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Warrior

Warrior (WAR) Abilities, Traits, Combos and Cross Class Skills


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FFXIV - Disciples of War - Warrior
On the northernmost edge of Ablathia's Spine, nestled between ageless spires of lime and granite can be found a small Hellsguard village, all but forgotten by time. However, it was not long ago that this isolated hamlet gendered countless fighters, trained to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
This art was known as the Way of the Warrior, and those who followed its teachings were eagerly sought by mercenary troupes, who, in turn, were sought by the warring city-states of the era.

Impressed by the warriors' prowess in combat, city-state armies soon began incorporating the ancient Hellsguard art in their training regimens, thus accelerating the proliferation of the fighting style throughout the whole of the realm.

Unfortunately, as the keepers of the art passed away or were slain in battle, so too did the Way of the Warrior fade, descending once more into the shadows of obscurity, where it remains to this day.




Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Marauder can become a Warrior by equipping the Soul of the Warrior item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Pride and Duty
(Will Take You from the Mountain)
Neale Limsa Lominsa Lower Decks,
Marauders' Guild (4,7)
MRD 30, GLA 15

* Quest giver/name may be incorrect (1.23 info), conditions have been updated for ARR.

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the Warrior job can equip to their bar and select to use at any time as long as their timer is available.

As a Warrior you should be focusing on VIT as this increases defense and you will be tanking, but STR should also be considered as this increases your damage and parry rate. For more info on how to play Warrior see our Warrior Guide.


Abilities


Abilities are actions that the Warrior can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Warrior actions are exclusive to that job.

DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Rogue | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Ninja | SMN SCH | White Mage | Black Mage

Name Level Cast Recast MP TP Range Radius
FFXIV - Warrior - Defiance Defiance 30 0 10 0 0 0y 0y
Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases HP recovery via curing magic by 20% for self. Effect ends upon reuse.

Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2% and HP recovery via curing magic by 3%.
When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends.
FFXIV - Warrior - Inner Beast Inner Beast 35 0 2.5 0 0 3y 0y
Delivers an attack with a potency of 300.
Ignores the damage penalty inflicted by Defiance.
Can only be executed when Infuriated. All Wrath is lost when used.
Additional Effect: Absorb 100% of damage dealt as HP.
Additional Effect: Reduces damage taken by 20%.
FFXIV - Warrior - Unchained Unchained 40 0 120 0 0 0y 0y
Nullifies the damage penalty inflicted by Defiance.
Duration: 20s
Can only be executed when Infuriated.
All Wrath is lost when used.
Effect is canceled if Defiance ends.
FFXIV - Warrior - Steel Cyclone Steel Cyclone 45 0 2.5 0 0 0y 5y
Delivers an attack with a potency of 200 to all nearby enemies.
Ignores the 35% damage penalty inflicted by Defiance.
Can only be executed when Infuriated.
All Wrath is lost when used.
FFXIV - Warrior - Infuriate Infuriate 50 0 60 0 0 0y 0y
Instantly grants five units of Wrath, changing status to Infuriated. Can only be used when Defiance is active.


As well as these the Warrior can also equip Marauder abilities.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Warrior no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Gladiator - Savage Blade Savage Blade 4 0 2.5 0 60 3y 0y GLA
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 200
FFXIV - Pugilist - Featherfoot Featherfoot 4 0 90 0 0 0y 0y PGL
Increases evasion by 25%. Duration: 10s (Effect 15% below level 14)
FFXIV - Gladiator - Flash Flash 8 0 2.5 8 0 0y 5y GLA
Increases Enmity in all nearby enemies. Additional Effect: Blind.
Duration 12s
FFXIV - Pugilist - Second Wind Second Wind 8 0 120 0 0 0y 0y PGL
Instantly restores own HP. Cure Potency 650. Cure potency varies with current attack power.
FFXIV - Gladiator - Convalescence Convalescence 10 0 120 0 0 0y 0y GLA
Increases HP restored by spells or actions by 30%.
Duration: 20s (Effect 20% below level 32)
FFXIV - Pugilist - Haymaker Haymaker 10 0 2.5 0 40 3y 0y PGL
Delivers an attack with a potency of 170. Can only be used immediately after evading an attack.
Additional Effect: Slow +20%.
Duration 12s
FFXIV - Pugilist - Internal Release Internal Release 12 0 60 0 0 0y 0y PGL
Increases critical hit rate by 30%. Duration 15s (Effect 10% below level 36)
FFXIV - Gladiator - Provoke Provoke 22 0 40 0 0 25y 0y GLA
Gesture threateningly, increasing enmity in target.
FFXIV - Gladiator - Awareness Awareness 34 0 120 0 0 0y 0y GLA
Reduces the chance of suffering critical damage by 25%.
Duration: 25s (Duration 20s below level 44)
FFXIV - Pugilist - Mantra Mantra 42 0 120 0 0 25y 0y PGL
Increases HP recovery via curing magic by 20% for self and nearby party members. Duration: 15s. (Effect 10% below level 48)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages. For an Warrior we recommend you go for Strength or Vitality with the traits.

Name Recast Range
FFXIV - PVP - Enliven Enliven 240 0y
Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
FFXIV - PVP - Full Swing Full Swing 180 0y
Delivers an attack with a potency of 150. Additional Effect: Damage over time
Potency: 30 Duration: 15s Additional Effect: Increases target's damage taken by 10% Duration: 15s
Enhanced Full Swing: Shortens recast time to 150 seconds.
Enhanced Full Swing II: Increases durations to 20 seconds.
Enhanced Full Swing III: Increases target's damage taken by 20%.
FFXIV - PVP - Mythril Tempest Mythril Tempest 180 0y
Delivers an attack with a potency of 170 to all nearby enemies.
Additional Effect: 10-yalm knockback and Stun Duration: 2s
Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
Enhanced Mythril Tempest II: Increases potency to 200.
Enhanced Mythril Tempest III: Increases duration to 3 seconds.
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Thrill of War Thrill of War 180 0y
Increases maximum HP of self and nearby party members by 15% and restores HP by 15%. Duration: 20s
Enhanced Thrill of War: Shortens recast time to 150 seconds.
Enhanced Thrill of War II: Extends duration to 25 seconds.
Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.




DoW/M: Archer | Gladiator | Lancer | Marauder | Pugilist | Rogue | Arcanist | Conjurer | Thaumaturge
Jobs: Bard | Paladin | Dragoon | Warrior | Monk | Ninja | SMN SCH | White Mage | Black Mage


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Eunos96 [Anon]
Jan 31, 2014 - 18:29:36 | Location: Nowhere, In a Box

Just an FYI to the guy saying he wanted a laid back job, Tank jobs are much more hectic and faster paced. You essentially lead the actions of the group and if you are terrible at your job, you'll likely get the party killed.
 
Anonymous
Jan 24, 2014 - 10:41:23 | Location: Nowhere, In a Box

just levelled PGL to 8. I am unable to use Second Wind when I go back to WAR.
 
Anonymous [Anon]
Dec 06, 2013 - 09:31:36 | Location: Nowhere, In a Box

If you remove the "35%" from Steel Cyclone's description, if will save you a lot of hassle in the long run should defiance's penalty ever change, as it did from 35% to 25%.
 
Oka [Anon]
Nov 20, 2013 - 14:51:41 | Location: Nowhere, In a Box

Play war. We take a war to Titan and coil instead of PLD all the time just fine. And now with the new buffs it's going to be OP
 
Xenor
Nov 01, 2013 - 21:10:14 | Location: Durham, United Kingdom

Going to suggest PLD LegacyPlayer, because it just seems to be more desired in end-game parties right now. No one seems to want a WAR for Titan or Coil turn 1 or 2.
 
LegacyPlayer [Anon]
Oct 27, 2013 - 01:19:11 | Location: Nowhere, In a Box

Still trying to decide if my first tank will be WAR or PLD. Tired of healing/dps jobs--need something a little slower paced for my "off" days. Loved PLD tank in XI and WAR seems a little nerfed in ARR. Thoughts?
 
Anonymous
Oct 09, 2013 - 14:26:48 | Location: Nowhere, In a Box

update the whole site pls it's very helpful but there are some leaks of information and mistakes who seem no one cares about them. Good work though!
 
Drak [Anon]
Sep 26, 2013 - 10:06:10 | Location: Nowhere, In a Box

I believe is 35% or the 25% debuff so you still do -16%
 
Inconditus [Anon]
Sep 09, 2013 - 15:31:05 | Location: Nowhere, In a Box

For "Steel Cyclone" it shows the damage penalty for defiance as 35%, doesn't defiance only debuff dmg by 25%?

 
Tarazet [Anon]
Sep 02, 2013 - 07:45:52 | Location: Nowhere, In a Box

Recast time for Unchained was changed to 180 seconds.
 
KazumiAmano
Aug 05, 2013 - 15:10:34 | Location: Unknown, United States

Drake - Warrior can only use Pugilist and Gladiator cross-class skills.

Yuna - Highly doubtful the WAR will put out the same DPS as the actual DPS classes. Warrior is a tank, through and through, especially when you activate the mode where you gain more max HP and enmity gain but lose a % of your damage. I imagine it will mainly be used as an off-tank in end-game, as it's better equipped to deal with adds than bosses.
 
Yuna
Aug 05, 2013 - 06:12:06 | Location: Unknown, Canada

Anyone know if we`ll be able to dps as WAR or it's tank only?
 
DraKe [Anon]
Jul 28, 2013 - 18:59:43 | Location: Nowhere, In a Box

Do you think we lose the skills ( ex ; CJR; cure, protect ... LAN; feint, invigorate ... ). When we change ( ex ; from marauder to warrior )?