Weaver (WVR) Crafting Abilities and Materia
From fiber to thread, thread to cloth, cloth to dress, the path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver’s work spans more than just the spinning of strings and the sewing of seams.
Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver’s work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm’s tailors pay homage to the fickle goddess.
Below is a list of abilities for the Weaver class up to level 50. All of the Weaver's abilities use 0 MP or TP and have 0 cast time.
Abilities
While Weavers can equip up to 10 abilities to their bar, only 5 will appear during the
crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for
Weaver crafting.
As none of the DoH abilities are exclusive to any specific class it is worth
levelling up other DoH classes so that you can get better abilities.
DoH:
Alchemist |
Armorer |
Blacksmith |
Carpenter |
Culinarian |
Goldsmith |
Leatherworker |
Weaver
|
Name |
Level |
Cast |
Recast |
Requires |
 |
Stone Throw |
1 |
0 |
5 |
Discipline of Hand or Land |
| Throw a rock at an enemy. |
 |
Wrist Flick |
10 |
0 |
30 |
Discipline of Hand or Land |
| Hurl with great force, causing your next thrown stone to stun the target. |
 |
Masterpiece |
10 |
0 |
0 |
Discipline of Hand |
| Ensures success of careful synthesis for the next step. |
 |
Hasty Hand |
15 |
0 |
0 |
Discipline of Hand |
| Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success. |
 |
Brand of Lightning |
20 |
0 |
0 |
Discipline of Hand |
| Ends elemental instAction and increases quality. Effect is increased when the element stabilized is lightning. |
 |
Good Measure |
30 |
0 |
0 |
Discipline of Hand |
| Increases quality by 100% for the next step. |
 |
Grand Design |
30 |
0 |
0 |
Discipline of Hand |
| Advances progress. |
 |
Fit for Kings |
36 |
0 |
0 |
Discipline of Hand |
| Increases quality by 50% for the next three steps. |
 |
Flawlessness |
36 |
0 |
0 |
Discipline of Hand |
| Reduces loss of durability by 100% for the next step. |
 |
Culmination |
45 |
0 |
0 |
Discipline of Hand |
| Ensures great success of all types of synthesis for the next step. |
Materia Selection
To get the most out of your
Weaver, you should aim to maximise their stats through
using materia that best benefits the class. A weaver's main attributes are
DEX and
MND, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.
DoH:
Alchemist |
Armorer |
Blacksmith |
Carpenter |
Culinarian |
Goldsmith |
Leatherworker |
Weaver