Guide
Crystal Tower: Syrcus Tower is the second section of the Crystal Tower raid series. It contains the first portion of the tower. The raid is intended for 3 parties of 8 forming an alliance and is designed for casual play, meaning it is not difficult content. In patch 2.3 players were restricted to one item of loot per week, however, this is likely to change with 2.4. The raid drops equipment of ilevel 100 as well as items used for upgrading i100 Weathered gear.
The raid is found within Mor Dhona and is accessible upon completion of the quest “For Prosperity”, which is given to you after you complete the Labyrinth of the Ancients raid quest. You can then take on the quest “Syrcus Tower”, which is given by Rammbroes in Mor Dhona (X:30 Y:12).
Compared to a dungeon, you will find Crystal Tower: Syrcus Tower is a fair bit longer and contains four bosses. After each boss there will be a chest for each of the three parties, while the final boss has a chance at giving a fourth chest that is shared across the entire alliance. Below is a detailed boss guide for each boss. The bits inbetween are just running and killing trash, nothing that you need to worry about.
Scylla
Scylla is probably the hardest fight you will encounter within the Syrcus Tower, which is strange considering it is the first boss you will encounter. There are two phases, with a special attack in the middle.
Phase 1
The main mechanics of the fight involve dealing with different coloured balls. They each indicate an element and you should be prepared to react based on which one appears. The balls are listed below:
Lightning: This ball is purple, and you should take it to one of the three lightning pillars within the arena. Three balls are required to charge the pillars and this should be done before the end of the first phase.
Ice: This will freeze the player that is targeted, so make your way to a safe spot near the party and stand still, but not on the party.
Fire: The red ball can be used to unfreeze the frozen player. A puddle of water will then appear under them. These are used later in the fight so it is important to create the puddles.
At the end of phase one Scylla will use an attack called Daybreak, which will petrify everyone in the room who is not standing on the platforms that were activated with the lightning balls.
Phase 2
During phase 2 you will no longer have to deal with lightning balls, but fire and ice will still appear. The process is the same.
Scylla gains a new attack called Ancient Flare. To deal with this you must stand in the water puddles created by the melting of ice targets. This will significantly reduce the attack’s damage.
You will also have adds appearing within phase 2 that need to be picked up by offtanks and killed.
Glasya Labolas
Glasya Labolas is an easier fight than the last, and is fought in the centre of an arena that is surrounded by platforms. These platforms can be activated during the fight to survive Glasya’s special attack.
The adds are very important in this fight. The first ones that spawn are called Clockwork Wrights. When they first spawn they are immune to damage until a player runs into the field that surrounds them. This will stun the player but allow them to be killed.
Clockwork Squires will spawn shortly after and six energy nodes will light up that are attached to Glasya. While these are attached the boss will reflect all attacks. What you need to do is take the Clockwork Squires into a position where they intercept the lines and attach to the adds. Once all lines are connected the outer platforms will come into play.
Glasya will begin casting his special attack, and if you have not moved to the outer platforms yet you will die. So jump on to them and kill any adds you spot on the platforms as you hop around.
Once you get around the outer edge and back into the main arena you should be able to finish the fight quite easily.
Amon
Amon is probably the easiest fight in the raid and as long as you kill all of the adds and dodge the AoE attacks you should be fine.
The main mechanic in the fight is dealing with his special attack Curtain Call. During the fight Amon will encase three players in ice and it is these ice blocks that prevent Curtain Call from hitting you, providing you are stood behind them. After the special attack the ice breaks.
Players can also be turned into a red frog during the fight. This renders them unable to attack the boss, and while they do have an attack called Flame Breath its purpose is to unfreeze people encased in ice. As you need the ice to hide behind it is a bad idea to do this.
Snake adds spawn at the same time as the frog debuff and if not picked up by a tank they will go for the frogs and deal heavy damage to them so tanks should be on high alert for these.
Xande
Xande is the final boss in the raid. and its difficulty is probably on par with the second boss. He has a few key mechanics that you have to deal with, but nothing difficult.
Aetherochemical Explosion – This is the first mechanics you will deal with and it is denoted by the small golden orbs that appear in the arena with a circle around them. These will explode after about 10-15 seconds and deal heavy damage to everyone if they are not dealt with. To deal with them a player must run into each circle, causing the orb to only deal a tiny amount of damage to that player instead of wiping the raid.
Stonefall/Starfall Circle – During this mechanic there will be three Stonefall Circles on the outside of the arena and one Starfall Circle within the centre. Each party should kill their own Stonefall Circle before killing the centre Starfall Circle with the rest of the raid. You are on a time limit here, if you do not kill them quick enough the raid will wipe due to meteors hitting the ground. It’s a DPS check but not one you should have to worry about as it is quite lenient.
Imperium – The final mechanic in this fight is denoted by the black orbs that appear above the heads of three players. These players should stand near the boss but not too close – close enough for melee to get to them but not close enough to overlap with other orbs. The orbs will detonate for around 10,000 damage and this is split between everyone standing in the explosion, so to prevent death everyone should stack with their party.
After the detonation the explosion causes the players within it to float, which is protecting from his next attack – Ancient Quaga. If you aren’t floating because you weren’t standing within the black circle this attack is very likely to kill you. So just stand still after the black orbs detonate.
These mechanics will happen a few times during the fight and each time is the same. Once your group knows how to deal with them you will win.