Name | Level | Cast | Recast | MP | TP | Range | Radius | ||
![]() | Transpose | 4 | 0 | 5 | 0 | 0 | 0y | 0y | |
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire. | |||||||||
![]() | Addle | 8 | 0 | 90 | 0 | 0 | 25y | 0y | |
Lowers target's intelligence and mind by 10%. Duration: 10s |
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![]() | Blizzard II | 12 | 2 | 2.5 | 0 | 0 | 0y | 5y | |
Deals ice damage with a potency of 50 to all nearby enemies. Additional Effect: Grants Umbral Ice or removes Astral Fire Duration: 15s |
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![]() | Scathe | 15 | 0 | 2.5 | 0 | 0 | 25y | 0y | |
Deals unaspected damage with a potency of 100. Additional Effect: 20% chance potency will double |
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![]() | Drain | 16 | 2.5 | 2.5 | 0 | 0 | 25y | 0y | |
Deals unaspected damage with a potency of 80. Additional Effect: Absorbs a portion of damage dealt as HP |
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![]() | Fire II | 18 | 3 | 2.5 | 0 | 0 | 25y | 5y | |
Deals fire damage with a potency of 80 to target and all enemies nearby it. Additional Effect: Grants Astral Fire or removes Umbral Ice Duration: 15s |
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![]() | Thunder II | 26 | 3 | 2.5 | 0 | 0 | 25y | 5y | |
Deals lightning damage with a potency of 30 to target and all enemies nearby it. Additional Effect: Lightning damage over time Potency: 30 Duration: 12s Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP Duration: 18s Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target. |
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![]() | Fire III | 34 | 3.5 | 2.5 | 0 | 0 | 25y | 0y | |
Deals fire damage with a potency of 240. Additional Effect: Grants Astral Fire III and removes Umbral Ice Duration: 15s |
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![]() | Mana Shift | 36 | 0 | 120 | 0 | 0 | 30y | 0y | |
Transfers up to 20% of own maximum MP to target party member. | |||||||||
![]() | Blizzard III | 38 | 3.5 | 2.5 | 1061 | 0 | 25y | 0y | |
Deals ice damage with a potency of 240. Additional Effect: Grants full stack of Umbral Ice and removes Astral Fire. Duration: 10s |
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![]() | Apocatastasis | 40 | 0 | 90 | 0 | 0 | 30y | 0y | |
Reduces a party member's magic vulnerability by 20%. Duration: 10s |
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![]() | Thunder III | 46 | 3.5 | 2.5 | 1414 | 0 | 25y | 0y | |
Deals lightning damage with a potency of 60. Additional Effect: Lightning damage over time. Potency: 40 Duration: 18s Additional Effect: 5% chance after each tick that potency of next Thunder, Thunder II, or Thunder III will be 340, have no cast time, and cost no MP. Duration: 12s |
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![]() | Erase | 48 | 0 | 90 | 0 | 0 | 30y | 0y | |
Removes a single damage over time effect from target party member other than self. Additional Effect: Restores target's HP Cure Potency: 200 |
Name | Level | ||
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Enhanced Surecast | 16 | |
Grants a 15% chance that upon use, Surecast will have no recast time. | |||
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Magick And Mend | 20 | |
Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. | |||
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Magick and Mend | 20 | |
Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. | |||
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Enhanced Intelligence | 20 | |
Increases intelligence by 8. | |||
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Enhanced Scathe | 24 | |
Grants a 20% chance that Scathe will deal double damage. | |||
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Thundercloud | 28 | |
Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.[BR]Duration: 18s | |||
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Deep Sleep | 36 | |
Extends the area of effect for Sleep from a single target to a five-yalm radius. | |||
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Magick And Mend II | 40 | |
Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. | |||
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Magick and Mend II | 40 | |
Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. | |||
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Enhanced Intelligence II | 40 | |
Increases intelligence by 16. | |||
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Firestarter | 42 | |
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.[BR]Duration: 18s | |||
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Enhanced Manaward | 48 | |
Increases damage nullified by Manaward to 30% of your maximum HP. | |||
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Enhanced Intelligence III | 60 | |
Increases intelligence by 24. |
Name | Level | Cast | Recast | MP | TP | Range | Radius |
Name | Cast | Recast | MP | TP | Range | Radius | |||
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Aetheric Siphon | 0 | 6 | 0 | 0 | 25y | 0y | ||
Activates the instrument. | |||||||||
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Anti-gravity Gimbal | 0 | 5 | 0 | 0 | 0y | 0y | ||
Simulates the spell Levitate using Nero tol Scaeva's odd contraption. | |||||||||
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Bolt | 0 | 45 | 0 | 0 | 0y | 0y | ||
Movement speed is increased. Duration: 10s |
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Chimatsuri | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
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Concentrate | 0 | 45 | 0 | 0 | 0y | 0y | ||
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s |
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Deflect | 0 | 2 | 0 | 0 | 0y | 4y | ||
Scatters potentially harmful aether. | |||||||||
Doom Of The Living | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Dragonsong Dive | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
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Enliven | 0 | 90 | 0 | 0 | 0y | 0y | ||
Restores 50% of maximum TP. | |||||||||
Final Heaven | 4.5 | 45 | 0 | 0 | 8y | 0y | |||
Delivers an attack with a potency of 9,000. | |||||||||
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Muse | 0 | 90 | 0 | 0 | 0y | 0y | ||
Restores 25% of maximum MP. | |||||||||
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Purify | 0 | 45 | 0 | 0 | 0y | 0y | ||
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||||||||
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Recuperate | 0 | 45 | 0 | 0 | 0y | 0y | ||
Restores 25% of maximum HP. | |||||||||
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Safeguard | 0 | 90 | 0 | 0 | 0y | 0y | ||
Reduces damage taken by 25%. Duration: 10s |
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Smoke Screen | 0 | 2.5 | 0 | 0 | 0y | 20y | ||
Throw an incendiary device that creates a blanket of smoke temporarily granting you the Stealth status. | |||||||||
Ungarmax | 3 | 30 | 0 | 0 | 14y | 20y | |||
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Vril | 0 | 3 | 0 | 0 | 0y | 0y | ||
Use the aetheric residue lingering on your body to temporarily disguise yourself as one of Lakshmi's loyal dreamers. |
Name | Description | |
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Decreased Damage Taken | Decreases damage taken by 3%. |
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Decreased Recast Time | Decreases recast time of additional actions by 20%. |
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Increased Action Speed | Decreases weaponskill and spell cast and recast times by 3%. |
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Increased Damage Dealt | Increases damage dealt by 3%. |
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Increased Healing Potency | Increases spell-based HP restoration by 5%. |
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Increased HP | Increases maximum HP by 5%. |
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Increased MP Regeneration | Increases MP regeneration rate by 25%. |
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Increased Resistance Duration | Increases duration of resistances by 50%. |
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Increased TP Regeneration | Increases TP regeneration rate by 40%. |
Anonymous![]() |
Oct 10, 2013 - 15:57:22 | Location: Nowhere, In a Box |
That's all nice and dandy, but once you turn Black Mage you can't use Cure and Protect anymore. So all in all, I'd say Arcanist to 4 is the way to go. If you level at a decent pace you'll get Black Mage pretty soon. |
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Anonymous![]() |
Sep 29, 2013 - 21:56:22 | Location: Nowhere, In a Box |
As for leveling an ACN for a heal, you could, or you could level a CNJ for a Heal AND Protect by getting one to level 12, something I suggested to my friends that play. |
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Berani [Anon]![]() |
Sep 04, 2013 - 00:51:02 | Location: Nowhere, In a Box |
Honestly, having used a lot of the really good info on this site, I strongly advise THM to take the time to level ACN to at least 4 to get Physick if the level 15 class quest and "Duty, Honor, Country" are giving you a hard time. Yes, you still absolutely MUST use your sleep spell for the 15 THM class quest, but if you do get into a battle (I did, and beat the battle and the quest), the buff you are granted plus Physick will save your skin. It will do likewise in "Duty, Honor, Country." It take all of about 30 minutes to pick up the class and level to the point where you pick up Physick and the spell will benefit you (and others) throughout the rest of your THM leveling process. |
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Anonymous![]() |
Jul 18, 2013 - 16:35:13 | Location: Nowhere, In a Box |
I see a lot of people leveling Thaumaturge as their first class getting stuck on "Duty, Honor, Country" more so than other classes. My advise would be to equip an antidote to your bar and remove the poison the mage casts on you immediately. Spam Fire on the Gargoyle, when you run out of mana use Transpose then put it to sleep. Wait for the full 30 seconds the sleep lasts to allow your health to recover some, then spam fire again. Once you get him down to about 15% hp backup should arrive and finish him off. If at any time during the fight you feel you are going to die, drink a health potion. If your health is not full when he is going to wake up, you can cast sleep after he wakes to put him back to sleep for another 15 seconds. At no time before backup arrives should you cast ANYTHING at the mage. |
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Anonymous![]() |
Jul 16, 2013 - 13:36:34 | Location: Nowhere, In a Box |
For the thraumaturgist (and of course also other classes) it would be interesting to see what their base stats is. I mean something like the stats on level 1 and the stats on level 1 (without the points you can spend freely) so something like this: Basestats Level 1 2 int 1 mnd 1 vit... Basestats level 50 100 INT 90 MND 10 VIT.... + X Points to spend freely. |
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Xenor![]() |
Jul 12, 2013 - 22:59:21 | Location: Durham, United Kingdom |
I am logged in as a BRD right now and I can only access CNJ and LNC skills, and of course ARC. There are no THM skills available to BRD but ARC can use some. We just added a cross class section to this page and all this info is taken from the game. |
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Anonymous![]() |
Jul 01, 2013 - 01:58:32 | Location: Nowhere, In a Box |
On charts I've seen, Bards have access to archer, conjurer, and thaumaturge spells. But I don't see any of these THM spells listed as available to bards? Which is correct? |
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Anonymous![]() |
Jun 28, 2013 - 13:19:41 | Location: Nowhere, In a Box |
please add the skills gained from quests to the class skill lists, if possible. |
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Anonymous![]() |
Oct 05, 2010 - 17:24:43 | Location: Nowhere, In a Box |
Is there any special armor for the Disciples of Magic CLass |
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Final Fantasy XIV Launches to the Moon This Autumn in Brand New Expansion Endwalker |
Posted: Feb 06, 2021 - 20:10 0 comments | 358 views |