Disciplines

Weaver (WVR) Crafting Abilities and Materia


FFXIV - Disciples of Hand - Weaver
From fiber to thread, thread to cloth, cloth to dress, the path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver’s work spans more than just the spinning of strings and the sewing of seams.
Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver’s work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm’s tailors pay homage to the fickle goddess.
Below is a list of abilities for the Weaver class up to level 50. All of the Weaver's abilities use 0 MP or TP and have 0 cast time.


Abilities

While Weavers can equip up to 10 abilities to their bar, only 5 will appear during the crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for Weaver crafting.

As none of the DoH abilities are exclusive to any specific class it is worth levelling up other DoH classes so that you can get better abilities.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

Name Level Cast Recast Requires
FFXIV - Weaver - Stone Throw Stone Throw 1 0 5 Discipline of Hand or Land
Throw a rock at an enemy.
FFXIV - Weaver - Wrist Flick Wrist Flick 10 0 30 Discipline of Hand or Land
Hurl with great force, causing your next thrown stone to stun the target.
FFXIV - Weaver - Masterpiece Masterpiece 10 0 0 Discipline of Hand
Ensures success of careful synthesis for the next step.
FFXIV - Weaver - Hasty Hand Hasty Hand 15 0 0 Discipline of Hand
Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.
FFXIV - Weaver - Brand of Lightning Brand of Lightning 20 0 0 Discipline of Hand
Ends elemental instAction and increases quality. Effect is increased when the element stabilized is lightning.
FFXIV - Weaver - Good Measure Good Measure 30 0 0 Discipline of Hand
Increases quality by 100% for the next step.
FFXIV - Weaver - Grand Design Grand Design 30 0 0 Discipline of Hand
Advances progress.
FFXIV - Weaver - Fit for Kings Fit for Kings 36 0 0 Discipline of Hand
Increases quality by 50% for the next three steps.
FFXIV - Weaver - Flawlessness Flawlessness 36 0 0 Discipline of Hand
Reduces loss of durability by 100% for the next step.
FFXIV - Weaver - Culmination Culmination 45 0 0 Discipline of Hand
Ensures great success of all types of synthesis for the next step.




Materia Selection


To get the most out of your Weaver, you should aim to maximise their stats through using materia that best benefits the class. A weaver's main attributes are DEX and MND, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Tool Craftsman's Command (Control) | Craftsman's Competence (Craftmanship) | Craftsman's Cunning (Magic Craftmanship)
Head Mind (MND)
Body Nothing worth slotting.
Hands Dexterity (DEX)
Legs Swordsman's Cry (STR/DEX) | Watchman's Vigil (VIT/DEX) |
Vestryman's Faith (MND/PIE) | Loresman's Wit (INT/MND)
Feet Nothing worth slotting.
Waist Nothing worth slotting.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver


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