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Samurai

Samurai (SAM) Actions, Traits and Role Actions


FFXIV - Disciples of War - Samurai
Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.
In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.


Samurai was added at the start of the Stormblood expansion and begins at level 50. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Samurai you must complete the following quest.

Quest NPC Location Conditions
The Way of the Samurai Ul'dahn Citizen Ul'dah - Steps of Nald (X:9 Y:9) None

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Samurai


Samurai is a melee damage dealing job with no associated class. The job will deal damage using powerful abilities designed to be comboed with one another to increase their effectiveness.


Attributes


As a Samurai your main attribute is Strength (STR) as this increases physical attack damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting STR. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Samurai can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Samurai actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Samurai - HakazeHakaze 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 200. Additional Effect: Increases Kenki Gauge by 5
FFXIV - Samurai - JinpuJinpu 4 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Hakaze

Combo Potency: 320

Combo Bonus: Increases damage dealt by 13 %

Duration: 40s Combo Bonus: Increases Kenki Gauge by 5
FFXIV - Samurai - Third EyeThird Eye 6 0 150 0 0y 0y
Reduces the amount of damage taken by the next attack by 10%.

Duration: 3s Additional Effect: Grants Eyes Open when hit

Duration: 15s
FFXIV - Samurai - AgehaAgeha 10 0 600 0 0y 0y
Delivers an attack with a potency of 250.

F201F8F201F9Additional Effect: 0101Increases F201F4F201F5Kenki Gauge0101 by 10 (30 if killing blow is dealt)

Can only be executed when target's HP is below 20%.
FFXIV - Samurai - EnpiEnpi 15 0 2.50 0 15y 0y
Delivers a ranged attack with a potency of 100. Enhanced Enpi Bonus Potency: 320 Additional Effect: Increases Kenki Gauge by
FFXIV - Samurai - ShifuShifu 18 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Hakaze

Combo Potency: 320

Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13 %

Duration: 40s Combo Bonus: Increases Kenki Gauge by 5
FFXIV - Samurai - FugaFuga 26 0 2.50 0 8y 8y
Delivers an attack with a potency of 100 to all enemies in a cone before you. Additional Effect: Increases Kenki Gauge by 5
FFXIV - Samurai - IaijutsuIaijutsu 30 1.8 2.50 0 0y 0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.

1 Sen: Higanbana

2 Sen: Tenka Goken

3 Sen: Midare Setsugekka
FFXIV - Samurai - GekkoGekko 30 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Jinpu

Combo Potency: 480 Rear Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5

Combo Bonus: Grants Getsu
FFXIV - Samurai - HiganbanaHiganbana 30 1.8 2.50 0 0y 0y
Delivers an attack with a potency of 240.

Additional Effect: Damage over time
Potency: 35
Duration: 60s

※This action cannot be assigned to a hotbar.
FFXIV - Samurai - MangetsuMangetsu 35 0 2.50 0 0y 5y
Delivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Fuga

Combo Potency: 160

Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s Combo Bonus: Increases Kenki Gauge by
FFXIV - Samurai - KashaKasha 40 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Shifu

Combo Potency: 480 Flank Combo Bonus: Increases Kenki Gauge by 5 Combo Bonus: Increases Kenki Gauge by 5

Combo Bonus: Grants Ka
FFXIV - Samurai - Tenka GokenTenka Goken 40 1.8 2.50 0 8y 8y
Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

※This action cannot be assigned to a hotbar.
FFXIV - Samurai - OkaOka 45 0 2.50 0 0y 5y
Delivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Fuga

Combo Potency: 160

Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s Combo Bonus: Increases Kenki Gauge by
FFXIV - Samurai - Meikyo ShisuiMeikyo Shisui 50 0 550 0 0y 0y
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.

Duration: 15s
FFXIV - Samurai - YukikazeYukikaze 50 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Hakaze

Combo Potency: 360 Combo Bonus: Increases Kenki Gauge by
FFXIV - Samurai - Midare SetsugekkaMidare Setsugekka 50 1.8 2.50 0 0y 0y
Delivers an attack with a potency of 720.

※This action cannot be assigned to a hotbar.
FFXIV - Samurai - Hissatsu: KaitenHissatsu: Kaiten 52 0 10 0 0y 0y
Increases potency of next weaponskill by 50%.

Duration: 10s

Kenki Gauge Cost: 20
FFXIV - Samurai - Hissatsu: GyotenHissatsu: Gyoten 54 0 100 0 20y 0y
Rushes target and delivers an attack with a potency of 100.

Kenki Gauge Cost: 10

Cannot be executed while bound.
FFXIV - Samurai - Hissatsu: YatenHissatsu: Yaten 56 0 100 0 5y 0y
Delivers an attack with a potency of 100.

Additional Effect: 10-yalm backstep

Additional Effect: Grants Enhanced Enpi

Duration: 15s

Kenki Gauge Cost: 10

Cannot be executed while bound.
FFXIV - Samurai - Merciful EyesMerciful Eyes 58 0 10 0 0y 0y
Instantly restores own HP.

Cure Potency: 200

Can only be executed while under the effect of Eyes Open.

Shares a recast timer with Hissatsu: Seigan.
FFXIV - Samurai - MeditateMeditate 60 0 600 0 0y 0y
Gradually increases your Kenki Gauge.

Duration: 15s Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3 Kenki Gauge not affected when used outside battle.

Effect ends upon using another action or moving (including facing a different direction).

Cancels auto-attack upon execution.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
FFXIV - Samurai - Hissatsu: ShintenHissatsu: Shinten 62 0 10 0 0y 0y
Delivers an attack with a potency of 320.

Kenki Gauge Cost: 25
FFXIV - Samurai - Hissatsu: KyutenHissatsu: Kyuten 64 0 10 0 0y 5y
Delivers an attack with a potency of 150 to all nearby enemies.

Kenki Gauge Cost: 25
FFXIV - Samurai - Hissatsu: SeiganHissatsu: Seigan 66 0 10 0 0y 0y
Delivers an attack with a potency of 220.

Kenki Gauge Cost: 15

Can only be executed while under the effect of Eyes Open.

Shares a recast timer with Merciful Eyes.
FFXIV - Samurai - IkishotenIkishoten 68 0 600 0 0y 0y
Increases Kenki Gauge by 50.

Can only be executed while in combat.
FFXIV - Samurai - HagakureHagakure 68 0 50 0 0y 0y
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.
FFXIV - Samurai - Hissatsu: GurenHissatsu: Guren 70 0 1200 0 10y 10y
Delivers an attack with a potency of 850 to all enemies in a straight line before you.

Kenki Gauge Cost: 50 Shares a recast timer with Hissatsu: Senei.
FFXIV - Samurai - Hissatsu: SeneiHissatsu: Senei 72 0 1200 0 0y 0y
Delivers an attack with a potency of 1,100.

Kenki Gauge Cost: 50

Shares a recast timer with Hissatsu: Guren.
FFXIV - Samurai - Tsubame-gaeshiTsubame-gaeshi 76 0 600 0 0y 0y
Repeats the previously executed iaijutsu with increased potency.

Can only be executed immediately following Iaijutsu.

Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
FFXIV - Samurai - ShohaShoha 80 0 150 0 0y 0y
Delivers an attack with a potency of 400.

Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Tsubame-gaeshi, or Meditate while in combat.

Meditation effect fades upon execution.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Samurai job.

Name Level
FFXIV - Samurai - Enhanced Strength Enhanced Strength 20
Increases strength by 8.
FFXIV - Samurai - Enhanced Strength II Enhanced Strength II 40
Increases strength by 16.
FFXIV - Samurai - Kenki Mastery Kenki Mastery 52
Increases Kenki Gauge when landing select weaponskills.
FFXIV - Samurai - Kenki Mastery Kenki Mastery 52
Increases Kenki Gauge when landing select weaponskills.
FFXIV - Samurai - Enhanced Strength III Enhanced Strength III 60
Increases strength by 24.
FFXIV - Samurai - Kenki Mastery II Kenki Mastery II 62
Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.
FFXIV - Samurai - Enhanced Iaijutsu Enhanced Iaijutsu 74
Reduces Iaijutsu cast time to 1.3 seconds.
FFXIV - Samurai - Enhanced Jinpu and Shifu Enhanced Jinpu and Shifu 78
Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.


Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Samurai can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Samurai. There exists even more PvP actions and even traits but these are not unique to the Samurai. You can find these further down the page.

Name Cast Recast MP TP Range Radius


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Samurai Equipment


The best equipment for your Samurai constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand
Head
Body Eorzean Bliaud
Hands
Legs
Feet
Waist
Neck Adventurer's Choker
Ear Crimson Standard Earrings
Adventurer's Earrings
Rings Crimson Standard Ring
Adventurer's Ring
Wrist Warwolf Bracelet of Striking
Adventurer's Bracelet




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


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