Disciplines

Disciples of Magic - Conjurer - Elemental Magic


FFXIV - Disciples of Magic - Conjurer



Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.

Below is a list of abilities for the Conjurer class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP and MP refer to the number of TP and MP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP/MP cost.

LevelAbilityCastRecastMPTPDescription
1Tranquility0000Suppress your sense and gaze inward, evoking the power to recover MP.
1Spirit Dart0000Use conjuring to cast a missile attack.
1Stone26.5100Deals earth damage to enemies within area of effect.
1Water26.5100Deals water damage to enemies within area of effect.
1Aero26.5100Deals wind damage to enemies within area of effect.
1Fire26.5100Deals fire damage to enemies within area of effect.
1Blizzard26.5100Deals ice damage to enemies within area of effect.
1Thunder26.5100Deals lightning damage to enemies within area of effect.
2Trance Chant012000Intensify your next cast, preventing it from being interrupted.
4Cure25120Restores HP of allies within area of effect.
6Stoneskin630120Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
8Repose24080Renders enemies within area of effect immobile. Does not affect moving targets.
8Shock Spikes310120Armours party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
10Profundity06000Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
10Radiance0001000Sear an enemy with brilliance, dealing astral damage. Grants the caster MP in proportion to the damage dealt.
12Rasp2.512160Deals earth damage over time and reduces earth magic defense of enemies within area of effect.
12Drown2.512160Deals water damage over time and reduces water magic defense of enemies within area of effect.
12Choke2.512160Deals wind damage over time and reduces wind magic defense of enemies within area of effect.
12Burn2.512160Deals fire damage over time and reduces fire magic defense of enemies within area of effect.
12Frost2.512160Deals ice damage over time and reduces ice magic defense of enemies within area of effect.
12Shock2.512160Deals lightning damage over time and reduces lightning magic defense of enemies within area of effect.
14Soughspeak06000Speak in a whisper, reducing magic potency and rate of enmity generation.
16Protect36090Enhances the defense of allies within area of effect.
16Shell36090Enhances the magic defense of allies within area of effect.
18Spiritbind06000Channel the elements, binding yourself and reducing MP consumption by half.
20Cure II2.255.5200Restores HP of allies within area of effect.
20Elemental Shroud0000Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
22Purge06000Alter a being's very essence, rendering the target's elemental alignment neutral.
24Stone II314.5200Deals earth damage to enemies within area of effect.
24Water II314.5200Deals water damage to enemies within area of effect.
24Aero II314.5200Deals wind damage to enemies within area of effect.
24Fire II314.5200Deals fire damage to enemies within area of effect.
24Blizzard II314.5200Deals ice damage to enemies within area of effect.
24Thunder II314.5200Deals lightning damage to enemies within area of effect.
26Resonance06000Alter your tone, increasing the range and reducing the area of effect of conjury spells.
28Paralyna15120Removes Paralyze from party members within area of effect.
28Poisona15130Removes Poison from party members within area of effect.
28Silena15240Removes Silence from party members within area of effect.
30Mana Bolt01001000Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
30Roaming Soul06000Hum your next spell, lengthening its effect once cast.
32Sleep330180Induces slumber among enemies within area of effect.
34Profundity II06000Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times.
36Rasp II314280Deals earth damage over time and reduces earth magic defense of enemies within area of effect.
36Drown II314280Deals water damage over time and reduces water magic defense of enemies within area of effect.
36Choke II314280Deals wind damage over time and reduces wind magic defense of enemies within area of effect.
36Burn II314280Deals fire damage over time and reduces fire magic defense of enemies within area of effect.
36Frost II314280Deals ice damage over time and reduces ice magic defense of enemies within area of effect.
36Shock II314280Deals lightning damage over time and reduces lightning magic defense of enemies within area of effect.
38Raise106000Revives a KO'd target.
38Reraise106000Allows target to instantaneously revive upon being KO'd.
40Chainspell030000Repeat your incantation, reducing cast times, recast times, and stamina costs.
40Nature's Fury0000Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm.
42Shock Spikes II310240Armours party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies.
42Stoneskin II630240Hardens the skin of allies within area of effect, absorbing a certain amount of damage.
42Tractor101000Pulls the body of a KO'd target toward the caster.
44Quake3201000Deals massive earth damage to enemies within area of effect.
44Flood3201000Deals massive water damage to enemies within area of effect.
44Tornado3201000Deals massive wind damage to enemies within area of effect.
44Flare6201000Deals massive fire damage to enemies within area of effect.
44Freeze3201000Deals massive ice damage to enemies within area of effect.
44Burst3201000Deals massive lightning damage to enemies within area of effect.
46Purge II06000Alter a being's very essence, rendering the target's elemental alignment neutral.
48Cure III2.56360Restores HP of allies within area of effect.
48Protect II360190Enhances the defense of allies within area of effect.
48Shell II360190Enhances the magic defense of allies within area of effect.
50Mana Bolt II01001000Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm.
50Soughspeak II06000Speak in a whisper, reducing magic potency and rate of enmity generation.


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