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  • Classes
    • Classes #1
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Final Fantasy XIV News

Uncategorized

Foundation Day Cometh!

by Xenor September 16, 2011
written by Xenor

“Never blinking and all-seeing, The Mythril Eye misses naught that transpires within the lustrous domain of coin. In today’s edition, senior editor Havak Alvak takes a close look at Foundation Day, the celebration taking place across the sultanate that commemorates the revival of the Grand Companies of Eorzea.

The Founding of a Tradition

Ever since the Ministry of Palatial Affairs revealed the rekindling of the Immortal Flames, the latter has not spared a single spherule of sweat to promote its presence to the public. Stepping up their efforts, the Immortal Flames now host Foundation Day, a celebration commemorating the creation of the Grand Companies of Eorzea more than a millennium past.

According to our sources, the concept was conceived at a congregation of committee members for the Eorzean Alliance,* who recommended that the revelry be simultaneously sponsored by all three city-states. Contrived to curb the consternation of civilians while saturating soldiers with spirit and steadfastness, insiders indicate that the event is also intended to regulate the rivalry raging between the Grand Companies to attract adventurers to their ranks.

Regulated roistering aside, the return of the Immortal Flames alone has been a blessing for the burg. Not only has it aided the amelioration of anxiety over the Garlean threat; it also affords adventurers—rapidly rising as the realm’s richest spenders—a steady supply of salary. The prevailing perspective at present is one of expedited economic expansion. Even as I put pen to paper, a curious case of collaboration is being brokered between market and monarchy for the minting of memorial money and the subsidization of salutes by firearms.

The current commercial climate is plainly propitious to profit. Whether you prefer to participate in a procession or peddle products to the public, we at The Mythril Eye enthusiastically encourage participation in the pomp and pageantry as a means of monitoring market movement.

Havak Alvak

FFXIV - Foundation Day
[The Eorzean Alliance]
A military alliance established in the 1561st year of the Sixth Astral Era in the wake of Ala Mhigo’s fall to the Garlean Empire. Although initially formed of the four remaining sovereign city-states of Eorzea, the Ishgardians soon withdrew from the treaty, taking with them a bulk of the alliance’s military might. In part due to this, no joint standing army ever eventuated from the coalition, which has had to rely upon the privately run Adventurers’ Guild for the handling of such security issues as the beast tribe threat.

With the reemergence of the Grand Companies, the demand for adventurers soars to a new high as each organization moves to entice capable soldiers to join its ranks.

Schedule
Thursday, September 22, 2011 at 1:00 a.m. – Monday, October 17, 2011 at 7:59 a.m. (PDT).

Source: Lodestone

September 16, 2011 0 comment
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Uncategorized

Caravan Security

by Xenor September 15, 2011
written by Xenor

“Patch 1.19 will see the introduction of caravan security duty.

This series of repeatable Grand Company duties tasks players with escorting a caravan of chocobos bearing supplies to nearby hamlets.

Undertaking Caravan Security

Only those who have pledged their full allegiance to a Grand Company can undertake caravan security. To do so, simply speak to the NPC representing your organization stationed at the following aetheryte camps:

• The Maelstrom: Camp Bloodshore
• The Order of the Twin Adder: Camp Tranquil
• The Immortal Flames: Camp Horizon

The caravan will come under attack en route to its destination. Players must fend off the hostile creatures and see the caravan safely to the hamlet within the allotted time limit. Those who complete the task will earn company seals based on the amount of cargo delivered intact.

FFXIV - Caravan Security
• The caravan will come to a halt when enemies appear, and will only resume its march once all enemies are defeated.
* Only participating players can attack duty-specific enemies.
• Chocobos may flee the caravan if they incur too much damage.
• Chocobos that flee will stop a certain distance away from the caravan, but not before losing a unit of cargo.
• Players can coax a chocobo back to the caravan by interacting with it.
• Feeding chocobos their favorite foods recovers their health.
• All chocobos must be present in order for the caravan to resume its march.

Abandoning Caravan Security

Players can abandon caravan security by speaking with the caravan master NPC and selecting the appropriate option.”

Source: Lodestone Forum

September 15, 2011 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

November 2, 2021
by Xenor November 2, 2021
View All

Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
View All

Dev Blog

Dev Blog: New Concept Illustrations for AAC Light-heavyweight Revealed!

by Xenor May 14, 2025

Hello everyone, this is Miyamiya from the Promotional team! How are you all enjoying …

by Xenor May 14, 2025

Dev Blog: It’s Cloudy with a Chance of Floating Eggs this Hatching-tide!

April 7, 2025
by Xenor April 7, 2025

Dev Blog: From Screenshots to Snapshots! FFXIV x instax™ Collaboration!

March 12, 2025
by Xenor March 12, 2025

Dev Blog: A Seneschal Function for All!

February 28, 2025
by Xenor February 28, 2025

Dev Blog: A Bouquet’s the Way for Valentione’s Day

January 31, 2025
by Xenor January 31, 2025
View All

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    FFXIV Info
    • Home
    • Weapons
      • Weapons #1
        • Melee DPS
        • Dragoon (DRG)
        • Monk (MNK)
        • Ninja (NIN)
        • Reaper (RPR)
        • Samurai (SAM)
        • Viper (VPR)
      • Weapons #2
        • Physical Ranged DPS
        • Bard (BRD)
        • Dancer (DNC)
        • Machinist (MCH)
        • Pictomancer (PCT)
      • Weapons #3
        • Magic Ranged DPS
        • Black Mage (BLM)
        • Red Mage (RDM)
        • Summoner (SMN)
      • Weapons #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
        • Paladin (PLD)
        • Warrior (WAR)
      • Weapons #5
        • Healer
        • Astrologian (AST)
        • Sage Weapons (SGE)
        • Scholar (SCH)
        • White Mage (WHM)
      • Weapons #6
        • Other
        • Shields
        • Best Weapons (All)
    • Tools
      • Tools #1
        • Crafting
        • Alchemist (ALC)
        • Armorer (ARM)
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      • Tools #2
        • Crafting
        • Culinarian (CUL)
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      • Tools #3
        • Gathering
        • Botanist (BTN)
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        • Miner (MIN)
    • Armor
      • Armor #1
        • Head
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Armor #2
        • Body
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        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Armor #3
        • Hands
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      • Armor #4
        • Legs
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        • Feet
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    • Jewelry
      • Jewelry #1
        • Rings
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        • 91-100
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      • Jewelry #2
        • Earrings
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        • 61-70
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        • 91-100
        • Best
      • Jewelry #3
        • Bracelets
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        • 91-100
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      • Jewelry #4
        • Necklaces
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    • Items
      • Items #1
        • Consumables
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      • Items #2
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      • Items #3
        • Crafting
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        • Tanners
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      • Items #6
        • Patches
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    • Jobs
      • Jobs #1
        • Melee DPS
        • Dragoon (DRG)
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        • Viper (VPR)
      • Jobs #2
        • Physical Ranged DPS
        • Bard (BRD)
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      • Jobs #3
        • Magic Ranged DPS
        • Black Mage (BLM)
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        • Red Mage (RDM)
        • Summoner (SMN)
      • Jobs #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
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        • Warrior (WAR)
      • Jobs #5
        • Healer
        • Astrologian (AST)
        • Sage (SGE)
        • Scholar (SCH)
        • White Mage (WHM)
    • Classes
      • Classes #1
        • Physical
        • Archer (ARC)
        • Gladiator (GLA)
        • Lancer (LNC)
        • Marauder (MRD)
        • Pugilist (PGL)
        • Rogue (ROG)
      • Classes #2
        • Magic
        • Arcanist (ACN)
        • Conjurer (CNJ)
        • Thaumaturge (THM)
      • Classes #3
        • Crafting
        • Alchemist (ALC)
        • Armorer (ARM)
        • Blacksmith (BSM)
        • Carpenter (CRP)
      • Classes #4
        • Crafting
        • Culinarian (CUL)
        • Goldsmith (GSM)
        • Leatherworker (LTW)
        • Weaver (WVR)
      • Classes #5
        • Gathering
        • Botanist (BTN)
        • Fisher (FSH)
        • Miner (MIN)
    • Duties
      • Duties #1
        • Dungeons
        • Dawntrail
        • Endwalker
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        • Stormblood
        • Heavensward
        • A Realm Reborn
      • Duties #2
        • Raids
        • Dawntrail
        • Endwalker
        • Shadowbringers
        • Stormblood
        • Heavensward
        • A Realm Reborn
      • Duties #3
        • Trials
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        • Stormblood
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        • A Realm Reborn
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        • Abalathia’s Spine
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        • Ul’dah
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      • World #4
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      • World #5
        • World
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