If you are looking for THE FASTEST WAY to reach the level cap with any class or job, this FFXIV Leveling Guide by Killer Guides is a definite must have! There is nothing that comes even close in regards to level of detail and overall quality.
|Slot||Best||Next Tier||Third Tier|
|Main Hand||Apocalypse Zeta
|Augmented Ironworks Magitek Grimoire
|Head||Augmented Ironworks Hood of Casting
Dreadwyrm Petasos of Casting
|Ironworks Hood of Casting
Demon Hat of Casting
High Allagan Mask of Casting
Platinum Circlet of Casting
|Body||Augmented Ironworks Doublet of Casting
Dreadwyrm Robe of Casting
|Ironworks Doublet of Casting
Demon Robe of Casting
|High Allagan Coat of Casting|
|Hands||Augmented Ironworks Gloves of Casting
Dreadwyrm Gloves of Casting
|Ironworks Gloves of Casting
Demon Gloves of Casting
Evenstar Gloves of Casting
High Allagan Gloves of Casting
Kirimu Gloves of Casting
|Legs||Dreadwyrm Tonban of Casting
Augmented Ironworks Breeches of Casting
|Ironworks Breeches of Casting
Demon Skirt of Casting
High Allagan Breeches of Casting
Arachne Culottes of Casting
|Feet||Dreadwyrm Shoes of Casting
Augmented Ironworks Boots of Casting
|Ironworks Boots of Casting
Demon Sandals of Casting
High Allagan Boots of Casting
Kirimu Boots of Casting
|Waist||Augmented Ironworks Belt of Casting
Dreadwyrm Belt of Casting
|Ironworks Belt of Casting
Demon Belt of Casting
|Evenstar Sash of Casting|
High Allagan Belt of Casting
Kirimu Belt of Casting
|Neck||Augmented Ironworks Choker of Casting
Dreadwyrm Choker of Casting
|Ironworks Choker of Casting
||High Allagan Choker of Casting|
Werewolf Choker of Casting
Evenstar Necklace of Casting
|Ear||Augmented Ironworks Earrings of Casting
Dreadwyrm Earring of Casting
|Ironworks Earrings of Casting
Werewolf Earrings of Casting
High Allagan Earrings of Casting
|Rings||Augmented Ironworks Ring of Casting
Dreadwyrm Ring of Casting
|Ironworks Ring of Casting
||Evenstar Ring of Casting|
Werewolf Ring of Casting
High Allagan Ring of Casting
Judgment Ring of Casting
|Wrist||Augmented Ironworks Bracelet of Casting
Dreadwyrm Bracelet of Casting
|True Ice Bracelet of Casting
Ironworks Bracelet of Casting
|High Allagan Bracelets of Casting|
Werewolf Bracelet of Casting
Evenstar Armillae of Casting
||Mar 15, 2015 - 22:29:48 | Location: Durham, United Kingdom|
The equipment section of the guide does not list BIS. It lists all of the options for each ilevel tier and as such there's no manual input.
The guide was also written around 2.1 so it can certainly be improved. 3.0 will see big changes to how all jobs play so I don't think it's worth making big changes to this until then.
||Mar 14, 2015 - 15:14:24 | Location: Nowhere, In a Box|
Bad guide... most of the BIS are way out... you have just gone for the most INT in each slot rsther than overall effect.
Ifrit for multiple for multiple, garuda for single bosses.
For most effective dmg on materia go full det and crit hit
||Jul 11, 2014 - 15:29:54 | Location: Nowhere, In a Box|
I put all points into int. And when playing scholar i use cleric stance. Best of both worlds
||Mar 12, 2014 - 04:50:18 | Location: Nowhere, In a Box|
Bio before bio II
Bio is instant and will start doing damage while you are casting Bio II and Miasma
||Dec 05, 2013 - 03:32:19 | Location: Nowhere, In a Box|
"What I am unsure of is whether RS applies to DoTs that have already been cast."
Any buff that increases the damage of your spells only applies to dots cast while you have the buff. (any debufs also only apply while casting).
On the plus side, the bonus granted by the buff lasts for the dots entire duration, even if the buff clears before the dot does.
If you have garuda out, she can extend the duration of these enhanced dots, for even more benefit.
So, for fullest effect, you want to:
fester (if all dots are already applied)
apply dots (longest durations first)
Garuda's dot extender (if she's out)
bane (if it's multi target)
You should be able to do all of that while it's up, and then maybe a little more. try to reapply the shorter duration dots before raging strikes ends if you have time.
||Nov 29, 2013 - 03:43:35 | Location: Nowhere, In a Box|
Nice guide, thanks, it is really helpfull.
||Nov 03, 2013 - 15:54:52 | Location: Durham, United Kingdom|
With regards to the accessories and melding, that really depends on the combinations of materia you use. It's difficult to factor that kind of thing into a gear guide because how many players will have 5x melded gear? That's more for advanced play which goes beyond this guide, and in reality I can't test all the different materia combinations for writing the guide.
There are lots of variables to consider, because you will hit the INT cap on those pieces of gear and do we really know which secondary/third stats are best right now? I hear a lot of talk about critical hit being good. I have heard that some 5x melded ilevel 70 gear can be better than the ilevel 90 piece however so it's not something to ignore.
||Nov 03, 2013 - 15:47:49 | Location: Durham, United Kingdom|
It was indeed copy and pasted from the BLM guide, and I have fixed it. You still want Raging Strikes, that much is obvious. But when to use it is a difficult one, unlike with BLM where it is obvious when.
Fester is your best burst damage so it helps to have it on for that, and you can get two Festers during your Raging Strikes. What I am unsure of is whether RS applies to DoTs that have already been cast. I know it affects those you cast while under RS but ones already applied? I don't know. If it doesn't then the best use is probably Fester > DoTs > Fester then whatever.
||Nov 03, 2013 - 00:17:34 | Location: Nowhere, In a Box|
"What is useful from Archer is Raging Strikes. It is a good idea to use this right before you start spamming Fire."
I'm gonna guess this paragraph was copy/pasted from BLM. When do you want to use it on SMN? Before applying dots? Before fester?
||Nov 02, 2013 - 19:57:15 | Location: Nowhere, In a Box|
So for the gear are you saying Astral Accessories and Rose Gold Earrings are still secondary to allagan/hero gear even after a x5 materia meld?
||Oct 20, 2013 - 22:31:18 | Location: Durham, United Kingdom|
Well spotted guys, I never use Miasma II myself as SMN and that was an error in the guide. I agree it should only be used for multi target fights. This has been fixed.
||Oct 17, 2013 - 19:07:32 | Location: Durham, United Kingdom|
Hey Sinincarnate. I just replied to this in the forums. That was an error in the guide, the * should have been next to Bio II not Bio. Fixed now.
||Oct 15, 2013 - 14:56:42 | Location: Nowhere, In a Box|
Miasma II should only be use in mutli-target fight and Miasma should be use all the time. If you use Bio II, Miasma and then Bio in that order, you'll then need to reapply them in the reverse order Bio, Miasma then Bio II.
||Oct 15, 2013 - 09:46:10 | Location: Nowhere, In a Box|
Hi the rotation section for this is pretty messed up. Bio, bio 2 and miasma are the only things effected by fester.
Should keep these up at all times to deliver fester with 300 potency. miasma 2 is used to attack groups. I agree thunder to is a good skill to use after this combo is in effect to keep additional damage i also try to use raging strikes at the start to boost effects of combo. thunder is thrown in on bosses whenever i have a chance but not used very commonly on map enemies. ruin is useless towards end of game use ruin II to deliver damage endbetween rotations.
best thing i use to kite bosses when other players die is bio.
ruin II and bio can be used to kite enemies because they have no cast time.
||Oct 14, 2013 - 16:03:21 | Location: Unknown, United States|
so i see that you have bio as cast only every other rotation even tho the cool down for it is shorter than bio II, that being said its ok to let bio fall off ?
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