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      • Melee DPS
      • Dragoon (DRG)
      • Monk (MNK)
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      • Viper (VPR)
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      • Physical Ranged DPS
      • Bard (BRD)
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      • Machinist (MCH)
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      • Magic Ranged DPS
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      • Summoner (SMN)
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      • Tank
      • Dark Knight (DRK)
      • Gunbreaker (GNB)
      • Paladin (PLD)
      • Warrior (WAR)
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      • Healer
      • Astrologian (AST)
      • Sage (SGE)
      • Scholar (SCH)
      • White Mage (WHM)
  • Classes
    • Classes #1
      • Physical
      • Archer (ARC)
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      • Rogue (ROG)
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      • Crafting
      • Alchemist (ALC)
      • Armorer (ARM)
      • Blacksmith (BSM)
      • Carpenter (CRP)
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Final Fantasy XIV News

Uncategorized

Changes to Gear Dyeing and Repairs

by Xenor November 17, 2011
written by Xenor

FFXIV will see some changes to gear dying and the repair system in patch 1.20. The information from the Lodestone is quoted below.

“Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
* The above change is inspired by player suggestions.

The following revisions will be applied based on changes in gear attributes as a result of dyeing:
• Items with a single variant: item attributes and equipping requirements will be unified.
• Items with multiple variants: items with different attributes will be renamed, and new color variations added.
* Exceptions exist.”

There is then some tables with examples, however if you wish to see those we recommend you view the forum thread below.

Source: Lodestone

Changes to Repairs

The following changes to repairing will be introduced in patch 1.20.

• Simplification of the Repair Motion
The repair motion will be simplified and the time required for the procedure shortened.
• Removal of the Repair Screen
Since it is now possible to perform repairs using only dark matter, the repair screen will no longer be displayed after selecting the Repair command.
• Repairing Accessories via Repair NPCs
As an alternative to repairing an accessory yourself or requesting it of another PC, NPCs will be able to repair accessories as well.
• Inclusion of Level Requirements in Item Help

To make it clear from what level a Disciple of the Hand will be able to repair an item, item help will be updated to include this information.

We will continue to improve repairing in further patches beyond patch 1.20.”

Source: Lodestone Forum

November 17, 2011 0 comment
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Uncategorized

All Saints’ Wake: Impudent Impulses

by Xenor November 2, 2011
written by Xenor

Square Enix have posted a conclusion to the halloween event All Saints’ Wake. You can read the information below.

“High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees.

In the previous edition, field correspondent Oliver Goodfellow reported on the escape from imprisonment of impudent imps and the subsequent challenge they issued to the Adventurers’ Guild. Today, he writes to us with the conclusion to this sensational saga.

In the Wake of All Saints’ Wake

It all began with a band of prison wardens who took leave of their senses and stations both in order to return home before sunset in observance of All Saints’ Wake. In the absence of watchful eyes, a murder of malevolent imps managed to break free of their confinement en masse. Rather than fading quietly into the night, however, the devilish creatures sought to humiliate their former captors, and thus challenged the Adventurers’ Guild to a contest of wits.

The imps would pose riddles, which representatives of the guild must attempt to answer. A correct response would earn the guild pumpkin cookies, of which a specified amount must be amassed by the conclusion of All Saints’ Wake. If the quota were met, the imps would swear to return to their prison cells of their own volition. Elsewise, the Adventurers’ Guild must promise to pursue them no more.

Word of the challenge ruffled the feathers of many in the guild; indeed, most were of the sentiment that swift and brutal force should be employed to recapture the winged fiends. With the imps at large in the city, however, it was judged that open acts of aggression could lead to casualties among civilians. And so it was decided that the issue must be settled in conformance with the prescribed rules.

FFXIV - All Saints Wake
All Saints’ Wake arrived this year with much nervous biting of knuckles at the Adventurers’ Guild. This reporter was present to witness the counting of cookies before the leve counter. A veritable mountain of the baked treats had been painstakingly gathered through the efforts of altruistic adventurers…but would it be enough?

I am pleased, dear readers, to describe the unrestrained jubilation that broke out as the 999,999th cookie was accounted for. The imps conceded defeat, and—to everyone’s astonishment—very graciously honored their side of the bargain, returning to their cells with neither bitterness nor a demand for a recount. Pats on the back were exchanged all around, and many could be seen heartily munching pumpkin cookies in a gesture of triumph.

Doing my rounds of interviews of those involved in the operation, my eyes once more fell upon the prodigious pile of cookies that fair reached the ceiling. To be able to bake such a vast amount within a matter of days, I could not help but appreciate that the imps must be as resourceful as they are mischievous.

As I mused upon this, I absently bit into a cookie, one from a generous basketful proffered me earlier. It was at that very moment that I noticed what appeared to be traces of gysahl greens—aye, the selfsame leafy plant favored by chocobos—embedded within the half still in my hand, in a fibrous state that could only be described as digested. Here my chewing grew labored. For the sake of propriety, I forced down what was already inside my mouth, but not before breaking out in cold sweat at the implications of the discovery.

We might have bested the imps in the challenge, but I daresay the odious little devils managed to have the last laugh after all.

Oliver Goodfellow”

Source: Lodestone

November 2, 2011 0 comment
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Letter from the Producer

Lodestone: Letter from the Producer LIVE Part LXIX Set for March 4

by Xenor February 21, 2022

In the upcoming Letter from the Producer LIVE, we’ll be covering information on what’s …

by Xenor February 21, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Airs Friday, February 18

February 16, 2022
by Xenor February 16, 2022

Lodestone: Letter from the Producer LIVE Part LXVIII Set for February 18

January 31, 2022
by Xenor January 31, 2022

Lodestone: Letter from the Producer LIVE Part LXVII Digest Released

November 19, 2021
by Xenor November 19, 2021

Lodestone: Letter from the Producer LIVE Part LXVII Airs Friday, November 5!

November 2, 2021
by Xenor November 2, 2021
View All

Lodestone News

Lodestone: Join us for Duty Commenced on February 25!

by Xenor February 21, 2022

The next episode of Duty Commenced, the North American Community team’s live show, is …

by Xenor February 21, 2022

Lodestone: Recommencement of Automatic Demolition

February 15, 2022
by Xenor February 15, 2022

Lodestone: New Optional Items & Oceanian DC Celebration Sale!

February 14, 2022
by Xenor February 14, 2022

Lodestone: Introducing Steam Version Account Linking

February 10, 2022
by Xenor February 10, 2022

Lodestone: Valentione’s Day Comes to Eorzea on February 8

February 1, 2022
by Xenor February 1, 2022
View All

Dev Blog

Dev Blog: New Concept Illustrations for AAC Light-heavyweight Revealed!

by Xenor May 14, 2025

Hello everyone, this is Miyamiya from the Promotional team! How are you all enjoying …

by Xenor May 14, 2025

Dev Blog: It’s Cloudy with a Chance of Floating Eggs this Hatching-tide!

April 7, 2025
by Xenor April 7, 2025

Dev Blog: From Screenshots to Snapshots! FFXIV x instax™ Collaboration!

March 12, 2025
by Xenor March 12, 2025

Dev Blog: A Seneschal Function for All!

February 28, 2025
by Xenor February 28, 2025

Dev Blog: A Bouquet’s the Way for Valentione’s Day

January 31, 2025
by Xenor January 31, 2025
View All

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    FFXIV Info
    • Home
    • Weapons
      • Weapons #1
        • Melee DPS
        • Dragoon (DRG)
        • Monk (MNK)
        • Ninja (NIN)
        • Reaper (RPR)
        • Samurai (SAM)
        • Viper (VPR)
      • Weapons #2
        • Physical Ranged DPS
        • Bard (BRD)
        • Dancer (DNC)
        • Machinist (MCH)
        • Pictomancer (PCT)
      • Weapons #3
        • Magic Ranged DPS
        • Black Mage (BLM)
        • Red Mage (RDM)
        • Summoner (SMN)
      • Weapons #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
        • Paladin (PLD)
        • Warrior (WAR)
      • Weapons #5
        • Healer
        • Astrologian (AST)
        • Sage Weapons (SGE)
        • Scholar (SCH)
        • White Mage (WHM)
      • Weapons #6
        • Other
        • Shields
        • Best Weapons (All)
    • Tools
      • Tools #1
        • Crafting
        • Alchemist (ALC)
        • Armorer (ARM)
        • Blacksmith (BSM)
        • Carpenter (CRP)
      • Tools #2
        • Crafting
        • Culinarian (CUL)
        • Goldsmith (GSM)
        • Leatherworker (LTW)
        • Weaver (WVR)
      • Tools #3
        • Gathering
        • Botanist (BTN)
        • Fisher (FSH)
        • Miner (MIN)
    • Armor
      • Armor #1
        • Head
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Armor #2
        • Body
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Armor #3
        • Hands
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Armor #4
        • Legs
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        • Best
      • Armor #5
        • Feet
        • 1-50
        • 51-60
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        • 71-80
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        • 91-100
        • Best
    • Jewelry
      • Jewelry #1
        • Rings
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Jewelry #2
        • Earrings
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Jewelry #3
        • Bracelets
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
      • Jewelry #4
        • Necklaces
        • 1-50
        • 51-60
        • 61-70
        • 71-80
        • 81-90
        • 91-100
        • Best
    • Items
      • Items #1
        • Consumables
        • Medicine
        • Food
        • Fish
        • Ingredients
        • Minions
        • Mounts
      • Items #2
        • Materia
        • Guide
        • Attribute
        • Physical
        • Defensive
        • Crafting
        • Gathering
      • Items #3
        • Crafting
        • Ironmongers
        • Tanners
        • Wood
        • Clothiers
      • Items #4
        • Housing
        • Construction
        • Furniture
        • Decorations
        • Gardening
        • Paintings
        • Orchestrion
      • Items #5
        • Other
        • Reagents
        • Dyes
        • Crystals
        • Catalysts
        • Miscellany
        • Special
      • Items #6
        • Patches
        • Patch 1
        • Patch 2
        • Patch 3
        • Patch 4
        • Patch 5
        • Patch 6
    • Jobs
      • Jobs #1
        • Melee DPS
        • Dragoon (DRG)
        • Monk (MNK)
        • Ninja (NIN)
        • Reaper (RPR)
        • Samurai (SAM)
        • Viper (VPR)
      • Jobs #2
        • Physical Ranged DPS
        • Bard (BRD)
        • Dancer (DNC)
        • Machinist (MCH)
      • Jobs #3
        • Magic Ranged DPS
        • Black Mage (BLM)
        • Pictomancer (PCT)
        • Red Mage (RDM)
        • Summoner (SMN)
      • Jobs #4
        • Tank
        • Dark Knight (DRK)
        • Gunbreaker (GNB)
        • Paladin (PLD)
        • Warrior (WAR)
      • Jobs #5
        • Healer
        • Astrologian (AST)
        • Sage (SGE)
        • Scholar (SCH)
        • White Mage (WHM)
    • Classes
      • Classes #1
        • Physical
        • Archer (ARC)
        • Gladiator (GLA)
        • Lancer (LNC)
        • Marauder (MRD)
        • Pugilist (PGL)
        • Rogue (ROG)
      • Classes #2
        • Magic
        • Arcanist (ACN)
        • Conjurer (CNJ)
        • Thaumaturge (THM)
      • Classes #3
        • Crafting
        • Alchemist (ALC)
        • Armorer (ARM)
        • Blacksmith (BSM)
        • Carpenter (CRP)
      • Classes #4
        • Crafting
        • Culinarian (CUL)
        • Goldsmith (GSM)
        • Leatherworker (LTW)
        • Weaver (WVR)
      • Classes #5
        • Gathering
        • Botanist (BTN)
        • Fisher (FSH)
        • Miner (MIN)
    • Duties
      • Duties #1
        • Dungeons
        • Dawntrail
        • Endwalker
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        • Stormblood
        • Heavensward
        • A Realm Reborn
      • Duties #2
        • Raids
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        • Endwalker
        • Shadowbringers
        • Stormblood
        • Heavensward
        • A Realm Reborn
      • Duties #3
        • Trials
        • Dawntrail
        • Endwalker
        • Shadowbringers
        • Stormblood
        • Heavensward
        • A Realm Reborn
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      • World #1
        • Regions
        • The Black Shroud
        • Thanalan
        • La Noscea
        • Coerthas
        • Mor Dhona
      • World #2
        • Regions
        • Dravania
        • Abalathia’s Spine
        • Gyr Abania
        • Othard
      • World #3
        • Cities
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        • Limsa Lominsa
        • Ul’dah
        • Ishgard
        • Kugane
      • World #4
        • Housing
        • Mist
        • Lavender Beds
        • The Goblet
        • Shirogane
      • World #5
        • World
        • Eorzea
        • Far East
    • Content
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