Disciplines

Disciples of War - Pugilist - Hand-to-hand


FFXIV - Disciples of War - Pugilist

The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand–to–hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

Their preference for fighting at close–quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.

Below is a list of abilities for the Pugilist class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP and MP refer to the number of TP and MP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP/MP cost.

LevelAbilityCastRecastMPTPDescription
1Light Strike0000Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion.
1Heavy Strike0000Attack with your hand-to-hand weapon, dealing blunt damage.
2Concussive Blow01001000Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy.
4Haymaker050250Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
6Second Wind0600250The thrill of battle exhilarates you, restoring HP.
8Seismic Shock010101000Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
10Taunt02000Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
12Featherfoot03000Tread lightly, increasing evasion. Effect fades after evading an attack.
14Jarring Strike050250Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
16Blindside06000Flank an enemy, increasing the power of your next attack from behind.
18Victimize01002000Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
20Presence of Mind06000Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
20Pummel0000Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP.
22Concussive Blow II01001000Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy.
24Aura Pulse01001000Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets.
26Discerning Eye09000Observe an enemy's attack patterns, increasing your attack power in proportion to the amount of damage you sustain.
28Seismic Shock II010201000Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
30Accomplice03000Conspire with an ally, reducing their enmity and increasing your own.
32Haymaker II050250Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
34Pounce0600500Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
36Second Wind II0600250The thrill of battle exhilarates you, restoring HP.
38Jarring Strike II050250Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
40Flurry0000Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing Heavy Strike or Flurry.
40Taunt II02000Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
42Featherfoot II03000Tread lightly, increasing evasion. Effect fades after evading an attack.
44Follow Through01001000Deliver an unconventional blow, increasing attack power by X and dealing damage from the opposite direction.
46Blindside II06000Flank an enemy, increasing the power of your next attack from behind.
48Victimize II01002000Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
50Simian Thrash03001500Strike at an enemy's very core, delivering ninefold blunt damage. Can only be executed after evading an attack.


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