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    • Jewelry #1
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    • Jobs #1
      • Melee DPS
      • Dragoon (DRG)
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      • Viper (VPR)
    • Jobs #2
      • Physical Ranged DPS
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    • Jobs #3
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      • Tank
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      • Gunbreaker (GNB)
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      • Healer
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  • Classes
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Final Fantasy XIV News

Uncategorized

Ask the Developers (October 15th)

by Xenor October 15, 2010
written by Xenor

The developers have addressed some more questions and concerns that the players have regarding FFXIV. This time they have covered a wide variety of topics that users have been interested in knowing more about. They have posted information on market wards, teleport costs, battle balance, monster placement, guildleves, synthesis and server load. The information is about changes that will be made to all of these aspects of the game in November and December. Keep in mind some changes were made today to the market wards to categorise them. The full information is below:

User Interface

Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game’s official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:

–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

–Menu Navigation
We are currently working on methods to make navigating the game’s menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

In addition to the aforementioned improvements, the following adjustments are also planned:

Map
Players will be able to scroll their maps via dragging the mouse
A player’s current coordinates will now be displayed on the main map
A player’s current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed

Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with “/” will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused

Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players’ journals

Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target’s name in the party member list
Players will be able to target party members via the party member list

Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)

Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.

Markets and Retainers

Q. Today’s maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game’s release, and today’s maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer’s list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.

Return and Teleport Cost

Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three “favorite” aetheryte destinations designated by the player.

Battle Balance

Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.

Monster Placement

Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

Guildleves

Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.

Synthesis

Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

Server Load

Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.

Source: The Lodestone

October 15, 2010 0 comment
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Uncategorized

Final Fantasy XIV Free Trial Extended

by Xenor October 15, 2010
written by Xenor

It’s no secret that the launch of FFXIV has left players very frustrated and unhappy with the game they have bought and subscribed to. Interface problems and bugs have been the biggest cause for complaints, and the lack of information from the developers about when these issues would be resolved hasn’t helped. The developers realise this so as a result they have extended the free trial period for people registering before October 25th to 60 days. The full details from the developers are as follows:

“First of all, we would like to thank you for joining us in the realm of Eorzea, and hope you are enjoying your adventures.

Since the official launch of service on September 30, 2010, we have received a wealth of constructive feedback from the FINAL FANTASY XIV community, and the development and management teams would like to take this opportunity to express their sincerest gratitude. For those who purchased the collector’s edition and began to play one week before official service began, the month-long free play period is drawing to a close. Considering the nature of much of the feedback we received, however, and the current state of the game, we have decided to extend the free trial period for all users. Please continue reading for further details.

We would like to assure players that the world of FINAL FANTASY XIV is constantly growing and evolving, and the voices of the community are essential to that process. The development and management teams are carefully considering all player feedback, and working diligently to implement whatever changes and additions will serve to make Eorzea a better home for adventurers. We humbly ask for your continued support to this end.

Today, we have released information regarding forthcoming version updates. For further details, please view the following Lodestone Topics:
・Version Updates Coming Soon! (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl/index.html )
・Ask the Devs! (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=33be5935a0fc4018e52c4837d0d19898de3263f8 )
・Message from the Director (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=246d20e1a81fe6b6854f61d7bf0187bd24c462ad )

Free Trial Extension Details

– Eligibility
Only customers who have registered FINAL FANTASY XIV service account and purchased a character by Oct. 25, 2010 will be eligible for the extension of the free trial period. Customers purchasing their first character after that date will be entitled to the standard 30 day free trial period only.

* Character purchase must be done by 23:59 (GMT) on Oct. 25, 2010 / 00:59 BST on Oct.26, 2010.
* Accounts that have been terminated due to violation of the User Agreement are not eligible.
* If multiple service accounts are registered, all service accounts will be eligible.

– Extended Period
The free trial period will be extended by 30 Days (By combining with the initial free trial period, the total will be 60 days.)

* Both the end date of free trial period and billing start date will be extended automatically. There is no change or update that needs to be done manually. A Reminder Notice will be issued before the billing start date.
* Despite the length of the contract period that was selected, whether it be 30 days, 60 days, or 180 days, the extended period will remain 30 days for all eligible players.
After the extended free trial period has come to an end, billing will be processed based on the selected contract period.
* Even in cases where auto-renewable options have been disabled, the free trial period will be extended and players will be allowed to play FINAL FANTASY XIV until the new end date of free trial period.
* Even if you have already received the notification mail on the end of free trial period and the schedule on monthly fee billing, the extension of free trial period will apply.
* The process of extension of the free trial period within the Square Enix Account Management System is scheduled to take place on Oct. 19, 2010. An announcement will be made once the process is complete.
* After the free trial period is extended, the new billing start date will become available on the Square Enix Account Management System.”

Source: The Lodestone

October 15, 2010 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

November 2, 2021
by Xenor November 2, 2021
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Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
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Dev Blog

Dev Blog: FFXIV x Monster Hunter Wilds Screenshot Campaign!

by Xenor October 7, 2025

Greetings everyone, it’s Voltenyne from the Community team! Patch 7.35 introduces the exciting new …

by Xenor October 7, 2025

Dev Blog: Celebrate the 12th Anniversary with the Rising!

August 22, 2025
by Xenor August 22, 2025

Dev Blog: What Time Is It? It’s Moonfire Faire Time!

August 13, 2025
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Dev Blog: Lali-ho, we went to Anime Expo!

July 25, 2025
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Dev Blog: Unleashed

July 21, 2025
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    FFXIV Info
    • Home
    • Weapons
      • Weapons #1
        • Melee DPS
        • Dragoon (DRG)
        • Monk (MNK)
        • Ninja (NIN)
        • Reaper (RPR)
        • Samurai (SAM)
        • Viper (VPR)
      • Weapons #2
        • Physical Ranged DPS
        • Bard (BRD)
        • Dancer (DNC)
        • Machinist (MCH)
        • Pictomancer (PCT)
      • Weapons #3
        • Magic Ranged DPS
        • Black Mage (BLM)
        • Red Mage (RDM)
        • Summoner (SMN)
      • Weapons #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
        • Paladin (PLD)
        • Warrior (WAR)
      • Weapons #5
        • Healer
        • Astrologian (AST)
        • Sage Weapons (SGE)
        • Scholar (SCH)
        • White Mage (WHM)
      • Weapons #6
        • Other
        • Shields
        • Best Weapons (All)
    • Tools
      • Tools #1
        • Crafting
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      • Tools #2
        • Crafting
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      • Tools #3
        • Gathering
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        • Miner (MIN)
    • Armor
      • Armor #1
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      • Armor #2
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      • Jewelry #2
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      • Jewelry #3
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    • Items
      • Items #1
        • Consumables
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        • Guide
        • Attribute
        • Physical
        • Defensive
        • Crafting
        • Gathering
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        • Crafting
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        • Tanners
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        • Clothiers
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      • Items #6
        • Patches
        • Patch 1
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    • Jobs
      • Jobs #1
        • Melee DPS
        • Dragoon (DRG)
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        • Viper (VPR)
      • Jobs #2
        • Physical Ranged DPS
        • Bard (BRD)
        • Dancer (DNC)
        • Machinist (MCH)
      • Jobs #3
        • Magic Ranged DPS
        • Black Mage (BLM)
        • Pictomancer (PCT)
        • Red Mage (RDM)
        • Summoner (SMN)
      • Jobs #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
        • Paladin (PLD)
        • Warrior (WAR)
      • Jobs #5
        • Healer
        • Astrologian (AST)
        • Sage (SGE)
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        • White Mage (WHM)
    • Classes
      • Classes #1
        • Physical
        • Archer (ARC)
        • Gladiator (GLA)
        • Lancer (LNC)
        • Marauder (MRD)
        • Pugilist (PGL)
        • Rogue (ROG)
      • Classes #2
        • Magic
        • Arcanist (ACN)
        • Conjurer (CNJ)
        • Thaumaturge (THM)
      • Classes #3
        • Crafting
        • Alchemist (ALC)
        • Armorer (ARM)
        • Blacksmith (BSM)
        • Carpenter (CRP)
      • Classes #4
        • Crafting
        • Culinarian (CUL)
        • Goldsmith (GSM)
        • Leatherworker (LTW)
        • Weaver (WVR)
      • Classes #5
        • Gathering
        • Botanist (BTN)
        • Fisher (FSH)
        • Miner (MIN)
    • Duties
      • Duties #1
        • Dungeons
        • Dawntrail
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        • A Realm Reborn
      • Duties #2
        • Raids
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        • Endwalker
        • Shadowbringers
        • Stormblood
        • Heavensward
        • A Realm Reborn
      • Duties #3
        • Trials
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        • Heavensward
        • A Realm Reborn
    • World
      • World #1
        • Regions
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        • Thanalan
        • La Noscea
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      • World #2
        • Regions
        • Dravania
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        • Gyr Abania
        • Othard
      • World #3
        • Cities
        • Gridania
        • Limsa Lominsa
        • Ul’dah
        • Ishgard
        • Kugane
      • World #4
        • Housing
        • Mist
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        • The Goblet
        • Shirogane
      • World #5
        • World
        • Eorzea
        • Far East
    • Content
      • Player Housing
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      • Triple Triad
    • Service
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    • Media
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      • Answers Lyrics