer o' Kupos1 This nonsensically named coffer contains a full set of moogle-approved kupo attire.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.1
Cold-warped Lockbox1 A firmly sealed box discovered deep in the Pagos wilds, its shape made irregular by prolonged exposure to the elements. Only a skilled picker of locks might grant you access to the treasure within.0
Cold-weather Gear Components1 A variety of components needed to create cold-weather gear of the sort favored by Coerthans.3
Colored Archon Egg1 A prophetic egg decorated with colorful camouflage.5
Colossus Slab1 This piece of carved stone appears to have once been part of a large statue.1
Colossus Totem1 This gleaming idol of unknown provenance is carved in the shape of a very, very, very small Alexander.0
Commemorative Coin1 A one-gil coin minted by the three Grand Companies of Limsa Lominsa, Gridania, and Ul'dah to commemorate the reforming of the Eorzean Alliance. Guaranteed never to depreciate in value!0
Commercial Engineering Manual1 This comprehensive manual, written by a disgruntled former employee of Rowena's House of Splendors, provides a detailed explanation of inhuman techniques forced upon consortium-hired Disciples of the Hand to increase their output. It is known to inspire (and frighten) all who read it, granting a temporary 150% boost to experience points earned from synthesis (up to a maximum of 6,000,000 points). Effect is halved at level 70 and above.[BR][BR]Duration: 18 hours100
Commercial Survival Manual1 This comprehensive manual, written by a disgruntled former employee of Rowena's House of Splendors, provides a detailed explanation of inhuman techniques forced upon consortium-hired Disciples of the Land to increase their output. It is known to inspire (and frighten) all who read it, granting a temporary 150% boost to experience points earned from gathering activities (up to a maximum of 6,000,000 points). Effect is halved at level 70 and above.[BR][BR]Duration: 18 hours100
Company-issue Engineering Manual1 This comprehensive manual on crafting contains knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary 150% boost to experience points earned from synthesis (up to a maximum of 500,000 points). Effect is halved at level 40 and above.[BR][BR]Duration: 18 hours0
Company-issue Engineering Manual II1 The second in a series of comprehensive manuals on crafting containing knowledge amassed over centuries by well-traveled Disciples of the Hand. It is known to inspire all who read it, granting a temporary 150% boost to experience points earned from synthesis (up to a maximum of 1,000,000 points). Effect is halved at level 50 and above.[BR][BR]Duration: 18 hours0
Company-issue Survival Manual1 This comprehensive manual on survival techniques contains knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary 150% boost to experience points earned from gathering (up to a maximum of 500,000 points). Effect is halved at level 40 and above.[BR][BR]Duration: 18 hours0
Company-issue Survival Manual II1 The second in a series of comprehensive manuals on survival techniques containing knowledge amassed over centuries by trackers, hunters, and woodsmen. It is known to inspire all who read it, granting a temporary 150% boost to experience points earned from gathering (up to a maximum of 1,000,000 points). Effect is halved at level 50 and above.[BR][BR]Duration: 18 hours0
Conceptual Logogram1 Crystallized memory that likely contains a novice's knowledge of his art─or perhaps not.1
Confetti-making Tool Materials1 Materials required to craft tools used in the making of confetti.[BR][BR]※Only for use in Namazu beast tribe quests.0
Confetti-making Tools1 A set of tools used in the process of making confetti.[BR][BR]※Only for use in Namazu beast tribe quests.0
Constellation Attire Coffer1 A banded chest containing a complete set of constellation attire and an antiquated Pleiades.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Construct 14 Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your Construct 14 will magically bring the machine to life.1000
Construct VII Core1 Rumors that this core and the mechanical golem it activates are heavily based on an Ivalician design are entirely unfounded. Well, almost.0
Construction Component Materials1 Materials required to craft a repurposed construction component.[BR][BR]※Only for use in moogle beast tribe quests.0
Contemporary Warfare: Defense1 Grand Company-issue literature on defensive battle techniques.[BR][BR]Used to change the class of a squadron member to gladiator or marauder.100
Contemporary Warfare: Magicks1 Grand Company-issue literature on magic battle techniques.[BR][BR]Used to change the class of a squadron member to conjurer, thaumaturge, or arcanist.100
Contemporary Warfare: Offense1 Grand Company-issue literature on offensive battle techniques.[BR][BR]Used to change the class of a squadron member to pugilist, archer, lancer, or rogue.100
Cooking Delineation1 A detailed outline of complex cooking techniques.[BR][BR][Can be exchanged with Calamity salvagers for all-purpose crafter's delineations.]0
Cooking for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Cooling Device Component1 An overheated tank is no use to anyone.[BR][BR]※Only for use in dwarf tribe quests.0
Cooling Device Component Materials1 Assorted materials necessary for creating a cooling device component.[BR][BR]※Only for use in dwarf tribe quests.0
Copper Castrum Coffer Key1 A small, rusted key found in the imperial fortress, Castrum Novum.0
Copper Natalan Coffer Key1 A small, rusted key found in the Ixal settlement of Natalan.0
Copper Shposhae Coffer Key1 A small, rusted key found in the subterranean caverns of Shposhae.0
Copper U'Ghamaro Coffer Key1 A small, rusted key found deep in the kobold-infested U'Ghamaro Mines.0
Copper Voyage Spoil1 One of various items collected on an expeditionary voyage.1
Copper Zahar'ak Coffer Key1 A small, rusted key found in the Amalj'aa stronghold of Zahar'ak.0
Coral Armband1 An armband wrought of coral, bestowed upon Voll the Sharkskinned by the notorious Scarlet Sea Devil.[BR][BR]※Only for use in Sahagin beast tribe quests.0
Coral Band1 A ring wrought of coral, bestowed upon Worr the Whalefin by the notorious Scarlet Sea Devil.[BR][BR]※Only for use in Sahagin beast tribe quests.0
Coral Necklace1 A necklace wrought of coral the notorious Scarlet Sea Devil bestowed upon Aermswys the Stained.[BR][BR]※Only for use in Sahagin beast tribe quests.0
Core Tank Component1 This vitally important tank component is sure to impress even the most demanding dwarven engineer.[BR][BR]※Only for use in dwarf tribe quests.0
Core Tank Component Materials1 Assorted materials necessary for creating a vitally important tank component.[BR][BR]※Only for use in dwarf tribe quests.0
Cotter Dynasty Relic1 A lavishly decorated ornament dated to the rule of Gyr Abanian king Cotter.4
Covering Permission G1-F1 Official documentation permitting the one-time use of a grade 1 female chocobo for breeding purposes.0
Covering Permission G1-M1 Official documentation permitting the one-time use of a grade 1 male chocobo for breeding purposes.0
Covering Permission G2-F1 Official documentation permitting the one-time use of a grade 2 female chocobo for breeding purposes.0
Covering Permission G2-M1 Official documentation permitting the one-time use of a grade 2 male chocobo for breeding purposes.0
Covering Permission G3-F1 Official documentation permitting the one-time use of a grade 3 female chocobo for breeding purposes.0
Covering Permission G3-M1 Official documentation permitting the one-time use of a grade 3 male chocobo for breeding purposes.0
Covering Permission G4-F1 Official documentation permitting the one-time use of a grade 4 female chocobo for breeding purposes.0
Covering Permission G4-M1 Official documentation permitting the one-time use of a grade 4 male chocobo for breeding purposes.0
Covering Permission G5-F1 Official documentation permitting the one-time use of a grade 5 female chocobo for breeding purposes.0
Covering Permission G5-M1 Official documentation permitting the one-time use of a grade 5 male chocobo for breeding purposes.0
Covering Permission G6-F1 Official documentation permitting the one-time use of a grade 6 female chocobo for breeding purposes.0
Covering Permission G6-M1 Official documentation permitting the one-time use of a grade 6 male chocobo for breeding purposes.0
Covering Permission G7-F1 Official documentation permitting the one-time use of a grade 7 female chocobo for breeding purposes.0
Covering Permission G7-M1 Official documentation permitting the one-time use of a grade 7 male chocobo for breeding purposes.0
Covering Permission G8-F1 Official documentation permitting the one-time use of a grade 8 female chocobo for breeding purposes.0
Covering Permission G8-M1 Official documentation permitting the one-time use of a grade 8 male chocobo for breeding purposes.0
Covering Permission G9-F1 Official documentation permitting the one-time use of a grade 9 female chocobo for breeding purposes.0
Covering Permission G9-M1 Official documentation permitting the one-time use of a grade 9 male chocobo for breeding purposes.0
Cracked Cluster1 A large, yet severely damaged crystalline manifestation of aetheric energy.[BR][BR][Can be exchanged for select combat-based varieties of materia VI.]0
Cracked Crystal1 A crystalline manifestation of aetheric energy cracked through in several places.[BR][BR][Can be exchanged for select non-combat-based varieties of materia VI.]0
Cracked Hanya Mask1 This gruesome visage will not be driving any evil spirits from the hearth in its current state.1
Cracked Planicluster1 A multifaceted crystalline manifestation of aetheric energy cracked through in several places.[BR][BR][Can be exchanged for select combat-based varieties of materia VII.]0
Cracked Planicrystal1 A multifaceted crystalline manifestation of aetheric energy cracked through in several places.[BR][BR][Can be exchanged for select non-combat-based varieties of materia VII.]0
Cracked Stellacluster1 A many-pointed crystalline manifestation of aetheric energy cracked through in several places.[BR][BR][Can be exchanged for select combat-based varieties of materia VIII.]0
Cracked Stellacrystal1 A many-pointed crystalline manifestation of aetheric energy cracked through in several places.[BR][BR][Can be exchanged for select non-combat-based varieties of materia VIII.]0
Crafter's Delineation1 A detailed outline of complex crafting techniques. One delineation is consumed when using the Careful Observation specialist action.0
Crafting Tool Component1 A component to be used in creating the crafting tools which will build the Dezul Qualan.[BR][BR]※Only for use in Ixal beast tribe quests.0
Crafting Tool Component Materials1 Materials required to craft components of tools required to craft components of other items such as tools required to craft components of tools.[BR][BR]※Only for use in Ixal beast tribe quests.0
Crafting Tool Paraphernalia1 An assortment of materials that, when assembled properly, can make a crafting tool that even dragons can use.7
Creed Armor Coffer1 A banded chest containing a complete set of creed armor.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Crimson Coral1 A deep red piece of rare coral native to the Ruby Sea.1
Cryptic Seal1 A small statuette engraved with inscrutable ancient pictographs.1
Crystal Cannon Materials1 As great oaks from little acorns grow, so too do crystal cannons from little sacks full of random junk grow. All it takes is a little bit of elbow grease.[BR][BR]※Only for use in dwarf tribe quests.0
Crystal Cannon Supplies1 The various components and concoctions contained within this crate will one day go on to form some of the most advanced weaponry in Norvrandt. No doubt the crate itself will look back on this time as one of the highlights of its career.[BR][BR]※Only for use in dwarf tribe quests.0
Crystalline Ester1 A sparkling substance produced by the artisans of the Crystalline Mean, used─when resources permit─to enhance the properties of Crystarium weapons such as those used by the guard.0
Crystalline Glaze1 A sparkling coating produced by the artisans of the Crystalline Mean, used─when resources permit─to strengthen Crystarium accessories such as those used by the guard.0
Crystalline Twine1 A sparkling thread produced by the artisans of the Crystalline Mean, used─when resources permit─to augment Crystarium vestments such as those used by the guard.0
Crystalscape Tank Trimmings1 An assortment of items used to outfit an aquarium that it might resemble a crystalline wonderland.[BR][BR][For use in any tier aquarium.]7
Culinarian's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Incredibly inedible.0
Culinary Knife Component1 A component required to repair a culinary knife.[BR][BR]※Only for use in Namazu beast tribe quests.0
Culinary Knife Component Materials1 Materials required to craft components for a culinary knife.[BR][BR]※Only for use in Namazu beast tribe quests.0
Curative Logogram1 Crystallized memory that likely contains a master's knowledge of healing arts.1
Cure L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Cure L II1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Curiel Root1 A parsnip-like tuber found growing on the windswept islands of the northern seas. While too bitter for most people's tastes, chocobos are known to enjoy the flavor, and thus the root is often used as fodder for the animals.[BR][BR]Increases EXP earned by your chocobo companion.6
Custom Crafting Tool Components1 A variety of components necessary to create a tool a dragon can use for crafting.11
Custom Gathering Tool Components1 A variety of components necessary to create a tool a dragon can use for gathering.11
Custom Weaving Components1 A variety of components necessary to create a tool a dragon can use for weaving.11
Custom-made Hammer1 A remarkably small hammer intended for use on projects requiring extreme delicacy.0
Dai-ryumyaku Accessories of Aiming Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of aiming.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Accessories of Casting Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of casting.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Accessories of Fending Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of fending.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Accessories of Healing Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of healing.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Accessories of Slaying Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of slaying.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Aiming Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of aiming.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Casting Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of casting.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Fending Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of fending.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Healing Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of healing.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Maiming Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of maiming.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Scouting Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of scouting.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Armor of Striking Coffer1 A banded chest containing a complete set of dai-ryumyaku armor of striking.[BR][BR]Required level: 70. IL: 370. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dai-ryumyaku Weapon Coffer1 A heavy chest containing a dai-ryumyaku weapon.[BR][BR]Required level: 70. IL: 370. Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Damaged Lockbox1 This lockbox is so badly damaged that the chances whatever lies within remains undamaged are slim. Most lockpicks (who oft claim as part of their fee a certain portion of a box's contents) will not even attempt to open one. Bring them several, however, and they may be more amenable to the task.0
Dancer Barding1 Chocobo barding designed to pair well with traditional dancer's garb.0
Dark Knight's Armor Coffer1 A banded chest containing a complete set of armor suitable for a novice dark knight.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dark Lanner Whistle1 This whistle emits a shrill tone that is said to summon a legendary falcon of rage.0
Darkened Archon Egg1 A prophetic egg decorated with a dark enamel finish.21
Darksteel Amalj'ok1 A small, curved darksteel blade used as currency by the Amalj'aa.1
Dashing Dhalmelskin Jacket1 Sophisticated outerwear for the discerning gentleman or woman.0
Deaspected Cluster1 This translucent crystal cluster seems to have been completely drained of its elemental aspect.1
Deaspected Crystal1 This translucent crystal seems to have been completely drained of its elemental aspect.1
Deck Component1 A component to be used in creating the Dezul Qualan's main decks.[BR][BR]※Only for use in Ixal beast tribe quests.0
Deck Component Materials1 Materials required to craft components for an airship's main decks.[BR][BR]※Only for use in Ixal beast tribe quests.0
Decorative Plating Component1 A component to be used in creating the Dezul Qualan's decorative plating.[BR][BR]※Only for use in Ixal beast tribe quests.0
Decorative Plating Component Materials1 Materials required to craft components for an airship's decorative plating.[BR][BR]※Only for use in Ixal beast tribe quests.0
Decorative Tavern Furnishing Materials1 Processed materials that genuinely look as if they could be used to create stylish furnishings.3
Decoy Parts (Blessing)1 A set of sanctified wooden limbs used to construct blessed decoys.0
Decoy Parts (Musk)1 A set of wooden limbs and pungent beastkin musk used to construct musked decoys.0
Decoy Parts (Reinforcement)1 A set of wooden limbs and metal plates used to construct reinforced decoys.0
Decoy Parts (Spikes)1 A set of wooden limbs and metal spikes used to construct spiked decoys.0
Deep Essence of the Aetherweaver1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Beast1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Bloodsucker1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Breathtaker1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Guardian1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Irregular1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Martialist1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Ordained1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Platebearer1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Profane1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Savior1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Skirmisher1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Templar1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Veteran1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deep Essence of the Watcher1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Deepgold Bracelet Coffer1 A shining chest with golden filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 72. IL: 395. Bracelet type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Chest Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Chest gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Earring Coffer1 A shining chest with golden filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 72. IL: 395. Earring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Foot Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Foot gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Hand Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Hand gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Head Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Head gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Leg Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Leg gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Necklace Coffer1 A shining chest with golden filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 72. IL: 395. Necklace type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Ring Coffer1 A shining chest with golden filigree that suggests a valuable accessory lies within.[BR][BR]Required level: 72. IL: 395. Ring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Waist Gear Coffer1 A shining chest with golden filigree that suggests a valuable piece of attire lies within.[BR][BR]Required level: 72. IL: 395. Waist gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepgold Weapon Coffer1 A shining chest with golden filigree that suggests a valuable weapon lies within.[BR][BR]Required level: 72. IL: 395. Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Deepshadow Barding1 A full suit of pitch-black chocobo armor.0
Deepshadow Coating1 This viscous concoction, devised through the combined efforts of craftspeople from the Crystalline Mean's various facets, can be used to seal deepshadow accessories with a lustrous stygian coating that enhances their attributes.0
Deepshadow Solvent1 A clever alchemical potion concocted through the combined efforts of craftspeople from the Crystalline Mean's various facets. When applied in carefully measured amounts, it removes imperfections invisible to the naked eye from deepshadow weapons, thereby enhancing their more desirable attributes.0
Deepshadow Twine1 An alchemical thread woven through the combined efforts of craftspeople from the Crystalline Mean's various facets for the purpose of enhancing the attributes of deepshadow vestments.0
Deltascape Bolt1 A uniquely crafted bolt discovered in the Deltascape.[BR][BR]One bolt can be traded for a special accessory.0
Deltascape Chain1 A uniquely crafted chain discovered in the Deltascape.[BR][BR]One chain can be traded for a special belt.0
Deltascape Crank1 A uniquely crafted crank discovered in the Deltascape.[BR][BR]Two cranks can be traded for special arm gear.0
Deltascape Crystalloid1 A remarkable crystalline fragment within which can be seen images from another world.0
Deltascape Datalog v1.01 Detailed records of past battles waged in the Deltascape.[BR][BR]Logs of the same type can be traded for special gear.0
Deltascape Datalog v2.01 Detailed records of past battles waged in the Deltascape.[BR][BR]Logs of the same type can be traded for special gear.0
Deltascape Datalog v3.01 Detailed records of past battles waged in the Deltascape.[BR][BR]Logs of the same type can be traded for special gear.0
Deltascape Datalog v4.01 Detailed records of past battles waged in the Deltascape.[BR][BR]Logs of the same type can be traded for special gear.0
Deltascape Lens1 A uniquely crafted lens discovered in the Deltascape.[BR][BR]Two lenses can be traded for special headgear.0
Deltascape Pedal1 A uniquely crafted pedal discovered in the Deltascape.[BR][BR]Two pedals can be traded for special foot gear.0
Deltascape Shaft1 A uniquely crafted shaft discovered in the Deltascape.[BR][BR]Four shafts can be traded for special body gear.0
Deltascape Spring1 A uniquely crafted spring discovered in the Deltascape.[BR][BR]Four springs can be traded for special leg gear.0
Demi-Ozma1 This conveniently sized result of experimentation on the part of the Students of Baldesion may not be entirely stable enough to safely ride─but there's only one way to find out.0
Demon Totem1 This queer idol resembling the primal Zurvan is said to have been used during summoning ceremonies by tribes of centaur-like Meracydians.0
Demonic Barding1 A suit of armor designed to have you questioning your chocobo's motives.0
Demonic Lanner Whistle1 This whistle emits a shrill tone that is said to summon a legendary falcon bred to serve the ancient Meracydian god, Zurvan.0
Dhalmel Whistle1 This appropriately lengthy wind pipe calls a dhalmel loping to your side.1000
Diamond Dust1 An icy crystal that harbors the power of the Lady of Frost.0
Diamond Weapon Coffer1 A heavy chest containing a diamond weapon.[BR][BR]Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Direwolf Whistle1 A polished bone horn used to summon an Ixal-trained direwolf.0
Disembodied Head Resonator1 A metal tuning fork that, when struck, emits a high-pitched tone which can animate inanimate objects possessing voidal properties─including your personal disembodied stone head.0
Dispel L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Dispelling Arrow1 Not actually an arrow, but rather a warding charm carved into the shape of one.10
Disposal Unit Component1 A component to be used in creating the Dezul Qualan's disposal unit.[BR][BR]※Only for use in Ixal beast tribe quests.0
Disposal Unit Component Materials1 Materials required to craft components for an airship's emergency disposal unit.[BR][BR]※Only for use in Ixal beast tribe quests.0
Dissolvent Ingredients1 All the ingredients necessary to concoct a batch of highly acidic dissolvent. (Crystals not included.)0
Dive Credit1 Permission issued by Kugane, allowing operation of privately owned submersibles within public waters. Depending on submersible size, and number of submersibles in possession, multiple credits may be required to register a new vehicle.0
Divine Water1 Water believed to be blessed by the Twelve. Used to exorcise powerful demons from worldly items.0
Dodo Horn1 This horn of bone emits a dissonant honk that, for no readily apparent reason, summons a dodo to your side.1000
Doman Plum1 A hard, bitter fruit found in the forests of Far Eastern Doma. While typically avoided by the five races, it is a favorite amongst chocobos, and is known to lighten the red hues of their feathers.4
Doman Reiyaku1 A concentrated elixir created through the use of closely guarded geomantic techniques.0
Doman Rice Balls1 Simple triangular balls of steamed sticky rice sprinkled with naught but a pinch of sea salt so that one might appreciate the subtle flavors of the original ingredients.0
Doman Sukiyaki1 Originally introduced to Doma by Ala Mhigan merchants, sukiyaki is a popular dish that consists of thinly sliced meat and vegetables cooked in sweet and savory soy-based sauce.0
Doman Udon Broth1 Golden savory stock taken by boiling flakes of a dried bonito. Used in many varieties of Far Eastern cuisine, including the noodle dish, udon.0
Doman Urushi1 A thick black resin used in the Far East to treat wood and metal. Recommended for the upkeep of Doman battle gear.1
Doman Whetstone1 A smooth black stone used in the Far East to sharpen blades. Recommended for the upkeep of Doman weapons.1
Double Edge L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Doyen's Clan Mark Log1 A list of highly elite marks documented by the log's owner. It is unclear whether the marks within were ever slain by said owner, but the overuse of modifiers such as “ghastly,” “terrifying,” and “beyond all horrors that haunt the sleeping mind” in their descriptions suggests perhaps not. Though such documents were once considered highly valuable, demand has dried up and they are now essentially worthless.0
Dragon's Crafting Tool Component Materials1 All the materials required to make components for a tool even a dragon can use to craft.1
Dragon's Gathering Tool Component Materials1 All the materials required to make components for a tool even a dragon can use to gather.1
Dragon's Weaving Tool Component Materials1 All the materials required to make components for a tool even a dragon can use to weave.1
Dragonlancer's Armor Coffer1 A banded chest containing a complete set of dragonlancer's armor.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Dragonscale Rasp1 A sturdy file affixed with coarse wyvern scales for scraping dirt and grime from old stone buildings.[BR][BR]※Only for use in moogle beast tribe quests.0
Dragonscale Rasp Materials1 Materials required to craft a large file for scraping grime from stone buildings.[BR][BR]※Only for use in moogle beast tribe quests.0
Drake Horn1 This horn of bone emits a shrill tone that summons your cavalry drake, trained by the Brotherhood of Ash.0
Draught Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone discernible only by a draught chocobo trained from birth to recognize and respond to the sound. Use to summon your personal draught chocobo.0
Dravanian Forelands Riding Map1 This highly detailed map of the Dravanian forelands, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Dravanian Hinterlands Riding Map1 This highly detailed map of the Dravanian hinterlands, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Dreadwyrm Totem1 A golden idol created by the worshipers of Bahamut─possibly the Lambs of Dalamud.0
Dream Triad Card1 One of eleven otherworldly Triple Triad cards.0
Dream of the Fayth1 A slip of what appears to be parchment containing what appears to be some sort of foreign script.0
Dressing Case Materials1 All the materials necessary to construct an oriental dressing case. (Crystals not included.)0
Drum Part Materials1 Materials required to craft drum parts.[BR][BR]※Only for use in Namazu beast tribe quests.0
Drum Parts1 A set of parts needed for the assembly of traditional drums.[BR][BR]※Only for use in Namazu beast tribe quests.0
Duelist's Attire Coffer1 A banded chest containing a complete set of duelist's attire and an antiquated Murgleis.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Dynamis Dice1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Dzo Shear Component Materials1 Various materials necessary to craft dzo shear components.[BR][BR]※Only for use in Namazu beast tribe quests.0
Dzo Shear Components1 Components required to craft and maintain dzo shears.[BR][BR]※Only for use in Namazu beast tribe quests.0
Eagle Eye Shot L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Early Model Tomestone1 Though considerably different in construction, Garlond Ironworks engineers insist this bulky contraption serves the same purpose as a traditional tomestone, and is merely of an earlier, less efficient design. This particular variety is not as highly sought as it once was, and may no longer be exchanged for other wares.1
East Shroud Riding Map1 This highly detailed map of the East Shroud, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Eastern Journey Attire Coffer1 A banded chest containing a complete set of Eastern journey attire and matching battle staff.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Eastern La Noscea Riding Map1 This highly detailed map of eastern La Noscea, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Eastern Thanalan Riding Map1 This highly detailed map of eastern Thanalan, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Edenchoir Bracelet Coffer1 A banded chest containing an Edenchoir accessory.[BR][BR]Required level: 80. IL: 500. Bracelet type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Chest Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Chest gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Earring Coffer1 A banded chest containing an Edenchoir accessory.[BR][BR]Required level: 80. IL: 500. Earring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Foot Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Foot gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Hand Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Hand gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Head Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Head gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Leg Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Leg gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Necklace Coffer1 A banded chest containing an Edenchoir accessory.[BR][BR]Required level: 80. IL: 500. Necklace type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Ring Coffer1 A banded chest containing an Edenchoir accessory.[BR][BR]Required level: 80. IL: 500. Ring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Waist Gear Coffer1 A banded chest containing a piece of Edenchoir attire.[BR][BR]Required level: 80. IL: 500. Waist gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edenchoir Weapon Coffer1 A banded chest containing an Edenchoir weapon.[BR][BR]Required level: 80. IL: 505. Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Bracelet Coffer1 A banded chest containing an Edengrace accessory.[BR][BR]Required level: 80. IL: 470. Bracelet type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Chest Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Chest gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Earring Coffer1 A banded chest containing an Edengrace accessory.[BR][BR]Required level: 80. IL: 470. Earring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Foot Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Foot gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Hand Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Hand gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Head Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Head gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Leg Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Leg gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Necklace Coffer1 A banded chest containing an Edengrace accessory.[BR][BR]Required level: 80. IL: 470. Necklace type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Ring Coffer1 A banded chest containing an Edengrace accessory.[BR][BR]Required level: 80. IL: 470. Ring type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Waist Gear Coffer1 A banded chest containing a piece of Edengrace attire.[BR][BR]Required level: 80. IL: 470. Waist gear type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edengrace Weapon Coffer1 A banded chest containing an Edengrace weapon.[BR][BR]Required level: 80. IL: 475. Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Edible Antidote1 A potent medicinal concoction mixed into a vegetable purée catering to amaro sensibilities.0
Eerie Barding1 A purely decorative chocobo costume created for All Saints' Wake.0
Effigy Component Materials1 Various materials necessary to craft components for the Namazu effigy.[BR][BR]※Only for use in Namazu beast tribe quests.0
Effigy Components1 Components required to craft a massive Namazu effigy.[BR][BR]※Only for use in Namazu beast tribe quests.0
Egg Harness1 An egg-themed chocobo harness created in celebration of Hatching–tide.1
Egg Hunter Barding1 A suit of chocobo armor equipped with a basket for hunting eggs during Hatching–tide.0
Eggshilaration System Identification Key1 A thin rectangular piece of some unknown material. Placing it near your reprogrammed eggshilaration system will magically bring the machine to life.0
Ehll Tou Whistle1 When blown, this ornate whistle emits a distinct tone that summons to your side Ehll Tou, the young dragon with a passion for crafting.0
Elbst Horn1 This horn of bone emits a sonorous tone that summons your cavalry elbst, raised from an egg by Pahh of Novv's Clutch.0
Eldthurs Horn1 This scorched horn emits a rumbling tone that summons your Eldthurs on burning feet of fire.1000
Electrum Shposhae Coffer Key1 A small, burnished key found in the subterranean caverns of Shposhae.0
Electuary Ingredients1 All the ingredients necessary to brew a potent performance-enhancing tonic. (Crystals not included.)0
Elegant Bustle1 A bustle dress of Ishgardian design, featuring extra hoops and springs to prevent unsightly sagging.0
Elixir Mixing Paraphernalia1 Exactly what the Namazu apothecary needs to finish his reinvigorating elixir.[BR][BR]※Only for use in Namazu beast tribe quests.0
Elixir Mixing Paraphernalia Materials1 An assortment of materials required to craft tools and reagents required for the Namazu's revitalizing elixir.[BR][BR]※Only for use in Namazu beast tribe quests.0
Emerald Bough1 This medal featuring a leafed branch is awarded to those petty officers who have shown exceptional performance in service to the Order of the Twin Adder.0
Emerald Leaf1 This medal featuring a single green leaf is awarded to those enlisted soldiers who have shown exceptional performance in service to the Order of the Twin Adder.0
Empyrean Aetherpool Grip1 A sturdy grip designed for empyrean aetherpool arms.0
Empyrean Potsherd1 A jagged piece of a pottery that defies all known methods of dating.0
Empyrean Reliquary1 A holy vessel discovered in Heaven–on–High. The contents are doubtless of great value to the spiritually inclined...unless you have pulverized them by unceremoniously stowing the vessel in your bag, that is.0
Enbarr Whistle1 This whistle emits a shrill tone that is said to summon Enbarr, the steed of legend.0
Enchanted Rubber1 A variety of pliable rubber imbued with arcane magicks to improve aetherial conductivity.0
Enchanting Ring1 This finely wrought ring gleams with an almost sorcerous sheen.0
Enchanting Ring Materials1 A set of materials needed to forge an enchanting ring.0
Enchiridion1 A leather-bound copy of the teachings of Halone─the holiest of Ishgardian scripture.0
Encrypted Tomestone1 While Garlond Ironworks engineers insist tomestones contain reams of invaluable information gathered by the lost Allagan Empire, even they are at a loss how to decipher the content of this particular one. This variety is not as highly sought as it once was, and may no longer be exchanged for other wares.1
Endless Summer Coffer1 A banded chest containing a complete set of Endless Summer attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Engine Casing Component1 A component to be used in creating the Dezul Qualan's engine casing.[BR][BR]※Only for use in Ixal beast tribe quests.0
Engine Casing Component Materials1 Materials required to craft components which will compose the protective outer covering for an airship's main propulsion engine.[BR][BR]※Only for use in Ixal beast tribe quests.0
Engine Component1 The engine is the heart of a tank, and must be maintained with as much care as the heart of any living, breathing being.[BR][BR]※Only for use in dwarf tribe quests.0
Engine Component Materials1 Assorted materials necessary for creating an engine component.[BR][BR]※Only for use in dwarf tribe quests.0
Engine Jointing Component1 A component to be used in creating the Dezul Qualan's engine jointing.[BR][BR]※Only for use in Ixal beast tribe quests.0
Engine Jointing Component Materials1 Materials required to craft components for an airship's propulsion engine jointing.[BR][BR]※Only for use in Ixal beast tribe quests.0
Epimetheus Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your Epimetheus will bring the machine roaring alarmingly to life.0
Escape Flyer Component1 A component to be used in creating the Dezul Qualan's escape flyers.[BR][BR]※Only for use in Ixal beast tribe quests.0
Escape Flyer Component Materials1 Materials required to craft components for escape flyers used in the event of an airship emergency.[BR][BR]※Only for use in Ixal beast tribe quests.0
Essence of the Aetherweaver1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Beast1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Bloodsucker1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Breathtaker1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Guardian1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Irregular1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Martialist1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Ordained1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Platebearer1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Profane1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Savior1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Skirmisher1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Templar1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Veteran1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Essence of the Watcher1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in Bozja.0
Esuna L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Eulmoran Certificate of Import1 A note of promise received for the delivery of facet equipment.0
Eulmoran Certificate of Novelty1 A note of promise received for the delivery of Neo-Ishgardian equipment.0
Euphonious Kamuy Fife1 The melodious song of this stout flute is said to summon a kamuy blessed by Lady Suzaku herself.0
Eureka Fragment1 Surprisingly heavy for its size, this cube contains a small portion of the aether that comprises the primal Eureka itself.0
Eurekan Petrel Horn1 A delicate shell horn that summons the beautiful and dangerous gastropod known as the Eurekan petrel.1000
Examination Uchigatana1 A katana forged as your final test, and to be delivered to a prominent noble house.0
Exhaust Outlet Component1 A component to be used in creating the Dezul Qualan's exhaust outlet.[BR][BR]※Only for use in Ixal beast tribe quests.0
Exhaust Outlet Component Materials1 Materials required to craft components for an airship's ceruleum exhaust outlet.[BR][BR]※Only for use in Ixal beast tribe quests.0
Expanse Barding1 A suit of chocobo armor designed to resemble Bismarck, the Lord of the Mists.1
Expanse Totem1 This wooden idol carved in the likeness of the primal Bismarck is used by Vanu Vanu priests during summoning ceremonies.0
Expansion of Duties Permit1 An amendment to existing retainer employment contracts allowing for dispatchment on privately owned properties.[BR][BR]※Cottage, house, and mansion gardens can accommodate 1, 2, and 3 retainers, respectively.30
Experimental Plating Component1 An experimental component designed to strengthen a tank's armor plating.[BR][BR]※Only for use in dwarf tribe quests.0
Experimental Plating Component Materials1 Assorted materials necessary for creating experimental armor plating components.[BR][BR]※Only for use in dwarf tribe quests.0
Exploding Kupo Nut1 A counterfeit kupo nut that's impossible to tell apart from the real thing. Emits billowing waves of smoke upon detonation.[BR][BR]※Only for use in moogle beast tribe quests.0
Exploding Kupo Nut Materials1 Materials required to craft an exploding kupo nut.[BR][BR]※Only for use in moogle beast tribe quests.0
Exquisite Buttons1 Lovingly handcrafted antique buttons.2
Extravagant Salvaged Bracelet1 Valuable treasure retrieved from a sunken derelict.[BR][BR]Exchangeable for gil.28500
Extravagant Salvaged Earring1 Valuable treasure retrieved from a sunken derelict.[BR][BR]Exchangeable for gil.30000
Extravagant Salvaged Necklace1 Valuable treasure retrieved from a sunken derelict.[BR][BR]Exchangeable for gil.34500
Extravagant Salvaged Ring1 Valuable treasure retrieved from a sunken derelict.[BR][BR]Exchangeable for gil.27000
Eye-catching Custom Option1 An attention-seeking custom option designed to distinguish a tank's exterior appearance.[BR][BR]※Only for use in dwarf tribe quests.0
Eye-catching Custom Option Materials1 Assorted materials necessary for creating an eye-catching custom option for a tank's exterior appearance.[BR][BR]※Only for use in dwarf tribe quests.0
Eyewear Materials1 All the materials necessary to craft a pair of spectacles. (Crystals not included.)0
FRC 2018 Champion Certification1 Documentation of noteworthy accomplishments for the Feast Regional Championships 2018.[BR][BR]Use to gain the “Rhyme & Region 2018” achievement.0
FRC 2018 Finalist Certification1 Documentation of noteworthy accomplishments for the Feast Regional Championships 2018.[BR][BR]Use to gain the “Rhyme & Region 2018 - Finalist” achievement.0
FRC 2018 Ranker Certification1 Documentation of noteworthy accomplishments for the Feast Regional Championships 2018.[BR][BR]Use to gain the “Rhyme & Region 2018 - Placed” achievement.0
Fabled Kamuy Fife1 The lonely song of this stout flute is said to summon a long-lived auspice─Kamuy of the Nine Tails─rarely glimpsed by mortal eyes.0
Faded Page1 A slip of paper covered with arcane symbols and queer handwriting. Used by imperial operatives to identify the handwriting of the Twelve Archons.1
Fae Gwiber Trumpet1 This horn-carved instrument emits an ethereal tone that beckons an elusive fae gwiber from its hiding place.0
Fake Kupo Nut1 A counterfeit kupo nut so lifelike it could cause economic collapse in Moghome.[BR][BR]※Only for use in moogle beast tribe quests.0
Fake Kupo Nut Materials1 Materials required to craft a fake kupo nut.[BR][BR]※Only for use in moogle beast tribe quests.0
Falcon Ignition Key1 This ignition key winds the gears of the Falcon-class airship.0
Far Eastern Antique1 A window into Othard's illustrious past.6
Far Eastern Antique Component1 A component used to complete a Far Eastern antique.2
Far Eastern Antique Component Materials1 Various materials necessary to craft Far Eastern antique components.2
Far Eastern Barding1 An extravagant suit of celebratory chocobo armor.0
Far Eastern Coin1 An oblong coin of gold commonly used in the Far East for bribes.6
Fast-acting Allagan Catalyst1 Dubbed a “god in the machina” by those who first discovered it, modern scholars have yet to discover not only what the catalytic agent contains, but exactly how it functions, understanding only that the substance is required to quickly strengthen the properties of certain materials.0
Fast-drying Carboncoat1 Born of Allagan ingenuity, this aetherochemical concoction is said to rapidly increase a gem's hardness.0
Fat Black Chocobo Whistle1 A small hand-carved whistle that emits a high-pitched tone recognized as a feeding call by the fat black chocobo.0
Fat Chocobo Whistle1 A small hand-carved whistle that emits a unique, high-pitched tone recognized by your fat chocobo as a feeding call.0
Fat Moogle Bugle1 One toot on this shiny horn and any adventurer's lifelong dream to ride upon a wooden bench hauled about by a potbellied moogle will be answered.0
Fatter Cat Bugle1 This horn emits a playful honk that calls a rotund-yet-sprightly feline to your side.0
Featherfoot L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Featherlight Shortsword1 A sword so lightweight, even the elder steward Fremondain can wield it with relative ease.0
Feint L1 Crystallized memory of an esoteric technique.[BR][BR]※Only available for use in the Forbidden Land, Eureka.0
Fenrir Horn1 A gilded horn that, when blown, summons a purebred Abalathian hoarhound mount named after its pack's legendary leader.0
Fermented Juice1 A now-alcoholic liquid ready to be distilled into a strong but tasty liquor.10
Field Notes on Aggie1 Handwritten notes on the history and character of the Resistance's precocious young pugilist, Aggie Glover.[BR][BR]Use to add to your field record.8
Field Notes on Albeleo1 Handwritten notes on the history and character of the IVth's sadistic sorcerer, Sadr rem Albeleo.[BR][BR]Use to add to your field record.8
Field Notes on Bajsaljen1 Handwritten notes on the history and character of the Resistance's forward-thinking leader, Bajsaljen Ulgasch.[BR][BR]Use to add to your field record.8
Field Notes on Blaz1 Handwritten notes on the history and character of the Bozjan samurai and follower of the Verdant Path, Blaz Azetina.[BR][BR]Use to add to your field record.8
Field Notes on Clarricie1 Handwritten notes on the history and character of the IVth's enigmatic and ostentatious beastmaster, Clarricie quo Priscus.[BR][BR]Use to add to your field record.8
Field Notes on Dabog1 Handwritten notes on the history and character of the IVth's hypertuned magitek soldier, Dabog aan Inivisch.[BR][BR]Use to add to your field record.8
Field Notes on Dyunbu1 Handwritten notes on the history and character of the IVth's formidable healer, Dyunbu pyr Potitus.[BR][BR]Use to add to your field record.8
Field Notes on Gunnhildr1 Handwritten notes on the history and character of Gunnhildr, Queen of Bozja.[BR][BR]Use to add to your field record.0
Field Notes on Hernais1 Handwritten notes on the history and character of the IVth's tenacious young beastmaster, Hernais pyr Longus.[BR][BR]Use to add to your field record.8
Field Notes on Isolde1 Handwritten notes on the history and character of the eagle-eyed Bozjan archer, Isolde Covey.[BR][BR]Use to add to your field record.8
Field Notes on Llofii1 Handwritten notes on the history and character of the compassionate mage and imperial defector, Llofii pyr Potitus.[BR][BR]Use to add to your field record.8
Field Notes on Lyon1 Handwritten notes on the history and character of the IVth's Beast King, Lyon rem Helsos.[BR][BR]Use to add to your field record.8
Field Notes on Marsak1 Handwritten notes on the history and character of the Resistance's charismatic right-hand man, Marsak Apella.[BR][BR]Use to add to your field record.8
Field Notes on Menenius1 Handwritten notes on the history and character of the IVth's second-in-command, Menenius sas Lanatus.[BR][BR]Use to add to your field record.0
Field Notes on Misija1 Handwritten notes on the history and character of the IVth's covert operative, Misija Votyasch.[BR][BR]Use to add to your field record.0
Field Notes on Sartauvoir1 Handwritten notes on the history and character of the IVth's puissant pyromancer, Sartauvoir quo Soranus.[BR][BR]Use to add to your field record.8
Field Notes on Sicinius1 Handwritten notes on the history and character of the IVth's senior engineer and magitek master, Sicinius mal Vellutus.[BR][BR]Use to add to your field record.8
Field Notes on Stanik1 Handwritten notes on the history and character of the unwavering blade of Bozja, Stanik Alubov.[BR][BR]Use to add to your field record.8
Field Notes on Velibor1 Handwritten notes on the history and character of the Bozjan knight and follower of the Verdant Path, Velibor Azetina.[BR][BR]Use to add to your field record.8
Field Notes on Xeven1 Handwritten notes on the history and character of the fearsome high mage of Bozja, Xeven Svanasch.[BR][BR]Use to add to your field record.8
Fiend Totem1 This ligneous idol resembling the primal Sephirot is said to have been used by a tribe of treelike beings during summoning ceremonies.0
Figurehead Component1 A component to be used in creating the Dezul Qualan's figurehead.[BR][BR]※Only for use in Ixal beast tribe quests.0
Figurehead Component Materials1 Materials required to craft components for an airship's figurehead.[BR][BR]※Only for use in Ixal beast tribe quests.0
Filtration Materials1 Filtration is a delicate science; one which often requires a long process of trial and error and, as a consequence, sacks and sacks of materials.[BR][BR]※Only for use in dwarf tribe quests.0
Filtration Supplies1 Science can only be perfected through a long series of experiments, which require a steady stream of supplies. Or in this case, a crate of them.[BR][BR]※Only for use in dwarf tribe quests.0
Finery Component Materials1 Various materials necessary to craft components for one of the eager Namazu's finmade fineries.[BR][BR]※Only for use in Namazu beast tribe quests.0
Finery Components1 Components necessary for the eager Namazu to craft his fincrafted fineries.[BR][BR]※Only for use in Namazu beast tribe quests.0
Finishing Component1 A finishing component to be used in completing the Dezul Qualan.[BR][BR]※Only for use in Ixal beast tribe quests.0
Finishing Component Materials1 Materials required to craft finishing components used to complete an airship.[BR][BR]※Only for use in Ixal beast tribe quests.0
Firebird Whistle1 A mysterious whistle that, when sounded, calls forth a fiery bird of Far Eastern legend.0
Firecrest1 An ancient artifact believed to contain the soul of a legendary dragon.1
Firmament Aetheryte Ticket1 A voucher redeemable by Ishgardian restoration participants for instant teleportation to the Firmament.100
Fisher's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Smells of fish.0
Flame Chocobo Issuance1 Present this deed to the Immortal Flames company stables to receive your own chocobo.0
Flame Seal1 Grand Company currency printed and distributed by the Immortal Flames.0
Flame Warsteed Horn1 A hollowed beastkin horn adorned in Immortal Flames black that emits a deep bellowing tone which summons your Flame warsteed.0
Flamefang Choker1 A fiery choker worn by members of the dreaded Flamefang Amalj'aa.[BR][BR]※Only for use in Amalj'aa beast tribe quests.0
Flawless Band1 From this simple ring, a lifelong bond begins.0
Fledgling Chocobo Registration G1-F1 Official registration for a grade 1 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G1-M1 Official registration for a grade 1 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G2-F1 Official registration for a grade 2 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G2-M1 Official registration for a grade 2 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G3-F1 Official registration for a grade 3 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G3-M1 Official registration for a grade 3 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G4-F1 Official registration for a grade 4 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G4-M1 Official registration for a grade 4 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G5-F1 Official registration for a grade 5 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G5-M1 Official registration for a grade 5 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G6-F1 Official registration for a grade 6 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G6-M1 Official registration for a grade 6 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G7-F1 Official registration for a grade 7 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G7-M1 Official registration for a grade 7 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G8-F1 Official registration for a grade 8 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G8-M1 Official registration for a grade 8 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G9-F1 Official registration for a grade 9 female chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Fledgling Chocobo Registration G9-M1 Official registration for a grade 9 male chocobo. Submit to a Chocobo Square representative to register the bird for chocobo racing.0
Flight Credit1 Permission issued by the three Grand Companies, allowing flight of privately owned airships over public airspace. Depending on airship size, and number of airships in possession, multiple credits may be required to register a new vehicle.0
Flyer Printing Materials1 Perhaps one day, these humble materials will fulfill their dream of being turned into flyers to advertise Eulmore's finest drinking and ogling establishment. With your help, this dream may very well come true.3
Flyer Printing Set1 Contains almost everything needed to make several bundles of flyers. Elbow grease not included.11
Flyer Shaffron1 Headgear designed specially for flying chocobos.0
Flying Chair1 Quite unmistakably a chair that flies. Guaranteed to support the weight of even the most muscular of Roegadyn.1000
Flying Cumulus Seed1 The incantation on this enchanted scroll is believed to birth a wondrous cloud, lighter than air, yet solid enough to bear a rider.0
Forgiven Reticence Horn1 Thrumming with the power of Light, this horn emits a muted sound that summons forth your forgiven reticence.0
Forgotten Fragment of Awakening1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 5[BR][BR]Potential memories contained: Essence of the Guardian, Essence of the Ordained, Essence of the Skirmisher, Essence of the Watcher, Essence of the Profane, Essence of the Irregular, Essence of the Breathtaker1
Forgotten Fragment of Becoming1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 13[BR][BR]Potential memories contained: Deep Essence of the Guardian, Deep Essence of the Ordained, Deep Essence of the Skirmisher, Deep Essence of the Watcher, Deep Essence of the Profane, Deep Essence of the Irregular, Deep Essence of the Breathtaker1
Forgotten Fragment of Caprice1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 15[BR][BR]Potential memories contained: Lost Fair Trade, Mimic, Dynamis Dice1
Forgotten Fragment of Care1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 5[BR][BR]Potential memories contained: Resistance Reraiser, Resistance Potion Kit, Resistance Ether Kit1
Forgotten Fragment of Caution1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 2[BR][BR]Potential memories contained: Lost Manawall, Lost Stealth, Lost Protect, Lost Shell, Lost Cure, Lost Cure III, Lost Incense1
Forgotten Fragment of Compassion1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 8[BR][BR]Potential memories contained: Lost Cure II, Lost Cure IV, Lost Arise, Resistance Medikit1
Forgotten Fragment of Ingenuity1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 5[BR][BR]Potential memories contained: Lost Paralyze III, Lost Banish III, Lost Dispel, Lost Spellforge, Lost Steelsting, Lost Swift1
Forgotten Fragment of Mastery1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 11[BR][BR]Potential memories contained: Deep Essence of the Aetherweaver, Deep Essence of the Martialist, Deep Essence of the Savior, Deep Essence of the Veteran, Deep Essence of the Platebearer1
Forgotten Fragment of Preparation1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 2[BR][BR]Potential memories contained: Resistance Phoenix, Resistance Potion1
Forgotten Fragment of Resolve1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 8[BR][BR]Potential memories contained: Banner of Noble Ends, Banner of Honored Sacrifice, Banner of Tireless Conviction, Banner of Firm Resolve, Banner of Solemn Clarity, Banner of Honed Acuity1
Forgotten Fragment of Sagacity1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 12[BR][BR]Potential memories contained: Lost Font of Magic, Lost Font of Skill, Lost Font of Power1
Forgotten Fragment of Skill1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 2[BR][BR]Potential memories contained: Essence of the Aetherweaver, Essence of the Martialist, Essence of the Savior, Essence of the Veteran, Essence of the Platebearer1
Forgotten Fragment of Superstition1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 11[BR][BR]Potential memories contained: Essence of the Bloodsucker, Essence of the Beast, Essence of the Templar1
Forgotten Fragment of Support1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 8[BR][BR]Potential memories contained: Lost Reflect, Lost Stoneskin, Lost Bravery1
Forgotten Fragment of Transcendence1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 14[BR][BR]Potential memories contained: Deep Essence of the Bloodsucker, Deep Essence of the Beast, Deep Essence of the Templar1
Forgotten Fragment of Violence1 A single, unidentified memory of the lost.[BR][BR]Resistance rank required for appraisal: 8[BR][BR]Potential memories contained: Lost Focus, Lost Slash, Lost Death1
Fortified Rations1 Small, bite-sized victuals fortified with a blend of potent, endurance-enhancing herbs. Increases the defense and evasion of all militia members who consume one.0
Fortifying Philter1 A concentrated potion used to fortify the constitution.0
Fortifying Soup1 A comforting and invigorating vegetable and herb medley sure to have a restorative effect on both body and soul.0
Foundation Component1 A component to be used in constructing the foundation of the fountain in Bahrr Lehs.[BR][BR]※Only for use in moogle beast tribe quests.0
Foundation Component Materials1 Materials required to craft a foundation component.[BR][BR]※Only for use in moogle beast tribe quests.0
Fringes Riding Map1 This highly detailed map of the Fringes, including everything from land elevation to the location of exposed rocks and roots, was originally drafted by chocobo couriers seeking to reduce delivery times.0
Frosted Protean Crystal1 Hastily forged from the aspected aether of slain beasts, this crystal quickly accumulated a fragile veneer of ice when exposed to the frigid air of Pagos. Its energies have yet to settle─if indeed they ever will.0
Fundamental Logogram1 Crystallized memory that likely contains a journeyman's knowledge of his art.1
Furnace Ring1 Fitted with a powerful eye of fire gemstone, this magicked band can instantly produce a white-hot flame at the command of its wearer.6
Gabriel α Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your Gabriel α will magically bring the machine to life.1000
Gagaroon Luck-die1 A tiny die used as currency by the Qiqirn.1
Gambler Barding1 Chocobo armor designed to replicate the lavish accoutrements of a legendary gambler.0
Gathering Tool Component1 A component to be used in repairing tools for gathering sparkling mallows.[BR][BR]※Only for use in moogle beast tribe quests.0
Gathering Tool Component Materials1 Materials required to craft components for gathering tools.[BR][BR]※Only for use in moogle beast tribe quests.0
Gathering Tool Paraphernalia1 An assortment of materials that, when assembled properly, can make a gathering tool that even dragons can use.7
Gauntlets of Early Antiquity1 Wrought-iron gauntlets forged by some ancient civilization, recovered from Eden's Gate.[BR][BR]Two pairs can be traded for special arm gear.0
Gauntlets of Golden Antiquity1 Wrought-iron gauntlets forged by some ancient civilization, recovered from Eden's Verse.[BR][BR]Two pairs can be traded for special arm gear.0
Gelmorran Potsherd1 A jagged piece of a pottery dating back to the early Sixth Astral Era.0
Generous Gift1 A gift crafted on behalf of the Namazu to show their appreciation to the Oronir.[BR][BR]※Only for use in Namazu beast tribe quests.0
Generous Gift Materials1 Materials required to craft a gift for the Oronir.[BR][BR]※Only for use in Namazu beast tribe quests.0
Genji Coffer1 A heavy chest containing a Genji weapon.[BR][BR]Weapon type determined by current job or class at time of opening. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gentleman's Valentione Acacia Chest1 A banded chest containing a complete set of yellow Valentione's attire tailored for men.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gentleman's Valentione Forget-me-not Chest1 A banded chest containing a complete set of blue Valentione's attire tailored for men.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gentleman's Valentione Rose Chest1 A banded chest containing a complete set of red Valentione's attire tailored for men.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gil1 Standard Eorzean currency.0
Gilded Armor Identification Key1 A thin rectangular piece of what appears to be cermet. Placing it near your gilded suit of magitek armor will magically bring the machine to life.0
Ginga Pipe1 An otherworldly flute that, when played, summons the armored Mado steed, Ginga.0
Glass Eye1 A small bead of naturally formed glass that could pass off as an eye, if viewed from thirty paces...in the fog.4
Glass Pumpkin1 A flawless crystal pumpkin believed to be imbued with arcane magicks.1
Gloria Ignition Key1 This ignition key winds the gears of the Gloria-class airship. Remember to keep your balance.0
Goblin Cup1 Goblins fill these iron cups with rot-tea. It should probably be scoured before use.0
Goblin Dice1 A pair of precisely carved and balanced dice used for goblin gambling games.0
Goblin Mask1 A leather mask that filters out bad odors, as well as most poisonous gases. Due to its odd shape, only goblins can wear it.1
Gobwalker Gear1 An oddly shaped metal cog that has been removed from an Illuminati-constructed gobwalker. Using it should restore the machine's controls.0
Goddess Totem1 This hardwood idol resembling the primal Sophia is said to have been used by various Meracydian tribes during summoning ceremonies.0
Goetia Attire Coffer1 A banded chest containing a complete set of goetia attire.[BR][BR]Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Gold Castrum Coffer Key1 A small, glowing key found in the imperial fortress, Castrum Novum.0
Gold Chocobo Feather1 A common symbol of friendship throughout the realm, these brilliant plumes can be exchanged at Calamity salvagers for special rewards.0
Gold Durai Memorial Card1 One of five high rarity Triple Triad cards, including limited edition tournament cards.0
Gold Gobcog1 A tiny, multi-toothed rose gold cog widely used by goblins as currency.1
Gold Natalan Coffer Key1 A small, glowing key found in the Ixal settlement of Natalan.0
Gold Paper Parasol1 Unfortunately not covered in gold leaf, but fool's gold leaf, which is considerably cheaper on account of its rather silly name. Use to acquire a gold paper parasol.0
Gold Rowena Cup Classic Card1 One of five high rarity Triple Triad cards, including limited edition tournament cards.0
Gold Saucer Consolation Prize1 Because at the Gold Saucer, everyone goes home a winner.10
Gold Saucer Consolation Prize Component1 A component used to complete a Gold Saucer consolation prize and ensure that everyone goes home a winner.3
Gold Saucer Consolation Prize Component Materials1 Various materials necessary to craft Gold Saucer consolation prize components.3
Gold Saucer Ticket1 Redeem for one free play at any of the Manderville Gold Saucer mini attractions (Jumbo Cactpot, Mini Cactpot, chocobo racing, and Triple Triad not included).0
Gold Saucer VIP Card1 A Grand Company-issue pass for officers granting a temporary increase in MGP payouts at the Manderville Gold Saucer.[BR][BR]Increases quantity of MGP earned by participating in Gold Saucer attractions.[BR][BR]MGP Bonus: +15% Duration: 120m[BR][BR]Overwrites company actions with similar effects.100
Gold Scales1 This medal featuring a solid-gold set of scales is awarded to those enlisted soldiers who have shown exceptional performance in service to the Immortal Flames.0
Gold Shposhae Coffer Key1 A small, glowing key found in the subterranean caverns of Shposhae.0
Gold Spinner's Pull Card1 One of five high rarity Triple Triad cards, including limited edition tournament cards.0
Gold Tournament of Champions Card1 One of five high rarity Triple Triad cards, including limited edition tournament cards.0
Gold Triad Card1 One of nine high rarity Triple Triad cards.0
Gold U'Ghamaro Coffer Key1 A small, glowing key found deep in the kobold-infested U'Ghamaro Mines.0
Gold Zahar'ak Coffer Key1 A small, glowing key found in the Amalj'aa stronghold of Zahar'ak.0
Gold-haloed Sack1 This radiant bag containing a portion of Heaven–on–High's Accursed Hoard has been sealed with powerful magicks. Only an appraiser almost suspiciously well versed in the dispelling of hexes might be able to undo such a seal.0
Gold-trimmed Sack1 This heavy bag containing a portion of the Palace of the Dead's Accursed Hoard has been sealed with powerful magicks. Only following an appraisal at the hands of a bishop trained in the dispelling of hexes can the seal be broken.0
Goldsmith's Gobbiegoo1 A Skysteel tool coating crafted by means that are intriguing─but not quite so intriguing that you would risk finding out what they are. Enticingly shiny.0
Goldsmithing Delineation1 A detailed outline of complex goldsmithing techniques.[BR][BR][Can be exchanged with Calamity salvagers for all-purpose crafter's delineations.]0
Goldsmithing for Beginners1 A volume covering only the most basic information. The majority of its content is considered common knowledge.1
Goldtide Psashp1 A gold-colored shell used as currency by the Sahagin.1
Goobbue Horn1 This polished horn emits a deep, bellowing tone that creates subtle vibrations in the land that carry for malms. While undetectable by the five races, goobbues can sense these mini tremblors which they often mistake for mating calls.0
Gordian Manifesto - Page 11 The opening page of the Illuminati's catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear or materials.0
Gordian Manifesto - Page 21 The second page of the Illuminati's catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Gordian Manifesto - Page 31 The third page of the Illuminati's catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Gordian Manifesto - Page 41 The fourth page of the Illuminati's catechismal masterwork.[BR][BR]Manifesto pages of the same type can be traded for special gear.0
Goten Pipe1 An otherworldly flute that, when played, summons the armored Mado steed, Goten.0
Gougan Coin1 A small gold coin stamped with what you assume to be the Clockwork City of Goug's mint mark. Once considered to be of great historical significance, a sudden influx caused their value to plummet, rendering them almost worthless.1
Grade 1 Feed - Acceleration Blend1 A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's acceleration.28
Grade 1 Feed - Balance Blend1 A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's cunning.28
Grade 1 Feed - Endurance Blend1 A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's endurance.28
Grade 1 Feed - Speed Blend1 A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's maximum speed.28
Grade 1 Feed - Stamina Blend1 A simple blend of cereals and leafy greens believed to slightly improve a race chocobo's stamina.28
Grade 1 Wheel of Capacity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Live off the Land (increased Gathering).42
Grade 1 Wheel of Company1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Seal Sweetener (increased company seals).42
Grade 1 Wheel of Confrontation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action The Heat of Battle (increased EXP earned through battle).42
Grade 1 Wheel of Dedication1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action That Which Binds Us (increased spiritbonding speed).42
Grade 1 Wheel of Efficiency1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Eat from the Hand (increased Craftsmanship).42
Grade 1 Wheel of Industry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Helping Hand (increased EXP earned through crafting).42
Grade 1 Wheel of Initiation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Brave New World (increased attributes for all Disciple of War or Magic members under level 25).42
Grade 1 Wheel of Longeing1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action A Man's Best Friend (increased EXP earned by companions).42
Grade 1 Wheel of Nutriment1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Meat and Mead (increased meal benefit duration).42
Grade 1 Wheel of Observation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action What You See (increased Perception).42
Grade 1 Wheel of Permanence1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Proper Care (prolonged gear wear).42
Grade 1 Wheel of Pilgrimage1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Reduced Rates (decreased teleportation fees).42
Grade 1 Wheel of Precision1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action In Control (increased Control).42
Grade 1 Wheel of Productivity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Earth and Water (increased EXP earned through gathering).42
Grade 1 Wheel of Recreation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Jackpot (increased MGP payout at the Manderville Gold Saucer).10
Grade 1 Wheel of Revival1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Back on Your Feet (decreased Weakness duration).42
Grade 1 Wheel of Rivalry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Mark Up (increased Wolf Marks).42
Grade 2 Artisanal Skybuilders' Bathtub1 In mankind's ongoing quest to keep “water” and “not water” ever separate, few inventions have done more to further the cause than the humble bathtub.35
Grade 2 Artisanal Skybuilders' Chandelier1 Most of the diamonds are actually imitations, but thankfully, chandeliers are usually positioned high enough that no one will notice.35
Grade 2 Artisanal Skybuilders' Fireplace1 The ideal place to put a fire, hence the clever name. Well, the last part, that is.35
Grade 2 Artisanal Skybuilders' Overcoat1 If dapperness could be captured, refined, and made into a wearable material, that is what this fine garment would be made from. Until then, cloth and leather will have to suffice.35
Grade 2 Artisanal Skybuilders' Quiche1 In cases such as these, “artisanal” actually means “so complex that even the chef doesn't remember what went into it,” hence the impossibility of replicating the recipe.35
Grade 2 Artisanal Skybuilders' Remedies1 It is assumed that each of these glass phials contains something useful, as none of them are labeled. Identification by taste is probably best left to a professional or someone who is not opposed to being lightly poisoned.35
Grade 2 Artisanal Skybuilders' Wallpaper1 Generally less messy than covering walls with paint, although its natural tendency to tear and wrinkle with the slightest provocation is enough to make a saint swear.35
Grade 2 Artisanal Skybuilders' Wardrobe1 If, for any reason, one has the need to hide inside, such as the unexpected return of one of the residents and so on, the air holes provided should prevent untimely suffocation. Not that there is such a thing as “timely suffocation.”35
Grade 2 Expert Skybuilders' Practice Materials1 Assorted low-cost materials suited for trying one's hand at expert recipes of the sort used in the Ishgardian restoration.0
Grade 2 Feed - Acceleration Blend1 A complex blend of cereals and leafy greens believed to improve a race chocobo's acceleration.96
Grade 2 Feed - Balance Blend1 A complex blend of cereals and leafy greens believed to improve a race chocobo's cunning.96
Grade 2 Feed - Endurance Blend1 A complex blend of cereals and leafy greens believed to improve a race chocobo's endurance.96
Grade 2 Feed - Special Acceleration Blend1 A secret blend of cereals and leafy greens believed to improve a race chocobo's acceleration.0
Grade 2 Feed - Special Balance Blend1 A secret blend of cereals and leafy greens believed to improve a race chocobo's cunning.0
Grade 2 Feed - Special Endurance Blend1 A secret blend of cereals and leafy greens believed to improve a race chocobo's endurance.0
Grade 2 Feed - Special Speed Blend1 A secret blend of cereals and leafy greens believed to improve a race chocobo's maximum speed.0
Grade 2 Feed - Special Stamina Blend1 A secret blend of cereals and leafy greens believed to improve a race chocobo's stamina.0
Grade 2 Feed - Speed Blend1 A complex blend of cereals and leafy greens believed to improve a race chocobo's maximum speed.96
Grade 2 Feed - Stamina Blend1 A complex blend of cereals and leafy greens believed to improve a race chocobo's stamina.96
Grade 2 Skybuilders' Alchemic1 The joy gained from sampling its fragrance─reminiscent of summer meadows─normally only lasts until the caustic vapors burn the skin from the inside of one's nostrils.35
Grade 2 Skybuilders' All-purpose Infusion1 There may be uncertainty surrounding its exact effects, although one thing is clear: it definitely tastes as if it does one good. That is to say, revolting.31
Grade 2 Skybuilders' Alloy1 Even in its current state, it would make a functional, if not especially elegant, murder weapon.1
Grade 2 Skybuilders' Bed1 As it stands only a few ilms off of the floor, any things that go bump in the night will have trouble squeezing under this particular bed.35
Grade 2 Skybuilders' Brazier1 Any meat fried on this outdoor brazier produces smoke with the uncanny ability to find its way into the eyes of those foolish enough to wander too near.35
Grade 2 Skybuilders' Bread1 While it is true that man cannot live on bread alone, a little bit here and there certainly does not go amiss.4
Grade 2 Skybuilders' Broom1 Those expecting this perfectly ordinary broom to start speaking backwards or sweeping floors of its own accord will be disappointed to find it does neither, unless a passing witch is in the mood for a couple of incantations.16
Grade 2 Skybuilders' Cloth1 As the popular Coerthan adage attests, “One can never have too much cloth.”4
Grade 2 Skybuilders' Crate1 Despite much of the work in the Firmament involving taking supplies out of boxes, the need occasionally arises to put them into boxes instead. Suggestions that the skybuilders simply reuse the boxes they already have were immediately shot down, presumably by someone who stands to profit from the production of new containers.4
Grade 2 Skybuilders' Crosscut Saw1 The sound it makes as it cleaves through timber is akin to that of a person snoring. One particular linguist even went so far as to investigate a possible connection between the words “sawing” and “snoring,” and to no one's surprise but her own, discovered that nothing of the sort exists.31
Grade 2 Skybuilders' Dye1 Those thinking about using this colorful dye for their own purposes should put such thoughts aside, as it is strictly for skybuilder use only. After all, one can hardly expect them to go about their work deprived of the ability to turn something purple at a moment's notice.16
Grade 2 Skybuilders' Embroidery Frame1 A firm favorite among ladies of leisure, oft held mid-stitch as they gaze wistfully from the window of their opulent bedchamber, high in their metaphorical─and in some cases, actual─ivory tower.16
Grade 2 Skybuilders' Gazebo1 Purpose-built for picnics in the great outdoors, protecting those beneath from any untimely precipitation. Unfortunately, the snow in most parts of Coerthas tends to fall in a rather sideways fashion, thus rendering this gazebo entirely pointless.35
Grade 2 Skybuilders' Gloves1 Keepers of hounds with the tendency to bite the hand that feeds will be delighted to receive a pair of these fine gloves. The smooth lining allows the wearer to slip out easily, leaving said dog with a mouthful of tough leather, which it will soon learn makes a poor substitute for proper food.31
Grade 2 Skybuilders' Grindstone1 Clearly, the expression “nose to the grindstone” was not meant to be taken literally, though some have chosen to find this out the hard way.16
Grade 2 Skybuilders' Hammer1 Tenderizing pork with this craftsman's tool does not, as one might be forgiven for thinking given the name, turn it into ham.16
Grade 2 Skybuilders' Hemp Milk1 While the layman may question exactly how one goes about milking a plant, the process is much the same as milking anything else: you give it a damned good squeeze and hope for the best.1
Grade 2 Skybuilders' Ingot1 These would make a suitable substitute for house bricks were it not for their natural propensity to conduct cold, which is less than ideal in the freezing climes of Ishgard.1
Grade 2 Skybuilders' Ink1 While some may question the skybuilders' need for a specific type of ink, it is believed that this particular variety is more resistant to the cold. After all, frozen ink does not lend itself well to fine penmanship, or any sort of penmanship, for that matter.1
Grade 2 Skybuilders' Lamppost1 Those with high ceilings in their chambers may wish to employ this as a rather extravagant bedside reading light.35
Grade 2 Skybuilders' Leather1 Considered to be particularly valuable, especially by the creature to which it originally belonged.1
Grade 2 Skybuilders' Leather Straps1 Some may wonder whether this leather was in fact more useful before it was cut into long strips. It could have been used to make a nice coat, for example.4
Grade 2 Skybuilders' Longboots1 As the name implies, these boots are what some might consider long, although longer still are the grade 2 skybuilders' longlongboots.31
Grade 2 Skybuilders' Mesail1 Perfect for protecting one's face from the accusing glares of innocent bystanders during daylight robberies and so forth, although the skybuilders have a far more pedestrian use in mind.31
Grade 2 Skybuilders' Nails1 Never was the description “tough as nails” more apt, because they are, in fact, nails.4
Grade 2 Skybuilders' Oven1 Complete with raging fire and billowing smoke, which, while impressive, does make it rather troublesome to transport.35
Grade 2 Skybuilders' Overalls1 Designed to be worn on top of other, nicer clothes. Ideal for those who like to muck out their chocobo stables immediately before going for afternoon tea with an overbearing but wealthy aunt.35
Grade 2 Skybuilders' Plant Oil1 Not only is it used by chefs, but also masseuses. Unfortunately, there is not much call for such work in Ishgard, as the general consensus is that clothes are best kept on at all times unless absolutely necessary.4
Grade 2 Skybuilders' Plywood1 While this could be combined with a few bricks to create a makeshift bench, that may fall somewhat short of the skybuilders' rather more lofty aspirations.1
Grade 2 Skybuilders' Rings1 Attempting to impress a potential spouse by presenting one of these mass-produced metallic circles will generally end in failure, and perhaps even a slap in the face for good measure.4
Grade 2 Skybuilders' Rivets1 Despite their name, discussions on these commonplace metal studs tend to be anything but riveting.4
Grade 2 Skybuilders' Rope1 Perfectly suited to pulling heavy objects. Less well suited to pushing them.1
Grade 2 Skybuilders' Rug1 Some things are best swept under one of these.16
Grade 2 Skybuilders' Soap1 When combined with an empty stocking, can be used as a makeshift weapon. In Ishgard, this appears to be the most common use, since many residents have discovered that the need to wash is largely mitigated by the wearing of multiple layers of thick clothing, which does little to prevent bodily odor, but does cause it to take longer to seep through and reach the nostrils of those in the immediate vicinity.31
Grade 2 Skybuilders' Steel Plate1 To some, it may seem a shame to ruin such a beautifully square piece of metal by battering it with a hammer.1
Grade 2 Skybuilders' Stepladder1 Unlike most other items requested by the skybuilders, this one actually seems to serve some practical purpose. It can even be carried on one shoulder, allowing the bearer to pivot quickly, which leads to all sorts of hilarity as their colleagues attempt, often in vain, to avoid having their skull cracked.31
Grade 2 Skybuilders' Stew1 The term “potluck” applies perfectly to this particular dish, as it is traditionally assembled from whatever the chef can dig up from an often poorly lit pantry. The fact that rats tend to squeak and wriggle a fair bit when picked up is probably all that prevents them from being added to the mix. The dead ones, on the other hand...35
Grade 2 Skybuilders' Still1 This bizarre contraption is coveted by alchemists and culinarians alike. When asked for what purpose, the response is generally along the lines of, “Mumble, mumble, steam, mumble, mumble.”16
Grade 2 Skybuilders' Stone1 A strong contender for the heaviest item requested by the skybuilders. How the volunteers are expected to transport these without an exceedingly sturdy cart is anyone's guess.31
Grade 2 Skybuilders' Tea1 Skybuilders have garnered a reputation for punctuating their work with frequent tea breaks. The number of cups drunk by a laborer over the course of a single day can easily reach double digits.16
Grade 2 Wheel of Capacity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Live off the Land II (increased Gathering).54
Grade 2 Wheel of Company1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Seal Sweetener II (increased company seals).54
Grade 2 Wheel of Confrontation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action The Heat of Battle II (increased EXP earned through battle).54
Grade 2 Wheel of Dedication1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action That Which Binds Us II (increased spiritbonding speed).54
Grade 2 Wheel of Efficiency1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Eat from the Hand II (increased Craftsmanship).54
Grade 2 Wheel of Industry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Helping Hand II (increased EXP earned through crafting).54
Grade 2 Wheel of Initiation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Brave New World II (increased attributes for all Disciple of War or Magic members under level 49).54
Grade 2 Wheel of Longeing1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action A Man's Best Friend II (increased EXP earned by companions).54
Grade 2 Wheel of Nutriment1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Meat and Mead II (increased meal benefit duration).54
Grade 2 Wheel of Observation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action What You See II (increased Perception).54
Grade 2 Wheel of Permanence1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Proper Care II (prolonged gear wear).54
Grade 2 Wheel of Pilgrimage1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Reduced Rates II (decreased teleportation fees).54
Grade 2 Wheel of Precision1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action In Control II (increased Control).54
Grade 2 Wheel of Productivity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Earth and Water II (increased EXP earned through gathering).54
Grade 2 Wheel of Recreation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Jackpot II (increased MGP payout at the Manderville Gold Saucer).12
Grade 2 Wheel of Revival1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Back on Your Feet II (decreased Weakness duration).54
Grade 2 Wheel of Rivalry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Mark Up II (increased Wolf Marks).54
Grade 3 Artisanal Skybuilders' Apron1 Basically a large dishcloth with a few straps attached. However, it is these straps that earn the apron the right to be called artisanal, as they will not come undone no matter how hard they are tugged by needy children begging for cookies.35
Grade 3 Artisanal Skybuilders' Chronometer1 Though the use of such timepieces is still fairly limited in Ishgard, this particular model includes a bell that be set to ring at a specified time, earning it the rather catchy appellation “alarum chronometer.”35
Grade 3 Artisanal Skybuilders' Door1 “When one door closes, another one opens? Sounds like you'd have trouble keeping out the draught.”[BR][BR]─Unknown carpenter35
Grade 3 Artisanal Skybuilders' Goldsmithing Bench1 Not only is the workbench rather lavishly made, it can also be used in the crafting of further lavishly made items.35
Grade 3 Artisanal Skybuilders' Leather Chair1 Luckily, only the upholstery is made from leather. If the inner frame were made from the same material, it would have a difficult time supporting the weight of anything heavier than a medium-sized cat.35
Grade 3 Artisanal Skybuilders' Luncheon1 Though an army may march on its stomach, the skybuilders choose a more effective means of forward locomotion: walking with their legs. It is for this reason they require sustenance, and this hearty meal provides exactly that, along with enough grease to kill a sasquatch.35
Grade 3 Artisanal Skybuilders' Smithing Bench1 Suited to almost any sort of smithing besides wordsmithing, for which a regular desk will suffice.35
Grade 3 Artisanal Skybuilders' Tiled Flooring1 The use of materials that are naturally cold to the touch in the chilly land of Coerthas may be considered a design flaw, but it is actually a designer floor.35
Grade 3 Feed - Special Acceleration Blend1 A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's acceleration.0
Grade 3 Feed - Special Balance Blend1 A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's cunning.0
Grade 3 Feed - Special Endurance Blend1 A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's endurance.0
Grade 3 Feed - Special Speed Blend1 A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's maximum speed.0
Grade 3 Feed - Special Stamina Blend1 A secret blend of cereals and leafy greens believed to significantly improve a race chocobo's stamina.0
Grade 3 Skybuilders' All-purpose Infusion1 Whereas many concoctions are said to prevent various ailments, this one supposedly prevents all manner of accidents. In addition to drinking the recommended daily dose, one must avoid physical exertion, unnecessary excursions, and anything even remotely resembling danger to enjoy the effects of the infusion to their fullest.31
Grade 3 Skybuilders' Alloy1 The favored alloy of the hoi polloi.1
Grade 3 Skybuilders' Awning1 Protects one's eyes from the glaring sunlight, should any of it manage to find its way through the layers of dense cloud that hang almost perpetually over Ishgard.35
Grade 3 Skybuilders' Bed1 Bed, bedder, bedst.[BR][BR]Never let it rest.[BR][BR]'Til your bed is bedder, and your bedder bedst.35
Grade 3 Skybuilders' Brazier1 This traditional cooking apparatus offers Ishgardians the opportunity to enjoy two of their favorite pastimes: fried meat and not freezing to death.35
Grade 3 Skybuilders' Broom1 Those who believe the tales of witches flying around on broomsticks have obviously never tried flying one for themselves. They take to the air about as well as a heavily armored Temple Knight takes to water, which is to say, not very.16
Grade 3 Skybuilders' Cloth1 In most regions, people dress according to their personal preferences. In Ishgard, people dress according to their need to not freeze to death. Cloth such as this is as essential to survival as basic sustenance, if not more, as the cold will kill you faster than an empty stomach.4
Grade 3 Skybuilders' Cookpot1 Can also be used as a makeshift bathtub by Lalafells, provided they refrain from sloshing water everywhere by making the pot sway back and forth.16
Grade 3 Skybuilders' Crate1 With all the crates scattered around the Firmament, the skybuilders have need of a means of storing them. It is for this exact purpose that this particular container was designed. Calls for it to be renamed the “crate crate” have been largely ignored.4
Grade 3 Skybuilders' Crosscut Saw1 Extremely effective at producing sawdust. Also cuts wood.31
Grade 3 Skybuilders' Embroidery Frame1 Though there is little discernible difference between the grade 2 and grade 3 embroidery frames, the name alone strongly implies that this version is infinitely superior.16
Grade 3 Skybuilders' Gloves1 For those wondering what the distinction between the grade 2 and grade 3 varieties might be, they need only smell the glove.31
Grade 3 Skybuilders' Grinding Wheel1 Primarily used for filing down the various materials used in goldsmithing, as well as providing an effective─though not especially portable─means of keeping fingernails short.16
Grade 3 Skybuilders' Growth Formula1 The original creator claims it works on almost anything, within reason. Stone, for example, stubbornly refuses to grow no matter how much formula is applied.35
Grade 3 Skybuilders' Hemp Milk1 Being made from plant extracts, this refreshing beverage stretches the definition of what is normally considered to be milk. Then again, if seahorses and starfish are anything to go by, names can often be misleading.1
Grade 3 Skybuilders' Holy Water1 Believed to cure zombification. Grade 3 is claimed to grant a full recovery, whereas grade 2 only delays the onset of the symptoms, and grade 1 merely replaces the need to feast on the flesh of the living with a craving for copious amounts of bacon.16
Grade 3 Skybuilders' Ingot1 Though ingots are fairly ubiquitous in most forms of metalworking, far less commonly seen is a variation known as an outgot, which is exactly the same but upside down.1
Grade 3 Skybuilders' Ink1 “If you took away my paper, I would write on my heart. If you took away my ink, I would write on the wind.[BR][BR]...It wouldn't be an ideal way to work.”[BR][BR]─Unknown author, dreamweaver, visionary, plus actor1
Grade 3 Skybuilders' Lamppost1 Keep this lamppost away from dogs, or alternatively, keep dogs away from this lamppost. Whichever is more feasible.35
Grade 3 Skybuilders' Leather1 When choosing the name, the skybuilders were far more concerned with assigning a grade than specifying the animal from which the leather originally came. It does smell a bit like goat, if that is anything to go by.1
Grade 3 Skybuilders' Leather Sack1 If one of the workers in the Firmament is given one of these sacks, it should be taken as meaning “pack up your things and leave.” Ishgard maintains the tradition of literally giving someone the sack when their employment has been terminated.16
Grade 3 Skybuilders' Leather Straps1 When times are hard, many of the poor resort to eating leather to survive. Cutting said material into strips beforehand makes it somewhat easier to digest, or at the very least, easier to chew.4
Grade 3 Skybuilders' Longboots1 In other parts of Hydaelyn, people would consider wearing two pairs of socks ample protection against the cold. In Coerthas, it is common to wear two pairs of boots, one over the other, as well as maybe a couple more pairs of socks for good measure.31
Grade 3 Skybuilders' Mesail1 This would be perfect for protecting one's eyes from flying sparks while performing metalwork─the task it was primarily designed for─were it not for the large eyeholes.31
Grade 3 Skybuilders' Nails1 Even a simple table leg can be transformed into a deadly bludgeon by hammering a few of these nails into the end. Perfect for adventurers on a tight budget.4
Grade 3 Skybuilders' Oven1 Large enough to fit a whole witch inside.35
Grade 3 Skybuilders' Overalls1 Overall the best thing to wear over all of one's clothes.35
Grade 3 Skybuilders' Pickaxe1 Useful not only for clearing rocks and debris, but also for dispatching any creatures that may emerge. In the case of Copperbell Mines, however, such creatures are often armed with pickaxes of their own.16
Grade 3 Skybuilders' Plant Oil1 The people of Ishgard have endless uses for plant oil, though the local climate is less than ideal for the cultivation of said plants, or anything to cook using said oil, for that matter.4
Grade 3 Skybuilders' Plywood1 Some pieces of plywood have a thin veneer covering the surface to give the impression of being made from actual wood. This specimen, however, harbors no such pretensions and is every bit as cheap as it looks.1
Grade 3 Skybuilders' Rings1 These metal rings can apparently be joined and unjoined at will, though the only people capable of such a feat are sleight of hand artists. The skybuilders, however, are reluctant to employ such unscrupulous characters for fear of them fleecing the other workers, leaving these rings in a decidedly unjoined state.4
Grade 3 Skybuilders' Rivets1 Some may argue that rivets are nothing more than nails without the pointy bit.4
Grade 3 Skybuilders' Rope1 This is what string wants to be when it grows up.1
Grade 3 Skybuilders' Sesame Cookie1 In order to be classed as grade 3, each cookie must contain a certain number of sesame seeds. Needless to say, counting them is one of the most tedious tasks undertaken by the skybuilders, though it works remarkably well as a cure for insomnia.4
Grade 3 Skybuilders' Soap1 When strategically placed on the floor, a wet bar of soap can be used to form a makeshift death trap for offing heiresses and the like.31
Grade 3 Skybuilders' Steel Plate1 Despite the name, this is not a robust, metallic piece of tableware. The main reason it is unsuited to such a purpose is that there is nothing to stop peas from rolling off the edge.1
Grade 3 Skybuilders' Stepladder1 Perhaps when man and dragon have formed a stronger bond of trust, the skybuilders may take to the air on dragonback to perform all manner of tasks at higher altitudes. Until that day, mankind will just have to rely on good, old-fashioned stepladders.31
Grade 3 Skybuilders' Stew1 The grade 3 stew actually contains ingredients with names other than “dunno” or “not sure, but it was definitely dead when I threw it in.”35
Grade 3 Skybuilders' Stone1 Despite its abundance in Coerthas, the skybuilders are quick to remind others that “stone like this doesn't grow on trees.” Factually accurate, yes. Logically sound, not so much.31
Grade 3 Skybuilders' Tea1 A grade 3 cup is stirred using a figure of eight motion, rather than the traditional circular movement used for the grade 2 variety. Claims that this has any discernible effect on the flavor are largely regarded as nonsense, however.16
Grade 3 Wheel of Capacity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Live off the Land III (increased Gathering).66
Grade 3 Wheel of Company1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Seal Sweetener III (increased company seals).66
Grade 3 Wheel of Confrontation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action The Heat of Battle III (increased EXP earned through battle).66
Grade 3 Wheel of Dedication1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action That Which Binds Us III (increased spiritbonding speed).66
Grade 3 Wheel of Efficiency1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Eat from the Hand III (increased Craftsmanship).66
Grade 3 Wheel of Industry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Helping Hand III (increased EXP earned through crafting).66
Grade 3 Wheel of Longeing1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action A Man's Best Friend III (increased EXP earned by companions).66
Grade 3 Wheel of Nutriment1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Meat and Mead III (increased meal benefit duration).66
Grade 3 Wheel of Observation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action What You See III (increased Perception).66
Grade 3 Wheel of Permanence1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Proper Care III (prolonged gear wear).66
Grade 3 Wheel of Pilgrimage1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Reduced Rates III (decreased teleportation fees).66
Grade 3 Wheel of Precision1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action In Control III (increased Control).66
Grade 3 Wheel of Productivity1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Earth and Water III (increased EXP earned through gathering).66
Grade 3 Wheel of Recreation1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Jackpot III (increased MGP payout at the Manderville Gold Saucer).15
Grade 3 Wheel of Rivalry1 A cylindrical wheel crafted from metal and aspected crystal which, when placed on a stand and spun repeatedly, accumulates an aetherial charge. When fully primed, the wheel can be used to initiate the company action Mark Up III (increased Wolf Marks).66
Grani Horn1 A stygian horn that, when blown, summons the otherworldly steed Grani.0
Greaves of Early Antiquity1 Tarnished greaves forged by some ancient civilization, recovered from Eden's Gate.[BR][BR]Two pairs can be traded for special foot gear.0
Greaves of Golden Antiquity1 Tarnished greaves forged by some ancient civilization, recovered from Eden's Verse.[BR][BR]Two pairs can be traded for special foot gear.0
Green Arums1 A bunch of green arums, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Brightlilies1 A bunch of green brightlilies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Campanulas1 A bunch of green campanulas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Cherry Blossoms1 A bunch of green Shroud cherry blossoms, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Cosmos1 A bunch of green cosmos, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Dahlias1 A bunch of green dahlias, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Daisies1 A bunch of green daisies, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Hyacinths1 A bunch of green hyacinths, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Hydrangeas1 A bunch of green hydrangeas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Lilies of the Valley1 A bunch of green lilies of the valley, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Oldroses1 A bunch of green oldroses, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Tulips1 A bunch of green tulips, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Green Violas1 A bunch of green violas, selectively fertilized to achieve their vibrant color.[BR][BR]Bouquets can be placed within select vases for display in estates.4
Greentide Psashp1 A green-colored shell used as currency by the Sahagin.1
Gregarious Worm1 A rare form of earthworm, these fat invertebrates also make fine chocobo feed, providing an excellent source of protein for growing birds.3
Grey Hound Armor Coffer1 A banded chest containing a complete set of grey hound armor.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gridanian Barding1 A full-plate suit of Twin Adder-issue chocobo armor.0
Gridanian Crested Barding1 An elaborately decorated suit of Twin Adder-issue chocobo armor.0
Gridanian Half Barding1 A lightweight suit of Twin Adder-issue chocobo armor.0
Griffin Horn1 A large curved horn that emits a tone so deep, it is undetectable by the ears of man. Griffins however can hear the somber note from hundreds of malms away, and will be immediately drawn to the sound.0
Grizzly Bear Gloves1 A thick pair of protective gloves crafted from the tanned hide of a grizzly bear.0
Grooming Kit1 This grooming kit contains items essential to a dwarf's beardcare routine.[BR][BR]※Only for use in dwarf tribe quests.0
Grooming Kit Materials1 Assorted materials necessary for preparing a grooming kit for dwarven beards.[BR][BR]※Only for use in dwarf tribe quests.0
Guild-forged Ingot1 An ingot forged in the hell-hot furnaces of Limsa Lominsa's Blacksmiths' Guild. (Crystals not included.)0
Gullfaxi Whistle1 This whistle emits a shrill tone that is said to summon Gullfaxi, the steed of legend.0
Gunner's Armor Coffer1 A banded chest containing a complete set of gunner's armor and an antiquated Outsider.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Gunro Armor Coffer1 A banded chest containing a complete set of gunro armor.[BR][BR]Required level: 1. IL: 1. Cannot be used in instanced areas such as dungeons, PvP areas, or raids.0
Gwiber of Light Trumpet1 This horn-carved instrument emits an ethereal tone that beckons a refulgent gwiber of light from its hiding place.0
Gyr Abanian Remedies1 An assortment of highly effective traditional medicines originating in Gyr Abania.10
Gyr Abanian Remedy Components1 A variety of components needed to create traditional Gyr Abanian remedies.3
Gyr Abanian Souvenir1 A quaint item that encapsulates the mountainous region's culture and heritage...all at a reasonable price.6
Gyr Abanian Souvenir Component1 A component used to complete a Gyr Abanian souvenir.2
Gyr Abanian Souvenir Component Materials1 Various materials necessary to craft Gyr Abanian souvenir components.2
Gyrodrive Component1 A component to be used in creating the Dezul Qualan's gyrodrive.[BR][BR]※Only for use in Ixal beast tribe quests.0
Gyrodrive Component Materials1 Materials required to craft components for an airship's ceruleum-powered gyrodrive.[BR][BR]※Only for use in Ixal beast tribe quests.0
Gysahl Greens1 A leafy vegetable indigenous to the Near East. While too bitter for most people's tastes, chocobos are known to enjoy the flavor, and thus the greens are often used as fodder for the animals.[BR][BR]Duration: 30m[BR][BR](Duration can be extended to 60m by offering multiple servings)1
Hades Barding1 A suit of chocobo armor designed to commemorate Hades.1
Hades Totem1 Perhaps this hard-won idol carved in the likeness of Hades is proof enough that he once lived.0
Hagoromo Materials1 All the materials necessary to sew a Far Eastern robe known as a “hagoromo.” (Crystals not included.)0
Hailstorm Attire of Casting Coffer1 A banded chest containing a complete set of augmented hailstorm attire of casting.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Hailstorm Attire of Healing Coffer1 A banded chest containing a complete set of augmented hailstorm attire of healing.[BR][BR]Cannot be opened in instanced areas such as dungeons, PvP areas, or raids.0
Hallowed Kamuy Fife1 The solemn song of this stout flute is said to summon a kamuy blessed by Lord Seiryu himself.0
Han Lemon1 A foul, bitter fruit found growing on the Near Eastern island of Thavnair. While typically avoided by the residents of Radz-at-Han, it is a favorite amongst chocobos, and is known to restore feathers to their original hue.4
Handpicked Culinary Essentials1 A variety of culinary essentials necessary to create a feast fit for dragons.11
Handpicked Ingredient Materials1 All the materials required to make the ingredients needed for a feast even the eldest of dragons will sing of.1
Handpicked Ingredients1 An assortment of materials that, when cooked by the right culinarian, can make a feast even the most ancient of beings can enjoy.7