The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand–to–hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.
Their preference for fighting at close–quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.
Below is a list of abilities for the Pugilist class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP and MP refer to the number of TP and MP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP/MP cost.
| Level | Ability | Cast | Recast | MP | TP | Description |
| 1 | Light Strike | 0 | 0 | 0 | 0 | Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defense and evasion. |
| 1 | Heavy Strike | 0 | 0 | 0 | 0 | Attack with your hand-to-hand weapon, dealing blunt damage. |
| 2 | Concussive Blow | 0 | 10 | 0 | 1000 | Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. |
| 4 | Haymaker | 0 | 5 | 0 | 250 | Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack. |
| 6 | Second Wind | 0 | 60 | 0 | 250 | The thrill of battle exhilarates you, restoring HP. |
| 8 | Seismic Shock | 0 | 10 | 10 | 1000 | Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets. |
| 10 | Taunt | 0 | 20 | 0 | 0 | Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you. |
| 12 | Featherfoot | 0 | 30 | 0 | 0 | Tread lightly, increasing evasion. Effect fades after evading an attack. |
| 14 | Jarring Strike | 0 | 5 | 0 | 250 | Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack. |
| 16 | Blindside | 0 | 60 | 0 | 0 | Flank an enemy, increasing the power of your next attack from behind. |
| 18 | Victimize | 0 | 10 | 0 | 2000 | Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target. |
| 20 | Presence of Mind | 0 | 60 | 0 | 0 | Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks. |
| 20 | Pummel | 0 | 0 | 0 | 0 | Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP. |
| 22 | Concussive Blow II | 0 | 10 | 0 | 1000 | Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. |
| 24 | Aura Pulse | 0 | 10 | 0 | 1000 | Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets. |
| 26 | Discerning Eye | 0 | 90 | 0 | 0 | Observe an enemy's attack patterns, increasing your attack power in proportion to the amount of damage you sustain. |
| 28 | Seismic Shock II | 0 | 10 | 20 | 1000 | Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets. |
| 30 | Accomplice | 0 | 30 | 0 | 0 | Conspire with an ally, reducing their enmity and increasing your own. |
| 32 | Haymaker II | 0 | 5 | 0 | 250 | Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack. |
| 34 | Pounce | 0 | 60 | 0 | 500 | Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind. |
| 36 | Second Wind II | 0 | 60 | 0 | 250 | The thrill of battle exhilarates you, restoring HP. |
| 38 | Jarring Strike II | 0 | 5 | 0 | 250 | Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack. |
| 40 | Flurry | 0 | 0 | 0 | 0 | Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing Heavy Strike or Flurry. |
| 40 | Taunt II | 0 | 20 | 0 | 0 | Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you. |
| 42 | Featherfoot II | 0 | 30 | 0 | 0 | Tread lightly, increasing evasion. Effect fades after evading an attack. |
| 44 | Follow Through | 0 | 10 | 0 | 1000 | Deliver an unconventional blow, increasing attack power by X and dealing damage from the opposite direction. |
| 46 | Blindside II | 0 | 60 | 0 | 0 | Flank an enemy, increasing the power of your next attack from behind. |
| 48 | Victimize II | 0 | 10 | 0 | 2000 | Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target. |
| 50 | Simian Thrash | 0 | 30 | 0 | 1500 | Strike at an enemy's very core, delivering ninefold blunt damage. Can only be executed after evading an attack. |