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Warrior

Warrior (WAR) Actions, Traits and Role Actions


FFXIV - Disciples of War - Warrior
On the northernmost edge of Ablathia's Spine, nestled between ageless spires of lime and granite can be found a small Hellsguard village, all but forgotten by time. However, it was not long ago that this isolated hamlet gendered countless fighters, trained to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
This art was known as the Way of the Warrior, and those who followed its teachings were eagerly sought by mercenary troupes, who, in turn, were sought by the warring city-states of the era.

Impressed by the warriors' prowess in combat, city-state armies soon began incorporating the ancient Hellsguard art in their training regimens, thus accelerating the proliferation of the fighting style throughout the whole of the realm.

Unfortunately, as the keepers of the art passed away or were slain in battle, so too did the Way of the Warrior fade, descending once more into the shadows of obscurity, where it remains to this day.


Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A Marauder can become a Warrior by equipping the Soul of the Warrior item after completing the first quest. The details for this quest are below.

Quest NPC Location Conditions
Pride and Duty
(Will Take You from the Mountain)
Wyrnzoen Limsa Lominsa Upper Decks,
Marauders' Guild
MRD 30

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Warrior


Warrior is a tank job capable of holding enmity through high damage output. While it can function as a damage dealing job its primary role in battle will be to tank so that you are not forced to bring a Paladin to every party. The job branches off the Marauder class.


Attributes


As a Warrior your main stat is Vitality (VIT) as this increases your HP and allows you to survive big attacks from bosses. You should be focusing on equipment with this stat. It is also worth looking at equipment with Strength (STR) to increase your damage and the percentage of damage mitigated by parry as this will be useful in boss fights.

For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting VIT. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Warrior can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Warrior actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Warrior - DefianceDefiance 30 0 100 0 0y 0y
Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity generation. Increases own HP recovery via healing magic by 20%.

Effect ends upon reuse.

Using certain actions while under the effect of F201FAF201FBDefiance0101 will increase your F201F4F201F5Beast Gauge0101, increasing parry rate to a maximum of 10%. The F201F4F201F5Beast Gauge0101 returns to 0 when F201FAF201FBDefiance0101 ends.

Cannot be used with F201F4F201F5Deliverance0101.

Shares a recast timer with F201F4F201F5Deliverance0101.
FFXIV - Warrior - Inner BeastInner Beast 35 0 2.50 0 0y 0y
Delivers an attack with a potency of 350.

Ignores the damage penalty inflicted by F201FAF201FBDefiance0101.

Can only be executed while under the effect of F201FAF201FBDefiance0101.

F201F8F201F9Additional Effect:0101 Absorbs a portion of damage dealt as HP

F201F8F201F9Additional Effect:0101 Reduces damage taken by 20%

F201F8F201F9Duration: 01016s

F201F8F201F9Beast Gauge Cost:0101 50

※Action changes to F201F4F201F5Fell Cleave0101 while under the effect of F201FAF201FBDeliverance0101.
FFXIV - Warrior - Mythril TempestMythril Tempest 40 0 2.50 0 0y 5y
Delivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Overpower

Combo Potency: 200 Combo Bonus: Extends Storm's Eye duration by 10s to a maximum of 30s Combo Bonus: Increases Beast Gauge by 20
FFXIV - Warrior - UnchainedUnchained 40 0 900 0 0y 0y
Nullifies the damage penalty inflicted by F201FAF201FBDefiance0101.

F201F8F201F9Duration:0101 20s

Can only be executed while under the effect of F201FAF201FBDefiance0101. Effect is canceled if F201FAF201FBDefiance0101 ends.
FFXIV - Warrior - Steel CycloneSteel Cyclone 45 0 2.50 0 0y 5y
Delivers an attack with a potency of 200 to all nearby enemies.

Ignores the damage penalty inflicted by F201FAF201FBDefiance0101.

Can only be executed while under the effect of F201FAF201FBDefiance0101.

F201F8F201F9Additional Effect:0101 Absorbs a portion of damage dealt as HP

F201F8F201F9Additional Effect:0101 Increased enmity

F201F8F201F9Beast Gauge Cost:0101 50

※Action changes to F201F4F201F5Decimate0101 while under the effect of F201FAF201FBDeliverance0101.
FFXIV - Warrior - DeliveranceDeliverance 52 0 100 0 0y 0y
Increases damage dealt by 5%.

Effect ends upon reuse.

Using certain actions while under the effect of F201FAF201FBDeliverance0101 will add to your F201F4F201F5Beast Gauge0101, increasing critical hit rate by a maximum of 10%. The F201F4F201F5Beast Gauge0101 returns to 0 when F201FAF201FBDeliverance0101 ends.

Cannot be used with F201F4F201F5Defiance0101.

Shares a recast timer with F201F4F201F5Defiance0101.
FFXIV - Warrior - Fell CleaveFell Cleave 54 0 2.50 0 0y 0y
Delivers an attack with a potency of 590.

Beast Gauge Cost: 50 ※Action changes to Inner Chaos while under the effect of Nascent Chaos.
FFXIV - Warrior - Raw IntuitionRaw Intuition 56 0 250 0 0y 0y
Reduces damage taken by 20%.

Duration: 5s Shares a recast timer with Nascent Flash.
FFXIV - Warrior - EquilibriumEquilibrium 58 0 600 0 0y 0y
Restores own HP.

Cure Potency: 1,200
FFXIV - Warrior - DecimateDecimate 60 0 2.50 0 0y 5y
Delivers an attack to all nearby enemies with a potency of 250.

Beast Gauge Cost: 50 ※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.
FFXIV - Warrior - OnslaughtOnslaught 62 0 100 0 20y 0y
Rushes target and delivers an attack with a potency of 100.

Beast Gauge Cost: 20

Cannot be executed while bound.
FFXIV - Warrior - UpheavalUpheaval 64 0 300 0 0y 0y
Delivers an attack with a potency of 450.

Beast Gauge Cost: 20
FFXIV - Warrior - Shake It OffShake It Off 68 0 900 0 0y 15y
Creates a barrier around self and all nearby party members that absorbs damage totaling 12% of maximum HP.

Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.

Duration: 15s
FFXIV - Warrior - Inner ReleaseInner Release 70 0 900 0 0y 0y
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.

Additional Effect: Guarantees that all attacks are critical and direct hits

Duration: 10s
FFXIV - Warrior - Nascent FlashNascent Flash 76 0 250 0 30y 0y
Grants Nascent Flash to self and Nascent Glint to target party member.

Nascent Flash Effect: Absorbs damage dealt as HP

Nascent Glint Effect: Restores HP equaling 50% of that recovered by Nascent Flash while also reducing damage taken by 10%

Duration: 6s

Shares a recast timer with Raw Intuition.


As well as these the Warrior can also equip Marauder actions.


Combos


The Warrior job has the following combos which can be executed. These will give extra damage and effects.

Heavy Swing > Skull Sunder
Heavy Swing > Maim
Maim > Storm's Path
Maim > Storm's Eye
Skull Sunder > Butcher's Block

Heavy Swing > Maim > Storm's Path
Heavy Swing > Maim > Storm's Eye
Heavy Swing > Skull Sunder > Butcher's Block



Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Warrior can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Warrior. There exists even more PvP actions and even traits but these are not unique to the Warrior. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Upheaval Upheaval 0 30 0 0 0y 0y
Delivers an attack with a potency of 500. Potency increases up to 400% as HP nears maximum.
Beast Gauge Cost: 20


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Warrior Equipment


The best equipment for your Warrior constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Edengrace Battleaxe
Augmented Deepshadow Axe
Deepshadow Axe
Head Augmented Deepshadow Helm of Fending
Edengrace Armet of Fending
Deepshadow Helm of Fending
Edengate Armet of Fending
Facet Circlet of Fending
Body Edengrace Mail of Fending
Augmented Deepshadow Cuirass of Fending
Deepshadow Cuirass of Fending
Edengate Mail of Fending
Ornate Facet Mail of Fending
Facet Mail of Fending
Hands Augmented Deepshadow Gauntlets of Fending
Edengrace Gauntlets of Fending
Deepshadow Gauntlets of Fending
Edengate Gauntlets of Fending
Facet Gauntlets of Fending
Legs Augmented Deepshadow Breeches of Fending
Edengrace Trousers of Fending
Deepshadow Breeches of Fending
Edengate Trousers of Fending
Facet Chain Hose of Fending
Feet Augmented Deepshadow Sollerets of Fending
Edengrace Greaves of Fending
Deepshadow Sollerets of Fending
Edengate Greaves of Fending
Facet Sabatons of Fending
Waist Augmented Deepshadow Tassets of Fending
Edengrace Tassets of Fending
Deepshadow Tassets of Fending
Edengate Tassets of Fending
Facet Plate Belt of Fending
Neck Augmented Deepshadow Necklace of Fending
Edengrace Choker of Fending
Deepshadow Necklace of Fending
Immaculate Necklace of Fending
Edengate Choker of Fending
Facet Choker of Fending
Ear Augmented Deepshadow Earring of Fending
Edengrace Earring of Fending
Deepshadow Earring of Fending
Immaculate Ear Cuffs of Fending
Edengate Earring of Fending
Facet Earrings of Fending
Rings Augmented Deepshadow Ring of Fending
Edengrace Ring of Fending
Deepshadow Ring of Fending
Immaculate Ring of Fending
Edengate Ring of Fending
Facet Ring of Fending
Wrist Augmented Deepshadow Bracelet of Fending
Edengrace Bracelet of Fending
Deepshadow Bracelet of Fending
Immaculate Bracelets of Fending
Edengate Bracelet of Fending
Facet Bracelet of Fending




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


Comments


The following comments are from our legacy commenting system.

Eunos96 [Anon]
Jan 31, 2014 - 18:29:36 | Location: Nowhere, In a Box

Just an FYI to the guy saying he wanted a laid back job, Tank jobs are much more hectic and faster paced. You essentially lead the actions of the group and if you are terrible at your job, you'll likely get the party killed.
 
Anonymous
Jan 24, 2014 - 10:41:23 | Location: Nowhere, In a Box

just levelled PGL to 8. I am unable to use Second Wind when I go back to WAR.
 
Anonymous [Anon]
Dec 06, 2013 - 09:31:36 | Location: Nowhere, In a Box

If you remove the "35%" from Steel Cyclone's description, if will save you a lot of hassle in the long run should defiance's penalty ever change, as it did from 35% to 25%.
 
Oka [Anon]
Nov 20, 2013 - 14:51:41 | Location: Nowhere, In a Box

Play war. We take a war to Titan and coil instead of PLD all the time just fine. And now with the new buffs it's going to be OP
 
Xenor
Nov 01, 2013 - 21:10:14 | Location: Durham, United Kingdom

Going to suggest PLD LegacyPlayer, because it just seems to be more desired in end-game parties right now. No one seems to want a WAR for Titan or Coil turn 1 or 2.
 
LegacyPlayer [Anon]
Oct 27, 2013 - 01:19:11 | Location: Nowhere, In a Box

Still trying to decide if my first tank will be WAR or PLD. Tired of healing/dps jobs--need something a little slower paced for my "off" days. Loved PLD tank in XI and WAR seems a little nerfed in ARR. Thoughts?
 
Anonymous
Oct 09, 2013 - 14:26:48 | Location: Nowhere, In a Box

update the whole site pls it's very helpful but there are some leaks of information and mistakes who seem no one cares about them. Good work though!
 
Drak [Anon]
Sep 26, 2013 - 10:06:10 | Location: Nowhere, In a Box

I believe is 35% or the 25% debuff so you still do -16%
 
Inconditus [Anon]
Sep 09, 2013 - 15:31:05 | Location: Nowhere, In a Box

For "Steel Cyclone" it shows the damage penalty for defiance as 35%, doesn't defiance only debuff dmg by 25%?

 
Tarazet [Anon]
Sep 02, 2013 - 07:45:52 | Location: Nowhere, In a Box

Recast time for Unchained was changed to 180 seconds.
 
KazumiAmano
Aug 05, 2013 - 15:10:34 | Location: Unknown, United States

Drake - Warrior can only use Pugilist and Gladiator cross-class skills.

Yuna - Highly doubtful the WAR will put out the same DPS as the actual DPS classes. Warrior is a tank, through and through, especially when you activate the mode where you gain more max HP and enmity gain but lose a % of your damage. I imagine it will mainly be used as an off-tank in end-game, as it's better equipped to deal with adds than bosses.
 
Yuna
Aug 05, 2013 - 06:12:06 | Location: Unknown, Canada

Anyone know if we`ll be able to dps as WAR or it's tank only?
 
DraKe [Anon]
Jul 28, 2013 - 18:59:43 | Location: Nowhere, In a Box

Do you think we lose the skills ( ex ; CJR; cure, protect ... LAN; feint, invigorate ... ). When we change ( ex ; from marauder to warrior )?