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Final Fantasy XIV News

Uncategorized

Ask the Developers (Synthesis)

by Xenor October 31, 2010
written by Xenor

Square Enix continues their “Ask the developer” question and answer posts with another on synthesis. This one covers areas which players were unsure about such as what happens during an unstable element, how to avoid unstable elements and what the effects of crafting stats control, craftmanship and magic craftmanship have on synthesis. It makes for some interesting reading. The post is quoted below.

“What happens exactly when the harnessed element of a synthesis attempt becomes unstable?
A. When an element of a synthesis becomes unstable, the following effects take place respectively:

Lightning: Progress greatly reduced
Wind: Durability consumption greatly increased
Fire: Quality greatly reduced
Ice: Progress reduced, chance of aetherial sparks reduced
Earth: Durability consumption increased, chance of aetherial sparks increased
Water: Quality reduced, chance of aetherial sparks increased

Q. What steps can I take to ensure that the element of my synthesis does not become unstable?
A. The element has a chance of becoming unstable whenever any step of the synthesis process ends in failure. It is at its most susceptible when the glowing light representing the craft is colored, and is at its most stable when this light is white. Additionally, the chances of an element becoming unstable increase as a synthesis attempt nears completion. Naturally, the element which becomes unstable is determined by the type of crystal or shard being used.

Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.

Q. There are sparks flying out of my synthesis. What is going on?
A. The phenomenon known as “aetherial sparking” indicates strain on the synthesis materials. When your synthesis emits aetherial sparks, you will suffer the following repercussions:
Reduced chances of success
Increased durability consumption from excessive element destabilization
Increased durability consumption during Touch Up

The results of actions taken during synthesis determine the degree of aetherial sparking. The more dramatic the sparks become, the more dramatic the above repercussions will be. These negative effects are even further enhanced during Rapid Synthesis. Only certain crafter-related abilities serve to curb aetherial sparking. Craft with caution!”

Source: The Lodestone

October 31, 2010 0 comment
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Uncategorized

Message from the Director

by Xenor October 15, 2010
written by Xenor

Final Fantasy XIV director Nobuaki Komoto has posted a message to the players on the Lodestone site. He talks about the version update that will be coming in December and gives more details about changes and additions that will be made at this time. Some will also come in November. It looks like we can look forward to notorious monsters in the near future and we have confirmation on how these will be implemented. The full message is below:

“As always, we would like to thank you for choosing to play FINAL FANTASY XIV.

In this Topics, I will speak at length about the forthcoming version update.

Allow me to begin by stating that the development team plans to release a version update at a rate of once every three months, of which the large-scale version update currently planned for December will be the first. Nothing is more important to us than seeing to the prompt implementation of the various changes and features players desire to improve playing conditions. In that vein, there are several adjustments and additions which we will be introducing before December’s version update.

A good deal of the constructive feedback we received was in regards to the market and retainer systems. As previously addressed in an installment of Ask the Devs, several improvements will be brought to both of these features. Among these are a simplification of retainer access which no longer requires use of the interactions menu, and specific reduced taxes in market wards which will serve to reorganize them by item types.

Further changes we have planned for the near future, which will be coming sometime after the first version update, include the following:

Search feature to allow item searches by individual wards
Icon display to identify retainers selling sought-after items
Increase in the number of retainers that may be employed

A version update scheduled for late November will contain a number of other changes and additions as well. Below is a list of the primary points of focus.

User Interface Adjustments
In response to the generous amount of player feedback we received, a number of changes and new features will be implemented in this area. Many players have voiced dissatisfaction with several facets of the user interface, such as the chat feature and targeting mechanism, and we will be working to remedy these issues as soon as possible.

For more details, please read Ask the Devs.

Party-Based Battle Balancing
Party-based battle will be undergoing a number of adjustments and tweaks, but players may rest assured that we have every intention of staying true to our policy of making a game that is enjoyable for solo players as well.

At present, players have voiced concern over a lack of necessity for forming parties, as well as a shortage of situations that demand the execution of multiplayer battle strategies. To address such issues, we will be making modifications to the way in which the enmity mechanism works, in addition to reexamining the Battle Regimen system.

Server Lag
Notable lag has been observed in certain areas of the game, particularly when a large number of players are gathered together. To combat this, such areas will be divided into multiple “sections” for the purposes of server-side processing, thereby reducing concentrated loads and subsequent lag on individual World servers.

Distribution of Enemies
In an attempt to further reduce occurrences of lag, we initially avoided placing a large number of enemies in close proximity to one another. With, however, the implementation of the measures mentioned above to reduce server lag, and as player concentrations are beginning to disperse from the starting areas, we will be looking into a redistribution of enemies that is more conducive to enjoyable adventuring.

Another significant addition planned for the December version update is the introduction of notorious monsters (NMs), which will appear in open areas and on guildleves (faction leves). Coming together with the notorious monsters will be a wide variety of new items and rewards, and future version updates will usher in all-new content centered around these formidable new enemies.

Further details regarding notorious monsters and associated new loot will be released in Topics posts as they become available, so be sure to check in regularly!

We also have several seasonal events scheduled to take place beginning in December, and hope that you will all look forward to those as well!

There are still more changes and additions slated for year’s end and early next year as well. We will make sure to release information regarding them as soon as we are able in the ongoing Ask the Devs FAQ.

Thank you again for your time, and we hope that you will continue to enjoy your time in ever-evolving Eorzea!

FINAL FANTASY XIV Director
Nobuaki Komoto”

Source: The Lodestone

October 15, 2010 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

November 2, 2021
by Xenor November 2, 2021
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Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
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Dev Blog

Dev Blog: FFXIV x Monster Hunter Wilds Screenshot Campaign!

by Xenor October 7, 2025

Greetings everyone, it’s Voltenyne from the Community team! Patch 7.35 introduces the exciting new …

by Xenor October 7, 2025

Dev Blog: Celebrate the 12th Anniversary with the Rising!

August 22, 2025
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Dev Blog: Unleashed

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