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Armorer

Armorer (ARM) Actions, Traits and Role Actions


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FFXIV - Disciples of Hand - Armorer
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.

Below is a list of abilities for the Armorer class up to level 50. All of the Armorer's abilities use 0 MP or TP and have 0 cast time.



Actions


Actions are skills that the Armorer can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Armorer actions are exclusive to that job.

As some of the better DoH actions are not exclusive to any specific class it is worth levelling up other DoH classes so that you can get better actions.


ALC  ARM  BSM  CRP  CUL  GSM  LTW  WVR

Name Level Cast RecastCPRequires
FFXIV - Armorer - Basic SynthesisBasic Synthesis 1 0 00 ARM
Increases progress.
Efficiency: 100%
Success Rate: 90%
FFXIV - Armorer - Basic TouchBasic Touch 5 0 00 ARM
Increases quality.
Efficiency: 100%
Success Rate: 70%
FFXIV - Armorer - Master's MendMaster's Mend 7 0 00 ARM
Restores item durability by 30.
FFXIV - Armorer - Steady HandSteady Hand 9 0 00 ARM
Improves action success rate by 20% for the next five steps.
FFXIV - Armorer - Inner QuietInner Quiet 11 0 00 ARM
Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times.
FFXIV - Armorer - ObserveObserve 13 0 00 ARM
Do nothing for one step.
FFXIV - Armorer - Rapid SynthesisRapid Synthesis 15 0 00 Disciple Of The Hand
Increases progress.
Efficiency: 250%
Success Rate: 50%
FFXIV - Armorer - Standard TouchStandard Touch 18 0 00 ARM
Increases quality.
Efficiency: 125%
Success Rate: 80%
FFXIV - Armorer - Great StridesGreat Strides 21 0 00 ARM
Doubles efficiency of next Touch action. Effect active for three steps.
FFXIV - Armorer - Master's Mend IIMaster's Mend II 25 0 00 ARM
Restores item durability by 60.
FFXIV - Armorer - Standard SynthesisStandard Synthesis 31 0 00 ARM
Increases progress.
Efficiency: 150%
Success Rate: 90%
FFXIV - Armorer - Brand of IceBrand of Ice 37 0 00 Disciple Of The Hand
Increases progress. Progress doubles when recipe affinity is ice.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Armorer - Advanced TouchAdvanced Touch 43 0 00 ARM
Increases quality.
Efficiency: 150%
Success Rate: 90%
FFXIV - Armorer - Collectable SynthesisCollectable Synthesis 50 0 00 ARM
Use existing recipes to create collectables without increasing step count.
FFXIV - Armorer - Piece by PiecePiece by Piece 50 0 00 Disciple Of The Hand
Increases remaining progress by 33%.
Success Rate: 90%
FFXIV - Armorer - Byregot's BrowByregot's Brow 51 0 00 ARM
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet
Success Rate: 70% (Specialist 100%)
FFXIV - Armorer - Precise TouchPrecise Touch 53 0 00 ARM
Increases quality.

Additional Effect: Increases Inner Quiet stack by one (up to 11)
Efficiency: 100%
Success Rate: 70%

Available only when material condition is Good or Excellent.
FFXIV - Armorer - Name Of IceName Of Ice 54 0 00 Disciple Of The Hand
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Armorer - SatisfactionSatisfaction 55 0 00 ARM
Specialist Action

Uses one Whistle to restore 15 CP.
Success Rate: 100%

Available only when the Whistle stack size is a multiple of three.
FFXIV - Armorer - Whistle While You WorkWhistle While You Work 55 0 00 ARM
Specialist Action

Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Finishing Touches Efficiency: 200%
Finishing Touches Success Rate: 50%
FFXIV - Armorer - Innovative TouchInnovative Touch 56 0 00 ARM
Specialist Action

Increases quality.

Additional Effect: Innovation
Efficiency: 100%
Success Rate: 40%
FFXIV - Armorer - Nymeia's WheelNymeia's Wheel 57 0 00 ARM
Specialist Action

Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Success Rate: 100%
FFXIV - Armorer - Byregot's MiracleByregot's Miracle 58 0 00 ARM
Specialist Action

Increases quality. Inner Quiet stack is halved upon use.
Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
Success Rate: 70%
FFXIV - Armorer - Trained HandTrained Hand 59 0 00 ARM
Specialist Action

Significantly increases both progress and quality.
Efficiency: 150%
Success Rate: 100%

Available only when Inner Quiet and Whistle stack sizes are identical.
FFXIV - Armorer - Heart of the ArmorerHeart of the Armorer 60 0 00 ARM
Specialist Action

For the next seven steps, increases chances of material condition becoming Good.
An armoring delineation is used upon execution.
FFXIV - Armorer - Hasty Touch IIHasty Touch II 61 0 00 ARM
Increases quality.
Efficiency: 100%
Success Rate: 60%
FFXIV - Armorer - Careful Synthesis IIICareful Synthesis III 62 0 00 ARM
Increases progress.
Efficiency: 150%
Success Rate: 100%
FFXIV - Armorer - Rapid Synthesis IIRapid Synthesis II 63 0 00 ARM
Increases progress.
Efficiency: 300%
Success Rate: 60%
FFXIV - Armorer - Patient TouchPatient Touch 64 0 00 ARM
Increases quality.

Additional Effect:
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
Efficiency: 100%
Success Rate: 50%
FFXIV - Armorer - Manipulation IIManipulation II 65 0 00 ARM
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
FFXIV - Armorer - Prudent TouchPrudent Touch 66 0 00 ARM
Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 70%

Unavailable when Waste Not or Waste Not II are active.
FFXIV - Armorer - Focused SynthesisFocused Synthesis 67 0 00 ARM
Increases progress.
Efficiency: 200%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
FFXIV - Armorer - Focused TouchFocused Touch 68 0 00 ARM
Increases quality.
Efficiency: 150%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
FFXIV - Armorer - Initial PreparationsInitial Preparations 69 0 00 ARM
May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action.
Available only on the first step.
FFXIV - Armorer - Specialty: ReinforceSpecialty: Reinforce 69 0 00 ARM
Specialist Action

Restores item durability by 25. Can only be used when Initial Preparations is active.
FFXIV - Armorer - Specialty: RefurbishSpecialty: Refurbish 69 0 00 ARM
Specialist Action

Restores 65 CP. Can only be used when Initial Preparations is active.
FFXIV - Armorer - Specialty: ReflectSpecialty: Reflect 69 0 00 ARM
Specialist Action

Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.


Traits


Traits are not actions and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Armorer class.

Name Level
FFXIV - Armorer - Quality Assurance Quality Assurance 63
Slightly increases chances of material condition becoming good.
FFXIV - Armorer - Stroke Of Genius Stroke Of Genius 70
May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.


Cross Class Actions


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Armorer no matter what your level.

Name Level Cast RecastCPClass From
FFXIV - Weaver - Careful SynthesisCareful Synthesis 15 0 00WVR
Increases progress.
Efficiency: 90%
Success Rate: 100%
FFXIV - Carpenter - RuminationRumination 15 0 00CRP
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
FFXIV - Culinarian - Hasty TouchHasty Touch 15 0 00CUL
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 50%
FFXIV - Goldsmith - ManipulationManipulation 15 0 00GSM
Restores 10 points of durability after each step for the next three steps. Each step overwrites all other durability-restoring actions.
FFXIV - Leatherworker - Waste NotWaste Not 15 0 00LTW
Reduces loss of durability by 50% for the next four steps.
FFXIV - Alchemist - Tricks of the TradeTricks of the Trade 15 0 00ALC
Restores 20 CP. Can only be used when material condition is Good or Excellent.
FFXIV - Blacksmith - IngenuityIngenuity 15 0 00BSM
Slightly lowers recipe level for the next five steps.
FFXIV - Weaver - Brand of LightningBrand of Lightning 37 0 00WVR
Increases progress. Progress doubles when recipe affinity is lightning.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Carpenter - Brand of WindBrand of Wind 37 0 00CRP
Increases progress. Progress doubles when recipe affinity is wind.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Culinarian - Steady Hand IISteady Hand II 37 0 00CUL
Improves action success rate by 30% for the next five steps.
FFXIV - Goldsmith - Flawless SynthesisFlawless Synthesis 37 0 00GSM
Increases progress by 40.
Success Rate: 90%
FFXIV - Leatherworker - Brand of EarthBrand of Earth 37 0 00LTW
Increases progress. Progress doubles when recipe affinity is earth.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Alchemist - Brand of WaterBrand of Water 37 0 00ALC
Increases progress. Progress doubles when recipe affinity is water.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Blacksmith - Brand of FireBrand of Fire 37 0 00BSM
Increases progress. Progress doubles when recipe affinity is fire.
Efficiency: 100% (200%)
Success Rate: 90%
FFXIV - Weaver - Careful Synthesis IICareful Synthesis II 50 0 00WVR
Increases progress.
Efficiency: 120%
Success Rate: 100%
FFXIV - Carpenter - Byregot's BlessingByregot's Blessing 50 0 00CRP
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 90%
FFXIV - Culinarian - ReclaimReclaim 50 0 00CUL
Increases the chance materials will not be lost after botched synthesis to 90%.
FFXIV - Goldsmith - InnovationInnovation 50 0 00GSM
Increases control by 50% for the next three steps.
FFXIV - Leatherworker - Waste Not IIWaste Not II 50 0 00LTW
Reduces loss of durability by 50% for the next eight steps.
FFXIV - Alchemist - Comfort ZoneComfort Zone 50 0 00ALC
Restores 8 CP after each step for the next ten steps.
FFXIV - Blacksmith - Ingenuity IIIngenuity II 50 0 00BSM
Lowers recipe level for the next five steps.
FFXIV - Carpenter - Name Of The WindName Of The Wind 54 0 00CRP
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Blacksmith - Name Of FireName Of Fire 54 0 00BSM
For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Goldsmith - Maker's MarkMaker's Mark 54 0 00GSM
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
FFXIV - Leatherworker - Name Of EarthName Of Earth 54 0 00LTW
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Weaver - Name Of LightningName Of Lightning 54 0 00WVR
For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Alchemist - Name Of WaterName Of Water 54 0 00ALC
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
FFXIV - Culinarian - Muscle MemoryMuscle Memory 54 0 00CUL
Increases progress by 33%.
Success Rate: 100%

Available only on the first step.




ALC  ARM  BSM  CRP  CUL  GSM  LTW  WVR


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