The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm emblematic of Eorzea’s pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders’ arsenal, making them fearsome adversaries even at range.
Below is a list of abilities for the Marauder class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP and MP refer to the number of TP and MP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP/MP cost.
| Level | Ability | Cast | Recast | MP | TP | Description |
| 1 | Broad Swing | 0 | 0 | 0 | 0 | Attack with your axe, dealing slashing damage. |
| 1 | Hack | 0 | 0 | 0 | 0 | Attack with your axe, dealing slashing damage to enemies within a cone before you. |
| 2 | Trunksplitter | 0 | 10 | 0 | 1000 | Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin. |
| 4 | Brandish | 0 | 10 | 0 | 1000 | Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies. |
| 6 | Bloodbath | 0 | 60 | 0 | 0 | Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP. |
| 8 | Skull Sunder | 0 | 10 | 0 | 500 | Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast. |
| 10 | Defender | 0 | 30 | 0 | 0 | Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of steadfast. |
| 12 | Foresight | 0 | 30 | 0 | 0 | Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack. |
| 14 | Fracture | 0 | 5 | 0 | 250 | Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry. |
| 16 | Brutal Swing | 0 | 10 | 0 | 1000 | Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of steadfast. |
| 18 | Disorient | 0 | 15 | 0 | 0 | Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times. |
| 20 | Enduring March | 0 | 60 | 0 | 0 | Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains steadfast effect while moving. |
| 22 | Iron Tempest | 0 | 10 | 10 | 1000 | Spin your axe with storm-like fury, dealing wind damage to nearby enemies. |
| 24 | Trunksplitter II | 0 | 10 | 0 | 1000 | Deliver a fierce upward swing, dealing slashing damage. Increases attack power against seedkin. |
| 26 | Murderous Intent | 0 | 60 | 0 | 0 | Throw yourself into your attacks, increasing critical hit rate and reducing TP generation. |
| 28 | Skull Sunder II | 0 | 10 | 0 | 500 | Strike an enemy in the head, dealing slashing damage and additional damage over time. Attacks enemies in a cone before you while under the effect of steadfast. |
| 30 | Warmonger | 0 | 120 | 0 | 0 | Put on a threatening display, increasing enmity generation and drawing the attacks of the target and nearby enemies. |
| 32 | Brandish II | 0 | 10 | 0 | 1000 | Swing your weapon in a sweeping motion, dealing slashing damage to nearby enemies. |
| 34 | Barbaric Yawp | 0 | 120 | 0 | 0 | Sound a booming cry, interrupting the casts of nearby enemies. |
| 36 | Maim | 0 | 10 | 0 | 2000 | Render an enemy defenseless, dealing slashing damage and exposing the target in the direction of your attack. |
| 38 | Fracture II | 0 | 5 | 0 | 250 | Deliver a devastating blow, dealing blunt damage and rendering the target incapable of using weapon skills. Can only be executed following a parry. |
| 40 | Disorient II | 0 | 15 | 0 | 0 | Flick dust, sand, or soil at an enemy, reducing the target's evasion and increasing enmity. Effect may stack up to three times. |
| 42 | Foresight II | 0 | 30 | 0 | 0 | Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack. |
| 44 | Brutal Swing II | 0 | 10 | 0 | 1000 | Strike with the flat of your weapon, dealing blunt damage. Deals damage to enemies in a cone before you while under the effect of steadfast. |
| 46 | Storm's Path | 0 | 10 | 0 | 1000 | Attack with a storm's fury, dealing slashing damage to nearby targets. Increases enmity. |
| 48 | Defender II | 0 | 30 | 0 | 0 | Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while under the effect of steadfast. |
| 50 | Bloodbath II | 0 | 60 | 0 | 0 | Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP. |