Hullbreaker Isle is an end-game dungeon added during patch 2.3. It requires an item level of 70 or above to enter and rewards players with ilevel 80 equipment. The dungeon is found within Lower La Noscea and is accessible upon completion of the quest “The Ultimate Weapon”. You can then take on the quest “King of the Hull”, which is given by Bloezoeng in Mor Dhona (X:22, Y:8).
Boss Guide
As with most dungeons in the game, there are three bosses within Hullbreaker Isle. None of them are very difficult for a decently geared party however they may pose a challenge if tackled closer to the ilevel 70 entry requirements.
The three bosses are called Sasquatch, Sjoorm and Kraken. Below is a guide for each of them.
Sasquatch
Within the arena you will notice several targetable banana trees and these are integral to the fight. It’s a bit like the final boss of Copperbell Mines Hard Mode where you had to feed a worm at set points in the fight. Only this time you are feeding a gorilla.
When the boss becomes hungry and agitated this is your call to go get him a banana. But only if you have killed the Smallfoot Sifaka adds. If you have not then they will steal the bananas you are trying to feed to Sasquatch. The longer Sasquatch goes without food the more vulnerability stacks he will add to the group, leading to more damage taken.
Apart from that it is a simple case of DPSing him down while avoiding his Streak dashes across the arena.
Sjoorm
Sjoorm is a worm creature that will sometimes go underground and pop up again in a new location just like the second boss within Cutter’s Cry. There are also large bubbles in the arena that you need to be careful of and use at the right time.
When Sjoorm goes into the ground he will move across the arena and you will take damage if you are in the location where he reappears. You can watch where he is under the ground based on the moving water pool on the ground. When you see the ground swirling, he is about to suck you in and deal a lot of damage. You should get yourself trapped in one of the bubbles to avoid this.
Kraken
The Kraken is unique in that you don’t actually kill the boss, but instead you kill its arms and tentacles. There are ten in total (8 arms and two tentacles) and once you defeat all of them the boss will retreat back into the sea. This makes me wonder if we’ll see it again in the future at some point.
The arena for this fight is quite large and consists of four platforms surrounded by water. To move between platforms you must make use of the water geysers on their edges. You can also be thrown across by a tentacle if it picks you up.
One main mechanic in the fight involves a random player being targeted with an icon. This means the player is about to spawn a tornado in their location that will explode for a lot of damage in an attack called World’s End. It is simple to deal with – the targeted player must use a geyser to move to another platform and stay there until the icon disappears. They can then jump back across before World’s End goes off.
The only other thing to be aware of is that you should not island hop too much, because each time that you do you will be given a debuff called Suppuration that causes you to take more damage and lowers your maximum HP.
The fight is quite straightforward in that you kill one arm after another while stopping to kill the tentacles when you can. You should prioritise tentacles over arms when possible. By doing this and dealing with World’s End your group will win.