Cancels auto-attack upon execution.
Target unbound if damage taken.
|Jump 10 yalms away from current target.
Cannot be executed while bound.
|Inflicts target with Heavy +40%.
|Increases movement speed of self and nearby party members as long as they remain within distance.
Effect ends when enmity is generated. Cannot be used in battle.
|Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
|Gradually restores own TP and the TP of all nearby party members.
Additional Effect: Halves enmity
|Gradually restores own MP and the MP of all nearby party members.
Additional Effect: Halves enmity
|Reduces physical damage taken by a party member by 20%.
|Adds to Heavy Shot a 20% chance that you will become Straight Shot Ready.[BR][BR]Duration: 10s|
|Increased Action Damage||20|
|Increases base action damage by 10%.|
|Enhanced Raging Strike||28|
|Shortens Raging Strike recast time to 120 seconds.|
|Increased Action Damage II||40|
|Increases base action damage by 20%.|
|Increases number of strikes per auto-attack to three.|
|River of Blood||48|
|Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer.|
|Enhanced Dexterity III||60|
|Increases dexterity by 24.|
|Activates the instrument.|
|Simulates the spell Levitate using Nero tol Scaeva's odd contraption.|
|Movement speed is increased.
|Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
|Scatters potentially harmful aether.|
|Doom Of The Living||4.5||45||0||0||8y||0y|
|Restores 50% of maximum TP.|
|Delivers an attack with a potency of 9,000.|
|Restores 25% of maximum MP.|
|Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.|
|Restores 25% of maximum HP.|
|Reduces damage taken by 25%.
|Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.|
|Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.|
|Decreased Damage Taken||Decreases damage taken by 3%.|
|Decreased Recast Time||Decreases recast time of additional actions by 20%.|
|Increased Action Speed||Decreases weaponskill and spell cast and recast times by 3%.|
|Increased Damage Dealt||Increases damage dealt by 3%.|
|Increased Healing Potency||Increases spell-based HP restoration by 5%.|
|Increased HP||Increases maximum HP by 5%.|
|Increased MP Regeneration||Increases MP regeneration rate by 25%.|
|Increased Resistance Duration||Increases duration of resistances by 50%.|
|Increased TP Regeneration||Increases TP regeneration rate by 40%.|
||Sep 30, 2013 - 03:00:27 | Location: Nowhere, In a Box|
Yes. The easiest to try this is early on with Feint from LNC.
||Sep 11, 2013 - 22:43:21 | Location: Nowhere, In a Box|
If your a archer and u use a move like savage blade will you use your bows or what?
||Sep 10, 2013 - 21:16:47 | Location: Nowhere, In a Box|
Whats a good skill string for the ARC and how to lvl quick?
||Sep 05, 2013 - 13:55:21 | Location: Nowhere, In a Box|
What jobs can an archer have?
I know about the Bard, what others?
||Sep 01, 2013 - 03:29:33 | Location: Unknown, United States|
Anonymous - the listed skills are based on a level 50 character. The trait River of Blood, acquired at level 48, gives the ability to reset based on critical damage of DoTs.
||Aug 31, 2013 - 07:12:49 | Location: Nowhere, In a Box|
Venomous Bite and Windbite do not reset the recast time of Bloodletter.
||Aug 23, 2013 - 05:23:57 | Location: Nowhere, In a Box|
...just realized Bloodletter uses 0 TP, so I guess I'm a bit off thinking it had no place on my toolbar.
||Aug 02, 2013 - 01:01:01 | Location: Unknown, United States|
All stats of every kind, HP and MP included, are completely tied to your current class. If you go from a level 50 Warrior, with the highest HP in the game, to a level 1 Conjurer, you have the HP of a level 1 Conjurer.
The only thing that carries over from other classes is cross-class skills.
TP is permanently 1,000, BTW.
||Aug 02, 2013 - 00:37:28 | Location: Unknown, United States|
This may not be the best place to ask this but will a character's hp, mp, and tp be tied to their class as they level up, in other words, if I get my character to a high level as an archer and then switch to a conjurer which is only 1, will my stats automatically adjust to the new level?
||Jul 12, 2013 - 22:52:25 | Location: Durham, United Kingdom|
Anonymous Jun 28th, you'll be pleased to know these are on there now.
Anonymous Jun 22nd, thanks for that. It has been corrected.
||Jun 28, 2013 - 14:13:07 | Location: Nowhere, In a Box|
please add the skills gained from quests to the class skill lists, if possible
||Jun 22, 2013 - 00:30:06 | Location: Nowhere, In a Box|
Misery's End is potency 190 not 135 ^^
Posted: May 23, 2015 - 13:18
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1 comment | 12980 views