Warrior (WAR) Abilities, Traits, Combos and Materia
On the northernmost edge of Ablathia's Spine, nestled between ageless spires of lime and granite can be found a small Hellsguard village, all but forgotten by time. However, it was not long ago that this isolated hamlet gendered countless fighters, trained to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
This art was known as the Way of the Warrior, and those who followed its teachings were eagerly sought by mercenary troupes, who, in turn, were sought by the warring city-states of the era.
Impressed by the warriors' prowess in combat, city-state armies soon began incorporating the ancient Hellsguard art in their training regimens, thus accelerating the proliferation of the fighting style throughout the whole of the realm.
Unfortunately, as the keepers of the art passed away or were slain in battle, so too did the Way of the Warrior fade, descending once more into the shadows of obscurity, where it remains to this day.
Patch 1.21 saw the introduction of jobs to FFXIV, which allows you to become one of the traditional jobs from the FF series after completing a quest. A
Marauder can become a Warrior by equipping the Soul of the Warrior item after completing the first quest. The details for this quest are below.
| Quest |
NPC |
Location |
Conditions |
Pride and Duty (Will Take You from the Mountain) |
Neale |
Limsa Lominsa Lower Decks, Marauders' Guild (4,7) |
MRD 30, GLA 15 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above. Below is a list of abilities that the
Warrior job can equip to their bar and select to use at any time as long as their timer is available.
Abilities
Abilities are actions that the
Warrior can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Warrior actions are exclusive to that job.
|
Name |
Level |
Cast |
Recast |
MP |
TP |
 |
Vengeance |
30 |
0 |
150 |
0 |
0 |
| Redirects a portion of physical damage sustained while active back to its source. |
 |
Antagonize |
35 |
0 |
120 |
0 |
0 |
| Increases enmity generated by all actions. |
 |
Collusion |
40 |
0 |
90 |
0 |
0 |
| Redirects a portion of the enmity generated by target party member's next attack to you. Target must be within 8 yalms. |
 |
Steel Cyclone |
45 |
0 |
30 |
0 |
1000 |
Delivers a melee attack to enemies in range. Resets Rampage effect when active to increase damage. Chance to inflict Stun when target is attacking you.
Combo Action: Skull Sunder Combo Bonus: Increased critical hit rate. |
 |
Mighty Strikes |
50 |
0 |
900 |
0 |
0 |
| Guarantees all attacks made with axes will be critical hits. |
Combos
The Warrior job has the following combos which can be executed. These will give extra damage and effects.
Heavy Swing >
Skull Sunder
Brutal Swing >
Maim
Path of the Storm >
Whirlwind
Maim >
Godsbane
Skull Sunder >
Steel Cyclone
Brutal Swing >
Maim >
Godsbane
Heavy Swing >
Skull Sunder >
Steel Cyclone
Materia Selection
To get the most out of your
Warrior, you should aim to maximise their stats through
using materia that best benefits the job. A warrior's main attributes are
STR and
VIT, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.