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Final Fantasy XIV News

Uncategorized

Massively E3 2010 Interview

by Xenor June 20, 2010
written by Xenor

One of the more interesting interviews we’ve seen from E3 was by the website Massively. They interviewed the producer Hiromichi Tanaka and learned new information about chocobos, companies and more. There’s even an expansion pack already in the works. Companies may sound completely new at first but they are a guild kind of thing, similar to linkshells in Final Fantasy XI. The full interview is below.

Massively: Will Final Fantasy XIV retain the same difficulty as Final Fantasy XI? Will we be seeing the same sort of complexity as FFXI?

Tanaka: In terms of the amount of content we will have for FFXIV, probably FFXI will have more at launch, just because it’s been in service for eight years. We’ll make sure that we’ll introduce the same amount of content as exists in FFXI, and we’ll make sure that we go from there.

As for the difficulty — your main question — it’s slightly different, because we will be focusing on solo players also. So you can be yourself and be very flexible — in a short period of time, by yourself, you can level up by experience points, then customize yourself for higher levels. In terms of how difficult this is? We introduce [the game] as a very entry-level experience, so that a lot of people can enjoy it, but at the same time we’ll be making sure that all the endgame players have enough content, and it will be as competitive for them [as FFXI].

Massively: Of course, one of the most popular elements of the series are the chocobos. Will there be chocobos at launch? Chocobo racing? Will they be mounts?

Tanaka: Yes, chocobos will be there. It may be further introduced toward a later time, but there will be something. Of course, chocobos are something for you to ride on, but any more than that? Yes, we are planning to introduce that later. Chocobos as mounts will be there.

Massively: The skill system is very unique. How quickly can players switch between the disciplines?

Tanaka: Aside from during a battle, you can switch any time you want. It’s instant. There’s no timer. However, if you just keep switching back and forth, you’re low on everything. So if you want to be good at something to start with, you probably want to stick with one thing.

Massively: The skill bar on the UI only has so many slots — is that all a player can have at once, or are there multiple bars?

Tanaka: We have points that you will be using to set your abilities. They’re slotted so that depending on your abilities, you’ll be consuming more points, so they will run out. In terms of number of abilities, it’s 30 abilities at most.

Massively: We’ve had so many wonderful and memorable stories from the Final Fantasy series, including FFXI. Will that be continued in FFXIV? Will the player continued to be involved heavily?

Tanaka: Not only that — we will be introducing more gradual storylines, more involved, so yes plus more.

Massively: Will story progress be similar to what Star Wars: The Old Republic is promising, with heavy player choice, or will it be more linear like traditional games?

Tanaka: In terms of FFXIV storyline involvement — it’s pretty much the same as other Final Fantasy games or other MMOs. You talk to NPCs to start it and then you continue. As for the uniqueness, we are introducing more grand-scale voice acting and lip synching. In the concept of how we introduce the storyline, it will be pretty similar to a standard MMO.

Massively: Will the guild system be more involved this time around than linkshells were in FFXI? Will there be more features and incentives?

Tanaka: We have a system called “company,” a little bit larger than a linkshell. At this moment we can only say that there is a gameplay element to grow a company, but we’ll be announcing full details of the company shortly, so stay tuned.

Massively: Can you clarify the guildleve system a bit?

Tanaka: The cards are called guildleves and the quests that you obtain are called levequests. You go to a place to obtain a card, a guildleve. The levequest is in there, and it’s reusable. Currently, it’s set to a two-day period to reset, but it may change. The point of this is that not only can you use the levequest, but you can also have other party members join your levequest without them having to have the guildleve. It’s very flexible and convenient, and if you don’t have time to go get the levequest, you can join in with other people.

Massively: We’ve noticed during character creation that there are places to select a guardian spirit and some sort of horoscope. Can you expand on that?

Tanaka: We still haven’t started disclosing the full detail of what happens, but yes, something will change depending on what you choose.

Massively: A lot of players have felt that FFXIV takes more influence from World of Warcraft and similar games. Have these games influenced your design?

Tanaka: Not any other MMO specifically, but we got a lot of feedback from players from FFXI. At the same time, they were playing other MMOs too. They found elements they liked in those games and gave us feedback, and if they felt that something was good, then we’ll try to introduce that in FFXIV as well.

Tanaka: One of the things that we adopted is to get more feedback from players, so we created the temporary alpha version purposely, quite different from the beta. It was just to get feedback from players, and a lot of people, especially North American players, are giving a lot of feedback.

Massively: Players have been worried about the future of FFXI in the face of the new game. Is it going away when FFXIV comes out?

Tanaka: We will continue support of FFXI. It will not go away as long as people enjoy it.

Massively: Can we look forward to more boxed expansions for the game?

Tanaka: We will continue to do version updates. As for expansions, we’ve already started with Abyssea — we consider that as an expansion pack. We’ll introduce more of those as well.

Source: Massively

June 20, 2010 0 comment
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Uncategorized

Final E3 Live Report

by Xenor June 20, 2010
written by Xenor

Square Enix released a final live report at E3, and while there is little new information it does show people from the media playing the game. We did learn however that the alpha testing will be finished this week and as soon as Tanaka is back in Japan he will be preparing for the beta testing.

June 20, 2010 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

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by Xenor November 2, 2021
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Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
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Dev Blog

Dev Blog: FFXIV x Monster Hunter Wilds Screenshot Campaign!

by Xenor October 7, 2025

Greetings everyone, it’s Voltenyne from the Community team! Patch 7.35 introduces the exciting new …

by Xenor October 7, 2025

Dev Blog: Celebrate the 12th Anniversary with the Rising!

August 22, 2025
by Xenor August 22, 2025

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Dev Blog: Unleashed

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    FFXIV Info
    • Home
    • Weapons
      • Weapons #1
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        • Necklaces
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    • Items
      • Items #1
        • Consumables
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        • Physical Ranged DPS
        • Bard (BRD)
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      • Jobs #3
        • Magic Ranged DPS
        • Black Mage (BLM)
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        • Tank
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