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|Slot||Best||Next Tier||Third Tier|
|Main Hand||High Allagan Battleaxe
Tidal Wave Axe
High Allagan Circlet of Fending
Weathered Noct Circlet
Direwolf Helm of Fending
Heavy Wolfram Helm
Heavy High Allagan Coat
Weathered Noct Lorica
|Direwolf Cuirass of Fending|
Heavy Allagan Armor
Heavy Wolfram Cuirass
Augmented Heavy Wolfram Cuirass
High Allagan Gauntlets of Fending
|Weathered Noct Gauntlets
|Heavy Allagan Gauntlets|
Direwolf Gauntlets of Fending
Heavy Wolfram Gauntlets
High Allagan Trousers of Fending
Weathered Noct Breeches
|Heavy Allagan Cuisses|
Direwolf Cuisses of Fending
Heavy Wolfram Cuisses
High Allagan Sabatons of Fending
|Weathered Noct Greaves
|Heavy Allagan Flanchard|
Direwolf Sabatons of Fending
Heavy Wolfram Sabatons
|Waist||Noct Plate Belt
High Allagan Belt of Fending
|Phlegethon's Plate Belt
Weathered Noct Plate Belt
|Hero's Belt of Fending|
Direwolf Belt of Fending
Allagan Plate Belt
Heavy Wolfram Plate Belt
|Neck||High Allagan Choker of Fending
|Hellwolf Choker of Fending
Weathered Noct Choker
Ribbon of Fending
|Allagan Choker of Fending|
Hero's Necklace of Fending
Direwolf Choker of Fending
|Ear||High Allagan Earrings of Fending
|Weathered Noct Earrings
Hellwolf Earrings of Fending
|Allagan Earrings of Fending|
Hero's Earrings of Fending
Direwolf Earrings of Fending
Tremor Earrings of Fending
|Rings||High Allagan Ring of Fending
|Hellwolf Ring of Fending
Weathered Noct Ring
Judgment Ring of Fending
|Direwolf Ring of Fending|
Hero's Ring of Fending
Vortex Ring of Fending
Allagan Ring of Fending
High Allagan Bracelets of Fending
|Hellwolf Bracelet of Fending
Weathered Noct Wristlets
|Hero's Bracelet of Fending|
Allagan Bracelets of Fending
Direwolf Armillae of Fending
Inferno Bangle of Fending
||May 23, 2014 - 05:55:50 | Location: Nowhere, In a Box|
Keep in mind guys that all tbis stuff changes with each patch so don't be too tough on the author. Greak article! Thank you!
|Sain Cheese [Anon]
||May 15, 2014 - 19:35:11 | Location: Nowhere, In a Box|
I personally like to incorporate beserk a little differently. What I normally do is gain five stacks of wrath, use unchained, heavy swing, beserk, maim, storms eye, heavy swing, skull sunder, butchers block, heavy swing, maim, storms path.
what this does is maximizes my damage output. I easily critical for over a 1000 on butchers block and storms eye, maim and skull sunder can hit for 400-800(critical). Also I pop beserk after the first heavy swing because if I don't beserk wears off before I can use the third move to my final combo. If appropriate I will also throw out a brutal swing and mercy strokebecause these moves are off the global Cooktown and don't mess with rotations.
You may also throw out, instead of a final rotation. Inner beast, infuriate,inner beast because of the buff as well as the damage output/healing you may get. I don't normally do that unless I'm about to take hate from the main tank which is very likely with beserk/unchained. Also if I am trying to take hate instead of the storms path rotation as a final, I'll use another butchers block rotation. The main reason for storms path as a final rotation is to add the debuff on whatever it is you may be fighting during the downtime where you can't attack.
Obviously with this method though you'll be sitting five stack of wrath which some tankers may not like. It's not a bad thing though because of the healing buff you receive with five stacks of wrath.
||Jan 29, 2014 - 22:04:39 | Location: Nowhere, In a Box|
" (Quote from above) Storm's eye doesn't increase your damage or being healed. It lowers your targets slashing resistance and lowers THEIR healing received by 50%. It is not a buff, it is a debuff.
So if your target has a slashing resistance of 30% you are lowering that to 27% and decreasing the heals they receive. Outside of PvP (and certain healing boss mechanics) I don't think this combo is a top priority at all."
Lowering slash resistance is a damage increase for you, damage increase for you means better healing returns, higher threat due to Skull Sunder hitting harder, its a win win if you can work it in.
|Sol Steeler [Anon]
||Oct 29, 2013 - 03:34:38 | Location: Nowhere, In a Box|
Also to note on your previous comment. You always want to start with a Heavy swing-skull sunder- butchers blocks. Some bosses you just have to chain cast this rotation because it IS THE highest enmity rotation for warriors. When you start tanking end game you will understand. I normally do Internal release/Beserk tomahawk to pull. Then 3 rotations of Heavy Swing- Skull sunder- Butchers block. Then You can start casting damage ability such as maim/storms lash. Threat is the most important thing for a tank. Not damage.
||Oct 21, 2013 - 18:25:20 | Location: Nowhere, In a Box|
Using Storms Eye lowers the targets resistance, which increases YOUR damage to them, in turn increasing the healing you get off of them for doing damage. You should always have Maim on yourself and Storms Eye on the target before doing Inner Beast to give your heal an extra kick. Also, Inner Beast stacks quite well with Bloodbath, Convalescence, and Berserk.
||Sep 27, 2013 - 22:04:34 | Location: Nowhere, In a Box|
As a warrior, I disagree with this rotation because berserk adds wrath as well, and using this rotation you are essentially granting 7 stacks of wrath, so you are wasting two. Inner beast or steel cyclone DOES NOT interrupt a combo. Additionally, maim grants a 20% attack damage bonus, it should be the first combo along with storms eye to reduced slashing defense.
So depending on if berserk is available your combo should look like this:
Heavy swing>Maim>Storms eye>Heavy swing>Skull sunder>Butchers block>Berserk>Innerbeast
Heavy swing>maim>storms eye>heavy swing>skull sunder>butchers block>heavy swing>skull sunder>Inner beast> butchers block.
With that last rotation you will already have 1 stack of wrath and just need 2 more combos. It is a waste to hold wrath unless you plan on not using it at all. If you plan on using the stacks, then use them and replenish as efficiently as possible
||Sep 10, 2013 - 09:11:16 | Location: Nowhere, In a Box|
Infuriate does not have a 3 min cd. It's only 60secs.
||Aug 29, 2013 - 20:37:37 | Location: Nowhere, In a Box|
Bookmarked! Thanks for the info, I'm new to FF MMOs and have no idea what I'm doing.
||Aug 29, 2013 - 19:25:10 | Location: Nowhere, In a Box|
Storm's eye doesn't increase your damage or being healed. It lowers your targets slashing resistance and lowers THEIR healing received by 50%. It is not a buff, it is a debuff.
So if your target has a slashing resistance of 30% you are lowering that to 27% and decreasing the heals they receive. Outside of PvP (and certain healing boss mechanics) I don't think this combo is a top priority at all.
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