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Leviathan Extreme

If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.

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Leviathan Extreme is a primal that was added in patch 2.2 and rewards an ilevel 95 weapon with an upgrade item for an i100 version. The primal becomes available upon completion of the story quest "Through the Maelstrom". The quest for Leviathan extreme is called "Whorl of a Time", which is given by Urianger in Western Thanalan, The Waking Sands (X:6, Y:4). The fight has a minimum ilevel requirement of 80 but it is recommended to be a bit higher than this to make things smoother.

If you have not beaten it before then it is recommended to read and understand this guide and then join some learning parties via PF or DF. You are unlikely to win in these groups but it will get you familiar with the mechanics of the fight and give you the confidence to join more experienced parties that will get you that important win.


Important Mechanics:

Healers need to stand away from DPS as they are targeted with whirlpools that deal AoE damage to everyone near them.

Leviathan will inflict the off tank with a debuff and every time you cure them you will gain a stack. The more stacks you gain, the lower your healing range. After gaining 16 stacks you will be unable to move so it is best to swap healer to allow the debuff to wear off.

The tail will reflect magic damage. The head will reflect arrow damage. So BLMs and SMNs should never attack the tail while BRDs should never attack the head. During the first 10% of the fight this does not apply as there is no tail to attack.

The Elemental Conversion bar is for surviving Tidal Wave. More on that at the end of the phase 1 section.


Dodging:

Leviathan has two main attacks that cause the majority of party wipes. These are dives and slams.

Dive: This is the attack that goes from north to south and back, or vice versa. The way to dodge it is to first take note of which side of the arena Leviathan is at and ensure your camera faces that direction. His first dive will be from that side, in one of two positions. It is best to stand roughly 1/4 of the way from the north or south end of the arena for the best chance of getting away from them. He will then dive across the arena and perform another dive from the opposite end so spin your camera around after dodging the first.

A water splash appears outside the boat to let you know which of the two paths he will take across the arena. If you get hit this will cause around 3500 damage and cause a knockback in the direction Leviathan is moving. The attack is survivable but quite often if you mess up the first you will get hit by the second, or get hit by whirlpools on the floor. These act like Titan's Weights and will deal around 2500 damage if you get hit.

If you are having problems dodging this then it may be worth increasing the speed in which you can move your camera (if you do not play with the mouse). This can be changed in Character Configuration > Control Settings and at the bottom Camera Speed. BLM, SMN, WHM and SCH can also make use of Sprint. Use it when you see Tidal Roar and it will last for the duration of his Dives and Slams. If you are a BLM you can hit Manawall and the attack will be avoided in the same way Titan's Landslide is.

Slam: Slam is always used after Dives, so you learn a pattern of Tidal Roar > Dive > Dive > Slam that works for the majority of the fight. In some cases this pattern isn't true however, such as the Dive during the Spumes. This attack will causes the arena to tilt and people will slide across it. To dodge this you need to be at the side of the arena that is furthest away from Leviathan. This is more important in phase 2 after the railings have been removed.

Other attacks that will need dodging are ground attacks, water bombs and whirlpools but it is better to focus on learning the harder ones. Water bombs will target players during Dives and you must run out of the circles.


Phase 1:

In phase 1 the main things to be aware of are the Dive and Slam attacks. You will know they are coming when you see Tidal Roar. This is an arena wide AoE that deals around 1300 AoE damage to everyone and gives a watery effect on the screen. About 5 seconds later he'll dive out the arena. Be ready for the first dive from the north or south side nearest where he was being tanked.

At around 85% Leviathan will spawn two Sahagin adds. These are pretty weak and the off tank should pick them up. DPS players should use Quelling Strikes if they have it, to prevent them running around.

Another round of Dives and Slams will come, and after which you will have to deal with a single add. This one is dangerous and needs to be constantly stunned otherwise Hysteria can hit players. This causes uncontrolled movement and will reapply itself if the movement causes you to step into the Hysteria puddles. The off tank should pull it towards the corner where the tail is being tanked and repeatedly stun it until it dies.

After this you should see another round of Dives and Slams, followed by the first Spumes.

Four Gyre Spumes will spawn in the corners of the arena. This is a DPS check and all DPS cooldowns should be saved for these. This is not a suggestion, it's a must because using the LB on these is a terrible idea. I'll say why later. The four Spumes need to die not only before Leviathan uses Tidal Wave but with time to spare. This is because you need at least 30+ on the Elemental Conversion bar to survive Tidal Wave. It will tick while Spumes are alive but since they drain it every 3-5 seconds this is why you need to kill all four with time to spare.

Around half way into this phase Leviathan will use his Dive attacks so be prepared to dodge. Once they are all dead go back to DPSing Leviathan. You will see an Elemental Converter on the south side but do not use it until after the Dive he's about to use. This allows the bar to fill further. The higher the bar goes, the less damage you take - hence needing roughly 30+ to survive Tidal Wave. This takes away the railings, meaning you can now fall off the edge.


Phase 2:

Right after Tidal Wave, start looking for a splash on the west side. I'm talking even while the barrier is still up. His first attack is a Slam and if you do not position yourself for this then you will fly off the edge and be out of the fight. It will come unexpected if you're stood there waiting for the barrier to disappear.

This phase is much the same as phase 1 when it comes to dodging Dives and Slams. After roughly 30 seconds of DPS on Leviathan you will have two Sahagin adds to deal with. These are nothing complex, just kill them quickly. You won't get the single add in this phase but you will get double Tidal Roars so be ready for an AoE cure as that is around 2500 damage per person.

At around 40% four more Gyre Spumes will spawn in the corners, like with phase 1. Again this is a DPS race. However you should have LB3 by now. The caster in the group should LB the Gyre Spumes, and depending on the strategy this will either mean pointing the circle in a way that will hit all four or pointing it so that it will hit two plus Leviathan. I personally prefer the latter. If you opt for the former you should make sure all four of the Spumes are red for the damage to register to all. With this strategy you risk all four exploding too quickly causing people to die. The other DPS should focus on the two nearest the tank as LB3 will only take around 80% off their HP. DPS then moves to the other two.

Something new happens now. Four Wave Spumes spawn in the middle of the arena. These will link anyone with hate on them and apply a DoT to them. Eventually they will explode and deal around 1000 damage if you are near them but less if far away. The idea is that the off tank takes them away into a corner out of the way.


Phase 2:

After the second Tidal Wave Leviathan will immediately spawn the single add that you saw in phase 1. This should be stun locked the same way and killed as quickly as possible. Hysteria needs to be avoided at all costs here because it can cause you to run off the edge.

The rest of the fight is just the same dodging that you are used to. There is an enrage timer on the fight however it is not something you have to worry about providing people stay alive.


Loot


Upon completion of the Leviathan (Extreme) battle you will be given a chest with one of the following ilevel 95 weapons:

Items () Class Level DMG Auto-Attack Delay DPS
Wave Axe MRD WAR 50 47 50.13 3.20 14.69
Wave Bow ARC BRD 50 42 39.20 2.80 15
Wave Buckler CNJ WHM 50 50 151 0
Wave Cane CNJ WHM 50 71 53.89 3.44 20.64
Wave Codex SCH 50 71 52.64 3.36 21.13
Wave Fausse DRK 50 47 46.37 2.96 15.88
Wave Grimoire ACN SMN 50 71 52.64 3.36 21.13
Wave Harpoon LNC DRG 50 47 45.12 2.88 16.32
Wave Kris ROG NIN 50 47 40.10 2.56 18.36
Wave Musketoon MCH 50 42 36.96 2.64 15.91
Wave Patas PGL MNK 50 47 40.10 2.56 18.36
Wave Shamshir GLA PLD 50 47 32.58 2.08 22.6
Wave Shield GLA PLD 50 99 301 0
Wave Staff THM BLM 50 71 50.13 3.20 22.19
Wave Torquetum AST 50 71 50.13 3.20 22.19
Wave Wand CNJ WHM 50 71 40.10 2.56 27.73


Leviathan can also drop an item called Mirror of the Whorl which is an item that can be used to upgrade the Wave weapons to the following ilevel 100 Tidal weapons. It appears this is not a 100% drop.

Items () Class Level DMG Auto-Attack Delay DPS
Tidal Wave Axe MRD WAR 50 49 52.26 3.20 15.31
Tidal Wave Bow ARC BRD 50 44 41.06 2.80 15.71
Tidal Wave Buckler CNJ WHM 50 53 154 0
Tidal Wave Cane CNJ WHM 50 72 56.18 3.44 20.93
Tidal Wave Codex SCH 50 72 54.88 3.36 21.43
Tidal Wave Fausse DRK 50 49 48.34 2.96 16.55
Tidal Wave Grimoire ACN SMN 50 72 54.88 3.36 21.43
Tidal Wave Harpoon LNC DRG 50 49 47.04 2.88 17.01
Tidal Wave Kris ROG NIN 50 49 41.81 2.56 19.14
Tidal Wave Musketoon MCH 50 44 38.72 2.64 16.67
Tidal Wave Patas PGL MNK 50 49 41.81 2.56 19.14
Tidal Wave Shamshir GLA PLD 50 49 33.97 2.08 23.56
Tidal Wave Shield GLA PLD 50 106 307 0
Tidal Wave Staff THM BLM 50 72 52.26 3.20 22.5
Tidal Wave Torquetum AST 50 72 52.26 3.20 22.5
Tidal Wave Wand CNJ WHM 50 72 41.81 2.56 28.13

A guide by Xenor Vernix of Ragnarok server.


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Gamer4ever [Anon]
Jul 21, 2014 - 12:25:29 | Location: Nowhere, In a Box

This battle has a lot of trick to get it pass, I watched a lot of videos but only one (http://youtu.be/rckuNFJ0Ydg) helped me to get it done. Hope it helps some of you guys!

 
Nunya [Anon]
Apr 10, 2014 - 12:51:58 | Location: Nowhere, In a Box

no cnj shield?
 
fffan [Anon]
Mar 30, 2014 - 21:30:05 | Location: Nowhere, In a Box

great strat guide thanks! :>

Is there a timer or how does the OT know when to pop Hallowed Ground for the Blue Wave Spumes (Orbs) during the last set of Yellow Orbs?
 
Xenor
Mar 29, 2014 - 17:00:33 | Location: Durham, United Kingdom

Thanks for the feedback guys. Some useful info there that I missed (or got wrong).

I have updated the guide and fixed the errors mentioned. I do disagree with your comment on Sprint however, using it when the guide says is fine as it will still last through the Dives.
 
Anonymous
Mar 29, 2014 - 09:50:44 | Location: Nowhere, In a Box

There are SEVERAL errors in this guide. I will make adjustments below in between *'s...

Dodging:

Leviathan has two main attacks that cause the majority of party wipes. These are dives and slams.

Dive: This is the attack that goes from north to south and back, or vice versa. The way to dodge it is to first take note of which side of the arena Leviathan is at and ensure your camera faces that direction. His first dive will be from that side, in one of three ***Two*** positions (left or right side). ***After the first set of Spumes has spawned, he can ALSO do a dive from east to west or west to east in one of three positions. These "horizontal" dives are easier to dodge if you hang out around 1/4 of the way from the N or S end of the platform, as you may not have to move at all if you are lucky***. He will then dive across the arena and perform another dive from the opposite end so spin your camera around after dodging the first.

A water splash appears outside the boat to let you know which path he will take across the arena. If you get hit this will cause around 2500-3500 damage ***and cause a knockback in the direction Leviathan is moving***. This is survivable, but quite often if you mess up the first you will get hit by the second, or get hit by something on the floor. ***The "something" being referred to are whirlpools on the floor that act very much like Weight of land in titan. They spawn on the floor and explode after a short time. ~2500 damage and heavy for 10 seconds I believe. The first set is easy. Further in the fight, these whirlpools get more....interesting ***

If you are having problems dodging this then it may be worth ***investing in a mouse...if you are on Leviathan Extreme and are still keyboard turning, you are doing it WRONG*** increasing the speed in which you can move your camera (if you do not play with the mouse). This can be changed in Character Configuration > Control Settings and at the bottom Camera Speed. BLM, SMN, WHM and SCH can also make use of Sprint. Use it ***if you know you are going to eat shit on a dive or slam, never as early as stated*** when you see Tidal Roar.

Slam: Slam is typically ***ALWAYS*** used after Dives ***Most times the pattern is "Tidal roar > Dive > Dive > Slam". This DOES change on 3 separate occasions throughout the fight that I will let you discover on your own. The pattern for those is always 1 dive followed by a slam.*** but can also be used at other times ***WRONG***. This is the attack that causes the arena to tilt and people to slide across it. To dodge this you need to be at the side of the arena that is furthest away from Leviathan. This is more important in phase 2 after the railings have been removed.

Other attacks that will need dodging are ground attacks, water bombs and whirlpools but it is better to focus on learning the harder ones.

Phase 1:

In phase 1 the main things to be aware of are the Dive and Slam attacks. You will know they are coming when you see Tidal Roar. This is an arena wide AoE that deals around 1300 AoE damage to everyone and gives a watery effect on the screen. About 5 seconds later he'll dive out the arena. Be ready for the first dive from the north or south side nearest where he was being tanked.

At around 85% Leviathan will spawn two Sahagin adds. These are pretty weak and the off tank should pick them up. DPS players should use Quelling Strikes if they have it, to prevent them running around.

Another round of Dives and Slams will come, and after which you will have to deal with a single add. This one is dangerous and needs to be constantly stunned otherwise Hysteria can hit players ***This is inaccurate. The OT will pick up the add and pull him towards the corner where the tail is being tanked. Move fairly quickly toward the corner and chain stun the add (assuming you are PLD) right as they are casting "Dreadstorm" assuming you have the dps, you will kill it before it breaks the stunlock*** . This causes uncontrolled movement and will reapply itself if the movement causes you to step into the Hysteria puddles.

After this you should see another round of Dives and Slams, followed by the first Spumes.

Four Gyre Spumes will spawn in the corners of the arena. This is a DPS check and all DPS cooldowns should be saved for these. This is not a suggestion, it's a must because using the LB on these is a terrible idea. I'll say why later. The four Spumes need to die not only before Leviathan uses Tidal Wave (not to be confused with Tidal Roar) but with time to spare. The Elemental Conversion bar on the right needs to be around ***AT THE LEAST*** 30 to survive Tidal Wave and it will only start ticking once all four Gyre Spumes are dead. ***Also inaccurate, it will tick while there are still spumes up, but the spumes cast a drain on it roughly every 3-5 seconds. If you can kill the last one in between drains, you can get a headstart on it charging up of about 6 points***

Around half way into this phase Leviathan will use his Dive attacks so be prepared to dodge. Once they are all dead go back to DPSing Leviathan. You will see an Elemental Converter on the south side but do not use it until after ***toward the end of his dive, as he passes the converter, hit it too late and you are toast*** the Dive he's about to use. This allows the bar to fill further. The higher the bar goes, the less damage you take - hence needing roughly 30+ to survive Tidal Wave. ***You will most likely not see about 30-36 on the first Tidal Wave. Even with all Allagan dps'ers, we never saw above 39 on the first Wave I think*** This takes away the railings ***YOU CAN NOW FALL OFF THE EDGE!***

Phase 2:

Right after Tidal Wave, start looking for a splash on the ***ALWAYS WEST after the first Tidal Wave. Although he can pop up on either half of the platform, it is ALWAYS on the WEST side.*** east or west side. I'm talking even while the barrier is still up. His first attack is a Slam and if you do not position yourself for this then you will fly off the edge and be out of the fight. It will come unexpected if you're stood there waiting for the barrier to disappear.

This phase is much the same as phase 1, you'll get the two Sahagin adds ***After roughly 30s of DPS time on Levi when he pops up*** and have to dodge Dives and Slams the same way you did in phase 1. You won't get the single add in this phase but you will get double Tidal Roars so be ready for an AoE cure as that is around 2500 damage per person.

At around 40% four more Gyre Spumes will spawn in the corners, like with phase 1. Again this is a DPS race. However you should have LB3 by now. The caster in the group should LB the two Gyre Spumes nearest the main tank (it can't hit all four). You pick this side because the LB will also hit Leviathan. The LB will take around 80% of the HP off them so the other DPS should begin work on them so that by the time the LB goes off they are gone. DPS then moves to the other two.

Something new happens now. Four Wave Spumes spawn in the middle of the arena. These will link anyone with hate on them and apply a DoT to them. Eventually they will explode and deal around 1000 damage if you are near them but less if far away. The idea is that the off tank takes them away into a corner out of the way.

The rest of the fight is just a repeat. ***THIS IS WRONG. You WILL see another single add immediately following the SECOND Tidal Wave. Other parts are largely the same, but that is a surprise that is best to be prepared for*** No doubt there will be an enrage timer whereby it's over like with the other primals but I don't know what that is. ***If you have the DPS to kill the 1st set of spumes, and enough people live. You will never see the enrage, if there even is one***
 
Evelus [Anon]
Mar 29, 2014 - 08:14:19 | Location: Nowhere, In a Box

Actually in terms of the LB3 you can in fact hit all spumes with a blm LB3 you just need the make sure the spume are tagged red as in they are engaged before it will deal damage to them. My group has been downing this all day and this the method we do.