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Final Fantasy XIV News

Uncategorized

Hunter’s Moon: The Curse of Dalamud

by Xenor September 3, 2011
written by Xenor

It seems there will be a new event occuring in Eorzea starting next week that takes you to the new settlements that were added in patch 1.18. It appears a batch of earrings has been stolen and you will be on the hunt to find out information regarding them. The full details of the event is below.

“The inexplicable happenings assailing Eorzea of late seem to know no cease; as one incident begins to fade into the dark reaches of memory, another emerges to take its place.

Recent moons have seen the nation in the grip of apprehension at the changes exhibited by Dalamud. Those who have an interest in astrology will know Dalamud to be the celestial body that orbits the moon in perpetual dance. For others the name will recall childhood tales of the loyal hound of the moon goddess Menphina, who would put to flight in a flurry of torn flesh and gushing blood those who meant his mistress harm.

FFXIV - Hunter's Moon - The Curse of Dalamud
Whatever it is Dalamud conjures up in your mind, lately it has taken on such an angry red hue, even those ordinarily indifferent to the affairs of the heavens have been hard-pressed to ignore the change. Verily, a growing number of citizens are seeing this as an evil portent. With a sanguinary eye seeming to glare down at all creation, you can scarce begrudge folk their sense of foreboding.

For some, it would seem this so-called “curse of Dalamud” has already become grim reality. During my investigation, I came upon rumors of a small company of Ul’dahn goldsmiths whose entire shipment of earrings was stolen—earrings themed upon the twin moons withal. My curiosity roused, I sought a meeting with the leader, one Master Joldewin, who related with unrestrained misery the misfortune that befell him and his two apprentices.

The earrings had been commissioned by the Adventurers’ Guild, he began, and were meant as gifts of gratitude to be presented to adventurers for their part in vanquishing the Bombards of the summer past. The earring’s design, which Joldewin proudly explained is of his own devising, comprises a single lustrous pearl to which a smaller crimson gemstone, wrought of meteorite found during the Bombard outbreak, is joined in a tasteful homage to the Keeper of the Twin Moons.

The goldsmiths toiled many a sleepless night that they might fulfill the order by the stipulated deadline. Here, and ever so briefly, an expression of joy formed on the veteran goldsmith’s face as he recounted the day the fruits of their labor were borne away by delivery caravans. Alas, the earrings never arrived at their intended destinations. En route to each city-state, the caravans were beset by—and I quote—“packs of overgrown white rodents,” who made off with every last earring.

As I sat dumbstruck, struggling to visualize a pack of rats bearing away ornate earrings—four to a crate, perhaps—Joldewin’s voice shrilled in anger as he revealed to me the loathsome individual he suspects to be mastermind behind the theft: the Lord of the Rats. Aye, you read true—that thief of legend said to hold dominion over all rodentkind, whose imaginary exploits have served to fascinate and frighten many a youngling at bedtime.

Most folk, upon hearing Joldewin’s story, would doubtless be inclined to think that he and his crew, despairing of meeting the deadline, fabricated an excuse out of their desperation to save face. I would be lying if I said the selfsame suspicion had not crossed my mind. Yet stranger things have happened, and I, for one, will not rush to pass judgment. Should your travels bring you within earshot of lamenting goldsmiths, dear readers, mayhap you could lend an ear to their side of the story, that you might discern for yourself the truth of the matter.

And here I take my leave of you. Till next time, may the Twelve watch over you.

Kipih Jakkya”

Hunter’s Moon

Schedule
Tuesday, September 6, 2011 at 8:00 a.m. – Tuesday, September 20, 2011 at 2:59 p.m. (GMT)

Location
During the event, special monsters will appear in the vicinity of the following locations:

La Noscea
Red Rooster Stead / Bloodshore, Eastern La Noscea (36,25)
Halfstone / Bald Knoll, Western La Noscea (7,20)

Thanalan
Mythril Pit T-8 / Halatali, Eastern Thanalan (40,28)
The Coffer & Coffin / Horizon’s Edge, Western Thanalan (9,27)

The Black Shroud
Buscarron’s Fold / Tranquil Paths, South Shroud (35,43)
The Hawthorne Hut / Nine Ivies, East Shroud (50,32)

Source: The Lodestone

September 3, 2011 0 comment
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Uncategorized

Battle Regimens, Physical Levels and Attribute Points

by Xenor August 31, 2011
written by Xenor

Patch 1.19 will see battle regimens disabled due to changes to the battle system and the claiming system making them unusable. This will be disappointing to players who like to use them in dungeons for completing the speed objectives. However the good news is that they will be improved and return in a later patch along with the job system.

Also being removed in patch 1.19 is the physical levels. Currently players level up their class as well as a physical level which is used across all classes. Players can set attribute points from their physical level to improve their class levels. In 1.19 the physical levels are going and the ability to set your own stats will also be gone. This means no more 1000 clicks to switch from a disciple of war to disciple of magic! However it does mean loss of freedom with this aspect of the game. The good news is that the ability to customise stats will also be returning in a later patch. But for now they will be automatically set. The full details on this is below:

“Patch 1.19 will see the abolition of physical levels.

Along with this change, the following adjustments will be made:

Abolition of Attribute and Element Points

Attribute and element points will be abolished, and character development will be automated based on class level. A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.

Introduction of Automated Character Development

Automated character development will be implemented in patch 1.19, and will entail the following changes:

The growth curve will be revised, with each gain in level to be accompanied by greater increases in attributes.
Attributes will be made to have greater impact.
The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.
Player accuracy will be increased slightly.
Race-based differences will be limited to the starting attributes.
Revisions to Terminology

The following in-game terms will be renamed.

Skill points -> Experience points
Rank -> Level”

Source: The Lodestone – Battle Regimens
Source: The Lodestone – Physical Levels and Attribute Points

August 31, 2011 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

November 2, 2021
by Xenor November 2, 2021
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Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
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Dev Blog

Dev Blog: It’s Cloudy with a Chance of Floating Eggs this Hatching-tide!

by Xenor April 7, 2025

Greetings everyone! This is Chesskyth from the Community team! I’m here to share the …

by Xenor April 7, 2025

Dev Blog: From Screenshots to Snapshots! FFXIV x instax™ Collaboration!

March 12, 2025
by Xenor March 12, 2025

Dev Blog: A Seneschal Function for All!

February 28, 2025
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Dev Blog: A Bouquet’s the Way for Valentione’s Day

January 31, 2025
by Xenor January 31, 2025

Dev Blog: Mister Foxclon’s Neighborhood Recap! (Dec. 2024)

January 14, 2025
by Xenor January 14, 2025
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