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If you are looking for THE FASTEST WAY to reach the level cap with any class or job, this FFXIV Leveling Guide by Killer Guides is a definite must have! There is nothing that comes even close in regards to level of detail and overall quality.
In the Live Letter from the Producer XXI on Thursday night Square Enix went over lots of new additions and changes to the battle system for each job as we level up to 60 in Heavensward. Each job will gain around five new abilities and for some jobs it will change the way they play. This means you will have to learn a new rotation if you want to perform at your best. This post goes into detail on what we now know for each job.
Black Mage received the most attention during the live letter as it was the job Yoshi-p was playing as. The idea behind the additions to BLM is that you will have a new rotation at level 60 and the job will require more thought to play. The new abilities are:
Ley Lines - This is a ground circle that a BLM can place and while standing in it they will receive a 15% Haste bonus. Stepping outside of the circle will cause you to lose the buff. What this means is that you should use this skill at a time when you won't need to move far to dodge boss attacks, and it also makes sense to stack it with other damage buffs such as Raging Strikes.
Sharpcast - This causes the next Fire or Thunder spell you cast to generate a proc. The best time to use this ability will be when you know you will have to move fairly soon - such as a few seconds before a Bahamut megaflare. You can time it so that your Fire procs just before you move and have a proc to use during your dodge. This not only helps avoid a loss of DPS it also makes it easier to maintain Astral Fire. You could also use it to avoid having to hard cast Fire III if you are not under Umbral Ice.
Fire IV - A high damage fire ability, usable under Enochian.
Blizzard IV - A high damage ice ability, usable under Enochian.
Enochian - This is your level 60 ability and it will give you a 30 second buff that allows you to cast Fire IV and Blizzard IV while under Astral Fire/Umbral Ice respectively. Neither of these spells will extend your Astral/Umbral phase so you will have to maintain them by switching between Fire and Fire IV for example. Using Blizzard IV will renew your Enochian but it will decrease the duration by 5 seconds each time.
What this means is that the new BLM rotation will not simply be a case of casting Thunder/Fire III and then Fire until you run out of MP before switching to Umbral Ice. You will have to carefully weave in Fire IVs and then switch to Umbral phase with Blizzard IV to extend Enochian. As a BLM main I am excited.
Paladin will be receiving new combo attacks which derive from Savage Blade and Riot Blade, most likely using new abilities learned on the way to 60. This gives the Paladin more options instead of just spamming the current Rage of Halone combo. This combo will still be effective for producing the best enmity but once you have maintained enmity there will be better combos to use. This also means playing as an off-tank will gives you better options. It seems damage over time effects will play a larger role too.
Divine Veil - This is a new ability that places a protective barrier around a target. If that player is cured then the barrier will spread to other nearby party members.
Another new (unnamed) action will improve the ability to block using Shield Swipe, and PLDs will also be able to increase the defense stats for all party members.
Warrior will gain a new attacking stance called Deliverance that will increase your DPS when playing as an off-tank. Similar to Wrath stacks generated by Defiance, the new Deliverance ability will generate up to 5 stacks of Abadon. You can switch between both stances while maintaining your stacks and there will be new weapon skills and self-healing abilities that consume Abadon stacks.
Raw Intuition is a new skills that will guarantee a parry when receiving a frontal attack. If you are attacked from the side or behind it will instead guarantee a critical attack. This is a very useful ability when used right.
Paladin & Warrior note:
Actions up to level 50 have received some alterations to make them flow better with new abilities. Accuracy has also improved under Shield Oath and Defiance so you will need a bit less on your equipment.
As Dark Knight is a new job it will receive many new abilities. In the live letter only a few were talked about.
Darkside - This is similar to a Paladin's Sword Oath and is designed for when you are off-tanking and aiming for more DPS. While under Darkside your MP will gradually reduce and you will not be able to receive MP healing support from party members. However the Dark Knight will have weapon skills that restore MP.
Grit - This is similar to a Paladin's Shield Oath and is the stance you should be in while tanking. This stance will make it easier to gain enmity.
Living Dead - This is similar to the Warrior action Holmgang and blocks all attacks for a short period.
DRK will also have an action where they jump towards the enemy, allowing them to use an AoE attack. This is all we know on this so far however.
Not much was shown in the live letter for Dragoon, other than you will now be able to do a 4 stage combo.
Blood of the Dragon - This allows you to use a new ability after Full Thrust and Chaos Thrust for a 4 stage combo. There will also be a strong action that will consume Blood of the Dragon.
Changes to the animation locks suffered while jumping will also happen.
Bards will receive a new song called The Wanderer's Minuet that can be used even while other songs are up. This effect will allow the BRD to deal high damage by charging up their bow. The downside is that it will add cast times to your abilities and remove your ability to auto attack. The cast times make it similar to casters where moving will interrupt your abilities. This song will not consume MP.
Sidewinder - This is a special physical attack that will increase the effect of your DoTs already applied to enemies.
As Ninja was added quite recently (2.4) Square Enix have not made many changes to the job. However what they have changed is Huton in a way that allows you to maintain its effect easier. This is designed to allow you to use other ninjutsu for higher DPS.
Ninja will also receive a new ability that allows them to add enmity to another player, which is designed to help the tank in certain situations.
One other change to Ninja is to add positioning to some of their weapon skills.
Monks will gain access to a system called Chakra, which allows up to 5 stacks. Once you reach 5 you will be able to perform a high damage weapon skill or restore TP to yourself.
There will be an ability that allows you to change your form.
There have been changes designed to reduce the disadvantage a Monk gets when a boss jumps to go invulnerable for a period of time. This will come in the form of an ability that consumes Greased Lightning stacks to perform a high damage attack (you must time it right). You will also be able to change form and stack Chakra while the boss is invulnerable. This means you can begin again with Greased Lightning.
The role of a Machinist is meant to be similar to BRD but the play style will be different. Their main speciality is to use a buff called Ammunition. This will stack and add various additional effects to weapon skills.
Reload - This will reload five stacks of ammunition. There will also be a quick reload skill which is meant for special situations.
A quote from Square Enix on how the Machinist's weapon skills will work:
"Weapon skills work a bit differently. There are weapon skill combination where you use shot 1, shot 2, and shot 3, but using shot 1 gives a 50% chance of boost to shot 2, and another 50% chance to boost shot 3. By using ammunitions you can make sure the boost procs. Furthermore, machinist has many unique actions, such as Wildfire which charges the damage and attacks at once, and turrets which will affect party members in range, so we would like for you to try it out."
The biggest surprise for Summoner is that the job will not be receiving any new egis in Heavensward. The developers felt that it would be better to instead add new actions for Summoner. They also mentioned that in the future they will implement a type of glamour system for egis meaning you can change the egi you use but the abilities the egis have will not change.
Tri-Disaster will be renamed to Tri-Bind.
A new ability called Tri-Disaster will be added that will apply Bio, Bio II and Miasma all at once.
A new action called Dreadwyrm Trance will be added that summons the power of Bahamut. This will give the Summoner stacks of Bahamut Aether that can be spent with actions.
The additions for White Mage focus on areas where they are currently lacking.
Asylum - A new ability that creates a healing field.
Assize - This is designed to attack and heal at the same time.
There will be a new instant cast healing ability. This isn’t an ability that compares with Benediction, it is designed as a single target heal and won’t be as powerful as Benediction.
Stone III and Aero III will be added as well as new ranged DoT spells.
The magic defense aspect of Protect will now carry over when cross classed as part of balancing for three healer jobs.
The additions for Scholar have boss battles in mind so the way you play the job during other forms of content such as dungeons will not change much.
Indomitability - This will improve a Scholar's AoE healing capabilities.
Deployment Tactics – "This action will extend the effect of Adloquium and Eye for an Eye that is on the target player to other party members in range."
Emergency Tactics – "Instead of adding a barrier effect to Adloquium, this action will give addition healing power for the amount of the effect of the barrier."
Dissipation - This allows the Scholar to remove their fairy from battle in exchange for more magic power.
Astrologian is a new healing job which will have two stances. These are called Diurnal Sect and Nocturnal Sect and the difference is that one is a healing stance similar to a WHM while the other makes use of barriers like a SCH. You can switch between them.
Depending on which stance you are in the effects of your spells will differ so it will be important to learn when best to use each stance.
Cards will play a role for the Astrologian's play style as you will be able to draw cards at random that give you effects such as enhanced attack power, damage reduction and haste.
Royal Road will allow you to return your card to your deck and buff the next card you draw.
There will be an ability to set aside a good card that you drew and an ability called Shuffle that will allow you to redraw a card.
Our Final Word
More will be known on job abilities as we get closer to launch, especially once the patch notes for 3.0 are released during E3. We will bring you more information as soon as we are able to.
As a side note we will have a lot of work to do for the website come launch day and adding new abilities will be one of our top priorities.
On Thursday Square Enix held their 21st live letter from the producer and it was full of information on new areas and additions to the battle system. Today, Square Enix produced a write up on their dev blog with links to some new videos along with some screenshots. The blog post is quoted below.
The Letter from the Producer LIVE Part XXI just aired yesterday and it was the culmination of a week of non-stop events for the teams over in Europe. Everyone was working super hard, and I promise you that it was serious, serious business all of the time...
Foxclon, come on! Okay, well, maybe a little bit of silly doesn't hurt to de-stress from a busy week, right? (Personally I think he should have streamed in that costume!)
After the Heavensward media event concluded, the teams rode off on their horses from the lovely chateau in Nantes and headed towards the Square Enix offices in Paris to hold the Letter LIVE.
Letter from the Producer LIVE is your one stop for all the hottest scoops in Eorzea (DUTY COMMENCED comes in at second for this, of course!), and to follow this tradition we debuted three brand-new videos!
The first was a video introducing the main theme song of Heavensward, "Dragonsong."
The second showed off new job actions coming in Heavensward.
And the last video took a tour of the new dungeons you can experience in Heavensward.
A Letter from the Producer LIVE wouldn't be complete without printout teases by Yoshi-P, so here is a nice collection of the goodies he showed off during the broadcast.
This was the first time broadcasting from Europe for a Letter LIVE, and despite some nervousness I think the teams nailed it.
Ever since staying in the castle for a couple of nights, Foxclon sure has been acting strange...
Heavensward is just a month away, and the weeks leading up to launch are becoming more and more exciting! Are you ready to head to the skies? I know I sure am!
This weekend at the Penny Arcade Expo (PAX) Square Enix made some big announcements regarding FFXIV: Heavensward. We learned that the expansion will be released worldwide on June 23rd 2015. There will be three versions of the expansion available, while pre-ordering any of them will provide early access from June 19th 2015. The three versions are as follows:
Collector's Edition: In-game items + physical items (including a dragon statue).
Standard Edition: A cheaper version without the above perks.
Combo Version: This includes FFXIV: ARR plus the expansion.
There is also a downloadable version of the above, but the downloadable collector's edition does not come with the physical items. As such the price is lower.
The prices have yet to be announced but with pre-order available on March 16th we won't have to wait long to find out.
Additionally there will be a new benchmark tool released in April that will allow you to see how your PC performs with the game. A Mac version of the game is also scheduled to be released with Heavensward.
June 23rd may seem quite a while off for those who were hoping for an April or May release date but Naoki Yoshida (the game's producer and director) has decided extra time was needed for polishing the large amount of content coming in Heavensward. Before then we can look forward to patch 2.55 at the end of March.
Heavensward - also known as 3.0, is said to contain as much content as the original A Realm Reborn (2.0) release in 2013. While there will be less areas included the new areas are said to be larger than existing areas and it works out at roughly the same land area. To get around we will see the introduction of flying mounts for use in new areas. For now we cannot use these in existing areas because the maps weren't designed with them in mind but in the future they may look into solving this.
We will see three new jobs in the expansion - Astrologian (Healer), Dark Knight (Tank) and Machinist (DPS). These will not have a base class and you must have an existing class at level 30 in order to unlock them. There is some confusion as to whether or not the jobs will begin at level 30 or whether you level up from 1 like existing classes.
For existing jobs we will certainly see some changes in how they play because the level cap is being raised to 60 and we will have new abilities for each job. The new content will be designed with these new abilities in mind, so what worked as your best rotations in ARR may not necessarily be the best in Heavensward. New job quests and artifact armour are also expected.
Square Enix released a new trailer showing off the new areas, flying mounts and more:
Square Enix updated the Lodestone today with more FFXIV: ARR news. Read on for the info, taken from the Lodestone.
Eorzea stands to fall to chaos, from the shadows that gather over Ul'dah, to the darkness that threatens to cover the whole of the realm.
A most malevolent spirit stirs within the Crystal Tower, seeking to burst forth from the World of Darkness. Yet while this flood of shadows threatens the north, the Dark Divinity continues his ride through the Shroud. Can brave souls rise to stem the tide, and banish Odin from the forest?
Adventurers the realm over must rise up to aid the realm once again. There are many spoils to be had in new dungeons, much mischief to be made by helping Hildibrand-agent of enquiry, inspector extraordinaire-on his latest case, and great glory to be gained in joining the Scions of the Seventh Dawn against the evils of Eorzea. Danger and excitement abound in the realm of Eorzea, and today we offer you a glimpse of exactly what's to come in the Patch 2.5 – Before the Fall trailer!
And watch carefully-the trailer includes a peek at the Manderville Gold Saucer (Patch 2.51), and the second half of the Before the Fall main scenario.
Announced at the Las Vegas Fan Fest over a week ago and with more details arriving at the London Fan Fest a couple of days ago we know that the first expansion of FFXIV: ARR will be called Heavensward and it will arrive in the Spring of 2015. Also known as version 3.0, there is still a lot of things yet to be revealed about the content of the expansion. The expansion will feature a storyline revolving around the Coerthas city of Ishgard, Dravania and the Wyrmking.
What we know so far is below:
The Dark Knight (DRK) job will be added. This is a great sword using tank, likely to involve some use of dark magic as well. The job will be the first to not have a class.
A gunner job was also hinted at, to be announced at the Japanese Fan Fest in December. Speculation is that Musketeer will be the base class for this as it already has a guild in Limsa Lominsa.
It is possible that there will be more jobs still to be announced. Rumours are that we will see a new healer. We also know that SMN will receive Leviathan and Ramuh egis as they level up to 60. Yes 60, the level cap is being raised with 3.0.
New Areas and Mounts
The expansion will of course come with new areas. Dravania is the region being talked about right now. This is where the dragons live and is situated to the west of Coerthas. Ishgard will finally become accessible, as well as other areas within the Coerthas region.
We will see flying mounts in 3.0, with a black chocobo said to be one of the first. 7 in total will be ready for the expansion and when Yoshi-p asked the audience if they would like 8 they all said yes, so we may well end up with 8. A single rider airship will be implemented as one of them.
The expansion is being designed with flying mounts in mind, and there will be some areas with floating islands that can only be accessed via the mounts. Indeed such an area already exists in the game north of Outer La Noscea but it is currently inaccessible. Whether this will be in the expansion is pure speculation.
A chocobo forest area has also been hinted at.
New Raids, Primals & Dungeons
The amount of content being released in the expansion is said to be as much as that of the original 2.0, so we can expect new raids, new primals and new dungeons.
Since 2.4 marks the end of the Coil of Bahamut raid series we will see a completely new raid designed for the expansion. This will not require completion of Coil and it looks like they are planning a token type system for loot because the current RNG method just doesn't belong in a modern MMORPG. Crystal Tower will also end in the near future (2.5), so we will likely see a new casual raid in the expansion too.
Two new primals have been revealed. One of which is called Bismark, which has appeared in the Final Fantasy series in the past. This primal is worshipped by the Vanu Vanu - a new beast tribe. Another primal that has been announced is completely new to the Final Fantasy series - Ravana. This primal is worshipped by The Gnath, which is also a new beast tribe.
The dungeons for the expansion are already being worked on and the team has a plan of what they would like to implement. How many is yet to be revealed, but the game will need enough dungeons to support leveling up to 60 as well as the end-game content that will be there. That alone suggests a minimum of six. How many do you think there will be?
There will be some additions to PVP in 3.0. A new battlefield will be added to Frontlines as well as the Wolves Den. 8v8 battles will be possible in the Wolves Den and new PVP elements and gimmicks will be added to both.
A new race will be added, with both male and female versions of it available.
FC airship building will be added.
A rank higher than S will be added to the Hunt system.