Disciplines

Disciples of Hand - Leatherworker - Leather Crafter


FFXIV - Disciples of Hand - Leatherworker
Contrary to popular belief, a leatherworker’s skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a leatherworker’s most arduous and time–consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.

The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean–made leather improved significantly, creating an increased demand for products using the superior–quality material.


Below is a list of abilities for the Leatherworker class up to level 50. All of the Leatherworker's abilities use 0 MP or TP and have 0 cast time or recast time.


LevelAbilityDescription
1Stone ThrowThrow a rock at an enemy.
1Wrist FlickThrow with great velocity, causing your next attack to stun the target.
10FulfillmentTemporarily increases rate of success. Most effective for materials.
15Hasty HandAdvances synthesis progress. Most effective for parts.
20Brand of LightningTemporarily improves stability of harnessed lightning elements.
30Inner QuietIncreases chances for improved craftsmanship of next synthesis. Most effective for materials.
30Scalekin EluderTemporarily avoid enemy encounters. Effective against scalekin.
35Bold EndeavorIncreases rate of success of next synthesis. most effective for decorations.
40SupplementTemporarily employs the use of your off hand tool. Most effective for finished items.
50Clean SlateStop your current synthesis and begin anew. chance of failure increases with progress. Most effective for enhanced items.


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