Goldsmithing is the practice of working precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. It also makes use of golds and silvers, rubies and sapphires, and a myriad of other materials to decorate weapons, armor, and tools.
Due to the extreme value of the source materials being worked with, the guild has adopted a philosophy of "high risk, high return." This has given them a reputation for being laborious scrutinizers of market trends, always paying heed to the fluctuating economy. The primary tool of the goldsmith is the chaser hammer.
Below is a list of abilities for the Goldsmith class up to level 50. All of the Goldsmith's abilities use 0 MP or TP and have 0 cast time or recast time.
| Level | Ability | Description |
| 1 | Stone Throw | Throw a rock at an enemy. |
| 1 | Wrist Flick | Throw with great velocity, causing your next attack to stun the target. |
| 10 | Epiphany | Increases chance for improved craftsmanship of next synthesis. Most effective for parts. |
| 15 | Hasty Hand | Advances synthesis progress. Most effective for parts. |
| 20 | Brand of Ice | Temporarily improves stability of harnessed ice elements. |
| 30 | Close Inspection | Reduces risk of next synthesis. Most effective for decorations. |
| 30 | Voidsent Eluder | Temporarily avoid enemy encounters. Effective against voidsent. |
| 35 | Pride of Labor | Advances synthesis progress. Most effective for decorations. |
| 40 | Manipulation | Temporarily increases influence of dexterity on craftsmanship. |
| 50 | Inspiration | Temporarily increases craftsmanship of next synthesis. Most effective for decorations. |