| DoW/M: | Archer | | | Gladiator | | | Lancer | | | Marauder | | | Pugilist | | | Arcanist | | | Conjurer | | | Thaumaturge |
| Jobs: | Bard | | | Paladin | | | Dragoon | | | Warrior | | | Monk | | | Summoner | | | White Mage | | | Black Mage |
| Name | Level | Cast | Recast | MP | TP | Requires | |
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Stone | 1 | 2 | 6 | 210 | 0 | All Classes |
| Deals earth damage. Chance to inflict Evasion Discipline of Warn. | |||||||
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Cure | 2 | 2 | 0 | 112 | 0 | All Classes |
| Restores a portion of target's HP. | |||||||
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Aero | 4 | 3 | 6 | 210 | 0 | All Classes |
| Deals wind damage. Chance to inflict bleed effect. | |||||||
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Protect | 6 | 3 | 30 | 224 | 0 | All Classes |
| Increases the defense of all party members within range of the target. | |||||||
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Cleric Stance | 10 | 0 | 30 | 0 | 0 | Exclusive |
| Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse. | |||||||
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Blissful Mind | 14 | 0 | 30 | 0 | 0 | Exclusive |
| Gradually reduces HP and stores MP. Effect fades and stored MP is obtained upon reuse. | |||||||
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Raise | 18 | 10 | 300 | 420 | 0 | All Classes |
| Resurrects the target. | |||||||
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Stonera | 22 | 3 | 30 | 420 | 0 | Exclusive |
Deals earth damage to target and enemies near it. Chance to inflict Heavy.Combo Action: Stone |
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Stoneskin | 26 | 3 | 30 | 140 | 0 | All Classes |
| Creates a barrier around the target that prevents a fixed amount of damage. | |||||||
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Cura | 30 | 2 | 5 | 280 | 0 | Exclusive |
| Restores a large portion of target's HP. | |||||||
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Sacred Prism | 34 | 0 | 90 | 0 | 0 | All Classes |
| Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets. | |||||||
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Shroud of Saints | 38 | 0 | 180 | 0 | 0 | Exclusive |
| Temporarily reduces enmity by half, and gradually restores MP while effect is active. | |||||||
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Aerora | 42 | 4 | 20 | 420 | 0 | Exclusive |
Deals wind damage to the target and enemies near it. Dispels an effect on each target.Combo Action: Aero |
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Curaga | 46 | 3 | 10 | 420 | 0 | Exclusive |
| Restores HP of all party members within range of target. Healing priority is given to those with lowest HP. | |||||||
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Repose | 50 | 3 | 30 | 224 | 0 | Exclusive |
| Inflicts target with Sleep. | |||||||
| Name | Level | Recast | |
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Greater Healing | 8 | 0 |
| Increases healing magic potency by 8. | |||
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Greater Enhancing Magic | 12 | 0 |
| Increases enhancing magic potency by 8. | |||
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Enhanced Magic Accuracy | 16 | 0 |
| Increases magic accuracy by 8. | |||
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Auto-refresh | 20 | 0 |
| Gradually regenerates MP. | |||
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Enhanced Protect | 24 | 0 |
| Increases magic defense gained from Protect. | |||
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Greater Healing II | 28 | 0 |
| Increases healing magic potency by 10. | |||
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Enhanced Blissful Mind | 32 | 0 |
| Increases speed of Blissful Mind accumulation. | |||
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Enhanced Stoneskin | 36 | 0 |
| Increases efficacy of Stoneskin. | |||
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Swift Sacred Prism | 40 | 60 |
| Reduces recast time of Sacred Prism by 30 seconds. | |||
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Swift Shroud of Saints | 44 | 120 |
| Reduces recast time of Shroud of Saints by 60 seconds. | |||
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Enhanced Raise | 48 | 0 |
| Causes Raise to no longer inflict enfeebling effects. | |||
| Slot | Materia |
| Head | Healer's Hand (Healing Magic Potency) |
| Body | Manathirst Note: If you switch to White Mage you would be far better off using the Healer's Robe AF piece. |
| Hands | Sagacious Might (Magic Crititical Hit Potency) |
| Legs | Loresman's Wit (INT/MND) | Vestryman's Faith (MND/PIE) |
| Feet | Bloodthirst (HP) Note: If you switch to WHM you would be far better off using the Healer's Boots AF piece. |
| Waist | Touch of Serenity (-Enmity) |
| DoW/M: | Archer | | | Gladiator | | | Lancer | | | Marauder | | | Pugilist | | | Arcanist | | | Conjurer | | | Thaumaturge |
| Jobs: | Bard | | | Paladin | | | Dragoon | | | Warrior | | | Monk | | | Summoner | | | White Mage | | | Black Mage |
Xenor
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Aug 04, 2012 - 08:34:51 | Location: Durham, United Kingdom |
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I know this reply is a bit late, but I only just saw it. I think you are right in that the main stats are MND and PIE so I will update the page. However that does not mean VIT is useless to CON/WHM. I think it is more down to personal preference. Where it lists MND and PIE for CON and THM it states that these are for the auto attack bonus. This suggests that it is for physical damage, which mage classes rarely use. So you have to look at the attributes in more detail, which is above that table. MND is a given, it increases healing potency so let's forget that and compare VIT and PIE. VIT has the benefit of "Enhancement Magic Potency", which to my understanding will make spells like Protect and Stoneskin better. It will give you better defence and HP too but how much a mage should care about that is debatable. For fights like Ifrit these could be very useful during Hellfire. PIE's main benefit seems to be "Enfeebling Magic Potency", which is the potency of spells like Dia. It will also increase your MP. I guess what you have to ask yourself, and it is probably situational, is whether you need that extra HP or MP, or whether you prefer enhancement magic over enfeebling. MP isn't always a concern but neither is HP. I would probably go with enhancement over enfeebling but admittedly I don't play CON any more as I don't enjoy the healer role. When it comes to gear I would focus on MND and healing magic potency, and then see what's left and which materia can be slotted on the other slots and choose between VIT and PIE. The story is similar with THM, their main attributes are also MND and PIE like you said, however do you really want to ignore the attack magic potency from INT? Probably not. BLM is my main job and I put my points into INT and MND rather than MND and PIE. I see more benefit from the attack magic potency than what PIE has to offer. Problem with mini guides like on here is not everyone is going to think the same way, however it does help new players. Advanced players will have their own ideas and use their knowledge of playing the class/job. |
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Anonymous
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Jul 10, 2012 - 21:51:51 | Location: Nowhere, In a Box |
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There seems to be conflicting information about the Conjurer main attributes. This site states that they are MND and VIT and the offical patch notes from 1.20 state that both THM amd CON are MND and PIE. Or am I miss understanding the content as to just using your materia on gear to raise VIT stat instead of allocating points into it? |
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