
Among the myriad beasts of Tural, a select few awaken to preternatural power, becoming what are known as tural vidraal. To overcome the threat of these almighty beings, hunters studied one of nature’s deadliest predators─one capable of overcoming foes greater even than themselves: the viper. They are swift and agile, with dual blades like fangs to bite, or combine into a single weapon to weave about the battlefield. Named for the serpent that inspired their fighting style, the vipers of Tural remain steadfast in their duty to defend the people.
The viper’s close-range fighting style, passed down by Turali hunters for generations, uses quick and decisive strikes with two one-handed blades alongside powerful flourishes from a combined two-handed weapon. Once a foe is weakened, they empower themselves with the strength of their ancestors to deliver a powerful and decisive finishing blow.
The Viper job was introduced in the Dawntrail expansion.
Quest | NPC | Location | Conditions |
Enter the Viper | Worried Weaver | Ul’dah – Steps of Nald (X: 9.3 Y:9.2) | Disciples of War or Magic Lv. 80 |
For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.
Introduction to Viper
Viper is a melee damage dealing job with no associated class.
Viper Attributes
As a Viper your main stat is Dexterity (DEX) for increased damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting DEX. However you’ll find Skill Speed is generally not worth it.