If you are looking for THE FASTEST WAY to reach the level cap with any class or job within 7 days, this FFXIV Leveling Guide by Killer Guides is a definite must have! It comes with step-by-step leveling tips, quest walkthroughs, detailed primal battle strategies, extensive dungeon guides, and more.
|Wave Axe||MRD WAR||50||47||50.13||3.20||14.69|
|Wave Bow||ARC BRD||50||42||39.20||2.80||15|
|Wave Buckler||CNJ WHM||50||50||151||0|
|Wave Cane||CNJ WHM||50||71||53.89||3.44||20.64|
|Wave Grimoire||ACN SMN||50||71||52.64||3.36||21.13|
|Wave Harpoon||LNC DRG||50||47||45.12||2.88||16.32|
|Wave Kris||ROG NIN||50||47||40.10||2.56||18.36|
|Wave Patas||PGL MNK||50||47||40.10||2.56||18.36|
|Wave Shamshir||GLA PLD||50||47||32.58||2.08||22.6|
|Wave Shield||GLA PLD||50||99||301||0|
|Wave Staff||THM BLM||50||71||50.13||3.20||22.19|
|Wave Wand||CNJ WHM||50||71||40.10||2.56||27.73|
|Tidal Wave Axe||MRD WAR||50||49||52.26||3.20||15.31|
|Tidal Wave Bow||ARC BRD||50||44||41.06||2.80||15.71|
|Tidal Wave Buckler||CNJ WHM||50||53||154||0|
|Tidal Wave Cane||CNJ WHM||50||72||56.18||3.44||20.93|
|Tidal Wave Codex||SCH||50||72||54.88||3.36||21.43|
|Tidal Wave Fausse||DRK||50||49||48.34||2.96||16.55|
|Tidal Wave Grimoire||ACN SMN||50||72||54.88||3.36||21.43|
|Tidal Wave Harpoon||LNC DRG||50||49||47.04||2.88||17.01|
|Tidal Wave Kris||ROG NIN||50||49||41.81||2.56||19.14|
|Tidal Wave Musketoon||MCH||50||44||38.72||2.64||16.67|
|Tidal Wave Patas||PGL MNK||50||49||41.81||2.56||19.14|
|Tidal Wave Shamshir||GLA PLD||50||49||33.97||2.08||23.56|
|Tidal Wave Shield||GLA PLD||50||106||307||0|
|Tidal Wave Staff||THM BLM||50||72||52.26||3.20||22.5|
|Tidal Wave Torquetum||AST||50||72||52.26||3.20||22.5|
|Tidal Wave Wand||CNJ WHM||50||72||41.81||2.56||28.13|
||Jul 21, 2014 - 12:25:29 | Location: Nowhere, In a Box|
This battle has a lot of trick to get it pass, I watched a lot of videos but only one (http://youtu.be/rckuNFJ0Ydg) helped me to get it done. Hope it helps some of you guys!
||Apr 10, 2014 - 12:51:58 | Location: Nowhere, In a Box|
no cnj shield?
||Mar 30, 2014 - 21:30:05 | Location: Nowhere, In a Box|
great strat guide thanks! :>
Is there a timer or how does the OT know when to pop Hallowed Ground for the Blue Wave Spumes (Orbs) during the last set of Yellow Orbs?
||Mar 29, 2014 - 17:00:33 | Location: Durham, United Kingdom|
Thanks for the feedback guys. Some useful info there that I missed (or got wrong).
I have updated the guide and fixed the errors mentioned. I do disagree with your comment on Sprint however, using it when the guide says is fine as it will still last through the Dives.
||Mar 29, 2014 - 09:50:44 | Location: Nowhere, In a Box|
There are SEVERAL errors in this guide. I will make adjustments below in between *'s...
Leviathan has two main attacks that cause the majority of party wipes. These are dives and slams.
Dive: This is the attack that goes from north to south and back, or vice versa. The way to dodge it is to first take note of which side of the arena Leviathan is at and ensure your camera faces that direction. His first dive will be from that side, in one of three ***Two*** positions (left or right side). ***After the first set of Spumes has spawned, he can ALSO do a dive from east to west or west to east in one of three positions. These "horizontal" dives are easier to dodge if you hang out around 1/4 of the way from the N or S end of the platform, as you may not have to move at all if you are lucky***. He will then dive across the arena and perform another dive from the opposite end so spin your camera around after dodging the first.
A water splash appears outside the boat to let you know which path he will take across the arena. If you get hit this will cause around 2500-3500 damage ***and cause a knockback in the direction Leviathan is moving***. This is survivable, but quite often if you mess up the first you will get hit by the second, or get hit by something on the floor. ***The "something" being referred to are whirlpools on the floor that act very much like Weight of land in titan. They spawn on the floor and explode after a short time. ~2500 damage and heavy for 10 seconds I believe. The first set is easy. Further in the fight, these whirlpools get more....interesting ***
If you are having problems dodging this then it may be worth ***investing in a mouse...if you are on Leviathan Extreme and are still keyboard turning, you are doing it WRONG*** increasing the speed in which you can move your camera (if you do not play with the mouse). This can be changed in Character Configuration > Control Settings and at the bottom Camera Speed. BLM, SMN, WHM and SCH can also make use of Sprint. Use it ***if you know you are going to eat shit on a dive or slam, never as early as stated*** when you see Tidal Roar.
Slam: Slam is typically ***ALWAYS*** used after Dives ***Most times the pattern is "Tidal roar > Dive > Dive > Slam". This DOES change on 3 separate occasions throughout the fight that I will let you discover on your own. The pattern for those is always 1 dive followed by a slam.*** but can also be used at other times ***WRONG***. This is the attack that causes the arena to tilt and people to slide across it. To dodge this you need to be at the side of the arena that is furthest away from Leviathan. This is more important in phase 2 after the railings have been removed.
Other attacks that will need dodging are ground attacks, water bombs and whirlpools but it is better to focus on learning the harder ones.
In phase 1 the main things to be aware of are the Dive and Slam attacks. You will know they are coming when you see Tidal Roar. This is an arena wide AoE that deals around 1300 AoE damage to everyone and gives a watery effect on the screen. About 5 seconds later he'll dive out the arena. Be ready for the first dive from the north or south side nearest where he was being tanked.
At around 85% Leviathan will spawn two Sahagin adds. These are pretty weak and the off tank should pick them up. DPS players should use Quelling Strikes if they have it, to prevent them running around.
Another round of Dives and Slams will come, and after which you will have to deal with a single add. This one is dangerous and needs to be constantly stunned otherwise Hysteria can hit players ***This is inaccurate. The OT will pick up the add and pull him towards the corner where the tail is being tanked. Move fairly quickly toward the corner and chain stun the add (assuming you are PLD) right as they are casting "Dreadstorm" assuming you have the dps, you will kill it before it breaks the stunlock*** . This causes uncontrolled movement and will reapply itself if the movement causes you to step into the Hysteria puddles.
After this you should see another round of Dives and Slams, followed by the first Spumes.
Four Gyre Spumes will spawn in the corners of the arena. This is a DPS check and all DPS cooldowns should be saved for these. This is not a suggestion, it's a must because using the LB on these is a terrible idea. I'll say why later. The four Spumes need to die not only before Leviathan uses Tidal Wave (not to be confused with Tidal Roar) but with time to spare. The Elemental Conversion bar on the right needs to be around ***AT THE LEAST*** 30 to survive Tidal Wave and it will only start ticking once all four Gyre Spumes are dead. ***Also inaccurate, it will tick while there are still spumes up, but the spumes cast a drain on it roughly every 3-5 seconds. If you can kill the last one in between drains, you can get a headstart on it charging up of about 6 points***
Around half way into this phase Leviathan will use his Dive attacks so be prepared to dodge. Once they are all dead go back to DPSing Leviathan. You will see an Elemental Converter on the south side but do not use it until after ***toward the end of his dive, as he passes the converter, hit it too late and you are toast*** the Dive he's about to use. This allows the bar to fill further. The higher the bar goes, the less damage you take - hence needing roughly 30+ to survive Tidal Wave. ***You will most likely not see about 30-36 on the first Tidal Wave. Even with all Allagan dps'ers, we never saw above 39 on the first Wave I think*** This takes away the railings ***YOU CAN NOW FALL OFF THE EDGE!***
Right after Tidal Wave, start looking for a splash on the ***ALWAYS WEST after the first Tidal Wave. Although he can pop up on either half of the platform, it is ALWAYS on the WEST side.*** east or west side. I'm talking even while the barrier is still up. His first attack is a Slam and if you do not position yourself for this then you will fly off the edge and be out of the fight. It will come unexpected if you're stood there waiting for the barrier to disappear.
This phase is much the same as phase 1, you'll get the two Sahagin adds ***After roughly 30s of DPS time on Levi when he pops up*** and have to dodge Dives and Slams the same way you did in phase 1. You won't get the single add in this phase but you will get double Tidal Roars so be ready for an AoE cure as that is around 2500 damage per person.
At around 40% four more Gyre Spumes will spawn in the corners, like with phase 1. Again this is a DPS race. However you should have LB3 by now. The caster in the group should LB the two Gyre Spumes nearest the main tank (it can't hit all four). You pick this side because the LB will also hit Leviathan. The LB will take around 80% of the HP off them so the other DPS should begin work on them so that by the time the LB goes off they are gone. DPS then moves to the other two.
Something new happens now. Four Wave Spumes spawn in the middle of the arena. These will link anyone with hate on them and apply a DoT to them. Eventually they will explode and deal around 1000 damage if you are near them but less if far away. The idea is that the off tank takes them away into a corner out of the way.
The rest of the fight is just a repeat. ***THIS IS WRONG. You WILL see another single add immediately following the SECOND Tidal Wave. Other parts are largely the same, but that is a surprise that is best to be prepared for*** No doubt there will be an enrage timer whereby it's over like with the other primals but I don't know what that is. ***If you have the DPS to kill the 1st set of spumes, and enough people live. You will never see the enrage, if there even is one***
||Mar 29, 2014 - 08:14:19 | Location: Nowhere, In a Box|
Actually in terms of the LB3 you can in fact hit all spumes with a blm LB3 you just need the make sure the spume are tagged red as in they are engaged before it will deal damage to them. My group has been downing this all day and this the method we do.
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