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Final Fantasy XIV News

Uncategorized

Materia: A Matter of Mystery

by Xenor August 26, 2011
written by Xenor

Square Enix have finally revealed the details of their much talked about materia crafting system and it is shaping up to be interesting. This will allow players to customise their equipment in many different ways while providing a way of removing items from a game which has many worthless items due to over supply. The full details are below.

Living in a Materia World

Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.

FFXIV - Materia Crafting

The Origin of Materia

That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.

The Makings of Materia

The production of materia requires an apparatus known as a materia assimilator, which adventurers can use to transform to materia equipment with which they have achieved full spiritbond—the measure of an object’s aetheric alignment with a person. The assimilator works by reducing gear to its aetheric state, which it then crystallizes into a substance not unlike a gemstone in appearance. Thus is materia created.

As might be expected, different items produce materia of varying properties. For instance, the gladius, a tool of war, houses the dual aetheric energies of a slashing weapon and its wielder’s desire for victory; from it materia that grants enhanced vision can be created.

FFXIV - Materia Crafting
* The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.

FFXIV - Materia Crafting
Materia comes in four degrees of potency, indicated via numerals (I-IV).

Sample Materia
Intelligence: Increases intelligence
Ironman’s Will: Increases strength and vitality
Fire: Increases the power of fire-based attacks
Sagacious Aim: Increases magic critical hit rate

Enhancing Gear with Materia

Materia can be attached to equipment, thus strengthening it, by using an apparatus called a materia melder. For instance, attaching a heavens’ eye materia to an iron spatha will imbue the latter with a bonus accuracy attribute. The melding process requires the use of a compatible catalyst item.

FFXIV - Materia Crafting
* In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
* Catalyst items are obtainable through gathering only.
* It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.

The Dark Side…

Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.

Source: The Lodestone

More information was also posted on the materia crafting system at the link below:

http://forum.square-enix.com/ffxiv/threads/277

August 26, 2011 0 comment
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Uncategorized

Changes to the Battle System

by Xenor August 26, 2011
written by Xenor

Today Square Enix decided to discuss three changes to the battle system that will be happening in patch 1.19. These include changes to claiming and engaging enemies, changes to the enemy link system and the addition and adjustments to bonuses on experience points. The full details are below.

Changes to Claiming and Engaging Enemies

“* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

Patch 1.19 will see changes to both the claiming and engaging of enemies.

Currently, when a player claims and engages an enemy, they can earn experience points and loot, as well as credit for quest objectives, upon defeating the enemy. However, a player can only engage and hold claim over one enemy (or group of enemies) at a time as the system does not allow players to engage multiple enemy groups simultaneously.

In order to address the above issue, as well as several others, the following changes will be made.

Claiming and Engaging Enemies

Players will be able to attack any enemy*. However, only the player (or party that the player is in) that initiates the first attack on the enemy will earn the rewards.

* Only players that are participating in levequests, or in behests, can engage enemies that are specific to those battles.

The color of an enemy’s name will indicate whether or not you will be granted the rewards upon defeating it.
If the name of the enemy is red, you or your party will earn the rewards.
If the name of the enemy is purple, another player or party will earn the rewards.

An enemy’s name will appear in orange if it is unclaimed, but is attacking another player.
* Once you have engaged the enemy, you or your party will earn its reward.
Claim on an enemy will be lost under the following conditions:
If the party that initially claimed the enemy is defeated.
If a claimed enemy returns to its territory.”

Source: The Lodestone

The Enemy Link System

“* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

Patch 1.19 will see the introduction of the enemy link system.

The enemy link system allows an enemy to call for reinforcements based on the strength of the party that initiated contact with it.

Enemies will call for reinforcements under the following conditions:
When an enemy detects a player and initiates an attack.
When a player initiates an attack on an enemy.

* Enemies can only call for reinforcements once.
* If enemies have already formed a group, they will not call for reinforcements, nor will they react to a call from other enemies.

How an enemy will call for reinforcements
The number of enemies that will be called upon will be based on the comparison of the strength of the party that initiated the attack (or was detected by the enemy) and the strength of the enemy itself.
All types of enemies in the vicinity will be called upon regardless of whether or not they are the same type of enemy that made the call.

* Certain powerful enemies will not react to the call.
* Only enemies present within a certain distance will be called.
”

Source: The Lodestone

Addition and Adjustments to Bonuses on Experience Points

“* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

Patch 1.19 will see the introduction of two new systems, along with adjustments to the amount of obtainable experience points and how they are distributed.

We plan to introduce new systems which will allow players to receive more experience points by tactically defeating enemies. We will also be implementing adjustments to overall experience point rewards and the current party bonus algorithm.

Link Bonuses

Link bonuses will be granted based on how many enemies are linked to the current target. The more enemies that are linked, the larger the amount of bonus experience points will be granted.

Peruse the details of the enemy link system.

Chain Bonuses

Chain bonuses will be granted when players consecutively defeat enemies that have levels equal to or higher than their own, within a specific amount of time*.

As the number of chains increase, the experience bonus will increase, but the amount of time* granted to maintain the chain will shorten.

* A time limit within which players are required to defeat an enemy to maintain the chain after defeating another.”

Source: The Lodestone

August 26, 2011 0 comment
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Letter from the Producer

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