Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.
The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.
Below is a list of abilities for the Conjurer class up to level 50. To allow the table to fit on the page easier we have shortened some of the table headers. Cast and Recast refer to a time in seconds, while TP and MP refer to the number of TP and MP required to execute that action. If anything is listed as 0, that means there is no cast/recast time or TP/MP cost.
| Level | Ability | Cast | Recast | MP | TP | Description |
| 1 | Tranquility | 0 | 0 | 0 | 0 | Suppress your sense and gaze inward, evoking the power to recover MP. |
| 1 | Spirit Dart | 0 | 0 | 0 | 0 | Use conjuring to cast a missile attack. |
| 1 | Stone | 2 | 6.5 | 10 | 0 | Deals earth damage to enemies within area of effect. |
| 1 | Water | 2 | 6.5 | 10 | 0 | Deals water damage to enemies within area of effect. |
| 1 | Aero | 2 | 6.5 | 10 | 0 | Deals wind damage to enemies within area of effect. |
| 1 | Fire | 2 | 6.5 | 10 | 0 | Deals fire damage to enemies within area of effect. |
| 1 | Blizzard | 2 | 6.5 | 10 | 0 | Deals ice damage to enemies within area of effect. |
| 1 | Thunder | 2 | 6.5 | 10 | 0 | Deals lightning damage to enemies within area of effect. |
| 2 | Trance Chant | 0 | 120 | 0 | 0 | Intensify your next cast, preventing it from being interrupted. |
| 4 | Cure | 2 | 5 | 12 | 0 | Restores HP of allies within area of effect. |
| 6 | Stoneskin | 6 | 30 | 12 | 0 | Hardens the skin of allies within area of effect, absorbing a certain amount of damage. |
| 8 | Repose | 2 | 40 | 8 | 0 | Renders enemies within area of effect immobile. Does not affect moving targets. |
| 8 | Shock Spikes | 3 | 10 | 12 | 0 | Armours party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies. |
| 10 | Profundity | 0 | 60 | 0 | 0 | Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times. |
| 10 | Radiance | 0 | 0 | 0 | 1000 | Sear an enemy with brilliance, dealing astral damage. Grants the caster MP in proportion to the damage dealt. |
| 12 | Rasp | 2.5 | 12 | 16 | 0 | Deals earth damage over time and reduces earth magic defense of enemies within area of effect. |
| 12 | Drown | 2.5 | 12 | 16 | 0 | Deals water damage over time and reduces water magic defense of enemies within area of effect. |
| 12 | Choke | 2.5 | 12 | 16 | 0 | Deals wind damage over time and reduces wind magic defense of enemies within area of effect. |
| 12 | Burn | 2.5 | 12 | 16 | 0 | Deals fire damage over time and reduces fire magic defense of enemies within area of effect. |
| 12 | Frost | 2.5 | 12 | 16 | 0 | Deals ice damage over time and reduces ice magic defense of enemies within area of effect. |
| 12 | Shock | 2.5 | 12 | 16 | 0 | Deals lightning damage over time and reduces lightning magic defense of enemies within area of effect. |
| 14 | Soughspeak | 0 | 60 | 0 | 0 | Speak in a whisper, reducing magic potency and rate of enmity generation. |
| 16 | Protect | 3 | 60 | 9 | 0 | Enhances the defense of allies within area of effect. |
| 16 | Shell | 3 | 60 | 9 | 0 | Enhances the magic defense of allies within area of effect. |
| 18 | Spiritbind | 0 | 60 | 0 | 0 | Channel the elements, binding yourself and reducing MP consumption by half. |
| 20 | Cure II | 2.25 | 5.5 | 20 | 0 | Restores HP of allies within area of effect. |
| 20 | Elemental Shroud | 0 | 0 | 0 | 0 | Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm. |
| 22 | Purge | 0 | 60 | 0 | 0 | Alter a being's very essence, rendering the target's elemental alignment neutral. |
| 24 | Stone II | 3 | 14.5 | 20 | 0 | Deals earth damage to enemies within area of effect. |
| 24 | Water II | 3 | 14.5 | 20 | 0 | Deals water damage to enemies within area of effect. |
| 24 | Aero II | 3 | 14.5 | 20 | 0 | Deals wind damage to enemies within area of effect. |
| 24 | Fire II | 3 | 14.5 | 20 | 0 | Deals fire damage to enemies within area of effect. |
| 24 | Blizzard II | 3 | 14.5 | 20 | 0 | Deals ice damage to enemies within area of effect. |
| 24 | Thunder II | 3 | 14.5 | 20 | 0 | Deals lightning damage to enemies within area of effect. |
| 26 | Resonance | 0 | 60 | 0 | 0 | Alter your tone, increasing the range and reducing the area of effect of conjury spells. |
| 28 | Paralyna | 1 | 5 | 12 | 0 | Removes Paralyze from party members within area of effect. |
| 28 | Poisona | 1 | 5 | 13 | 0 | Removes Poison from party members within area of effect. |
| 28 | Silena | 1 | 5 | 24 | 0 | Removes Silence from party members within area of effect. |
| 30 | Mana Bolt | 0 | 10 | 0 | 1000 | Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm. |
| 30 | Roaming Soul | 0 | 60 | 0 | 0 | Hum your next spell, lengthening its effect once cast. |
| 32 | Sleep | 3 | 30 | 18 | 0 | Induces slumber among enemies within area of effect. |
| 34 | Profundity II | 0 | 60 | 0 | 0 | Enunciate and project, increasing the magic potency of your next cast. Lengthens cast and recast times. |
| 36 | Rasp II | 3 | 14 | 28 | 0 | Deals earth damage over time and reduces earth magic defense of enemies within area of effect. |
| 36 | Drown II | 3 | 14 | 28 | 0 | Deals water damage over time and reduces water magic defense of enemies within area of effect. |
| 36 | Choke II | 3 | 14 | 28 | 0 | Deals wind damage over time and reduces wind magic defense of enemies within area of effect. |
| 36 | Burn II | 3 | 14 | 28 | 0 | Deals fire damage over time and reduces fire magic defense of enemies within area of effect. |
| 36 | Frost II | 3 | 14 | 28 | 0 | Deals ice damage over time and reduces ice magic defense of enemies within area of effect. |
| 36 | Shock II | 3 | 14 | 28 | 0 | Deals lightning damage over time and reduces lightning magic defense of enemies within area of effect. |
| 38 | Raise | 10 | 60 | 0 | 0 | Revives a KO'd target. |
| 38 | Reraise | 10 | 60 | 0 | 0 | Allows target to instantaneously revive upon being KO'd. |
| 40 | Chainspell | 0 | 300 | 0 | 0 | Repeat your incantation, reducing cast times, recast times, and stamina costs. |
| 40 | Nature's Fury | 0 | 0 | 0 | 0 | Launch an elemental attack, dealing damage to the target and nearby enemies. Damage type varies with equipped arm. |
| 42 | Shock Spikes II | 3 | 10 | 24 | 0 | Armours party members within area of effect with spikes of lightning, granting the ability to stun and deal lightning damage to attacking enemies. |
| 42 | Stoneskin II | 6 | 30 | 24 | 0 | Hardens the skin of allies within area of effect, absorbing a certain amount of damage. |
| 42 | Tractor | 10 | 10 | 0 | 0 | Pulls the body of a KO'd target toward the caster. |
| 44 | Quake | 3 | 20 | 100 | 0 | Deals massive earth damage to enemies within area of effect. |
| 44 | Flood | 3 | 20 | 100 | 0 | Deals massive water damage to enemies within area of effect. |
| 44 | Tornado | 3 | 20 | 100 | 0 | Deals massive wind damage to enemies within area of effect. |
| 44 | Flare | 6 | 20 | 100 | 0 | Deals massive fire damage to enemies within area of effect. |
| 44 | Freeze | 3 | 20 | 100 | 0 | Deals massive ice damage to enemies within area of effect. |
| 44 | Burst | 3 | 20 | 100 | 0 | Deals massive lightning damage to enemies within area of effect. |
| 46 | Purge II | 0 | 60 | 0 | 0 | Alter a being's very essence, rendering the target's elemental alignment neutral. |
| 48 | Cure III | 2.5 | 6 | 36 | 0 | Restores HP of allies within area of effect. |
| 48 | Protect II | 3 | 60 | 19 | 0 | Enhances the defense of allies within area of effect. |
| 48 | Shell II | 3 | 60 | 19 | 0 | Enhances the magic defense of allies within area of effect. |
| 50 | Mana Bolt II | 0 | 10 | 0 | 1000 | Launch a charged bolt, dealing damage and additional damage over time. Damage type varies with equipped arm. |
| 50 | Soughspeak II | 0 | 60 | 0 | 0 | Speak in a whisper, reducing magic potency and rate of enmity generation. |