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Red Mage

Red Mage (RDM) Actions, Traits and Role Actions


FFXIV - Disciples of Magic - Red Mage
On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.

It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.


Red Mage was added at the start of the Stormblood expansion and begins at level 50. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Red Mage you must complete the following quest.

Quest NPC Location Conditions
The Way of the Samurai Ul'dahn Citizen Ul'dah - Steps of Nald (X:9 Y:9) None

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Red Mage


The Red Mage is a classic magic damage dealing job that makes use of both black and white magic. Primarily an attacker, they also have the ability to heal when necessary.


Attributes


As a Red Mage your main attribute is Intelligence (INT) as this increases magical damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Spell Speed, Direct Hit Rate, Determination and Critical Hit Rate in addition to simply boosting INT.

Spell Speed and Critical Hit Rate are self explantory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Red Mage can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Red Mage actions are exclusive to that job.


AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
FFXIV - Red Mage - RiposteRiposte 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 30 or more.
FFXIV - Red Mage - Enchanted RiposteEnchanted Riposte 1 0 1.50 0 0y 0y
Deals unaspected damage with a potency of 210.
Balance Gauge Cost: 30 Black Mana
Balance Gauge Cost: 30 White Mana

※This action cannot be assigned to a hotbar.
FFXIV - Red Mage - JoltJolt 2 2 2.50 0 25y 0y
Deals unaspected damage with a potency of 180.

Additional Effect: Increases both Black Mana and White Mana by 3
FFXIV - Red Mage - VerthunderVerthunder 4 5 2.50 0 25y 0y
Deals lightning damage with a potency of 310.

Additional Effect: Increases Black Mana by 11 Additional Effect: 50% chance of becoming Verfire Ready

Duration: 30s
FFXIV - Red Mage - Corps-a-corpsCorps-a-corps 6 0 400 0 25y 0y
Rushes target and delivers an attack with a potency of 130.

Cannot be executed while bound.
FFXIV - Red Mage - VeraeroVeraero 10 5 2.50 0 25y 0y
Deals wind damage with a potency of 310.

Additional Effect: Increases White Mana by 11 Additional Effect: 50% chance of becoming Verstone Ready

Duration: 30s
FFXIV - Red Mage - TetherTether 15 2.5 2.50 0 30y 5y
Binds target and all nearby enemies.

F201F8F201F9Duration:0101 20s

Cancels auto-attack upon execution.
FFXIV - Red Mage - ScatterScatter 15 5 2.50 0 25y 5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

Additional Effect: Increases both Black Mana and White Mana by 3
FFXIV - Red Mage - Verthunder IIVerthunder II 18 2 2.50 0 25y 5y
Deals lightning damage with a potency of 120 to target and all enemies nearby it.

Additional Effect: Increases Black Mana by 7
FFXIV - Red Mage - Veraero IIVeraero II 22 2 2.50 0 25y 5y
Deals wind damage with a potency of 120 to target and all enemies nearby it.

Additional Effect: Increases White Mana by 7
FFXIV - Red Mage - VerfireVerfire 26 2 2.50 0 25y 0y
Deals fire damage with a potency of 270.

Additional Effect: Increases Black Mana by 9

Can only be executed while Verfire Ready is active.
FFXIV - Red Mage - VerstoneVerstone 30 2 2.50 0 25y 0y
Deals earth damage with a potency of 270.

Additional Effect: Increases White Mana by 9

Can only be executed while Verstone Ready is active.
FFXIV - Red Mage - ZwerchhauZwerchhau 35 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Riposte or Enchanted Riposte

Combo Potency: 150

Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 25 or more.
FFXIV - Red Mage - Enchanted ZwerchhauEnchanted Zwerchhau 35 0 1.50 0 0y 0y
Deals unaspected damage with a potency of 100.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 290
Balance Gauge Cost: 25 Black Mana
Balance Gauge Cost: 25 White Mana

※This action cannot be assigned to a hotbar.
FFXIV - Red Mage - DisplacementDisplacement 40 0 350 0 5y 0y
Delivers an attack with a potency of 200 .

Additional Effect: 15-yalm backstep

Cannot be executed while bound. Shares a recast timer with Engagement.
FFXIV - Red Mage - FlecheFleche 45 0 250 0 25y 0y
Delivers an attack with a potency of 420.
FFXIV - Red Mage - RedoublementRedoublement 50 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Zwerchhau or Enchanted Zwerchhau

Combo Potency: 230

Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 25 or more.
FFXIV - Red Mage - AccelerationAcceleration 50 0 350 0 0y 0y
Ensures the next Verthunder/Verflare or Veraero/Verholy spell cast will, for the first hit, trigger Verfire Ready or Verstone Ready respectively.

Duration: 10s
FFXIV - Red Mage - Enchanted RedoublementEnchanted Redoublement 50 0 2.20 0 0y 0y
Deals unaspected damage with a potency of 100.
Combo Action: Enchanted Zwerchhau
Combo Potency: 470
Balance Gauge Cost: 25 Black Mana
Balance Gauge Cost: 25 White Mana

※This action cannot be assigned to a hotbar.
FFXIV - Red Mage - MoulinetMoulinet 52 0 2.50 0 6y 6y
Delivers an attack with a potency of 60 to all enemies in a cone before you.

Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more.
FFXIV - Red Mage - Enchanted MoulinetEnchanted Moulinet 52 0 1.50 0 6y 6y
Deals unaspected damage with a potency of 200 to all enemies in a cone before you.
Balance Gauge Cost: 30 Black Mana
Balance Gauge Cost: 30 White Mana

※This action cannot be assigned to a hotbar.
FFXIV - Red Mage - VercureVercure 54 2 2.50 0 30y 0y
Restores target's HP.

Cure Potency: 350
FFXIV - Red Mage - Contre SixteContre Sixte 56 0 450 0 25y 6y
Delivers an attack to target and all enemies nearby it with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
FFXIV - Red Mage - EmboldenEmbolden 58 0 1200 0 0y 15y
Increases own magic damage dealt by 10% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s.

Duration: 20s
FFXIV - Red Mage - ManaficationManafication 60 0 1200 0 0y 0y
Doubles current Black Mana and White Mana levels.

Additional Effect: Resets Corps-a-corps, Displacement, and Engagement recast timers Additional Effect: Increases magic damage dealt by 5%

Duration: 10s All combos are canceled upon execution of Manafication.
FFXIV - Red Mage - Jolt IIJolt II 62 2 2.50 0 25y 0y
Deals unaspected damage with a potency of 250.

Additional Effect: Increases both Black Mana and White Mana by 3
FFXIV - Red Mage - VerraiseVerraise 64 10 2.50 0 30y 0y
Resurrects target to a weakened state.
FFXIV - Red Mage - ImpactImpact 66 5 2.50 0 25y 5y
Deals unaspected damage with a potency of 220 to target and all enemies nearby it.

Additional Effect: Increases both Black Mana and White Mana by 3
FFXIV - Red Mage - VerflareVerflare 68 0 2.50 0 25y 0y
Deals fire damage with a potency of 600.

F201F8F201F9Additional Effect:0101 Increases F201FAF201FBBlack Mana0101 by 21

F201F8F201F9Additional Effect:0101 20% chance of becoming F201FAF201FBVerfire Ready0101

F201F8F201F9Duration:0101 30s

Chance to become F201FAF201FBVerfire Ready0101 increases to 100% if F201FAF201FBWhite Mana0101 is higher than F201FAF201FBBlack Mana0101 at time of execution.

Can only be executed after successively landing an F201F4F201F5Enchanted Riposte0101 combo action.
FFXIV - Red Mage - VerholyVerholy 70 0 2.50 0 25y 0y
Deals unaspected damage with a potency of 600.

F201F8F201F9Additional Effect:0101 Increases F201FAF201FBWhite Mana0101 by 21

F201F8F201F9Additional Effect:0101 20% chance of becoming F201FAF201FBVerstone Ready0101

F201F8F201F9Duration:0101 30s

Chance to become F201FAF201FBVerstone Ready0101 increases to 100% if F201FAF201FBBlack Mana0101 is higher than F201FAF201FBWhite Mana0101 at time of execution.

Can only be executed after successively landing an F201F4F201F5Enchanted Riposte0101 combo action.
FFXIV - Red Mage - EngagementEngagement 72 0 350 0 0y 0y
Delivers an attack with a potency of 150.

Shares a recast timer with Displacement.
FFXIV - Red Mage - RepriseReprise 76 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 10 or more.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Red Mage job.

Name Level
FFXIV - Red Mage - Dualcast Dualcast 1
Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
FFXIV - Red Mage - Dualcast Dualcast 1
Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
FFXIV - Red Mage - Enhanced Intelligence Enhanced Intelligence 20
Increases intelligence by 8.
FFXIV - Red Mage - Maim and Mend Maim and Mend 20
Increases base action damage and HP restoration by 10%.
FFXIV - Red Mage - Enhanced Intelligence II Enhanced Intelligence II 40
Increases intelligence by 16.
FFXIV - Red Mage - Maim and Mend II Maim and Mend II 40
Increases base action damage and HP restoration by 30%.
FFXIV - Red Mage - Enhanced Intelligence III Enhanced Intelligence III 60
Increases intelligence by 24.
FFXIV - Red Mage - Enhanced Jolt Enhanced Jolt 62
Upgrades Jolt to Jolt II.
FFXIV - Red Mage - Enhanced Jolt II Enhanced Jolt II 66
Grants the effect of F201FAF201FBImpactful0101 upon landing of F201F4F201F5Jolt II0101.
FFXIV - Red Mage - Scatter Mastery Scatter Mastery 66
Upgrades Scatter to Impact.
FFXIV - Red Mage - Enhanced Displacement Enhanced Displacement 72
Increases Displacement potency to 200.
FFXIV - Red Mage - Enhanced Manafication Enhanced Manafication 74
Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%.
FFXIV - Red Mage - Enhanced Contre Sixte Enhanced Contre Sixte 78
Reduces Contre Sixte recast timer to 35 seconds and increases potency of both Verthunder II and Veraero II to 120.


Role Actions


Since the Stormblood expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Red Mage can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Red Mage. There exists even more PvP actions and even traits but these are not unique to the Red Mage. You can find these further down the page.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Flunge Flunge 0 1.5 0 0 8y 8y
Delivers an attack to all enemies in a cone before you with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.

Additional Effect: Heavy +50%
Duration: 3s


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Red Mage Equipment


The best equipment for your Red Mage constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand The King's Rapier
Ronkan Hanger
Weathered Aeneas
Head Ronkan Visor of Casting
Weathered Estoqueur's Tricorne
The Forgiven's Hat of Casting
Body Ronkan Robe of Casting
Weathered Estoqueur's Bliaud
The Forgiven's Robe of Casting
Hands Ronkan Armguards of Casting
Weathered Estoqueur's Gloves
The Forgiven's Gloves of Casting
Legs Ronkan Tights of Casting
Weathered Estoqueur's Bottoms
The Forgiven's Skirt of Casting
Feet Ronkan Shoes of Casting
Weathered Estoqueur's Boots
The Forgiven's Sandals of Casting
Waist Ronkan Tassets of Casting
Amaurotine Belt of Casting
The Forgiven's Belt of Casting
Neck Immaculate Necklace of Casting
Ronkan Necklace of Casting
Amaurotine Choker of Casting
Ear Immaculate Ear Cuffs of Casting
Ronkan Earrings of Casting
Amaurotine Earrings of Casting
Rings Immaculate Ring of Casting
Ronkan Ring of Casting
Amaurotine Ring of Casting
Wrist Immaculate Bracelets of Casting
Ronkan Bracelets of Casting
Amaurotine Bracelets of Casting




AST  BRD  BLM  DRK  DRG  MCH  MNK  NIN  
PLD  RDM  SAM  SCH  SMN  WAR  WHM


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