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Dancer Abilities

Dancer (DNC) Actions, Traits and Role Actions


FFXIV - Disciples of War - Dancer
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts.

Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.


Dancer was added at the start of the Shadowbringers expansion and begins at level 60. The job also has no corresponding class so all abilities earned are on the job itself. In order to become a Dancer you must complete the following quest.

Quest NPC Location Conditions
Shall We Dance Eager Lominsan Limsa Lominsa Lower Decks (X:9, Y:12)

For each quest you complete, you will be rewarded with a new ability, while the latter quests will also reward you with artifact (AF) armour that is shown in the screenshot above.


Introduction to Dancer


Dancer is a tank job which uses defensive tactics to hold enmity. It is still capable of dealing decent damage however this should not be your main priority - you should always focus on defense before offense.


Attributes


As a Dancer your main stat is Dexterity (DEX) for your ranged damage. You should be focusing on equipment with this stat. For secondary stats you should be focusing on the likes of Direct Hit Rate, Determination, Critical Hit Rate and Skill Speed in addition to simply boosting DEX. However you'll find Skill Speed is generally not worth it.

Skill Speed and Critical Hit Rate are self explanatory in what they do. For the other two, Determination is used to boost the damage dealt by all attacks and the amount of HP recovered when healed while Direct Hit Rate is Stormblood's replacement for Accuracy. Instead of a simple hit or miss effect that Accuracy could give, having low Direct Hit Rate for a fight will reduce damage dealt so it is important to improve this stat.


Actions


Actions are skills that the Dancer can equip to their bar and select to use at any time as long as their timer is available. Actions used in a combo will generate additional damage and effects. All Dancer actions are exclusive to that job.


AST  BRD  BLM  DNC  DRK  DRG  GNB  MCH  
MNK  NIN  PLD  RDM  SAM  SCH  SMN  WAR  WHM

Name Level Cast Recast MP TP Range Radius
Cascade 1 0 2.50 0 0y 0y
Delivers an attack with a potency of 250.

Additional Effect: 50% chance of granting Flourishing Cascade

Duration: 20s

※Action changes to Emboite while dancing.
Fountain 2 0 2.50 0 0y 0y
Delivers an attack with a potency of 100.

Combo Action: Cascade

Combo Potency: 300

Combo Bonus: 50% chance of granting Flourishing Fountain

Duration: 20s

※Action changes to Entrechat while dancing.
Windmill 15 0 2.50 0 0y 5y
Delivers an attack with a potency of 150 to all nearby enemies.

Additional Effect: 50% chance of granting Flourishing Windmill

Duration: 20s
Standard Step 15 0 300 0 0y 0y
Begin dancing, granting yourself Standard Step.

Duration: 15s

Action changes to Standard Finish while dancing.

Only Standard Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.

Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Reverse Cascade 20 0 2.50 0 0y 0y
Delivers an attack with a potency of 300. Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Flourishing Cascade.

※Action changes to Jete while dancing.
Bladeshower 25 0 2.50 0 0y 5y
Delivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Windmill

Combo Potency: 200

Combo Bonus: 50% chance of granting Flourishing Shower

Duration: 20s
Fan Dance 30 0 10 0 0y 0y
Delivers an attack with a potency of 150.

Additional Effect: 50% chance of granting Flourishing Fan Dance

Duration: 20s

Can only be executed while in possession of Fourfold Feathers.
Rising Windmill 35 0 2.50 0 0y 5y
Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.

Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Flourishing Windmill.
Fountainfall 40 0 2.50 0 0y 0y
Delivers an attack with a potency of 350.

Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Flourishing Fountain.

※Action changes to Pirouette while dancing.
Bloodshower 45 0 2.50 0 0y 5y
Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, and 50% less for all remaining enemies.

Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Flourishing Shower.
Fan Dance II 50 0 10 0 0y 5y
Delivers an attack with a potency of 100 to all nearby enemies.

Additional Effect: 50% chance of granting Flourishing Fan Dance

Duration: 20s

Can only be executed while in possession of Fourfold Feathers.
En Avant 50 0 300 0 0y 0y
Quickly dash 10 yalms forward. Maximum Charges: Cannot be executed while bound.
Curing Waltz 52 0 600 0 0y 3y
Restores own HP and the HP of all nearby party members.

Cure Potency: 300

Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield Samba 56 0 1200 0 0y 20y
Reduces damage taken by self and nearby party members by 10%.

Duration: 15s

Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position 60 0 300 0 30y 0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member.

Effect ends upon reuse.
Devilment 62 0 1200 0 0y 0y
Increases critical hit rate and direct hit rate by 20%.

Duration: 20s

Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Fan Dance III 66 0 10 0 0y 5y
Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.

Can only be executed while under the effect of Flourishing Fan Dance.
Technical Step 70 0 1200 0 0y 0y
Begin dancing, granting yourself Technical Step.

Duration: 15s

Action changes to Technical Finish while dancing.

Only Technical Finish, En Avant, step actions, role actions, Sprint, and Limit Break can be performed while dancing.

Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
Flourish 72 0 600 0 0y 0y
Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
Saber Dance 76 0 2.50 0 0y 5y
Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.

Esprit Gauge Cost: 50
Improvisation 80 0 1200 0 0y 6y
Dance to the beat of your own drum, granting Improvisation to self.

Improvisation Effect: Continuously increases Esprit Gauge while in combat

Duration: 15s

The speed at which the gauge increases varies with the number of nearby party members. Furthermore, HP recovery via healing actions for self and nearby party members is increased by 10%.

Effect ends upon using another action or moving (including facing a different direction).

Cancels auto-attack upon execution.


As well as these the Dancer can also equip actions.



Role Actions


Since the Shadowbringers expansion for FFXIV, cross class actions were removed and replaced with the concept of "role" actions. Role actions are more generic as they don't belong to specific classes, but instead to roles such as melee DPS, magic DPS, healer or tank. The Dancer can equip up to 5 of these.

Name Level Cast Recast MP TP Range Radius


PvP Actions


From the Stormblood expansion PvP was revamped significantly and you can no longer use PvE actions during PvP battles. That means all of the actions above you can no longer use in PvP. Action Points (AP) were also removed. While some of the dedicated PvP actions do have the same name, they will have different potencies or effects. Below are the PvP actions that are unique to the Dancer. There exists even more PvP actions and even traits but these are not unique to the Dancer. You can find these further down the page.

Name Cast Recast MP TP Range Radius


Shared PvP Actions


The following is a list of PvP actions which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting two of them.

Name Cast Recast MP TP Range Radius
FFXIV - PVP - Aetheric Siphon Aetheric Siphon 0 6 0 0 25y 0y
Activates the instrument.
FFXIV - PVP - Anti-gravity Gimbal Anti-gravity Gimbal 0 5 0 0 0y 0y
Simulates the spell Levitate using Nero tol Scaeva's odd contraption.
FFXIV - PVP - Bolt Bolt 0 45 0 0 0y 0y
Movement speed is increased.
Duration: 10s
Chimatsuri 4.5 45 0 0 8y 0y
FFXIV - PVP - Concentrate Concentrate 0 45 0 0 0y 0y
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
FFXIV - PVP - Deflect Deflect 0 2 0 0 0y 4y
Scatters potentially harmful aether.
Doom Of The Living 4.5 45 0 0 8y 0y
Dragonsong Dive 4.5 45 0 0 8y 0y
FFXIV - PVP - Enliven Enliven 0 90 0 0 0y 0y
Restores 50% of maximum TP.
Final Heaven 4.5 45 0 0 8y 0y
Delivers an attack with a potency of 9,000.
FFXIV - PVP - Muse Muse 0 90 0 0 0y 0y
Restores 25% of maximum MP.
FFXIV - PVP - Purify Purify 0 45 0 0 0y 0y
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
FFXIV - PVP - Recuperate Recuperate 0 45 0 0 0y 0y
Restores 25% of maximum HP.
FFXIV - PVP - Safeguard Safeguard 0 90 0 0 0y 0y
Reduces damage taken by 25%.
Duration: 10s
FFXIV - PVP - Smoke Screen Smoke Screen 0 2.5 0 0 0y 20y
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status.
Ungarmax 3 30 0 0 14y 20y
FFXIV - PVP - Vril Vril 0 3 0 0 0y 0y
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers.


Shared PvP Traits


The following is a list of PvP traits which are shared across all classes and jobs. These can only be used in PvP areas and you are limited to selecting three of them.

Name Description
FFXIV - PVP - Decreased Damage Taken Decreased Damage Taken Decreases damage taken by 3%.
FFXIV - PVP - Decreased Recast Time Decreased Recast Time Decreases recast time of additional actions by 20%.
FFXIV - PVP - Increased Action Speed Increased Action Speed Decreases weaponskill and spell cast and recast times by 3%.
FFXIV - PVP - Increased Damage Dealt Increased Damage Dealt Increases damage dealt by 3%.
FFXIV - PVP - Increased Healing Potency Increased Healing Potency Increases spell-based HP restoration by 5%.
FFXIV - PVP - Increased HP Increased HP Increases maximum HP by 5%.
FFXIV - PVP - Increased MP Regeneration Increased MP Regeneration Increases MP regeneration rate by 25%.
FFXIV - PVP - Increased Resistance Duration Increased Resistance Duration Increases duration of resistances by 50%.
FFXIV - PVP - Increased TP Regeneration Increased TP Regeneration Increases TP regeneration rate by 40%.


Dancer Equipment


The best equipment for your Dancer constantly changes depending on what was added in the latest patch so it is important to do your own research on top of this guide. We have broken the equipment down into tiers in order to give some indication of what you can use before you get up to that item level tier.

Slot Best Next Tier Third Tier
Main Hand Edenmorn Chakrams
Augmented Cryptlurker's War Quoits
Cryptlurker's War Quoits
Head Augmented Cryptlurker's Helm of Aiming
Edenmorn Mask of Aiming
Cryptlurker's Helm of Aiming
Edenmete Mask of Aiming
Augmented Law's Order Elmo of Aiming
Law's Order Elmo of Aiming
Exarchic Hood of Aiming
Body Edenmorn Coat of Aiming
Augmented Cryptlurker's Corselet of Aiming
Cryptlurker's Corselet of Aiming
Augmented Law's Order Corselet of Aiming
Law's Order Corselet of Aiming
Edenmete Coat of Aiming
Ornate Exarchic Top of Aiming
Exarchic Top of Aiming
Hands Augmented Cryptlurker's Vambraces of Aiming
Edenmorn Armguards of Aiming
Cryptlurker's Vambraces of Aiming
Law's Order Gauntlets of Aiming
Augmented Law's Order Gauntlets of Aiming
Edenmete Armguards of Aiming
Exarchic Armguards of Aiming
Legs Augmented Cryptlurker's Hose of Aiming
Edenmorn Hose of Aiming
Cryptlurker's Hose of Aiming
Augmented Law's Order Brayettes of Aiming
Edenmete Hose of Aiming
Law's Order Brayettes of Aiming
Exarchic Bottoms of Aiming
Feet Augmented Cryptlurker's Boots of Aiming
Edenmorn Sabatons of Aiming
Cryptlurker's Boots of Aiming
Augmented Law's Order Sabatons of Aiming
Edenmete Sabatons of Aiming
Law's Order Sabatons of Aiming
Exarchic Boots of Aiming
Waist Augmented Cryptlurker's Belt of Aiming
Edenmorn Leather Belt of Aiming
Cryptlurker's Belt of Aiming
Edenmete Leather Belt of Aiming
Exarchic Sash of Aiming
Neck Augmented Cryptlurker's Choker of Aiming
Edenmorn Necklace of Aiming
Cryptlurker's Choker of Aiming
Edenmete Necklace of Aiming
Exarchic Choker of Aiming
Ear Augmented Cryptlurker's Earring of Aiming
Edenmorn Earrings of Aiming
Cryptlurker's Earring of Aiming
Edenmete Earrings of Aiming
Exarchic Earrings of Aiming
Rings Augmented Cryptlurker's Ring of Aiming
Edenmorn Ring of Aiming
Cryptlurker's Ring of Aiming
Edenmete Ring of Aiming
Exarchic Ring of Aiming
Wrist Augmented Cryptlurker's Bracelet of Aiming
Edenmorn Wristlet of Aiming
Cryptlurker's Bracelet of Aiming
Edenmete Wristlet of Aiming
Exarchic Bracelet of Aiming




AST  BRD  BLM  DNC  DRK  DRG  GNB  MCH  
MNK  NIN  PLD  RDM  SAM  SCH  SMN  WAR  WHM


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