In FFXIV: A Realm Reborn, the stats that each class uses were simplified, this means that your classes have less which they need to focus on. But it also removes concepts such as Archer requiring Piety. The following is a full list of stats and what they do in FFXIV: A Realm Reborn.
Stat | Description |
Strength (STR) | Increases melee attack power and the percentage of damage mitigated by block and parry. |
Dexterity (DEX) | Increases ranged attack power and the chance of blocking or parrying an attack. |
Vitality (VIT) | Increases maximum HP. |
Intelligence (INT) | Increases attack magic potency. |
Mind (MND) | Increases healing magic potency. |
Piety (PIE) | Increases maximum MP. |
Fire | Reduces the amount of damage received from fire-aspected attacks. |
Ice | Reduces the amount of damage received from ice-aspected attacks.n |
Wind | Reduces the amount of damage received from wind-aspected attacks. |
Earth | Reduces the amount of damage received from earth-aspected attacks. |
Lightning | Reduces the amount of damage received from lightning-aspected attacks. |
Water | Reduces the amount of damage received from water-aspected attacks. |
Accuracy | Increases the accuracy of physical and magical attacks. |
Critical Hit Rate | Increases the probability that an attack will deal critical damage. |
Determination | Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells. |
Attack Power | Increases the amount of damage dealt by physical attacks. |
Skill Speed | Reduces the recast time of weaponskills. |
Attack Magic Potency | Increases the amount of damage dealt by spells. |
Healing Magic Potency | Increases the amount of HP recovered by spells. |
Spell Speed | Reduces the cast and recast times of spells. |
Defense | Reduces the amount of damage received from physical attacks. |
Parry | Increases the probability that an attack will be blocked or parried. |
Magic Defense | Reduces the amount of damage received from magical attacks. |
Slashing | Reduces the amount of damage received from slashing attacks. |
Piercing | Reduces the amount of damage received from piercing attacks. |
Blunt | Reduces the amount of damage received from blunt attacks. |
Morale | Reduces the amount of damage received from other players’ attacks. (PvP stat) |
Attribute Points
From level 10 onwards as you level up you will gain attribute points which you can assign to the six main stats of STR, DEX, VIT, INT, MND and PIE. It is important to understand where to put these attribute points as they will significantly affect your performance in battle.
As a general guide the primary stats for each class should be as follows:
Class | Primary Stat |
Archer | Dexterity (DEX) |
Gladiator | Vitality (VIT), Strength (STR), Dexterity (DEX) |
Lancer | Strength (STR) |
Marauder | Strength (STR), Vitality (VIT) |
Pugilist | Strength (STR) |
Arcanist | Intelligence (INT) |
Conjurer | Mind (MND) |
Thaumaturge | Intelligence (INT) |