Armorer (ARM) Crafting Abilities and Materia
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.
Below is a list of abilities for the Armorer class up to level 50. All of the Armorer's abilities use 0 MP or TP and have 0 cast time.
Abilities
While Armorers can equip up to 10 abilities to their bar, only 5 will appear during the
crafting process and these will be chosen at random when the process starts. It may work out better for you to only equip the best 5 for
Armorer crafting.
As none of the DoH abilities are exclusive to any specific class it is worth
levelling up other DoH classes so that you can get better abilities.
DoH:
Alchemist |
Armorer |
Blacksmith |
Carpenter |
Culinarian |
Goldsmith |
Leatherworker |
Weaver
|
Name |
Level |
Cast |
Recast |
Requires |
 |
Stone Throw |
1 |
0 |
5 |
Discipline of Hand or Land |
| Throw a rock at an enemy. |
 |
Wrist Flick |
10 |
0 |
30 |
Discipline of Hand or Land |
| Hurl with great force, causing your next thrown stone to stun the target. |
 |
Sure and Steady |
10 |
0 |
0 |
Discipline of Hand |
| Ensures great success of standard synthesis for the next step. |
 |
Hasty Hand |
15 |
0 |
0 |
Discipline of Hand |
| Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success. |
 |
Brand of Ice |
20 |
0 |
0 |
Discipline of Hand |
| Ends elemental instAction and increases quality. Effect is increased when the element stabilized is ice. |
 |
Great Strides |
30 |
0 |
0 |
Discipline of Hand |
| Increases progress by 50% for the next three steps. |
 |
Resolution |
30 |
0 |
0 |
Discipline of Hand |
| Increases quality by 50% for the next three steps. |
 |
Eye for Detail |
36 |
0 |
0 |
Discipline of Hand |
| Increases quality, but slightly reduces progress. |
 |
Piece by Piece |
45 |
0 |
0 |
Discipline of Hand |
| Greatly advances progress. |
Materia Selection
To get the most out of your
Armorer, you should aim to maximise their stats through
using materia that best benefits the class. An armorer's main attributes are
VIT and
PIE, so focusing on these will be beneficial. Below is a list of materia that we recommend you aim for.
DoH:
Alchemist |
Armorer |
Blacksmith |
Carpenter |
Culinarian |
Goldsmith |
Leatherworker |
Weaver