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Final Fantasy XIV News

Uncategorized

Revamping High-Quality Items

by Xenor February 7, 2012
written by Xenor

FFXIV News - Revamping High-Quality Items
Today sees another Lodestone update for FFXIV. We have quoted the new info below.

”
* The following changes are scheduled for the 1.21 patch release.
* Features are under development and subject to change or postponement.

  • Patch 1.21 will include a revamping of high-quality items (HQ items).

    Currently, the conditions for producing HQ results during synthesis are not clear, and players are finding it difficult to make HQ items, even when using HQ ingredients. We are therefore reassessing the synthesis process to make it easier to judge the quality of finished items. We are also changing the specs for the following features: adjusting the Quality of a finished item, touching up, and displaying the HQ odds of a finished item. With this overhaul, it will be easier than before to synthesize an HQ item when using HQ materials.

    Furthermore, equipping HQ gear will now boost bonus parameters in addition to base parameters.

  • Changes to the Synthesis Process

    Quality and HQ odds will be changed as follows:

  • During synthesis, HQ odds will be displayed as a percentage.
  • When synthesis materials consist exclusively of normal items, the initial Quality will be close to zero. If all materials are HQ items, then the initial Quality will be around 500.
  • When using Disciple of the Hand equipment and the appropriate abilities, Quality will improve during synthesis by 300 to 600 points.

    (Example)
    When all items are HQ items
    Final Quality will be between 800–1,000 (odds of producing an HQ item range from 50% to 100%).

    When all items are normal items
    Final Quality will be between 300–600 (odds of producing an HQ item range from 0% to 10%).

    * Actual figures are still under development. They may be adjusted or changed depending on feedback.

  • Changes to Touching Up

    The process of touching up will be changed from “finishing” to “risky finishing,” and tweaked as follows:

  • If the synthesis does not result in an HQ item after the HQ assessment is carried out, players may make one attempt to touch up the item.
  • On a touch-up attempt, the odds of successfully producing an HQ item will be half of those on the initial attempt.

    If the touch-up succeeds, the finished item becomes an HQ item.
    If the touch-up fails, the finished item is lost.

  • Should the player decide that the HQ odds are too low and there is little chance of success in touching-up, the process may be skipped to keep the finished item as is.
  • Touch-up can be used with any and all recipes.
  • Along with these changes, we also plan to change the name of the feature.

  • Changes to Experience Point Bonuses

    The experience point bonus that is given in proportion to the quality of finished items will be increased.

  • Changes to the Attributes of HQ Gear

    As before, HQ gear will boost basic parameters (physical defense, damage, attack delay, etc.), but will now boost bonus parameters as well (physical attack, magic attack, evasion, etc.)
    * For each equipped item, only some bonus parameters will be enhanced.
    * The change will also apply to existing HQ gear (with certain exceptions).

  • —–
    To hold a discussion and/or submit feedbacks on this topic, please use “dev1237” as a tag.
    “

    February 7, 2012 0 comment
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    Uncategorized

    Accessory Reform

    by Xenor February 3, 2012
    written by Xenor

    FFXIV News - Accessory Reform
    A new post full of FFXIV information has now been released by Square Enix. The information from the Lodestone is quoted below.

    ”
    * The following changes are planned for patch 1.21.
    * All features are under development and subject to change.

  • Patch 1.21 will see major reforms carried out on accessories.

    Currently, the equipping of accessories is regulated by slot cost, and players cannot equip items in the location of their choice. In order to improve usability and achieve balance with the battle reforms commenced in patch 1.18, slot cost will be removed from the game and new accessories with revised attributes will be added.

    Once slot cost is phased out, players will be able to freely equip accessories, given that other equipping requirements are fulfilled. In order to preserve balance with the recently commenced battle reforms, however, the number of accessory slots will be reduced from nine to five.

    Recipes and attributes for “dated” accessories will remain unchanged. Similar to the Recipe Revamp, old and new recipes will coexist for a time, with the former to be phased out at some time in the future.

  • New Items & Recipes

    New items and recipes will be added, and their attributes and optimal equipping/synthesis levels will be implemented as follows:

  • Attribute Revisions
    The new accessories being planned will not necessarily offer enhanced Physical Defense; however, among them will be those that grant benefits such as increased Enmity, Control, and Gathering.

    Item Comparison

    Old New
    Item Attributes Item Attributes
    Dated
    Bone Armilla
    Suits: All Classes
    Bracelet
    Optimal Level: 14
    Defense: +2
    MP: +16
    Bone Armilla Suits: All Classes
    Bracelet
    Required Level: 14
    Defense: +1
    Enmity: +4
    Dated
    Pearl Ring
    Suits: All Classes
    Ring
    Optimal Level: 32
    Defense: +2
    Magic Accuracy: +4

    Pearl Ring Suits: All Classes
    Ring
    Required Level: 39
    Magic Accuracy: +7
    Magic Crit Rate: +7

    Disciple of the Hand/Land accessories:

    Item Attributes
    Fang Earring Suits: All Classes
    Earring
    Required Level: 15
    Control: +2
    Raptor Choker
    * New item
    Suits: All Classes
    Necklace
    Required Level: 45
    Gathering: +5
  • Optimal Equipping/Synthesis Levels
    The optimal equipping/synthesis levels of new recipes will reflect the difficulty in obtaining their materials.
  • New Slot Structure

    Accessory slots will be consolidated as follows:

    Patch 1.20 Patch 1.21
    Right Ear Ear (*1)
    Left Ear
    Neck Unchanged
    Right Wrist Wrist (*2)
    Left Wrist
    Right Index Finger Right Hand Finger (*3)
    Right Ring Finger
    Left Index Finger Left Hand Finger (*3)
    Left Ring Finger

    * 1: With the exception of the moonlet, an equipped pair of earrings will appear on both ears.
    * 2: With the exception of the patriot’s bracelet, an equipped pair of bracelets will appear on both wrists.
    * 3: Rings will be worn on the index finger in patch 1.21. In the future, however, rings for the ring finger will also be added.

  • —–
    To hold a discussion and/or submit feedbacks on this topic, please use “dev1244” as a tag.
    “

    February 3, 2012 0 comment
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    Letter from the Producer

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    by Xenor February 21, 2022

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