The strategy of the lancers is to outrange and fluster opponents with their long, two–handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.
In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.
Below is a list of abilities for the Lancer class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP refers to the number of TP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP cost.
| Level | Ability | Cast | Recast | MP | TP | Description |
| 1 | Light Thrust | 0 | 0 | 0 | 0 | Attack with your polearm, dealing piercing damage. |
| 1 | Heavy Thrust | 0 | 0 | 0 | 0 | Attack with your polearm, dealing piercing damage and binding the target. |
| 2 | Skewer | 0 | 10 | 0 | 1000 | Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected. |
| 4 | Ferocity | 0 | 60 | 0 | 0 | Trigger an adrenaline rush, increasing the power of your next attack. |
| 6 | Trammel | 0 | 10 | 0 | 500 | Deliver a crippling attack, reducing the target's movement speed. |
| 8 | Moonrise | 0 | 10 | 0 | 1000 | Frustrate an enemy's tactics, dealing slashing damage and reducing the target's TP generation. |
| 10 | Speed Surge | 0 | 30 | 0 | 0 | Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP. |
| 12 | Doomspike | 0 | 10 | 0 | 2000 | Stab with great force, dealing piercing damage to the target and all enemies between. |
| 14 | Invigorate | 0 | 60 | 0 | 0 | Channel your physical energies, increasing TP generation. |
| 16 | Leg Sweep | 0 | 40 | 0 | 1000 | Strike low, dealing blunt damage and stunning enemies in a cone before you. Does not affect flying targets. |
| 18 | Comrade in Arms | 0 | 30 | 0 | 500 | Bolster morale, inflicting the target with an enfeebling effect which grants party members enhanced TP generation. |
| 20 | Feint | 0 | 5 | 0 | 250 | Stab with precision and timing, ensuring a successful attack dealing piercing damage. Can only be executed after the target evades an attack. |
| 22 | Life Surge | 0 | 30 | 0 | 0 | Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the target's evasion. |
| 24 | Skewer II | 0 | 10 | 0 | 1000 | Run your enemies through, dealing piercing damage to the target and all enemies between. Increases attack power in proportion to the number of enemies affected. |
| 26 | Keen Flurry | 0 | 60 | 0 | 0 | Use the power of positive thinking, increasing accuracy while in battle regimen mode. |
| 28 | Heavy Trammel | 0 | 10 | 0 | 500 | Deliver a severely crippling attack, reducing the movement speed of all targets within the area of effect. |
| 30 | Collusion | 0 | 90 | 0 | 0 | Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the target. |
| 32 | Doomspike II | 0 | 10 | 0 | 2000 | Stab with great force, dealing piercing damage to the target and all enemies between. |
| 34 | Ferocity II | 0 | 60 | 0 | 0 | Trigger an adrenaline rush, increasing the power of your next attack. |
| 36 | Diversion | 0 | 90 | 0 | 250 | Create a diversion capable of absorbing close-range attacks. |
| 38 | Moonrise II | 0 | 10 | 0 | 1000 | Frustrate an enemy's tactics, dealing slashing damage and reducing the target's TP generation. |
| 40 | Speed Surge II | 0 | 30 | 0 | 0 | Wield your weapon deftly, increasing stamina regeneration. Hitting the target inflicts an enfeebling status which grants attacking party members the ability to absorb HP. |
| 42 | Twisting Vice | 0 | 10 | 0 | 1000 | Stab and twist, dealing piercing damage and wiping out the target's TP. |
| 44 | Invigorate II | 0 | 60 | 0 | 0 | Channel your physical energies, increasing Tp generation. |
| 46 | Line of Fire | 0 | 60 | 0 | 0 | Maneuver strategically, redirecting a portion of damage dealt to you to an enemy positioned between you and the source of damage. |
| 48 | Comrade in Arms II | 0 | 30 | 0 | 500 | Bolster morale, inflecting the target with an enfeebling effect which grants party members enhanced TP generation. |
| 50 | Chaos Thrust | 0 | 30 | 0 | 2000 | Stab an enemy wildly, dealing sixfold piercing damage. Damage is increased additionally in proportion to your TP when the target is below 20% life. |