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Changes to Gear Dyeing and Repairs

by Xenor

FFXIV will see some changes to gear dying and the repair system in patch 1.20. The information from the Lodestone is quoted below.

“Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
* The above change is inspired by player suggestions.

The following revisions will be applied based on changes in gear attributes as a result of dyeing:
• Items with a single variant: item attributes and equipping requirements will be unified.
• Items with multiple variants: items with different attributes will be renamed, and new color variations added.
* Exceptions exist.

There is then some tables with examples, however if you wish to see those we recommend you view the forum thread below.

Source: Lodestone

Changes to Repairs

The following changes to repairing will be introduced in patch 1.20.

Simplification of the Repair Motion
The repair motion will be simplified and the time required for the procedure shortened.
Removal of the Repair Screen
Since it is now possible to perform repairs using only dark matter, the repair screen will no longer be displayed after selecting the Repair command.
Repairing Accessories via Repair NPCs
As an alternative to repairing an accessory yourself or requesting it of another PC, NPCs will be able to repair accessories as well.
Inclusion of Level Requirements in Item Help

To make it clear from what level a Disciple of the Hand will be able to repair an item, item help will be updated to include this information.

We will continue to improve repairing in further patches beyond patch 1.20.”

Source: Lodestone Forum

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