If you are looking for THE FASTEST WAY to reach the level cap with any class or job, this FFXIV Leveling Guide by Killer Guides is a definite must have! There is nothing that comes even close in regards to level of detail and overall quality.
|Slot||Best||Next Tier||Third Tier|
|Main Hand||High Allagan Blade
Tidal Wave Shamshir
|Shield||High Allagan Kite Shield
Holy Shield Novus
|Weathered Noct Hoplon|
Holy Shield Animus
Holy Shield Atma
Tidal Wave Shield
High Allagan Circlet of Fending
Weathered Noct Circlet
Direwolf Helm of Fending
Heavy Wolfram Helm
Heavy High Allagan Coat
|Weathered Noct Lorica
Heavy Allagan Armor
Direwolf Cuirass of Fending
Augmented Heavy Wolfram Cuirass
Heavy Wolfram Cuirass
High Allagan Gauntlets of Fending
|Weathered Noct Gauntlets
|Heavy Allagan Gauntlets|
Direwolf Gauntlets of Fending
Heavy Wolfram Gauntlets
High Allagan Trousers of Fending
Weathered Noct Breeches
|Heavy Allagan Cuisses|
Direwolf Cuisses of Fending
Heavy Wolfram Cuisses
High Allagan Sabatons of Fending
Weathered Noct Greaves
|Heavy Allagan Flanchard|
Direwolf Sabatons of Fending
Heavy Wolfram Sabatons
|Waist||Noct Plate Belt
High Allagan Belt of Fending
|Phlegethon's Plate Belt
Weathered Noct Plate Belt
|Hero's Belt of Fending|
Direwolf Belt of Fending
Allagan Plate Belt
Heavy Wolfram Plate Belt
High Allagan Choker of Fending
|Weathered Noct Choker
Ribbon of Fending
Hellwolf Choker of Fending
|Allagan Choker of Fending|
Hero's Necklace of Fending
Direwolf Choker of Fending
High Allagan Earrings of Fending
|Hellwolf Earrings of Fending
Weathered Noct Earrings
|Tremor Earrings of Fending|
Allagan Earrings of Fending
Hero's Earrings of Fending
Direwolf Earrings of Fending
|Rings||High Allagan Ring of Fending
|Hellwolf Ring of Fending
Weathered Noct Ring
Judgment Ring of Fending
|Hero's Ring of Fending|
Vortex Ring of Fending
Allagan Ring of Fending
Direwolf Ring of Fending
High Allagan Bracelets of Fending
|Weathered Noct Wristlets
Hellwolf Bracelet of Fending
|Inferno Bangle of Fending|
Hero's Bracelet of Fending
Allagan Bracelets of Fending
Direwolf Armillae of Fending
||Jul 17, 2014 - 08:16:25 | Location: Nowhere, In a Box|
Over 10 years? 1.0 was released August 2010... ffxi, on the other hand, was released 12 years ago, maybe you meant WoW? that one was released 10 years ago, and, since ffxi did not have any kind of rotation... it only had limit breaks and skill chains (no rotation, you didn´t even need a mouse to play the game), but still, even if you meant WoW, its a whole other game, so it doesn´t count... I think Pinoccio´s nose is actually getting bigger by the minute.
|Fenrir Ilax [Anon]
||Dec 12, 2013 - 15:30:49 | Location: Nowhere, In a Box|
"over 10 years of tanking as main including 1.0"
||Nov 14, 2013 - 23:41:29 | Location: Nowhere, In a Box|
With circle of scorn, you probably don't need two flashes at the start of a battle, however, you don't get it until level 50. I know I used two flashes until 50. (which was recently.)
You mentioned how provoke works, however, after reading comments it might be good to point out that using it to pull is utterly useless. as the skill puts your threat at the same level as the highest person with threat, and no one has any at the start of the battle, it literally does nothing except get the monster's attention.
||Nov 07, 2013 - 05:27:32 | Location: Nowhere, In a Box|
Hey man good guide but the rotation is a bit wrong
over 10 years of tanking as main including 1.0
This is the rotation i use and has never failed me yet.
Shield lob (to pull0
circle of scorn
Rage of Halone (cycle through mobs once after rotation complete once)
Fight of flight
Shield lob (to pull0
circle of scorn
Rage of Halone
Attributes should only go into Vit nothing else also you should take Mercy Stroke and that is your fifth.
||Oct 20, 2013 - 22:25:04 | Location: Durham, United Kingdom|
I should add a shield row. But the best shield is of course the relic one, which you get with the Curtana.
||Oct 20, 2013 - 17:21:03 | Location: Nowhere, In a Box|
Firstly, I commend that your guide is pretty good, and covered most major parts. However, concerning gear, what are recommendations for Shield / Off Hand?
||Oct 13, 2013 - 15:21:29 | Location: Durham, United Kingdom|
I have improved the guide. I am not a tank main so it is harder for me to write guides for these jobs but I feel a guide is better than no guide so I try my best and ask people when I'm not sure. You guys are great help too with your comments and all criticism is good because it helps improve the guide.
||Oct 06, 2013 - 21:52:18 | Location: Nowhere, In a Box|
Circle of scorn should come before flash since its off the gcd i actually press both around the same time but always circle of scorn slightly before you also forgot to mention to use spirits within on bosses/etc when they arent casting anything since it does alot of damage
and i really advise against using skull sunder its pretty crap fracture is way superior
also accuracy is really important when you get to BC the cap is 472 supposedly
I have seen you write a few guides now maybe you should actually play the classes abit more before you write a guide lol its abit off so was your bard one
||Oct 03, 2013 - 02:08:06 | Location: Nowhere, In a Box|
I find this guide to be very off, and wish it was a little better, and more accurate.
||Sep 28, 2013 - 01:30:50 | Location: Nowhere, In a Box|
There are a couple things you might consider adding to the guide.
You didn't mention anything about using Shield Swipe in the rotation. I try to use it every time it procs, because 210 potency with no TP cost helps conserve TP very well, especially in longer fights. Using Shield Swipe does not cancel your Fast/Savage/Rage combo, so it can be thrown in every time it procs with really no downside.
I'm not sure why no one uses, or even mentions Fracture. I feel like it's a good DoT to keep on enemies, provided I have the TP to cast it.
||Sep 25, 2013 - 07:42:32 | Location: Durham, United Kingdom|
Yeah I am planning to update the gear for all the guides at some point this week, using ilevel.
||Sep 25, 2013 - 02:30:20 | Location: Nowhere, In a Box|
equip guide needs to be updated for armor. the only darklight that pala can equip is heavy darklight.
best should be valor set/heavy allagan armor
second best should be darklight
third best should be hoplite/darksteel
cross class abilities are okay for paladin, but really aren't relied on (at least for me). mercy stroke is good as part of a macro, and foresight is definitely. skull sunder is useless, rage of halone does that job already. bloodbath isn't too terribly useful, but it has use.
for conjurer cure is the only really needed skill for dungeons (takes some of the load off medic), stoneskin and protect is more for solo and raise is just there for others.
@bravo: the blind ailment is just a tack on to flash, the important part is it boosts enmity. you should be relying on your other cooldowns for damage mitigation, rather than just flash.
||Sep 13, 2013 - 20:32:50 | Location: Nowhere, In a Box|
The skills I use on PLD/GLD:
MRD: Foresight, Bloodbath
CNJ: Cure (and protect when solo)
LNC: Keen Furry
ARC: Raging Strikes
||Sep 07, 2013 - 22:00:01 | Location: Nowhere, In a Box|
The helm you have listed is not for gladiators, also the quest reward items are better than some of the gear you have listed in second best at the very least... stat wise.
||Aug 30, 2013 - 17:40:47 | Location: Nowhere, In a Box|
I avoid casting flash multiple times in a row:
- flash blinds the target(s)
- blind duration decreases each time you cast flash
- quickly, target(s) become immune to the blind effect (the enmity generation is still useful)
Casting flash 2 times won't increase the blindness duration, but will still build-up blind resistance. That's why at the beginning of a fight, I wait for blind to wear off before casting it again. When the target becomes immune, I usually cast it a bit more as MP permits.
Keeping the target blinded a bit longer obviously allow for extra damage mitigation.
In conjunction with that, I use Provoke more than you recommend, and usually pull with that.
||Aug 20, 2013 - 23:04:06 | Location: Durham, United Kingdom|
I added the rotation you mentioned because it makes the most sense to me. Though like you I'm unsure whether two Flashes are necessary. I figure anyone who plays PLD regularly will work this one out pretty quickly though.
||Aug 17, 2013 - 00:42:45 | Location: Unknown, United States|
That string I posted is pure theory crafting; I've never even taken the GLA beyond level 15! While it sounds good to me, I'd see about getting more experienced views before recommending it. For instance, I don't know if double Flash is necessary; in fact Cure spam might provide more hate.
||Aug 16, 2013 - 08:51:21 | Location: Lowestoft, United Kingdom|
Yes. I agree. I was trying to see what could be beneficial & got side tracked. Like you say, it is hard to find a perfect 5 cross class abilities & I didn't look as to whether the ability were able to cross over. Anyway, I agree with what you have so far with the updates from Kazumi & I will head in that direction unless I or someone discovers something else.
Good stuff though & thanks for all the info on it.
||Aug 15, 2013 - 22:36:25 | Location: Durham, United Kingdom|
That's a very good post Kazumi. I agree with all the points you're making. Guessing you don't mind if I change the rotation to the one you suggested?
Yeah you can't use Brutal Swing on PLD MrSte. Cross class skills for PLD are quite poor after Cure, Foresight and Bloodbath. Most likely whatever you pick for the other two you'll almost never use. Protect and Stoneskin I can't imagine anyone but the WHM casting. They're nice for solo but I'm doubtful you'd choose to solo on PLD over GLA.
||Aug 14, 2013 - 15:09:45 | Location: Unknown, United States|
Good guide, again. My recommendations:
Take out Shield Oath from your rotation list. It's a mode you keep on permanently until you want to take it off, and as such you won't be pressing it with any frequency. I know you say that but it should still probably be taken off.
Emphasize Flash's usefulness. It's virtually necessary to use a few times at the start of the fight and further occasionally to keep aggro off the healers.
Shield Lob isn't mentioned, you might want to make note of it as it's a great pull and most fights will be started with Shield Lob.
This is strictly phase 4 stuff, but Circle of Scorn is getting pretty buffed, up to 100 initial potency. As such I imagine against virtually every mob, the initial rotation will probably look like this:
Shield Lob > Flash > Flash > Circle of Scorn > Fast Blade > Savage Blade > Rage of Halone
Into stuff as needed, since tanking is very situational after the battle starts.
||Aug 14, 2013 - 10:31:39 | Location: Lowestoft, United Kingdom|
Of course, you get a Stun from Shield Bash, so covered there anyway. Cross class skills has taken me off track of what abilities you already have.....
||Aug 14, 2013 - 09:42:51 | Location: Lowestoft, United Kingdom|
Yep. Ok. So forget all that.. Just gone through it all again. I think it is about as best as guide says. Protect & Stoneskin from mage, Mercy Strike is a waste as the chance the PLD gets killing blow is very low & other choices are limited atm. :/
||Aug 14, 2013 - 09:36:59 | Location: Lowestoft, United Kingdom|
aww maybe I am mistaken. cant use Brutal Swing as PLD?
||Aug 14, 2013 - 09:35:01 | Location: Lowestoft, United Kingdom|
This is all pretty good. Not entirely set on cross class abilities yet. I will have to see what is more effective. A stun ability from Brutal Swing may be useful & drop Raise ability. Then there are other + enmity skills but may be a waste if keeping hate is relatively easy. Bit of practice & learning will sort it out.
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