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    • Armor #1
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    • Jewelry #1
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  • Jobs
    • Jobs #1
      • Melee DPS
      • Dragoon (DRG)
      • Monk (MNK)
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      • Reaper (RPR)
      • Samurai (SAM)
      • Viper (VPR)
    • Jobs #2
      • Physical Ranged DPS
      • Bard (BRD)
      • Dancer (DNC)
      • Machinist (MCH)
    • Jobs #3
      • Magic Ranged DPS
      • Black Mage (BLM)
      • Pictomancer (PCT)
      • Red Mage (RDM)
      • Summoner (SMN)
    • Jobs #4
      • Tank
      • Dark Knight (DRK)
      • Gunbreaker (GNB)
      • Paladin (PLD)
      • Warrior (WAR)
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      • Healer
      • Astrologian (AST)
      • Sage (SGE)
      • Scholar (SCH)
      • White Mage (WHM)
  • Classes
    • Classes #1
      • Physical
      • Archer (ARC)
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      • Magic
      • Arcanist (ACN)
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      • Crafting
      • Alchemist (ALC)
      • Armorer (ARM)
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      • Carpenter (CRP)
    • Classes #4
      • Crafting
      • Culinarian (CUL)
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Final Fantasy XIV News

Uncategorized

Changes to Spellcasting Specifications

by Xenor March 1, 2012
written by Xenor

FFXIV News - Changes to Spellcasting Specifications
A new FFXIV article has appeared on the Lodestone. The new information is quoted below.

”
* The following changes are scheduled for the 1.21 patch release.
* Features are under development and subject to change or postponement.

  • Patch 1.21 will include changes that affect how spells are cast.
    Read on for details about the new spell-casting specifications.

  • Moving will cancel a spell that is being cast

    A spell will be canceled if the character moves while it is being cast.

  • Target-facing feature to be expanded

    Along with the change that cancels spell casting when the character moves, the Face Target option (on the keyboard settings page at main menu » Configuration » Keyboard) will change as follows:

    When the Face Target option is activated, the player character will immediately turn to face the main target. If the player character is in motion when Face Target is activated, the character will come to an immediate halt.
    * By default, this is executed by pressing the H key. The function can be mapped to another key from main menu » Configuration » Keyboard.
    * Can be activated with the text command /facetarget.

  • Use Sub-targeting When Casting Spell option to be added

    A new option, Use Sub-targeting When Casting Spell, will be added under the configuration menu.
    This feature is being added with the following expectations:

    Gamepad players will enable sub-targeting.

  • Gamepad players will enable sub-targeting.
  • Mouse and keyboard players will disable sub-targeting.
  • When using a gamepad, selecting an action and target from the action bar is a two-step process that does not use a pointing device.

    1. Select action
    2. Select target of that action

    In this case, the sub-targeting system will be implemented.

    On the other hand, mouse and keyboard players use a pointing device such as a mouse.

    1. Click on target
    2. Click on action icon

    In this case, sub-target selection is not required.

    The intent behind this addition to the configuration menu is to better match gameplay control to the keyboard or gamepad, two very different kinds of input devices. Before using the feature, players should acquaint themselves with how the controls change when sub-targeting is enabled and disabled.

    Changes when sub-targeting is toggled on and off

    When the Use Sub-targeting When Casting Spell option is enabled and a player uses the action bar as before to cast a spell, the game will switch to sub-targeting mode and the player can select a target for the spell. Players will not be able to target KO’d characters as main targets.

    When the option is disabled, the game will not switch to sub-targeting mode when a spell is selected from the action bar. Instead, the spell will be cast on the main target, with spell casting beginning immediately. Players will be able to target KO’d characters as main targets.
    * Enabled by default.

    When using text commands to cast magic, players must use <t> or <st> to select a target, so the Use Sub-target When Casting Spell setting will not apply.

    In addition, from Patch 1.21 an onwards, when creating a new character and selecting Keyboard & Mouse from the controls selection screen in the tutorial, the Use Sub-targeting When Casting Spell option will be automatically disabled.
    * For current player characters, the Use Sub-targeting When Casting Spell option will stay enabled until the player changes the settings.

  • Demonstration video

    The video below demonstrates all the specification changes and additional features described in this update.

    * The character portrayed is controlled via keyboard and mouse.
    * Background music of this video is for a development environment and differs from the release version.

  • —–
    To hold a discussion and/or submit feedbacks on this topic, please use “dev1302” as a tag.
    “

    March 1, 2012 0 comment
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    Uncategorized

    World Transfer Applications Begin

    by Xenor March 1, 2012
    written by Xenor

    FFXIV News - World Transfer Applications Begin
    New FFXIV information is available on the Lodestone from today. You can read the news in the quote below.

    “As part of the World Merge scheduled to take place on Tuesday, March 27, 2012, applications for World transfers are now being accepted. The World transfer application period consists of a first and second stage. We encourage players to complete the application process during the first stage. During the second stage, players will no longer be able to apply for transfers into and out of Worlds that have been filled.

    Learn more about the World merge and World transfers

    World Transfer Application Page

    * World transfer application period:

    First Stage: From 0:00 a.m. PST, March 1 (Thursday) to 0:59 a.m. PDT, March 12 (Monday), 2012.

    Second Stage: From 1:00 a.m. PDT, March 12 (Monday) to 0:59 PDT, March 19 (Monday), 2012.

    “

    March 1, 2012 0 comment
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    Letter from the Producer

    Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

    by Xenor February 21, 2022

    In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

    by Xenor February 21, 2022

    Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

    February 16, 2022
    by Xenor February 16, 2022

    Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

    January 31, 2022
    by Xenor January 31, 2022

    Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

    November 19, 2021
    by Xenor November 19, 2021

    Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

    November 2, 2021
    by Xenor November 2, 2021
    View All

    Lodestone News

    Lodestone: Join us for Duty Commenced on February 25!

    by Xenor February 21, 2022

    The next episode of Duty Commenced, the North American Community team’s live show, is …

    by Xenor February 21, 2022

    Lodestone: Recommencement of Automatic Demolition

    February 15, 2022
    by Xenor February 15, 2022

    Lodestone: New Optional Items & Oceanian DC Celebration Sale!

    February 14, 2022
    by Xenor February 14, 2022

    Lodestone: Introducing Steam Version Account Linking

    February 10, 2022
    by Xenor February 10, 2022

    Lodestone: Valentione’s Day Comes to Eorzea on February 8

    February 1, 2022
    by Xenor February 1, 2022
    View All

    Dev Blog

    Dev Blog: Sugar, Spice, Would Pumpkin Suffice?

    by Xenor October 14, 2025

    Lali-ho, it’s Kiwikopo from the Community team! o/ Autumn is here, which means that …

    by Xenor October 14, 2025

    Dev Blog: FFXIV x Monster Hunter Wilds Screenshot Campaign!

    October 7, 2025
    by Xenor October 7, 2025

    Dev Blog: Celebrate the 12th Anniversary with the Rising!

    August 22, 2025
    by Xenor August 22, 2025

    Dev Blog: What Time Is It? It’s Moonfire Faire Time!

    August 13, 2025
    by Xenor August 13, 2025

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      FFXIV Info
      • Home
      • Weapons
        • Weapons #1
          • Melee DPS
          • Dragoon (DRG)
          • Monk (MNK)
          • Ninja (NIN)
          • Reaper (RPR)
          • Samurai (SAM)
          • Viper (VPR)
        • Weapons #2
          • Physical Ranged DPS
          • Bard (BRD)
          • Dancer (DNC)
          • Machinist (MCH)
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        • Weapons #3
          • Magic Ranged DPS
          • Black Mage (BLM)
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        • Weapons #4
          • Tank
          • Dark Knight (DRK)
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        • Weapons #5
          • Healer
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        • Weapons #6
          • Other
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      • Armor
        • Armor #1
          • Head
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        • Armor #3
          • Hands
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        • Armor #4
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        • Jewelry #2
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        • Jewelry #3
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          • Necklaces
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      • Items
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        • Items #6
          • Patches
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      • Jobs
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          • Melee DPS
          • Dragoon (DRG)
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          • Viper (VPR)
        • Jobs #2
          • Physical Ranged DPS
          • Bard (BRD)
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        • Jobs #3
          • Magic Ranged DPS
          • Black Mage (BLM)
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          • Red Mage (RDM)
          • Summoner (SMN)
        • Jobs #4
          • Tank
          • Dark Knight (DRK)
          • Gunbreaker (GNB)
          • Paladin (PLD)
          • Warrior (WAR)
        • Jobs #5
          • Healer
          • Astrologian (AST)
          • Sage (SGE)
          • Scholar (SCH)
          • White Mage (WHM)
      • Classes
        • Classes #1
          • Physical
          • Archer (ARC)
          • Gladiator (GLA)
          • Lancer (LNC)
          • Marauder (MRD)
          • Pugilist (PGL)
          • Rogue (ROG)
        • Classes #2
          • Magic
          • Arcanist (ACN)
          • Conjurer (CNJ)
          • Thaumaturge (THM)
        • Classes #3
          • Crafting
          • Alchemist (ALC)
          • Armorer (ARM)
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          • Carpenter (CRP)
        • Classes #4
          • Crafting
          • Culinarian (CUL)
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        • Classes #5
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          • Miner (MIN)
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        • Duties #3
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          • Ul’dah
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