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|Slot||Best||Next Tier||Third Tier|
|Main Hand||Dreadwyrm Bardiche
||Augmented Ironworks Magitek Axe
||Ironworks Magitek Axe|
|Head||Augmented Ironworks Helm of Fending
Dreadwyrm Coronet of Fending
|Ironworks Helm of Fending
High Allagan Circlet of Fending
|Body||Dreadwyrm Armor of Fending
Augmented Ironworks Armor of Fending
|Ironworks Armor of Fending
||Heavy High Allagan Coat|
|Hands||Augmented Ironworks Gauntlets of Fending
Dreadwyrm Gauntlets of Fending
|Ironworks Gauntlets of Fending
High Allagan Gauntlets of Fending
Wootz Mitten Gauntlets
|Legs||Augmented Ironworks Trousers of Fending
Dreadwyrm Sarouels of Fending
|Ironworks Trousers of Fending
High Allagan Trousers of Fending
Kirimu Breeches of Fending
|Feet||Augmented Ironworks Sabatons of Fending
Dreadwyrm Sabatons of Fending
|Ironworks Sabatons of Fending
High Allagan Sabatons of Fending
|Waist||Dreadwyrm Tassets of Fending
Augmented Ironworks Belt of Fending
|Ironworks Belt of Fending
||High Allagan Belt of Fending|
Noct Plate Belt
Wootz Plate Belt
|Neck||Dreadwyrm Choker of Fending
Augmented Ironworks Choker of Fending
|Ironworks Choker of Fending
||High Allagan Choker of Fending|
Werewolf Choker of Fending
|Ear||Dreadwyrm Earring of Fending
Augmented Ironworks Earrings of Fending
|Ironworks Earrings of Fending
High Allagan Earrings of Fending
Werewolf Earrings of Fending
|Rings||Augmented Ironworks Ring of Fending
Dreadwyrm Ring of Fending
|Ironworks Ring of Fending
||High Allagan Ring of Fending|
Werewolf Ring of Fending
Judgment Ring of Fending
|Wrist||Augmented Ironworks Bracelet of Fending
Dreadwyrm Bracelet of Fending
|True Ice Bracelet of Fending
Ironworks Bracelet of Fending
Werewolf Bracelet of Fending
High Allagan Bracelets of Fending
||Aug 16, 2014 - 21:15:42 | Location: Nowhere, In a Box|
I've been told that beginning a fight with berserk + unchained is a very good way to solidify aggro at the start of a boss. I tried it myself and found it was effective. I notoced unchained is not listed in this article. What are your thoughts on unchained?
||May 23, 2014 - 05:55:50 | Location: Nowhere, In a Box|
Keep in mind guys that all tbis stuff changes with each patch so don't be too tough on the author. Greak article! Thank you!
|Sain Cheese [Anon]
||May 15, 2014 - 19:35:11 | Location: Nowhere, In a Box|
I personally like to incorporate beserk a little differently. What I normally do is gain five stacks of wrath, use unchained, heavy swing, beserk, maim, storms eye, heavy swing, skull sunder, butchers block, heavy swing, maim, storms path.
what this does is maximizes my damage output. I easily critical for over a 1000 on butchers block and storms eye, maim and skull sunder can hit for 400-800(critical). Also I pop beserk after the first heavy swing because if I don't beserk wears off before I can use the third move to my final combo. If appropriate I will also throw out a brutal swing and mercy strokebecause these moves are off the global Cooktown and don't mess with rotations.
You may also throw out, instead of a final rotation. Inner beast, infuriate,inner beast because of the buff as well as the damage output/healing you may get. I don't normally do that unless I'm about to take hate from the main tank which is very likely with beserk/unchained. Also if I am trying to take hate instead of the storms path rotation as a final, I'll use another butchers block rotation. The main reason for storms path as a final rotation is to add the debuff on whatever it is you may be fighting during the downtime where you can't attack.
Obviously with this method though you'll be sitting five stack of wrath which some tankers may not like. It's not a bad thing though because of the healing buff you receive with five stacks of wrath.
||Jan 29, 2014 - 22:04:39 | Location: Nowhere, In a Box|
" (Quote from above) Storm's eye doesn't increase your damage or being healed. It lowers your targets slashing resistance and lowers THEIR healing received by 50%. It is not a buff, it is a debuff.
So if your target has a slashing resistance of 30% you are lowering that to 27% and decreasing the heals they receive. Outside of PvP (and certain healing boss mechanics) I don't think this combo is a top priority at all."
Lowering slash resistance is a damage increase for you, damage increase for you means better healing returns, higher threat due to Skull Sunder hitting harder, its a win win if you can work it in.
|Sol Steeler [Anon]
||Oct 29, 2013 - 03:34:38 | Location: Nowhere, In a Box|
Also to note on your previous comment. You always want to start with a Heavy swing-skull sunder- butchers blocks. Some bosses you just have to chain cast this rotation because it IS THE highest enmity rotation for warriors. When you start tanking end game you will understand. I normally do Internal release/Beserk tomahawk to pull. Then 3 rotations of Heavy Swing- Skull sunder- Butchers block. Then You can start casting damage ability such as maim/storms lash. Threat is the most important thing for a tank. Not damage.
||Oct 21, 2013 - 18:25:20 | Location: Nowhere, In a Box|
Using Storms Eye lowers the targets resistance, which increases YOUR damage to them, in turn increasing the healing you get off of them for doing damage. You should always have Maim on yourself and Storms Eye on the target before doing Inner Beast to give your heal an extra kick. Also, Inner Beast stacks quite well with Bloodbath, Convalescence, and Berserk.
||Sep 27, 2013 - 22:04:34 | Location: Nowhere, In a Box|
As a warrior, I disagree with this rotation because berserk adds wrath as well, and using this rotation you are essentially granting 7 stacks of wrath, so you are wasting two. Inner beast or steel cyclone DOES NOT interrupt a combo. Additionally, maim grants a 20% attack damage bonus, it should be the first combo along with storms eye to reduced slashing defense.
So depending on if berserk is available your combo should look like this:
Heavy swing>Maim>Storms eye>Heavy swing>Skull sunder>Butchers block>Berserk>Innerbeast
Heavy swing>maim>storms eye>heavy swing>skull sunder>butchers block>heavy swing>skull sunder>Inner beast> butchers block.
With that last rotation you will already have 1 stack of wrath and just need 2 more combos. It is a waste to hold wrath unless you plan on not using it at all. If you plan on using the stacks, then use them and replenish as efficiently as possible
||Sep 10, 2013 - 09:11:16 | Location: Nowhere, In a Box|
Infuriate does not have a 3 min cd. It's only 60secs.
||Aug 29, 2013 - 20:37:37 | Location: Nowhere, In a Box|
Bookmarked! Thanks for the info, I'm new to FF MMOs and have no idea what I'm doing.
||Aug 29, 2013 - 19:25:10 | Location: Nowhere, In a Box|
Storm's eye doesn't increase your damage or being healed. It lowers your targets slashing resistance and lowers THEIR healing received by 50%. It is not a buff, it is a debuff.
So if your target has a slashing resistance of 30% you are lowering that to 27% and decreasing the heals they receive. Outside of PvP (and certain healing boss mechanics) I don't think this combo is a top priority at all.
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