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Archer

Archer (ARC) Abilities, Traits and Cross Class Skills


If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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FFXIV - Disciples of War - Archer
The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it–the archers. Projectile techniques such as high–angle fire enable archers to assail their foes with deadly precision even at great distances.
Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

By completting quests the Archer can become a Bard.
Below is a list of current actions and traits for the Archer class.



As an Archer you should be focusing on DEX as this increases ranged attack power.


Abilities


Abilities are actions that the Archer can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Archer actions are exclusive to that job.


ACN  ARC  CNJ  GLA  LNC  MRD  PGL  ROG  THM

Name Level Cast Recast MP TP Range Radius
FFXIV - Archer - Heavy ShotHeavy Shot 1 0 2.50 60 25y 0y
Delivers an attack with a potency of 150. Additional Effect: 20% chance next Straight Shot will deal critical damage.
Duration: 10s
FFXIV - Archer - Straight ShotStraight Shot 2 0 2.50 60 25y 0y
Delivers an attack with a potency of 140.
Additional Effect: Increases critical hit rate by 10%.
Duration: 20s
FFXIV - Archer - Raging StrikesRaging Strikes 4 0 1800 0 0y 0y
Increasesdamage dealt by 20%
Duration: 20s
FFXIV - Archer - Venomous BiteVenomous Bite 6 0 2.50 70 25y 0y
Delivers an attack with a potency of 100.
Additional Effect: Venom
Potency:35
Duration: 18s
Additional Effect: When venom damage is critical, there is a 50% chance Bloodletter recast time will reset.
FFXIV - Archer - Misery's EndMisery's End 8 0 120 0 25y 0y
Delivers an attack with a potency of 190.
Can only be executed when target's HP is below 20%.
FFXIV - Archer - ShadowbindShadowbind 10 0 400 0 25y 0y
Binds target.
Duration:10s
Cancels auto-attack upon execution
Target unbound if damage taken.
FFXIV - Archer - BloodletterBloodletter 12 0 150 0 25y 0y
Delivers an attack with a potency of 150.
FFXIV - Archer - Repelling ShotRepelling Shot 15 0 2.50 150 5y 0y
Delivers an attack with a potency of 80.
Additional Effect: 10-yalm backstep. Cannot be executed while bound.
FFXIV - Archer - Quick NockQuick Nock 18 0 2.50 140 8y 0y
Delivers an attack with a potency of 110 to all enemies in a cone before you.
FFXIV - Archer - SwiftsongSwiftsong 22 3 2.50 0 0y 8y
Increases the movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity generated. Cannot be used in battle or with other songs.
FFXIV - Archer - Hawk's EyeHawk's Eye 26 0 900 0 0y 20y
Increases DEX by 15% and guarantees that all attacks land.
Duration: 20s
FFXIV - Archer - WindbiteWindbite 30 0 2.50 70 0y 0y
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time. Potency: 45 Duration: 18s
Additional Effect: When damage over time is critical, there is a 50% chance Bloodletter recast time will reset.
FFXIV - Archer - Quelling StrikesQuelling Strikes 34 0 1200 0 0y 0y
Reduces enmity generated by each attack.
Duration: 15s
FFXIV - Archer - BarrageBarrage 38 0 1800 0 0y 5y
Multiplies the number of non-critical strikes for a single-target weaponskill by 3. Additional effects added only once.
Duration: 10s
FFXIV - Archer - Blunt ArrowBlunt Arrow 42 0 300 0 25y 0y
Delivers an attack with a potency of 50.
Additional Effect: Silence.
Duration: 1s
FFXIV - Archer - Flaming ArrowFlaming Arrow 46 0 600 0 25y 0y
Sets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames.
Duration: 30s
FFXIV - Archer - Wide VolleyWide Volley 50 0 2.50 160 25y 5y
Delivers an attack with a potency of 110 to target and enemies near it.
Additional Effect: 15% chance next Rain of Death will cost no TP Duration: 10s


Traits


Traits are not abilities and can not be equipped to your bar. They are earned as you level up and are always active. As a result they require 0 cast time and have a 0 MP and TP cost. They are also all exclusive to the Archer class and its job Bard.

Name Level Recast
FFXIV - Archer - Heavier Shot Heavier Shot 8 0
Adds to Heavy Shot a 20% chance that your next Straight Shot will deal critical damage.
FFXIV - Archer - Enhanced Dexterity Enhanced Dexterity 14 0
Increases dexterity by 2.
FFXIV - Archer - Enhanced Dexterity II Enhanced Dexterity II 16 0
Increases dexterity by 4.
FFXIV - Archer - Increased Action Damage Increased Action Damage 20 0
Increases base action damage by 10%.
FFXIV - Archer - Enhanced Venomous Bite Enhanced Venomous Bite 24 0
Extends Venomous Bite duration to 18 seconds.
FFXIV - Archer - Enhanced Raging Strike Enhanced Raging Strike 28 0
Shortens Raging Strike recast time to 120 seconds.
FFXIV - Archer - Enhanced Dexterity III Enhanced Dexterity III 32 0
Increases dexterity by 6.
FFXIV - Archer - Enhanced Quick Knock Enhanced Quick Knock 36 0
Extends Quick Knock range to 12 yalms.
FFXIV - Archer - Increased Action Damage II Increased Action Damage II 40 0
Increases base action damage by 20%.
FFXIV - Archer - Enhanced Barrage Enhanced Barrage 44 0
Increases number of strikes per auto-attack to three.
FFXIV - Archer - River of Blood River of Blood 48 0
Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.


Cross Class Abilities


In FFXIV: A Realm Reborn it is possible to use some abilities from other classes providing you have unlocked them on that class. You can then equip them on your Archer no matter what your level.

Name Level Cast Recast MP TP Range Radius Class From
FFXIV - Conjurer - CureCure 2 2 2.5442 0 30y 0yCNJ
Restores target's HP. Cure Potency: 400
Additional Effect: 15% chance next Cure II will cost no MP.
Duration: 15s
FFXIV - Lancer - FeintFeint 2 0 2.50 80 3y 0yLNC
Delivers an attack with a potency of 120.
Additional Effect: Slow +20%.
Duration 10s
FFXIV - Rogue - Perfect DodgePerfect Dodge 2 0 1200 0 0y 0yROG
Create shadows that nullify damage up to 20% of maximum HP. Duration: 20s
FFXIV - Marauder - ForesightForesight 2 0 900 0 0y 0yMRD
Increase defense by 20%. Duration: 20s
FFXIV - Gladiator - Savage BladeSavage Blade 4 0 2.50 60 3y 0yGLA
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 200
FFXIV - Arcanist - PhysickPhysick 4 2 2.5442 0 30y 0yACN
Restores target's HP. Cure Potency: 400
FFXIV - Marauder - Skull SunderSkull Sunder 4 0 2.50 60 3y 0yMRD
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity.
Combo Action: Heavy Swing
Combo Potency: 200
Grants Wrath when used with Defiance. Duration: 30s
FFXIV - Pugilist - FeatherfootFeatherfoot 4 0 900 0 0y 0yPGL
Increases evasion by 20%. Duration: 10s (Effect 15% below level 14)
FFXIV - Lancer - Keen FlurryKeen Flurry 6 0 900 0 0y 0yLNC
Increases parry rate by 80%.
Duration: 20s
FFXIV - Marauder - FractureFracture 6 0 2.50 80 3y 0yMRD
Delivers an attack with a potency of 100.
Additional Effect: Damage over time.
Potency: 20
Duration 30s (Duration 18s below level 28)
FFXIV - Conjurer - ProtectProtect 8 3 2.5884 0 30y 15yCNJ
Increases the physical defence of all party members within range of target.
Duration: 30m
FFXIV - Gladiator - FlashFlash 8 0 2.58 0 0y 5yGLA
Increases Enmity in all nearby enemies. Additional Effect: Blind.
Duration 12s
FFXIV - Marauder - BloodbathBloodbath 8 0 900 0 0y 0yMRD
Converts 25% of physical damage dealt into HP.
Duration: 30s (Duration 15s below level 20)
FFXIV - Pugilist - Second WindSecond Wind 8 0 1200 0 0y 0yPGL
Instantly restores own HP. Cure Potency 650. Cure potency varies with current attack power.
FFXIV - Thaumaturge - SurecastSurecast 8 0 300 0 0y 0yTHM
Next spell is cast without interruption. Duration: 10s
Additional Effect: 15% chance Surecast will have no recast time (Level 16+)
FFXIV - Gladiator - ConvalescenceConvalescence 10 0 1200 0 0y 0yGLA
Increases HP restored by spells or actions by 30%.
Duration: 20s (Effect 20% below level 32)
FFXIV - Pugilist - HaymakerHaymaker 10 0 2.50 40 3y 0yPGL
Delivers an attack with a potency of 170. Can only be used immediately after evading an attack.
Additional Effect: Slow +20%.
Duration 12s
FFXIV - Conjurer - RaiseRaise 12 8 2.52652 0 30y 0yCNJ
Resurrects target to a weakened state. (Cannot be used when in combat until level 28.)
FFXIV - Arcanist - VirusVirus 12 0 900 0 25y 0yACN
Reduces target's STR, DEX, INT, and MND by 15%. Duration: 10s
Grants target immunity to the same effect for 1 minute after effect ends.
FFXIV - Pugilist - Internal ReleaseInternal Release 12 0 600 0 0y 0yPGL
Increases critical hit rate by 30%. Duration 15s (Effect 10% below level 36)
FFXIV - Gladiator - ProvokeProvoke 22 0 400 0 25y 0yGLA
Gesture threateningly, increasing enmity in target.
FFXIV - Lancer - InvigorateInvigorate 22 0 1800 0 0y 0yLNC
Instantly restores 400 TP.
FFXIV - Thaumaturge - SwiftcastSwiftcast 26 0 1800 0 0y 0yTHM
Next spell is cast immediately. Duration: 10s
FFXIV - Marauder - Mercy StrokeMercy Stroke 26 0 400 0 3y 0yMRD
Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%.
If delivered as the killing blow, up to 20% of your maximum HP will be restored.
FFXIV - Conjurer - StoneskinStoneskin 34 3 2.5884 0 30y 0yCNJ
Creates a barrier around target that absorbs damage totalling 10% of target's maximum HP.
FFXIV - Gladiator - AwarenessAwareness 34 0 1200 0 0y 0yGLA
Reduces the chance of suffering critical damage by 25%.
Duration: 25s (Duration 20s below level 44)
FFXIV - Lancer - Blood for BloodBlood for Blood 34 0 800 0 0y 0yLNC
Increases damage dealt by 30% and damage suffered by 25%. Duration: 20s (Damage dealt bonus is 10% without level 44 trait.)
FFXIV - Arcanist - Eye for an EyeEye for an Eye 34 0 1800 0 25y 0yACN
Erects a magicked barrier arround a single party member or pet. Duration: 30s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage. Duration: 20s
FFXIV - Pugilist - MantraMantra 42 0 1200 0 25y 0yPGL
Increases HP recovery via curing magic by 20% for self and nearby party members. Duration: 15s. (Effect 10% below level 48)


PvP Actions & Traits


PVP actions and traits are skills which can only be used in PvP battles. They can be purchased using Action Points (AP), which is earned via fightng in PvP battles. In general there are three potencies of each action and you can upgrade them by spending more AP on them. For more on PvP, visit our PvP pages.

Name Recast Range
FFXIV - PVP - Blast Shot Blast Shot 180 0y
Delivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target
Enhanced Blast Shot: Shortens recast time to 150 seconds.
Enhanced Blast Shot II: Increases potency to 180.
Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
FFXIV - PVP - Enliven Enliven 240 0y
Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
FFXIV - PVP - Farshot Farshot 120 0y
Delivers a ranged attack with a potency of 170. Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%
Enhanced Farshot: Shortens recast time to 90 seconds.
Enhanced Farshot II: Increases potency to 200.
Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
FFXIV - PVP - Mana Draw Mana Draw 240 0y
Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
FFXIV - PVP - Manasong Manasong 240 0y
Restores 25% of maximum MP for all nearby party members.
Enhanced Manasong: Shortens recast time to 180 seconds.
Enhanced Manasong II: Increases MP recovery to 40%.
FFXIV - PVP - Purify Purify 180 0y
Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
FFXIV - PVP - Enhanced Dexterity (PvP) Enhanced Dexterity (PvP) 0 0y
Increases dexterity by 2.
FFXIV - PVP - Enhanced Dexterity II (PvP) Enhanced Dexterity II (PvP) 0 0y
Increases dexterity by 4.
FFXIV - PVP - Enhanced Dexterity III (PvP) Enhanced Dexterity III (PvP) 0 0y
Increases dexterity by 6.
FFXIV - PVP - Enhanced Intelligence (PvP) Enhanced Intelligence (PvP) 0 0y
Increases intelligence by 2.
FFXIV - PVP - Enhanced Intelligence II (PvP) Enhanced Intelligence II (PvP) 0 0y
Increases intelligence by 4.
FFXIV - PVP - Enhanced Intelligence III (PvP) Enhanced Intelligence III (PvP) 0 0y
Increases intelligence by 6.
FFXIV - PVP - Enhanced Mind (PvP) Enhanced Mind (PvP) 0 0y
Increases mind by 2.
FFXIV - PVP - Enhanced Mind II (PvP) Enhanced Mind II (PvP) 0 0y
Increases mind by 4.
FFXIV - PVP - Enhanced Mind III (PvP) Enhanced Mind III (PvP) 0 0y
Increases mind by 6.
FFXIV - PVP - Enhanced Piety (PvP) Enhanced Piety (PvP) 0 0y
Increases piety by 2.
FFXIV - PVP - Enhanced Piety II (PvP) Enhanced Piety II (PvP) 0 0y
Increases piety by 4.
FFXIV - PVP - Enhanced Piety III (PvP) Enhanced Piety III (PvP) 0 0y
Increases piety by 6.
FFXIV - PVP - Enhanced Strength (PvP) Enhanced Strength (PvP) 0 0y
Increases strength by 2.
FFXIV - PVP - Enhanced Strength II (PvP) Enhanced Strength II (PvP) 0 0y
Increases strength by 4.
FFXIV - PVP - Enhanced Strength III (PvP) Enhanced Strength III (PvP) 0 0y
Increases strength by 6.
FFXIV - PVP - Enhanced Vitality (PvP) Enhanced Vitality (PvP) 0 0y
Increases vitality by 2.
FFXIV - PVP - Enhanced Vitality II (PvP) Enhanced Vitality II (PvP) 0 0y
Increases vitality by 4.
FFXIV - PVP - Enhanced Vitality III (PvP) Enhanced Vitality III (PvP) 0 0y
Increases vitality by 6.




ACN  ARC  CNJ  GLA  LNC  MRD  PGL  ROG  THM


Comments
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Bodrik [Anon]
Sep 30, 2013 - 03:00:27 | Location: Nowhere, In a Box

Rain [Anon]
Yes. The easiest to try this is early on with Feint from LNC.
 
Rain [Anon]
Sep 11, 2013 - 22:43:21 | Location: Nowhere, In a Box

If your a archer and u use a move like savage blade will you use your bows or what?

 
Anonymous
Sep 10, 2013 - 21:16:47 | Location: Nowhere, In a Box

Whats a good skill string for the ARC and how to lvl quick?
 
Cara [Anon]
Sep 05, 2013 - 13:55:21 | Location: Nowhere, In a Box

What jobs can an archer have?
I know about the Bard, what others?
 
KazumiAmano
Sep 01, 2013 - 03:29:33 | Location: Unknown, United States

Anonymous - the listed skills are based on a level 50 character. The trait River of Blood, acquired at level 48, gives the ability to reset based on critical damage of DoTs.
 
Anonymous
Aug 31, 2013 - 07:12:49 | Location: Nowhere, In a Box

Venomous Bite and Windbite do not reset the recast time of Bloodletter.
 
dhodgie [Anon]
Aug 23, 2013 - 05:23:57 | Location: Nowhere, In a Box

...just realized Bloodletter uses 0 TP, so I guess I'm a bit off thinking it had no place on my toolbar.
 
KazumiAmano
Aug 02, 2013 - 01:01:01 | Location: Unknown, United States

All stats of every kind, HP and MP included, are completely tied to your current class. If you go from a level 50 Warrior, with the highest HP in the game, to a level 1 Conjurer, you have the HP of a level 1 Conjurer.

The only thing that carries over from other classes is cross-class skills.

TP is permanently 1,000, BTW.
 
fate167
Aug 02, 2013 - 00:37:28 | Location: Unknown, United States

This may not be the best place to ask this but will a character's hp, mp, and tp be tied to their class as they level up, in other words, if I get my character to a high level as an archer and then switch to a conjurer which is only 1, will my stats automatically adjust to the new level?
 
Xenor
Jul 12, 2013 - 22:52:25 | Location: Durham, United Kingdom

Anonymous Jun 28th, you'll be pleased to know these are on there now.
Anonymous Jun 22nd, thanks for that. It has been corrected.
 
Anonymous
Jun 28, 2013 - 14:13:07 | Location: Nowhere, In a Box

please add the skills gained from quests to the class skill lists, if possible
 
Anonymous
Jun 22, 2013 - 00:30:06 | Location: Nowhere, In a Box

Misery's End is potency 190 not 135 ^^