Disciplines

Armorer (ARM) Crafting Abilities and Materia


FFXIV - Disciples of Hand - Armorer
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.

Below is a list of abilities for the Armorer class up to level 50. All of the Armorer's abilities use 0 MP or TP and have 0 cast time.


Abilities


While Armorers can equip up to 10 abilities to their bar, only 5 will appear during the crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for Armorer crafting.
As none of the DoH abilities are exclusive to any specific class it is worth levelling up other DoH classes so that you can get better abilities.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver

Name Level Cast Recast Requires
FFXIV - Armorer - Stone Throw Stone Throw 1 0 5 Discipline of Hand or Land
Throw a rock at an enemy.
FFXIV - Armorer - Wrist Flick Wrist Flick 10 0 30 Discipline of Hand or Land
Hurl with great force, causing your next thrown stone to stun the target.
FFXIV - Armorer - Sure and Steady Sure and Steady 10 0 0 Discipline of Hand
Ensures great success of standard synthesis for the next step.
FFXIV - Armorer - Hasty Hand Hasty Hand 15 0 0 Discipline of Hand
Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.
FFXIV - Armorer - Brand of Ice Brand of Ice 20 0 0 Discipline of Hand
Ends elemental instAction and increases quality. Effect is increased when the element stabilized is ice.
FFXIV - Armorer - Great Strides Great Strides 30 0 0 Discipline of Hand
Increases progress by 50% for the next three steps.
FFXIV - Armorer - Resolution Resolution 30 0 0 Discipline of Hand
Increases quality by 50% for the next three steps.
FFXIV - Armorer - Eye for Detail Eye for Detail 36 0 0 Discipline of Hand
Increases quality, but slightly reduces progress.
FFXIV - Armorer - Piece by Piece Piece by Piece 45 0 0 Discipline of Hand
Greatly advances progress.




Materia Selection


To get the most out of your Armorer, you should aim to maximise their stats through using materia that best benefits the class. An armorer's main attributes are VIT and PIE, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.

Slot Materia
Tool Craftsman's Command (Control) | Craftsman's Competence (Craftmanship) | Craftsman's Cunning (Magic Craftmanship)
Head Nothing worth slotting.
Body Vitality (VIT) | Piety (PIE)
Hands Nothing worth slotting.
Legs Watchman's Vigil (VIT/DEX) | Ironman's Will (STR/VIT) |
Vestryman's Faith (MND/PIE)
Feet Nothing worth slotting.
Waist Nothing worth slotting.

DoH: Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver


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