|Brother from Another Mother||Gagaruna||Ul'dah Merchant Strip,
|Delivers an attack with a potency of 150 to all nearby enemies.
Can only be executed when in coeurl form.
Additional Effect: Changes form to opo-opo
|Delivers an attack with a potency of 130 to all enemies in a cone before you.
Can only be executed when in F201FAF201FBcoeurl0101 form.
F201F8F201F9Additional Effect:0101 Changes form to F201FAF201FBopo-opo0101
F201F8F201F9Additional Effect:0101 Grants F201FAF201FBGreased Lightning0101
F201F8F201F9Greased Lightning Bonus:0101 Increases damage dealt by 10% and reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%
|Rushes target and delivers an attack with a potency of 100. Maximum Charges: 2
Cannot be executed while bound.
|Fists of Fire||40||0||3||0||0||0y||0y|
|Increases damage dealt by 10 %.
Cannot be used with Fists of Earth or Fists of Wind, and shares a recast timer with both.
Effect ends upon reuse.
|Fists of Fire||40||0||3||0||0||0y||0y|
|Increases damage dealt by 6%.
Cannot be used with F201F4F201F5Fists of Earth0101 or F201F4F201F5Fists of Wind0101, and shares recast timer with both.
Effect ends upon reuse.
|Delivers an attack with a potency of 140 to all nearby enemies.
Can only be executed when in raptor form.
Additional Effect: Extends Twin Snakes duration by 10s to a maximum of 15s
Additional Effect: Changes form to coeurl
|One Ilm Punch||45||0||2.5||0||0||0y||0y|
|Delivers an attack with a potency of 120.
Can only be executed when in F201FAF201FBraptor0101 form.
F201F8F201F9Additional Effect:0101 F201FAF201FBStun0101
F201FAF201FBStun0101 is impervious to stun nullifying effects.
F201F8F201F9Additional Effect:0101 Changes form to F201FAF201FBcoeurl0101
|Delivers an attack with a potency of 230.
260 when executed from a target's flank.
Opo-opo Form Bonus: Grants Leaden Fist
Additional Effect: Changes form to raptor
|Grants Formless Fist to self, allowing the execution of a weaponskill that requires a certain form, without being in that form.
Any additional effects associated with the executed action will also be applied.
|Opens a chakra. Up to five chakra can be opened at once.
Opens all five chakra when used outside of combat.
Shares a recast timer with all other weaponskills.
|The Forbidden Chakra||54||0||5||0||0||0y||0y|
|Delivers an attack with a potency of 250.
Can only be executed while under the effect of the Fifth Chakra. The five chakras close upon execution.
※This action cannot be assigned to a hotbar.
|Delivers an attack with a potency of 250 to all nearby enemies.|
|Restores 300 TP.
F201F8F201F9Additional Effect:0101 Reduces enmity by half
Can only be executed while under the effect of the F201FAF201FBFifth Chakra0101. The five chakra close upon execution.
|Delivers an attack with a potency of 400.|
|Riddle of Earth||64||0||30||0||0||0y||0y|
|Reduces damage taken by 10% and nullifies all action direction requirements.
Maximum Charges: 3
|Riddle of Fire||68||0||90||0||0||0y||0y|
|Increases damage dealt by 25%.
|Grants Brotherhood and Meditative Brotherhood to all nearby party members.
Brotherhood Effect: Increases damage dealt by 5%
Meditative Brotherhood Effect: 20% chance you open a chakra when party members under this effect execute a weaponskill or cast a spell
|Delivers an attack with a potency of 220 to all enemies in a straight line before you.
Can only be executed while in combat and under the effect of the Fifth Chakra. The five chakra close upon execution.
Shares a recast timer with the Forbidden Chakra.
|Extends the duration of Twin Snakes and your present form to maximum and halts their expiration.
Cancels auto-attack upon execution. Effect ends upon using another action or moving (including facing a different direction).
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
|Delivers an attack with a potency of 540.
Additional Effect: Increases movement speed
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
|Delivers an attack with a potency of 8,000.
Can only be executed while the Adrenaline Gauge is full.
|Delivers an attack with a potency of 750.
F201F8F201F9Additional Effect:0101 Opens a chakra
|Activates the instrument.|
|Simulates the spell Levitate using Nero tol Scaeva's odd contraption.|
|Movement speed is increased.
|Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
|Scatters potentially harmful aether.|
|Doom Of The Living||4.5||45||0||0||8y||0y|
|Restores 50% of maximum TP.|
|Delivers an attack with a potency of 9,000.|
|Restores 25% of maximum MP.|
|Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.|
|Restores 25% of maximum HP.|
|Reduces damage taken by 25%.
|Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.|
|Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.|
|Decreased Damage Taken||Decreases damage taken by 3%.|
|Decreased Recast Time||Decreases recast time of additional actions by 20%.|
|Increased Action Speed||Decreases weaponskill and spell cast and recast times by 3%.|
|Increased Damage Dealt||Increases damage dealt by 3%.|
|Increased Healing Potency||Increases spell-based HP restoration by 5%.|
|Increased HP||Increases maximum HP by 5%.|
|Increased MP Regeneration||Increases MP regeneration rate by 25%.|
|Increased Resistance Duration||Increases duration of resistances by 50%.|
|Increased TP Regeneration||Increases TP regeneration rate by 40%.|
|Slot||Best||Next Tier||Third Tier|
|Main Hand||Edenmorn Sainti
||Augmented Cryptlurker's Tonfa
|Head||Augmented Cryptlurker's Mesail of Striking
Edenmorn Eye Mask of Striking
|Cryptlurker's Mesail of Striking
||Augmented Law's Order Elmo of Striking|
Edenmete Eye Mask of Striking
Law's Order Elmo of Striking
Exarchic Hood of Striking
|Body||Augmented Cryptlurker's Corselet of Striking
Edenmorn Bolero of Striking
|Cryptlurker's Corselet of Striking
||Augmented Law's Order Corselet of Striking|
Law's Order Corselet of Striking
Edenmete Bolero of Striking
Ornate Exarchic Top of Striking
Exarchic Top of Striking
|Hands||Augmented Cryptlurker's Vambraces of Striking
Edenmorn Fingerless Gloves of Striking
|Cryptlurker's Vambraces of Striking
||Law's Order Gauntlets of Striking|
Augmented Law's Order Gauntlets of Striking
Edenmete Fingerless Gloves of Striking
Exarchic Armguards of Striking
|Legs||Augmented Cryptlurker's Hose of Striking
Edenmorn Hose of Striking
|Cryptlurker's Hose of Striking
||Law's Order Brayettes of Striking|
Edenmete Hose of Striking
Augmented Law's Order Brayettes of Striking
Exarchic Bottoms of Striking
|Feet||Augmented Cryptlurker's Boots of Striking
Edenmorn Thighboots of Striking
|Cryptlurker's Boots of Striking
||Augmented Law's Order Sabatons of Striking|
Edenmete Thighboots of Striking
Law's Order Sabatons of Striking
Exarchic Boots of Striking
|Waist||Augmented Cryptlurker's Belt of Striking
Edenmorn Leather Belt of Striking
|Cryptlurker's Belt of Striking
||Edenmete Leather Belt of Striking|
Exarchic Sash of Striking
|Neck||Augmented Cryptlurker's Choker of Slaying
Edenmorn Necklace of Slaying
|Cryptlurker's Choker of Slaying
||Edenmete Necklace of Slaying|
Exarchic Choker of Slaying
|Ear||Edenmorn Earrings of Slaying
Augmented Cryptlurker's Earring of Slaying
|Cryptlurker's Earring of Slaying
||Edenmete Earrings of Slaying|
Exarchic Earrings of Slaying
|Rings||Augmented Cryptlurker's Ring of Slaying
Edenmorn Ring of Slaying
|Cryptlurker's Ring of Slaying
||Edenmete Ring of Slaying|
Exarchic Ring of Slaying
|Wrist||Augmented Cryptlurker's Bracelet of Slaying
Edenmorn Wristlet of Slaying
|Cryptlurker's Bracelet of Slaying
||Edenmete Wristlet of Slaying|
Exarchic Bracelet of Slaying
||Jun 13, 2015 - 09:56:15 | Location: Nowhere, In a Box|
I cant turn a monk my pugilist right now are 36 and lancer 15 but the quest to turn a monk don't show in the pugilist guild a did something wrong
||Jan 11, 2015 - 21:48:29 | Location: Durham, United Kingdom|
I just checked and it seems MNK lost Impulse Drive in 2.45. But well pointed out because it seems I forgot to implement the 2.45 LNC/DRG changes. I'll get it sorted now.
||Jan 10, 2015 - 18:18:53 | Location: Nowhere, In a Box|
Impulse drive was removed, patch 2.4 I think?
||Jan 19, 2014 - 03:39:10 | Location: Nowhere, In a Box|
"parry doesn't seem as effective as defense to me."
You clearly don't play a tank in this or any other mmo... Therefore you sir are an idiot.
||Dec 10, 2013 - 16:35:35 | Location: Nowhere, In a Box|
To the person who commented before me: Why would you get rid of bootshine? Its easily one of your hardest hitting abilities, if not the hardest hitting. As long as you are behind the enemy its a guaranteed crit. Are crits 200% or 150% base damage/potency in this game? Even if it's 150% that still brings bootshin to 195 potency. If anything maybe get 2 bootshine off and then go through the rotation to keep GL up. Beside mercy stroke, B4B, and invig, cross-class are personal preference. I take bloodbath and foresight to help the healers out. Slows are pretty miniscule in this game. And parry doesn't seem as effective as defense to me.
||Oct 02, 2013 - 07:34:21 | Location: Nowhere, In a Box|
take impulse drive. it helped me a ton with my dps.
it seems stupid but ill explain.
the two highest potency abilities you have access to (excluding mercy stroke) are snap punch and impulse drive.
when you have greased lightning x3 you can actually fit 3 impulse drives in ur combo and still have time to snap punch to refresh greased lightning.
this means you are landing way more 180 potency abilities and not overlapping ur greased lighting way too early.
this also allows you to remove true strike and bootshine almost completely from your rotation since you are now just refreshing dragon kick and twin snakes, since your I II III stance rotation is stretched out a lot longer.
||Sep 23, 2013 - 14:05:24 | Location: Nowhere, In a Box|
Image for Skull Sunder and Bloodbath should be the other way around xD
.. and in response to SomeWolf; yeah they add up / equate / stack
||Sep 09, 2013 - 18:08:25 | Location: Nowhere, In a Box|
So I have a mechanics question, not just about Monk, but it is most relevant here. Damage bonus % increase buffs, as from Fists of Fire, Twin Snakes, and Greased Lightning, and further increases from Raging Strikes and Blood for Blood. How do they stack? Do they additivly work on each other (3x Greased Lightning and Fists of Fire would equal a flat 26% damage increase), or is it some other method of increase that would make way less sense?
||Sep 05, 2013 - 02:23:59 | Location: Durham, United Kingdom|
Thanks for pointing that out Tay. I had a look and it seems that typo was on all the job pages. It's fixed now.
||Sep 04, 2013 - 19:26:20 | Location: Nowhere, In a Box|
It says "You can then equip them on your White Mage no matter what your level.
" White Mage should be Monk for this page Typo!
||Aug 23, 2013 - 11:41:40 | Location: Nowhere, In a Box|
War is not a DD.....i would say for solo play DRG beats MNK due to MNK needing quiet some time to put all his buffs up to be fully effective.
||Aug 14, 2013 - 03:56:34 | Location: Nowhere, In a Box|
how good is monk actually going to be or will it be over looked on runs like it was b4 ..... cant decide if war mnk or drg will be the best for a single dd / solo friendly job
||Aug 07, 2013 - 22:00:05 | Location: Durham, United Kingdom|
Interesting, I'd missed that one with the leaks. I can't update the skills until phase 4 though. People have been told off for leaking the changes.
||Aug 07, 2013 - 13:21:44 | Location: Nowhere, In a Box|
Will be MRD instead of GLA in Phase 4
Posted: Feb 06, 2021 - 20:10
0 comments | 391 views